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@@ -11,89 +11,11 @@
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#include "StdInc.h"
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#include "CObjectHandler.h"
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-#include "../NetPacks.h"
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-#include "../CGeneralTextHandler.h"
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-#include "../CHeroHandler.h"
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-#include "../CSoundBase.h"
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+#include "CGObjectInstance.h"
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#include "../filesystem/ResourceID.h"
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-#include "../IGameCallback.h"
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-#include "../CGameState.h"
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-#include "../StringConstants.h"
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-#include "../mapping/CMap.h"
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-#include "../TerrainHandler.h"
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-
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-#include "CObjectClassesHandler.h"
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-#include "CGTownInstance.h"
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-
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-#include "../serializer/JsonSerializeFormat.h"
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VCMI_LIB_NAMESPACE_BEGIN
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-IGameCallback * IObjectInterface::cb = nullptr;
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-
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-///helpers
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-void IObjectInterface::openWindow(const EOpenWindowMode type, const int id1, const int id2)
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-{
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- OpenWindow ow;
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- ow.window = type;
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- ow.id1 = id1;
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- ow.id2 = id2;
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- IObjectInterface::cb->sendAndApply(&ow);
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-}
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-
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-void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInfoWindowMode mode) const
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-{
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- InfoWindow iw;
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- iw.soundID = soundID;
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- iw.player = getOwner();
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- iw.type = mode;
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- iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
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- IObjectInterface::cb->sendAndApply(&iw);
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-}
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-
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-///IObjectInterface
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-void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
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-{}
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-
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-void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
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-{}
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-
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-void IObjectInterface::newTurn(CRandomGenerator & rand) const
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-{}
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-
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-void IObjectInterface::initObj(CRandomGenerator & rand)
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-{}
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-
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-void IObjectInterface::setProperty( ui8 what, ui32 val )
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-{}
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-
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-bool IObjectInterface::wasVisited (PlayerColor player) const
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-{
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- return false;
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-}
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-bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
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-{
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- return false;
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-}
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-
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-void IObjectInterface::postInit()
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-{}
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-
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-void IObjectInterface::preInit()
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-{}
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-
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-void IObjectInterface::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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-{}
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-
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-void IObjectInterface::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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-{}
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-
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-void IObjectInterface::garrisonDialogClosed(const CGHeroInstance *hero) const
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-{}
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-
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-void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
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-{}
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-
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CObjectHandler::CObjectHandler()
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{
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logGlobal->trace("\t\tReading resources prices ");
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@@ -105,324 +27,6 @@ CObjectHandler::CObjectHandler()
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logGlobal->trace("\t\tDone loading resource prices!");
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}
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-//TODO: remove constructor
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-CGObjectInstance::CGObjectInstance():
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- pos(-1,-1,-1),
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- ID(Obj::NO_OBJ),
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- subID(-1),
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- tempOwner(PlayerColor::UNFLAGGABLE),
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- blockVisit(false)
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-{
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-}
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-
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-//must be instantiated in .cpp file for access to complete types of all member fields
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-CGObjectInstance::~CGObjectInstance() = default;
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-
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-int32_t CGObjectInstance::getObjGroupIndex() const
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-{
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- return ID.num;
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-}
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-
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-int32_t CGObjectInstance::getObjTypeIndex() const
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-{
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- return subID;
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-}
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-
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-int3 CGObjectInstance::getPosition() const
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-{
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- return pos;
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-}
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-
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-int3 CGObjectInstance::getTopVisiblePos() const
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-{
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- return pos - appearance->getTopVisibleOffset();
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-}
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-
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-void CGObjectInstance::setOwner(const PlayerColor & ow)
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-{
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- tempOwner = ow;
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-}
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-int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
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-{
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- return appearance->getWidth();
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-}
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-int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
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-{
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- return appearance->getHeight();
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-}
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-bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
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-{
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- return appearance->isVisitableAt(pos.x - x, pos.y - y);
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-}
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-bool CGObjectInstance::blockingAt(int x, int y) const
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-{
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- return appearance->isBlockedAt(pos.x - x, pos.y - y);
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-}
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-
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-bool CGObjectInstance::coveringAt(int x, int y) const
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-{
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- return appearance->isVisibleAt(pos.x - x, pos.y - y);
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-}
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-
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-std::set<int3> CGObjectInstance::getBlockedPos() const
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-{
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- std::set<int3> ret;
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- for(int w=0; w<getWidth(); ++w)
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- {
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- for(int h=0; h<getHeight(); ++h)
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- {
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- if(appearance->isBlockedAt(w, h))
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- ret.insert(int3(pos.x - w, pos.y - h, pos.z));
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- }
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- }
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- return ret;
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-}
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-
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-std::set<int3> CGObjectInstance::getBlockedOffsets() const
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-{
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- return appearance->getBlockedOffsets();
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-}
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-
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-void CGObjectInstance::setType(si32 ID, si32 subID)
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-{
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- auto position = visitablePos();
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- auto oldOffset = getVisitableOffset();
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- auto &tile = cb->gameState()->map->getTile(position);
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-
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- //recalculate blockvis tiles - new appearance might have different blockmap than before
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- cb->gameState()->map->removeBlockVisTiles(this, true);
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- auto handler = VLC->objtypeh->getHandlerFor(ID, subID);
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- if(!handler)
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- {
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- logGlobal->error("Unknown object type %d:%d at %s", ID, subID, visitablePos().toString());
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- return;
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- }
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- if(!handler->getTemplates(tile.terType->getId()).empty())
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- {
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- appearance = handler->getTemplates(tile.terType->getId())[0];
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- }
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- else
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- {
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- logGlobal->warn("Object %d:%d at %s has no templates suitable for terrain %s", ID, subID, visitablePos().toString(), tile.terType->getNameTranslated());
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- appearance = handler->getTemplates()[0]; // get at least some appearance since alternative is crash
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- }
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-
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- if(this->ID == Obj::PRISON && ID == Obj::HERO)
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- {
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- auto newOffset = getVisitableOffset();
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- // FIXME: potentially unused code - setType is NOT called when releasing hero from prison
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- // instead, appearance update & pos adjustment occurs in GiveHero::applyGs
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-
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- // adjust position since hero and prison may have different visitable offset
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- pos = pos - oldOffset + newOffset;
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- }
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-
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- this->ID = Obj(ID);
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- this->subID = subID;
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-
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- cb->gameState()->map->addBlockVisTiles(this);
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-}
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-
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-void CGObjectInstance::initObj(CRandomGenerator & rand)
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-{
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- switch(ID)
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- {
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- case Obj::TAVERN:
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- blockVisit = true;
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- break;
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- }
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-}
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-
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-void CGObjectInstance::setProperty( ui8 what, ui32 val )
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-{
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- setPropertyDer(what, val); // call this before any actual changes (needed at least for dwellings)
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-
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- switch(what)
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- {
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- case ObjProperty::OWNER:
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- tempOwner = PlayerColor(val);
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- break;
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- case ObjProperty::BLOCKVIS:
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- blockVisit = val;
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- break;
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- case ObjProperty::ID:
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- ID = Obj(val);
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- break;
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- case ObjProperty::SUBID:
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- subID = val;
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- break;
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- }
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-}
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-
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-void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
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-{}
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-
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-int3 CGObjectInstance::getSightCenter() const
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-{
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- return visitablePos();
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-}
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-
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-int CGObjectInstance::getSightRadius() const
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-{
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- return 3;
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-}
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-
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-int3 CGObjectInstance::getVisitableOffset() const
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-{
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- return appearance->getVisitableOffset();
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-}
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-
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-void CGObjectInstance::giveDummyBonus(const ObjectInstanceID & heroID, BonusDuration::Type duration) const
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-{
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- GiveBonus gbonus;
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- gbonus.bonus.type = BonusType::NONE;
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- gbonus.id = heroID.getNum();
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- gbonus.bonus.duration = duration;
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- gbonus.bonus.source = BonusSource::OBJECT;
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- gbonus.bonus.sid = ID;
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- cb->giveHeroBonus(&gbonus);
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-}
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-
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-std::string CGObjectInstance::getObjectName() const
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-{
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- return VLC->objtypeh->getObjectName(ID, subID);
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-}
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-
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-std::optional<std::string> CGObjectInstance::getAmbientSound() const
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-{
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- const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).ambient;
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- if(!sounds.empty())
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- return sounds.front(); // TODO: Support randomization of ambient sounds
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-
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- return std::nullopt;
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-}
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-
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-std::optional<std::string> CGObjectInstance::getVisitSound() const
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-{
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- const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).visit;
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- if(!sounds.empty())
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- return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
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-
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- return std::nullopt;
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-}
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-
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-std::optional<std::string> CGObjectInstance::getRemovalSound() const
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-{
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- const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).removal;
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- if(!sounds.empty())
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- return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
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-
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- return std::nullopt;
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-}
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-
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-std::string CGObjectInstance::getHoverText(PlayerColor player) const
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-{
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- auto text = getObjectName();
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- if (tempOwner.isValidPlayer())
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- text += "\n" + VLC->generaltexth->arraytxt[23 + tempOwner.getNum()];
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- return text;
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-}
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-
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-std::string CGObjectInstance::getHoverText(const CGHeroInstance * hero) const
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-{
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- return getHoverText(hero->tempOwner);
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-}
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-
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-void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
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-{
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- switch(ID)
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- {
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- case Obj::HILL_FORT:
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- {
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- openWindow(EOpenWindowMode::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
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- }
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- break;
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- case Obj::SANCTUARY:
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- {
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- //You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
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- h->showInfoDialog(114);
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- }
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- break;
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- case Obj::TAVERN:
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- {
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- openWindow(EOpenWindowMode::TAVERN_WINDOW,h->id.getNum(),id.getNum());
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- }
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- break;
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- }
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-}
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-
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-int3 CGObjectInstance::visitablePos() const
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-{
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- return pos - getVisitableOffset();
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-}
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-
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-bool CGObjectInstance::isVisitable() const
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-{
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- return appearance->isVisitable();
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-}
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-
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-bool CGObjectInstance::passableFor(PlayerColor color) const
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-{
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- return false;
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-}
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-
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-void CGObjectInstance::updateFrom(const JsonNode & data)
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-{
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-
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-}
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-
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-void CGObjectInstance::serializeJson(JsonSerializeFormat & handler)
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-{
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- //only save here, loading is handled by map loader
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- if(handler.saving)
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- {
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- handler.serializeString("type", typeName);
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- handler.serializeString("subtype", subTypeName);
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-
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- handler.serializeInt("x", pos.x);
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- handler.serializeInt("y", pos.y);
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- handler.serializeInt("l", pos.z);
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- JsonNode app;
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- appearance->writeJson(app, false);
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- handler.serializeRaw("template", app, std::nullopt);
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- }
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-
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- {
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- auto options = handler.enterStruct("options");
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- serializeJsonOptions(handler);
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- }
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-}
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-
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-void CGObjectInstance::afterAddToMap(CMap * map)
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-{
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- //nothing here
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-}
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-
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-void CGObjectInstance::afterRemoveFromMap(CMap * map)
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-{
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- //nothing here
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-}
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-
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-void CGObjectInstance::serializeJsonOptions(JsonSerializeFormat & handler)
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-{
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- //nothing here
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-}
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-
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-void CGObjectInstance::serializeJsonOwner(JsonSerializeFormat & handler)
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-{
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- ui8 temp = tempOwner.getNum();
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-
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- handler.serializeEnum("owner", temp, PlayerColor::NEUTRAL.getNum(), GameConstants::PLAYER_COLOR_NAMES);
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-
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- if(!handler.saving)
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- tempOwner = PlayerColor(temp);
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-}
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-
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-BattleField CGObjectInstance::getBattlefield() const
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-{
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- return VLC->objtypeh->getHandlerFor(ID, subID)->getBattlefield();
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-}
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-
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CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)
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{
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@@ -433,103 +37,4 @@ bool CGObjectInstanceBySubIdFinder::operator()(CGObjectInstance * obj) const
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return this->obj->subID == obj->subID;
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}
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-int3 IBoatGenerator::bestLocation() const
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-{
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- std::vector<int3> offsets;
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- getOutOffsets(offsets);
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-
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- for (auto & offset : offsets)
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- {
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- if(const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offset, false)) //tile is in the map
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- {
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- if(tile->terType->isWater() && (!tile->blocked || tile->blockingObjects.front()->ID == Obj::BOAT)) //and is water and is not blocked or is blocked by boat
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- return o->pos + offset;
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- }
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- }
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- return int3 (-1,-1,-1);
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-}
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-
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-IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
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-{
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- int3 tile = bestLocation();
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- const TerrainTile *t = IObjectInterface::cb->getTile(tile);
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|
- if(!t)
|
|
|
- return TILE_BLOCKED; //no available water
|
|
|
- else if(t->blockingObjects.empty())
|
|
|
- return GOOD; //OK
|
|
|
- else if(t->blockingObjects.front()->ID == Obj::BOAT)
|
|
|
- return BOAT_ALREADY_BUILT; //blocked with boat
|
|
|
- else
|
|
|
- return TILE_BLOCKED; //blocked
|
|
|
-}
|
|
|
-
|
|
|
-BoatId IBoatGenerator::getBoatType() const
|
|
|
-{
|
|
|
- //We make good ships by default
|
|
|
- return EBoatId::BOAT_GOOD;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
|
|
|
-: o(O)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
|
|
|
-{
|
|
|
- switch(shipyardStatus())
|
|
|
- {
|
|
|
- case BOAT_ALREADY_BUILT:
|
|
|
- out.addTxt(MetaString::GENERAL_TXT, 51);
|
|
|
- break;
|
|
|
- case TILE_BLOCKED:
|
|
|
- if(visitor)
|
|
|
- {
|
|
|
- out.addTxt(MetaString::GENERAL_TXT, 134);
|
|
|
- out.addReplacement(visitor->getNameTranslated());
|
|
|
- }
|
|
|
- else
|
|
|
- out.addTxt(MetaString::ADVOB_TXT, 189);
|
|
|
- break;
|
|
|
- case NO_WATER:
|
|
|
- logGlobal->error("Shipyard without water! %s \t %d", o->pos.toString(), o->id.getNum());
|
|
|
- return;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void IShipyard::getBoatCost(TResources & cost) const
|
|
|
-{
|
|
|
- cost[EGameResID::WOOD] = 10;
|
|
|
- cost[EGameResID::GOLD] = 1000;
|
|
|
-}
|
|
|
-
|
|
|
-IShipyard::IShipyard(const CGObjectInstance *O)
|
|
|
- : IBoatGenerator(O)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
|
|
|
-{
|
|
|
- if(!obj)
|
|
|
- return nullptr;
|
|
|
-
|
|
|
- if(obj->ID == Obj::TOWN)
|
|
|
- {
|
|
|
- return dynamic_cast<CGTownInstance *>(obj);
|
|
|
- }
|
|
|
- else if(obj->ID == Obj::SHIPYARD)
|
|
|
- {
|
|
|
- return dynamic_cast<CGShipyard *>(obj);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- return nullptr;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
|
|
|
-{
|
|
|
- return castFrom(const_cast<CGObjectInstance*>(obj));
|
|
|
-}
|
|
|
-
|
|
|
VCMI_LIB_NAMESPACE_END
|