@@ -739,10 +739,9 @@ void CPlayerInterface::battleUnitsChanged(const std::vector<UnitChanges> & units
if(unit->alive() && animation->isDead())
animation->setType(CCreatureAnim::HOLDING);
- if (unit->isClone())
- {
+ if(unit->isClone())
animation->shiftColor(ColorShifterDeepBlue::create());
- }
+
//TODO: handle more cases
}
break;
@@ -11,7 +11,6 @@
#include "CAnimation.h"
#include <SDL_image.h>
-#include <SDL.h>
#include "../CBitmapHandler.h"
#include "../Graphics.h"