Browse Source

Replaced isMouseButtonPressed with isMouseLeftButtonPressed

Ivan Savenko 2 years ago
parent
commit
8ad577255f

+ 1 - 1
client/adventureMap/CMinimap.cpp

@@ -164,7 +164,7 @@ void CMinimap::hover(bool on)
 
 
 void CMinimap::mouseMoved(const Point & cursorPosition)
 void CMinimap::mouseMoved(const Point & cursorPosition)
 {
 {
-	if(isMouseButtonPressed(MouseButton::LEFT))
+	if(isMouseLeftButtonPressed())
 		moveAdvMapSelection(cursorPosition);
 		moveAdvMapSelection(cursorPosition);
 }
 }
 
 

+ 1 - 1
client/battle/BattleInterfaceClasses.cpp

@@ -692,7 +692,7 @@ std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
 {
 {
 	for(const auto & stackBox : stackBoxes)
 	for(const auto & stackBox : stackBoxes)
 	{
 	{
-		if(stackBox->isHovered() || stackBox->isMouseButtonPressed(MouseButton::RIGHT))
+		if(stackBox->isHovered())
 		{
 		{
 			return stackBox->getBoundUnitID();
 			return stackBox->getBoundUnitID();
 		}
 		}

+ 3 - 3
client/gui/EventDispatcher.cpp

@@ -175,15 +175,15 @@ void EventDispatcher::handleLeftButtonClick(bool isPressed)
 		if(!vstd::contains(lclickable, i))
 		if(!vstd::contains(lclickable, i))
 			continue;
 			continue;
 
 
-		auto prev = i->isMouseButtonPressed(MouseButton::LEFT);
+		auto prev = i->isMouseLeftButtonPressed();
 
 
 		if(!isPressed)
 		if(!isPressed)
-			i->currentMouseState[MouseButton::LEFT] = isPressed;
+			i->mouseClickedState = isPressed;
 
 
 		if( i->receiveEvent(GH.getCursorPosition(), AEventsReceiver::LCLICK))
 		if( i->receiveEvent(GH.getCursorPosition(), AEventsReceiver::LCLICK))
 		{
 		{
 			if(isPressed)
 			if(isPressed)
-				i->currentMouseState[MouseButton::LEFT] = isPressed;
+				i->mouseClickedState = isPressed;
 			i->clickLeft(isPressed, prev);
 			i->clickLeft(isPressed, prev);
 		}
 		}
 		else if(!isPressed)
 		else if(!isPressed)

+ 3 - 2
client/gui/EventsReceiver.cpp

@@ -18,6 +18,7 @@ AEventsReceiver::AEventsReceiver()
 	: activeState(0)
 	: activeState(0)
 	, hoveredState(false)
 	, hoveredState(false)
 	, panningState(false)
 	, panningState(false)
+	, mouseClickedState(false)
 {
 {
 }
 }
 
 
@@ -36,9 +37,9 @@ bool AEventsReceiver::isActive() const
 	return activeState;
 	return activeState;
 }
 }
 
 
-bool AEventsReceiver::isMouseButtonPressed(MouseButton btn) const
+bool AEventsReceiver::isMouseLeftButtonPressed() const
 {
 {
-	return currentMouseState.count(btn) ? currentMouseState.at(btn) : false;
+	return mouseClickedState;
 }
 }
 
 
 void AEventsReceiver::activateEvents(ui16 what)
 void AEventsReceiver::activateEvents(ui16 what)

+ 3 - 4
client/gui/EventsReceiver.h

@@ -14,7 +14,6 @@ class Point;
 VCMI_LIB_NAMESPACE_END
 VCMI_LIB_NAMESPACE_END
 
 
 class EventDispatcher;
 class EventDispatcher;
-enum class MouseButton;
 enum class EShortcut;
 enum class EShortcut;
 using boost::logic::tribool;
 using boost::logic::tribool;
 
 
@@ -24,10 +23,10 @@ class AEventsReceiver
 {
 {
 	friend class EventDispatcher;
 	friend class EventDispatcher;
 
 
-	std::map<MouseButton, bool> currentMouseState;
 	ui16 activeState;
 	ui16 activeState;
 	bool hoveredState;
 	bool hoveredState;
 	bool panningState;
 	bool panningState;
+	bool mouseClickedState;
 
 
 protected:
 protected:
 	/// Activates particular events for this UI element. Uses unnamed enum from this class
 	/// Activates particular events for this UI element. Uses unnamed enum from this class
@@ -82,6 +81,6 @@ public:
 	/// Returns true if element is currently active and may receive events
 	/// Returns true if element is currently active and may receive events
 	bool isActive() const;
 	bool isActive() const;
 
 
-	/// Returns true if particular mouse button was pressed when inside this element
-	bool isMouseButtonPressed(MouseButton btn) const;
+	/// Returns true if left mouse button was pressed when inside this element
+	bool isMouseLeftButtonPressed() const;
 };
 };

+ 1 - 1
client/lobby/RandomMapTab.cpp

@@ -474,7 +474,7 @@ void TemplatesDropBox::clickLeft(tribool down, bool previousState)
 		auto w = widget<CSlider>("slider");
 		auto w = widget<CSlider>("slider");
 
 
 		// pop the interface only if the mouse is not clicking on the slider
 		// pop the interface only if the mouse is not clicking on the slider
-		if (!w || !w->isMouseButtonPressed(MouseButton::LEFT))
+		if (!w || !w->isMouseLeftButtonPressed())
 		{
 		{
 			assert(GH.windows().isTopWindow(this));
 			assert(GH.windows().isTopWindow(this));
 			GH.windows().popWindows(1);
 			GH.windows().popWindows(1);

+ 1 - 1
client/widgets/Slider.cpp

@@ -142,7 +142,7 @@ void CSlider::clickLeft(tribool down, bool previousState)
 			return;
 			return;
 		// 		if (rw>1) return;
 		// 		if (rw>1) return;
 		// 		if (rw<0) return;
 		// 		if (rw<0) return;
-		slider->clickLeft(true, slider->isMouseButtonPressed(MouseButton::LEFT));
+		slider->clickLeft(true, slider->isMouseLeftButtonPressed());
 		scrollTo((int)(rw * positions  +  0.5));
 		scrollTo((int)(rw * positions  +  0.5));
 		return;
 		return;
 	}
 	}