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@@ -302,7 +302,7 @@ void CGarrisonSlot::clickLeft(tribool down, bool previousState)
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{
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const CArmedInstance * selectedObj = owner->armedObjs[selection->upg];
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if (!creature && selectedObj->stacksCount() == 1)
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- LOCPLINT->cb->splitStack(selectedObj, owner->armedObjs[upg], selection->ID, ID, myStack->count - 1);
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+ LOCPLINT->cb->splitStack(selectedObj, owner->armedObjs[upg], selection->ID, ID, selection->myStack->count - 1);
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else
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LOCPLINT->cb->swapCreatures(owner->armedObjs[upg], owner->armedObjs[selection->upg], ID, selection->ID);
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}
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