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				@@ -7,27 +7,48 @@ 
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				 * Added support for loading h3m maps from HotA 1.7 (also needs support from HotA mod) 
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				 * It is now possible to change default directory paths used by VCMI on Windows 
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				 * Added option for VCMI to honor mute switch on iOS 
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				+* Added alternative versions of cheats from RoE and AB editions 
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				+* Implemented nwcphisherprice and a new grayscale cheat 
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				 ### Stability 
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				 * Fixed possible crash when player with Chinese localization attack with Vampire Lords, causing one of them to resurrect 
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				 * Fixed possible crash on combining Drain Life with area-targeted attack by units from mods 
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				 * Fixed multiple possible crashes on game shutdown 
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				+* Fixed memory leak on playing video file with embedded audio track 
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				+* Fixed small memory leak on playing a video file 
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				+* Fixed large number of small memory leaks when restating map or returning to main menu 
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				+* Fixed crash on attempting to access map located in .zip archive 
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				 ### Interface 
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				 * Fixed not functioning keybindings when non-lating keyboard layout is in use 
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				 * Fixed bonuses from terrain (such as Holy Grounds) not showing up in unit window 
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				+* Right-click tooltip on list of spells affecting unit in unit window will now show full spell description 
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				+* It is now possible to move double-wide unit one hex backwards 
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				+* It is now possible to finish battle with autocombat during tactics phase 
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				 * Improved handling of non-latin texts in spell search and adventure map object search 
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				 * Maps with non-latin names will now be sorted correctly according to selected language 
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				+* Angel, Devils, and Bone-Dragon battle-wide abilities that change luck and morale now show up in UI with proper description 
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				+* Orb of Vulnerability effect now clearly displayed in unit window and only if unit has magic resistance, instead of displaying strange 0% resistance ability on all units 
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				 * It is now possible to skip campaign and main menu video with Esc or Enter keyboard keys, in addition to mouse click 
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				 * Fixed possible overflow of unit health bar if unit health is different from max health of unit type 
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				 * Fixed no replaced text placeholders in visitation message for unique dwellings with single available unit 
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				 * Fixed text alignment on hero status window popup 
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				 * Added option to toggle video subtitles 
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				+* Change scroll direction for horizontal slider when using mouse wheel to match HD mod 
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				+* Game will now show correct visitation text for map dwellings from mods with 2 or 3 available creatures 
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				+* Right-click tooltip on Refugee Camp will now show preview of available creatures if current player have visited it this week 
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				 ### Mechanics 
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				+* Luck, morale, and most of combat abilities with chance to trigger now use randomization with memory, preventing long streaks of "bad" rolls. 
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				+* Fixed selection of starting faction in last scenario in Spoils of War campaign 
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				+* Fixed inability of unit to cast spell after receiving morale 
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				+* Fixed inability of unit to receive morale if hero casts a spell after unit receives turn 
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				+* Fixed incorrect recalculation of stack experience when splitting-off a single unit via shortcut 
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				+* It is no longer possible for a unit that ends its turn in moat or other obstacle to attack another unit 
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				+* Implemented stacking of artifacts (e.g. resource-producing artifacts) in line with H3 - multiple such artifacts will all provide their bonuses 
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				 * Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes 
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				 * Commanders will now automatically gain no melee penalty bonus on receiving ranged attack 
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				 * Attack skill provided by equipped artifact will now correctly modify damage range of Ballista 
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				@@ -38,10 +59,25 @@ 
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				 * Fixed inability of creatures to cast spells when controlled by defending player in hotseat mode 
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				 * Fixed miss chance for catapult not computed correctly when hero has no ballistics skill 
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				 * Winning combat with no enemy casualties will no longer result in raising of a single skeleton when victor has Necromancy 
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				+* Added disabled by default option that allows quests that take entire army and leave hero without army to emulate H3 bug 
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				+* Quests that take entire army can now be completed if quests give replacement units 
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				+* Purchasing map from a cartographer will now correctly mark all cartographers of this type as visited 
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				+* Implemented HotA 1.7 map feature: scrolls can be part of seer hut or pandora box reward 
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				+* Implemented HotA 1.7 map feature: seer hut and quest guards can ask for specific scroll 
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				+* vcmiistari cheat now also allows casting spell up to 100 times per combat round for ease of testing 
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				+* Leaving units in cleared creature bank will no longer turn left creatures into guards of an empty bank 
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				+* Visiting a configurable town building will now always show popup instead of displaying effect in inactive infobox of an adventure map 
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				+* Fixed invalid positioning of Portal of Glory when selected as replacement for random dwelling on premade maps 
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				+* Fixed bug that caused events that only contain text message to not trigger in premade .vmap's 
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				+* Fixed commanders not receiving levelups once hero fills all his secondary skills 
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				+* Removed default limit of 16 total heroes per player 
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				+* It is now possible to flee the combat while having shackles of war when other side got no hero 
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				+* If hero has Necromancy and no available slot, game will now also consider upgrades of upgrades as potentially rised creature 
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				 ## AI 
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				 * Fixed possible infinite loop when hero can't decide whether to equip mana regeneration artifact or knowledge boosting artifact 
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				+* Fixed incorrect BattleAI estimation of multi-hex attacks when attacking from behind if at least one of the units is double-wide 
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				 ### Random Maps Generator 
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				@@ -52,13 +88,18 @@ 
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				 ### Launcher 
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				 * Added built-in editor for configuration file 
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				+* Correctly hide gog install button after successful install 
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				 ### Modding 
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				+* Added support for custom description and icons for creature abilities and artifacts 
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				+* Added support for charged artifacts that can be used a limited number of times 
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				+* It is now possible to have growing artifacts for heroes, not only for commanders 
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				 * It is now possible to replace or append individual entries in json lists (`[ 1, 2, 3 ]`) without replacing entire list 
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				 * It is now possible to specify both nominator and denominator (roll difficulty & dice size) for luck and morale probabilities 
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				 * Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value 
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				 * Added BASE_TILE_MOVEMENT_COST bonus that allows configuring minimal cost for moving between tiles for heroes 
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				+* Added support for instance bonuses for artifacts that stack if multiple copies of the same artifacts are equipped on hero 
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				 * Owner updater now correctly works with opposite side limiter when composite limiters `noneOf` or `anyOf` are used 
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				 * Bonuses with terrain limiter will now correctly update on hero stepping onto different terrain 
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				 * Creature terrain limiter will now correctly evaluate outside of combat 
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				@@ -66,11 +107,33 @@ 
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				 * HAS_ANOTHER_BONUS_LIMITER now accepts null in place of bonus type 
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				 * Added DIVIDE_STACK_LEVEL updater that functions similar to TIMES_STACK_LEVEL 
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				 * Added TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL updater that combines effects of TIMES_HERO_LEVEL and DIVIDE_STACK_LEVEL updaters 
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				-* It is now possible to completely remove skill as part of reward of a configureable adventure map object 
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				+* It is now possible to completely remove skill as part of reward of a configurable adventure map object 
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				 * Added option to show additional images in main menu, scenario selection, and loading screen 
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				 * It is now possible to add additional campaign sets without causing mod conflicts 
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				 * Game will now automatically generate campaign screen backgrounds, depending on number of campaigns in set 
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				+* Creature type limiter will now correctly handle upgrades of upgrades 
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				+* ENCHANTER bonus will no longer cast mass spells by default. Spell would still be massive it is massive on specified school master level 
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				+* Mod validation will now report map dwellings with invalid dimensions that were found in mods 
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				 * Added "Campaigns" mod type 
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				+* Added bonus MULTIHEX_UNIT_ATTACK - configurable version of Dragon Breath 
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				+* Added bonus MULTIHEX_ENEMY_ATTACK - configurable version of Cerberi multi-headed attack that only hits enemies 
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				+* Added bonus MULTIHEX_ANIMATION - optional bonus that does not affects gameplay, but allows to define in which cases game should use alternative attack animation 
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				+* Added HERO_SPELL_CASTS_PER_COMBAT_TURN bonus 
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				+* Added `playerGlobal` visit mode to configurable map objects. After visit of such object, all map objects of the same type are considered as visited by player 
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				+* Added `forceCombat` property to configurable map objects. If such object is guarded, visiting it would immediately force combat without asking a player 
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				+* Added `commanderBonuses` property to configurable map objects rewards that gives bonuses to hero commander (if exists) 
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				+* Added `playerBonuses` property to configurable map objects rewards that gives bonuses to hero owner. Unlike propagator, this bonus will remain after hero is lost 
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				+* Added `takenArtifacts` property to configurable map objects rewards that takes a specific artifact if hero has it 
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				+* Added `takenArtifactsSlots` property to configurable map objects rewards that takes an artifact from specific slot, if slot is not empty 
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				+* Added `scrolls` property to configurable map objects rewards that gives hero scroll with specific spell 
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				+* Added `takenScrolls` property to configurable map objects rewards that takes a scroll with specifc spell if hero has it 
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				+* Added `takenCreatures` property to configurable map objects rewards that takes specified amount of creatures if hero has them 
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				+* Added `commanderAlive` property to configurable map objects limiter that requires hero to have alive commander 
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				+* Added `hasExtraCreatures` property to configurable map objects limiter that requires hero to have any creatures other than ones requested (for purpose of removing them) 
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				+* Added `canReceiveCreatures` property to configurable map objects limiter that requires hero to have enough free slots or same units to accept tested creatures 
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				+* Added `scrolls` property to configurable map objects limiter that requires hero to have scroll with specific spell 
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				+* Added `availableSlots` property to configurable map objects limiter that requires hero to have specific artifact slots empty 
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				+* It is now possible to give units to visiting hero using configurable town building, but only if hero can accept these units into his army 
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				 ### Map Editor 
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				@@ -78,6 +141,9 @@ 
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				 * Added support for drag-and-drop of maps into map editor 
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				 * Added new keyboard shortcuts 
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				 * Keyboard shortcuts are now visible in menu 
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				+* Map validation results window now dynamically adjusts its size based on message lengths 
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				+* A valid map will now properly display an appropriate message in the map validation results 
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				+* Added word wrap for item text activates only when the map validation window reaches a defined width limit 
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				 ## 1.6.7 -> 1.6.8 
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