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@@ -1231,7 +1231,7 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
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int3 hp = details.src;
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int3 hp = details.src;
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if (!details.successful) //hero failed to move
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if (!details.successful) //hero failed to move
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{
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{
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- if(ho->movement < 50)
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+ if(ho->movement > 50)
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ho->moveDir = getDir(details.src,details.dst);
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ho->moveDir = getDir(details.src,details.dst);
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ho->isStanding = true;
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ho->isStanding = true;
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adventureInt->heroList.draw();
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adventureInt->heroList.draw();
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