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Merge pull request #2674 from Nordsoft91/turn-timer

Chess Timer UI and battle timer fixes
Nordsoft91 2 年之前
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8e9dd697ff

+ 1 - 1
android/vcmi-app/src/main/java/eu/vcmi/vcmi/ActivityMods.java

@@ -50,7 +50,7 @@ import eu.vcmi.vcmi.util.ServerResponse;
 public class ActivityMods extends ActivityWithToolbar
 {
     private static final boolean ENABLE_REPO_DOWNLOADING = true;
-    private static final String REPO_URL = "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.3.json";
+    private static final String REPO_URL = "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.4.json";
     private VCMIModsRepo mRepo;
     private RecyclerView mRecycler;
 

+ 2 - 0
client/CMakeLists.txt

@@ -95,6 +95,7 @@ set(client_SRCS
 	widgets/CComponent.cpp
 	widgets/CGarrisonInt.cpp
 	widgets/CreatureCostBox.cpp
+	widgets/ComboBox.cpp
 	widgets/Images.cpp
 	widgets/MiscWidgets.cpp
 	widgets/ObjectLists.cpp
@@ -253,6 +254,7 @@ set(client_HEADERS
 	widgets/CComponent.h
 	widgets/CGarrisonInt.h
 	widgets/CreatureCostBox.h
+	widgets/ComboBox.h
 	widgets/Images.h
 	widgets/MiscWidgets.h
 	widgets/ObjectLists.h

+ 3 - 3
client/CServerHandler.cpp

@@ -39,6 +39,7 @@
 #include "../lib/CThreadHelper.h"
 #include "../lib/NetPackVisitor.h"
 #include "../lib/StartInfo.h"
+#include "../lib/TurnTimerInfo.h"
 #include "../lib/VCMIDirs.h"
 #include "../lib/campaign/CampaignState.h"
 #include "../lib/mapping/CMapInfo.h"
@@ -475,11 +476,10 @@ void CServerHandler::setDifficulty(int to) const
 	sendLobbyPack(lsd);
 }
 
-void CServerHandler::setTurnLength(int npos) const
+void CServerHandler::setTurnTimerInfo(const TurnTimerInfo & info) const
 {
-	vstd::amin(npos, GameConstants::POSSIBLE_TURNTIME.size() - 1);
 	LobbySetTurnTime lstt;
-	lstt.turnTimerInfo.turnTimer = GameConstants::POSSIBLE_TURNTIME[npos] * 60 * 1000;
+	lstt.turnTimerInfo = info;
 	sendLobbyPack(lstt);
 }
 

+ 3 - 2
client/CServerHandler.h

@@ -19,6 +19,7 @@ VCMI_LIB_NAMESPACE_BEGIN
 class CConnection;
 class PlayerColor;
 struct StartInfo;
+struct TurnTimerInfo;
 
 class CMapInfo;
 class CGameState;
@@ -64,7 +65,7 @@ public:
 	virtual void setPlayer(PlayerColor color) const = 0;
 	virtual void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const = 0;
 	virtual void setDifficulty(int to) const = 0;
-	virtual void setTurnLength(int npos) const = 0;
+	virtual void setTurnTimerInfo(const TurnTimerInfo &) const = 0;
 	virtual void sendMessage(const std::string & txt) const = 0;
 	virtual void sendGuiAction(ui8 action) const = 0; // TODO: possibly get rid of it?
 	virtual void sendStartGame(bool allowOnlyAI = false) const = 0;
@@ -146,7 +147,7 @@ public:
 	void setPlayer(PlayerColor color) const override;
 	void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const override;
 	void setDifficulty(int to) const override;
-	void setTurnLength(int npos) const override;
+	void setTurnTimerInfo(const TurnTimerInfo &) const override;
 	void sendMessage(const std::string & txt) const override;
 	void sendGuiAction(ui8 action) const override;
 	void sendRestartGame() const override;

+ 21 - 6
client/adventureMap/TurnTimerWidget.cpp

@@ -13,6 +13,8 @@
 #include "../CGameInfo.h"
 #include "../CMusicHandler.h"
 #include "../CPlayerInterface.h"
+#include "../battle/BattleInterface.h"
+#include "../battle/BattleStacksController.h"
 
 #include "../render/EFont.h"
 #include "../render/Graphics.h"
@@ -21,6 +23,7 @@
 #include "../widgets/Images.h"
 #include "../widgets/TextControls.h"
 #include "../../CCallback.h"
+#include "../../lib/CStack.h"
 #include "../../lib/CPlayerState.h"
 #include "../../lib/filesystem/ResourceID.h"
 
@@ -38,7 +41,7 @@ void TurnTimerWidget::DrawRect::showAll(Canvas & to)
 
 TurnTimerWidget::TurnTimerWidget():
 	InterfaceObjectConfigurable(TIME),
-	turnTime(0), lastTurnTime(0), cachedTurnTime(0)
+	turnTime(0), lastTurnTime(0), cachedTurnTime(0), lastPlayer(PlayerColor::CANNOT_DETERMINE)
 {
 	REGISTER_BUILDER("drawRect", &TurnTimerWidget::buildDrawRect);
 	
@@ -70,8 +73,8 @@ void TurnTimerWidget::show(Canvas & to)
 void TurnTimerWidget::setTime(PlayerColor player, int time)
 {
 	int newTime = time / 1000;
-	if((LOCPLINT->cb->isPlayerMakingTurn(LOCPLINT->playerID))
-	   && (newTime != turnTime)
+	if(player == LOCPLINT->playerID
+	   && newTime != turnTime
 	   && notifications.count(newTime))
 	{
 		CCS->soundh->playSound(variables["notificationSound"].String());
@@ -99,15 +102,27 @@ void TurnTimerWidget::tick(uint32_t msPassed)
 	if(!LOCPLINT || !LOCPLINT->cb)
 		return;
 
-	for (PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
+	for (PlayerColor p(0); p < PlayerColor::PLAYER_LIMIT; ++p)
 	{
-		if (!LOCPLINT->cb->isPlayerMakingTurn(player))
+		auto player = p;
+		if(LOCPLINT->battleInt)
+		{
+			if(auto * stack = LOCPLINT->battleInt->stacksController->getActiveStack())
+				player = stack->getOwner();
+		}
+		else if (!LOCPLINT->cb->isPlayerMakingTurn(player))
 			continue;
 
 		auto time = LOCPLINT->cb->getPlayerTurnTime(player);
 		cachedTurnTime -= msPassed;
 		if(cachedTurnTime < 0) cachedTurnTime = 0; //do not go below zero
 		
+		if(lastPlayer != player)
+		{
+			lastPlayer = player;
+			lastTurnTime = 0;
+		}
+		
 		auto timeCheckAndUpdate = [&](int time)
 		{
 			if(time / 1000 != lastTurnTime / 1000)
@@ -121,7 +136,7 @@ void TurnTimerWidget::tick(uint32_t msPassed)
 		};
 		
 		auto * playerInfo = LOCPLINT->cb->getPlayer(player);
-		if(playerInfo && playerInfo->isHuman())
+		if(player.isValidPlayer() || (playerInfo && playerInfo->isHuman()))
 		{
 			if(LOCPLINT->battleInt)
 			{

+ 7 - 0
client/adventureMap/TurnTimerWidget.h

@@ -18,6 +18,12 @@
 class CAnimImage;
 class CLabel;
 
+VCMI_LIB_NAMESPACE_BEGIN
+
+class PlayerColor;
+
+VCMI_LIB_NAMESPACE_END
+
 class TurnTimerWidget : public InterfaceObjectConfigurable
 {
 private:
@@ -35,6 +41,7 @@ private:
 	int turnTime;
 	int lastTurnTime;
 	int cachedTurnTime;
+	PlayerColor lastPlayer;
 	
 	std::set<int> notifications;
 	

+ 65 - 8
client/gui/InterfaceObjectConfigurable.cpp

@@ -20,6 +20,7 @@
 #include "../render/Graphics.h"
 #include "../render/IFont.h"
 #include "../widgets/CComponent.h"
+#include "../widgets/ComboBox.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/MiscWidgets.h"
 #include "../widgets/ObjectLists.h"
@@ -52,6 +53,8 @@ InterfaceObjectConfigurable::InterfaceObjectConfigurable(int used, Point offset)
 	REGISTER_BUILDER("labelGroup", &InterfaceObjectConfigurable::buildLabelGroup);
 	REGISTER_BUILDER("slider", &InterfaceObjectConfigurable::buildSlider);
 	REGISTER_BUILDER("layout", &InterfaceObjectConfigurable::buildLayout);
+	REGISTER_BUILDER("comboBox", &InterfaceObjectConfigurable::buildComboBox);
+	REGISTER_BUILDER("textInput", &InterfaceObjectConfigurable::buildTextInput);
 }
 
 void InterfaceObjectConfigurable::registerBuilder(const std::string & type, BuilderFunction f)
@@ -61,9 +64,15 @@ void InterfaceObjectConfigurable::registerBuilder(const std::string & type, Buil
 
 void InterfaceObjectConfigurable::addCallback(const std::string & callbackName, std::function<void(int)> callback)
 {
-	callbacks[callbackName] = callback;
+	callbacks_int[callbackName] = callback;
 }
 
+void InterfaceObjectConfigurable::addCallback(const std::string & callbackName, std::function<void(std::string)> callback)
+{
+	callbacks_string[callbackName] = callback;
+}
+
+
 void InterfaceObjectConfigurable::deleteWidget(const std::string & name)
 {
 	auto iter = widgets.find(name);
@@ -338,7 +347,7 @@ std::shared_ptr<CToggleGroup> InterfaceObjectConfigurable::buildToggleGroup(cons
 	if(!config["selected"].isNull())
 		group->setSelected(config["selected"].Integer());
 	if(!config["callback"].isNull())
-		group->addCallback(callbacks.at(config["callback"].String()));
+		group->addCallback(callbacks_int.at(config["callback"].String()));
 	return group;
 }
 
@@ -411,8 +420,8 @@ void InterfaceObjectConfigurable::loadToggleButtonCallback(std::shared_ptr<CTogg
 
 	std::string callbackName = config.String();
 
-	if (callbacks.count(callbackName) > 0)
-		button->addCallback(callbacks.at(callbackName));
+	if (callbacks_int.count(callbackName) > 0)
+		button->addCallback(callbacks_int.at(callbackName));
 	else
 		logGlobal->error("Invalid callback '%s' in widget", callbackName );
 }
@@ -424,8 +433,8 @@ void InterfaceObjectConfigurable::loadButtonCallback(std::shared_ptr<CButton> bu
 
 	std::string callbackName = config.String();
 
-	if (callbacks.count(callbackName) > 0)
-		button->addCallback(std::bind(callbacks.at(callbackName), 0));
+	if (callbacks_int.count(callbackName) > 0)
+		button->addCallback(std::bind(callbacks_int.at(callbackName), 0));
 	else
 		logGlobal->error("Invalid callback '%s' in widget", callbackName );
 }
@@ -481,7 +490,7 @@ std::shared_ptr<CSlider> InterfaceObjectConfigurable::buildSlider(const JsonNode
 	auto value = config["selected"].Integer();
 	bool horizontal = config["orientation"].String() == "horizontal";
 	const auto & result =
-		std::make_shared<CSlider>(position, length, callbacks.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL, style);
+		std::make_shared<CSlider>(position, length, callbacks_int.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL, style);
 
 	if(!config["scrollBounds"].isNull())
 	{
@@ -513,6 +522,54 @@ std::shared_ptr<CFilledTexture> InterfaceObjectConfigurable::buildTexture(const
 	return std::make_shared<CFilledTexture>(image, rect);
 }
 
+std::shared_ptr<ComboBox> InterfaceObjectConfigurable::buildComboBox(const JsonNode & config)
+{
+	logGlobal->debug("Building widget ComboBox");
+	auto position = readPosition(config["position"]);
+	auto image = config["image"].String();
+	auto help = readHintText(config["help"]);
+	auto result = std::make_shared<ComboBox>(position, image, help, config["dropDown"]);
+	if(!config["items"].isNull())
+	{
+		for(const auto & item : config["items"].Vector())
+		{
+			result->addOverlay(buildWidget(item));
+		}
+	}
+	if(!config["imageOrder"].isNull())
+	{
+		auto imgOrder = config["imageOrder"].Vector();
+		assert(imgOrder.size() >= 4);
+		result->setImageOrder(imgOrder[0].Integer(), imgOrder[1].Integer(), imgOrder[2].Integer(), imgOrder[3].Integer());
+	}
+
+	loadButtonBorderColor(result, config["borderColor"]);
+	loadButtonHotkey(result, config["hotkey"]);
+	return result;
+}
+
+std::shared_ptr<CTextInput> InterfaceObjectConfigurable::buildTextInput(const JsonNode & config) const
+{
+	logGlobal->debug("Building widget CTextInput");
+	auto rect = readRect(config["rect"]);
+	auto offset = readPosition(config["backgroundOffset"]);
+	auto bgName = config["background"].String();
+	auto result = std::make_shared<CTextInput>(rect, offset, bgName, 0);
+	if(!config["alignment"].isNull())
+		result->alignment = readTextAlignment(config["alignment"]);
+	if(!config["font"].isNull())
+		result->font = readFont(config["font"]);
+	if(!config["color"].isNull())
+		result->setColor(readColor(config["color"]));
+	if(!config["text"].isNull())
+		result->setText(readText(config["text"]));
+	if(!config["callback"].isNull())
+		result->cb += callbacks_string.at(config["callback"].String());
+	if(!config["help"].isNull())
+		result->setHelpText(readText(config["help"]));
+	return result;
+}
+
 /// Small helper class that provides ownership for shared_ptr's of child elements
 class InterfaceLayoutWidget : public CIntObject
 {
@@ -597,7 +654,7 @@ std::shared_ptr<CShowableAnim> InterfaceObjectConfigurable::buildAnimation(const
 	if(!config["alpha"].isNull())
 		anim->setAlpha(config["alpha"].Integer());
 	if(!config["callback"].isNull())
-		anim->callback = std::bind(callbacks.at(config["callback"].String()), 0);
+		anim->callback = std::bind(callbacks_int.at(config["callback"].String()), 0);
 	if(!config["frames"].isNull())
 	{
 		auto b = config["frames"]["start"].Integer();

+ 7 - 1
client/gui/InterfaceObjectConfigurable.h

@@ -27,6 +27,8 @@ class CSlider;
 class CAnimImage;
 class CShowableAnim;
 class CFilledTexture;
+class ComboBox;
+class CTextInput;
 
 #define REGISTER_BUILDER(type, method) registerBuilder(type, std::bind(method, this, std::placeholders::_1))
 
@@ -58,6 +60,7 @@ protected:
 	void addWidget(const std::string & name, std::shared_ptr<CIntObject> widget);
 	
 	void addCallback(const std::string & callbackName, std::function<void(int)> callback);
+	void addCallback(const std::string & callbackName, std::function<void(std::string)> callback);
 	JsonNode variables;
 	
 	template<class T>
@@ -99,6 +102,8 @@ protected:
 	std::shared_ptr<CShowableAnim> buildAnimation(const JsonNode &) const;
 	std::shared_ptr<CFilledTexture> buildTexture(const JsonNode &) const;
 	std::shared_ptr<CIntObject> buildLayout(const JsonNode &);
+	std::shared_ptr<ComboBox> buildComboBox(const JsonNode &);
+	std::shared_ptr<CTextInput> buildTextInput(const JsonNode &) const;
 		
 	//composite widgets
 	std::shared_ptr<CIntObject> buildWidget(JsonNode config) const;
@@ -114,7 +119,8 @@ private:
 	int unnamedObjectId = 0;
 	std::map<std::string, BuilderFunction> builders;
 	std::map<std::string, std::shared_ptr<CIntObject>> widgets;
-	std::map<std::string, std::function<void(int)>> callbacks;
+	std::map<std::string, std::function<void(int)>> callbacks_int;
+	std::map<std::string, std::function<void(std::string)>> callbacks_string;
 	std::map<std::string, bool> conditionals;
 	std::map<EShortcut, ShortcutState> shortcuts;
 };

+ 187 - 12
client/lobby/OptionsTab.cpp

@@ -21,6 +21,7 @@
 #include "../render/Graphics.h"
 #include "../render/IFont.h"
 #include "../widgets/CComponent.h"
+#include "../widgets/ComboBox.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/Images.h"
 #include "../widgets/MiscWidgets.h"
@@ -43,20 +44,154 @@
 OptionsTab::OptionsTab() : humanPlayers(0)
 {
 	recActions = 0;
+		
+	addCallback("setTimerPreset", [&](int index){
+		if(!variables["timerPresets"].isNull())
+		{
+			auto tpreset = variables["timerPresets"].Vector().at(index).Vector();
+			TurnTimerInfo tinfo;
+			tinfo.baseTimer = tpreset.at(0).Integer() * 1000;
+			tinfo.turnTimer = tpreset.at(1).Integer() * 1000;
+			tinfo.battleTimer = tpreset.at(2).Integer() * 1000;
+			tinfo.creatureTimer = tpreset.at(3).Integer() * 1000;
+			CSH->setTurnTimerInfo(tinfo);
+		}
+	});
 	
-	addCallback("setTurnLength", std::bind(&IServerAPI::setTurnLength, CSH, _1));
+	//helper function to parse string containing time to integer reflecting time in seconds
+	//assumed that input string can be modified by user, function shall support user's intention
+	// normal: 2:00, 12:30
+	// adding symbol: 2:005 -> 2:05, 2:305 -> 23:05,
+	// adding symbol (>60 seconds): 12:095 -> 129:05
+	// removing symbol: 129:0 -> 12:09, 2:0 -> 0:20, 0:2 -> 0:02
+	auto parseTimerString = [](const std::string & str) -> int
+	{
+		auto sc = str.find(":");
+		if(sc == std::string::npos)
+			return str.empty() ? 0 : std::stoi(str);
+		
+		auto l = str.substr(0, sc);
+		auto r = str.substr(sc + 1, std::string::npos);
+		if(r.length() == 3) //symbol added
+		{
+			l.push_back(r.front());
+			r.erase(r.begin());
+		}
+		else if(r.length() == 1) //symbol removed
+		{
+			r.insert(r.begin(), l.back());
+			l.pop_back();
+		}
+		else if(r.empty())
+			r = "0";
+		
+		int sec = std::stoi(r);
+		if(sec >= 60)
+		{
+			if(l.empty()) //9:00 -> 0:09
+				return sec / 10;
+			
+			l.push_back(r.front()); //0:090 -> 9:00
+			r.erase(r.begin());
+		}
+		else if(l.empty())
+			return sec;
+		
+		return std::stoi(l) * 60 + std::stoi(r);
+	};
+	
+	addCallback("parseAndSetTimer_base", [parseTimerString](const std::string & str){
+		int time = parseTimerString(str) * 1000;
+		if(time >= 0)
+		{
+			TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
+			tinfo.baseTimer = time;
+			CSH->setTurnTimerInfo(tinfo);
+		}
+	});
+	addCallback("parseAndSetTimer_turn", [parseTimerString](const std::string & str){
+		int time = parseTimerString(str) * 1000;
+		if(time >= 0)
+		{
+			TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
+			tinfo.turnTimer = time;
+			CSH->setTurnTimerInfo(tinfo);
+		}
+	});
+	addCallback("parseAndSetTimer_battle", [parseTimerString](const std::string & str){
+		int time = parseTimerString(str) * 1000;
+		if(time >= 0)
+		{
+			TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
+			tinfo.battleTimer = time;
+			CSH->setTurnTimerInfo(tinfo);
+		}
+	});
+	addCallback("parseAndSetTimer_creature", [parseTimerString](const std::string & str){
+		int time = parseTimerString(str) * 1000;
+		if(time >= 0)
+		{
+			TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
+			tinfo.creatureTimer = time;
+			CSH->setTurnTimerInfo(tinfo);
+		}
+	});
 	
 	const JsonNode config(ResourceID("config/widgets/optionsTab.json"));
 	build(config);
 	
-	if(SEL->screenType == ESelectionScreen::newGame || SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::scenarioInfo)
+	//set timers combo box callbacks
+	if(auto w = widget<ComboBox>("timerModeSwitch"))
 	{
-		if(auto w = widget<CSlider>("sliderTurnDuration"))
-			w->deactivate();
-		if(auto w = widget<CLabel>("labelPlayerTurnDuration"))
-			w->deactivate();
-		if(auto w = widget<CLabel>("labelTurnDurationValue"))
-			w->deactivate();
+		w->onConstructItems = [&](std::vector<const void *> & curItems){
+			if(variables["timers"].isNull())
+				return;
+			
+			for(auto & p : variables["timers"].Vector())
+			{
+				curItems.push_back(&p);
+			}
+		};
+		
+		w->onSetItem = [&](const void * item){
+			if(item)
+			{
+				if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
+				{
+					for(auto wname : (*tObj)["hideWidgets"].Vector())
+					{
+						if(auto w = widget<CIntObject>(wname.String()))
+							w->setEnabled(false);
+					}
+					for(auto wname : (*tObj)["showWidgets"].Vector())
+					{
+						if(auto w = widget<CIntObject>(wname.String()))
+							w->setEnabled(true);
+					}
+					if((*tObj)["default"].isVector())
+					{
+						TurnTimerInfo tinfo;
+						tinfo.baseTimer = (*tObj)["default"].Vector().at(0).Integer() * 1000;
+						tinfo.turnTimer = (*tObj)["default"].Vector().at(1).Integer() * 1000;
+						tinfo.battleTimer = (*tObj)["default"].Vector().at(2).Integer() * 1000;
+						tinfo.creatureTimer = (*tObj)["default"].Vector().at(3).Integer() * 1000;
+						CSH->setTurnTimerInfo(tinfo);
+					}
+				}
+				redraw();
+			}
+		};
+		
+		w->getItemText = [this](int idx, const void * item){
+			if(item)
+			{
+				if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
+					return readText((*tObj)["text"]);
+			}
+			return std::string("");
+		};
+		
+		w->setItem(0);
 	}
 }
 
@@ -73,12 +208,52 @@ void OptionsTab::recreate()
 
 		entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
 	}
-
+	
+	const auto & turnTimerRemote = SEL->getStartInfo()->turnTimerInfo;
+	
+	//classic timer
 	if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
 	{
-		turnSlider->scrollTo(vstd::find_pos(GameConstants::POSSIBLE_TURNTIME, SEL->getStartInfo()->turnTimerInfo.turnTimer / (60 * 1000)));
-		if(auto w = widget<CLabel>("labelTurnDurationValue"))
-			w->setText(CGI->generaltexth->turnDurations[turnSlider->getValue()]);
+		if(!variables["timerPresets"].isNull() && !turnTimerRemote.battleTimer && !turnTimerRemote.creatureTimer && !turnTimerRemote.baseTimer)
+		{
+			for(int idx = 0; idx < variables["timerPresets"].Vector().size(); ++idx)
+			{
+				auto & tpreset = variables["timerPresets"].Vector()[idx];
+				if(tpreset.Vector().at(1).Integer() == turnTimerRemote.turnTimer / 1000)
+				{
+					turnSlider->scrollTo(idx);
+					if(auto w = widget<CLabel>("labelTurnDurationValue"))
+						w->setText(CGI->generaltexth->turnDurations[idx]);
+				}
+			}
+		}
+	}
+	
+	//chess timer
+	auto timeToString = [](int time) -> std::string
+	{
+		std::stringstream ss;
+		ss << time / 1000 / 60 << ":" << std::setw(2) << std::setfill('0') << time / 1000 % 60;
+		return ss.str();
+	};
+	
+	if(auto ww = widget<CTextInput>("chessFieldBase"))
+		ww->setText(timeToString(turnTimerRemote.baseTimer), false);
+	if(auto ww = widget<CTextInput>("chessFieldTurn"))
+		ww->setText(timeToString(turnTimerRemote.turnTimer), false);
+	if(auto ww = widget<CTextInput>("chessFieldBattle"))
+		ww->setText(timeToString(turnTimerRemote.battleTimer), false);
+	if(auto ww = widget<CTextInput>("chessFieldCreature"))
+		ww->setText(timeToString(turnTimerRemote.creatureTimer), false);
+	
+	if(auto w = widget<ComboBox>("timerModeSwitch"))
+	{
+		if(turnTimerRemote.battleTimer || turnTimerRemote.creatureTimer || turnTimerRemote.baseTimer)
+		{
+			if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
+				if(turnSlider->isActive())
+					w->setItem(1);
+		}
 	}
 }
 

+ 30 - 162
client/lobby/RandomMapTab.cpp

@@ -18,6 +18,7 @@
 #include "../gui/MouseButton.h"
 #include "../gui/WindowHandler.h"
 #include "../widgets/CComponent.h"
+#include "../widgets/ComboBox.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/MiscWidgets.h"
 #include "../widgets/ObjectLists.h"
@@ -102,11 +103,6 @@ RandomMapTab::RandomMapTab():
 	});
 	
 	//new callbacks available only from mod
-	addCallback("templateSelection", [&](int)
-	{
-		GH.windows().createAndPushWindow<TemplatesDropBox>(*this, int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()});
-	});
-	
 	addCallback("teamAlignments", [&](int)
 	{
 		GH.windows().createAndPushWindow<TeamAlignmentsWidget>(*this);
@@ -125,6 +121,35 @@ RandomMapTab::RandomMapTab():
 	const JsonNode config(ResourceID("config/widgets/randomMapTab.json"));
 	build(config);
 	
+	//set combo box callbacks
+	if(auto w = widget<ComboBox>("templateList"))
+	{
+		w->onConstructItems = [](std::vector<const void *> & curItems){
+			auto templates = VLC->tplh->getTemplates();
+		
+			boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
+				return a->getName() < b->getName();
+			});
+
+			curItems.push_back(nullptr); //default template
+			
+			for(auto & t : templates)
+				curItems.push_back(t);
+		};
+		
+		w->onSetItem = [&](const void * item){
+			this->setTemplate(reinterpret_cast<const CRmgTemplate *>(item));
+		};
+		
+		w->getItemText = [this](int idx, const void * item){
+			if(item)
+				return reinterpret_cast<const CRmgTemplate *>(item)->getName();
+			if(idx == 0)
+				return readText(variables["randomTemplate"]);
+			return std::string("");
+		};
+	}
+	
 	updateMapInfoByHost();
 }
 
@@ -360,163 +385,6 @@ std::vector<int> RandomMapTab::getPossibleMapSizes()
 	return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
 }
 
-TemplatesDropBox::ListItem::ListItem(const JsonNode & config, TemplatesDropBox & _dropBox, Point position)
-	: InterfaceObjectConfigurable(LCLICK | HOVER, position),
-	dropBox(_dropBox)
-{
-	OBJ_CONSTRUCTION;
-	
-	build(config);
-	
-	if(auto w = widget<CPicture>("hoverImage"))
-	{
-		pos.w = w->pos.w;
-		pos.h = w->pos.h;
-	}
-	setRedrawParent(true);
-}
-
-void TemplatesDropBox::ListItem::updateItem(int idx, const CRmgTemplate * _item)
-{
-	if(auto w = widget<CLabel>("labelName"))
-	{
-		item = _item;
-		if(item)
-		{
-			w->setText(item->getName());
-		}
-		else
-		{
-			if(idx)
-				w->setText("");
-			else
-				w->setText(readText(dropBox.variables["randomTemplate"]));
-		}
-	}
-}
-
-void TemplatesDropBox::ListItem::hover(bool on)
-{
-	auto h = widget<CPicture>("hoverImage");
-	auto w = widget<CLabel>("labelName");
-	if(h && w)
-	{
-		if(w->getText().empty())
-			h->visible = false;
-		else
-			h->visible = on;
-	}
-	redraw();
-}
-
-void TemplatesDropBox::ListItem::clickPressed(const Point & cursorPosition)
-{
-	if(isHovered())
-		dropBox.setTemplate(item);
-}
-
-void TemplatesDropBox::ListItem::clickReleased(const Point & cursorPosition)
-{
-	dropBox.clickPressed(cursorPosition);
-	dropBox.clickReleased(cursorPosition);
-}
-
-TemplatesDropBox::TemplatesDropBox(RandomMapTab & randomMapTab, int3 size):
-	InterfaceObjectConfigurable(LCLICK | HOVER),
-	randomMapTab(randomMapTab)
-{
-	REGISTER_BUILDER("templateListItem", &TemplatesDropBox::buildListItem);
-	
-	curItems = VLC->tplh->getTemplates();
-
-	boost::range::sort(curItems, [](const CRmgTemplate * a, const CRmgTemplate * b){
-		return a->getName() < b->getName();
-	});
-
-	curItems.insert(curItems.begin(), nullptr); //default template
-	
-	const JsonNode config(ResourceID("config/widgets/randomMapTemplateWidget.json"));
-	
-	addCallback("sliderMove", std::bind(&TemplatesDropBox::sliderMove, this, std::placeholders::_1));
-	
-	OBJ_CONSTRUCTION;
-	pos = randomMapTab.pos;
-	
-	build(config);
-	
-	if(auto w = widget<CSlider>("slider"))
-	{
-		w->setAmount(curItems.size());
-	}
-
-	//FIXME: this should be done by InterfaceObjectConfigurable, but might have side-effects
-	pos = children.front()->pos;
-	for (auto const & child : children)
-		pos = pos.include(child->pos);
-	
-	updateListItems();
-}
-
-std::shared_ptr<CIntObject> TemplatesDropBox::buildListItem(const JsonNode & config)
-{
-	auto position = readPosition(config["position"]);
-	listItems.push_back(std::make_shared<ListItem>(config, *this, position));
-	return listItems.back();
-}
-
-void TemplatesDropBox::sliderMove(int slidPos)
-{
-	auto w = widget<CSlider>("slider");
-	if(!w)
-		return; // ignore spurious call when slider is being created
-	updateListItems();
-	redraw();
-}
-
-bool TemplatesDropBox::receiveEvent(const Point & position, int eventType) const
-{
-	if (eventType == LCLICK)
-		return true; // we want drop box to close when clicking outside drop box borders
-
-	return CIntObject::receiveEvent(position, eventType);
-}
-
-void TemplatesDropBox::clickPressed(const Point & cursorPosition)
-{
-	if (!pos.isInside(cursorPosition))
-	{
-		assert(GH.windows().isTopWindow(this));
-		GH.windows().popWindows(1);
-	}
-}
-
-void TemplatesDropBox::updateListItems()
-{
-	if(auto w = widget<CSlider>("slider"))
-	{
-		int elemIdx = w->getValue();
-		for(auto item : listItems)
-		{
-			if(elemIdx < curItems.size())
-			{
-				item->updateItem(elemIdx, curItems[elemIdx]);
-				elemIdx++;
-			}
-			else
-			{
-				item->updateItem(elemIdx);
-			}
-		}
-	}
-}
-
-void TemplatesDropBox::setTemplate(const CRmgTemplate * tmpl)
-{
-	randomMapTab.setTemplate(tmpl);
-	assert(GH.windows().isTopWindow(this));
-	GH.windows().popWindows(1);
-}
-
 TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
 	InterfaceObjectConfigurable()
 {

+ 0 - 37
client/lobby/RandomMapTab.h

@@ -51,43 +51,6 @@ private:
 	std::set<int> playerCountAllowed, playerTeamsAllowed, compCountAllowed, compTeamsAllowed;
 };
 
-class TemplatesDropBox : public InterfaceObjectConfigurable
-{
-	struct ListItem : public InterfaceObjectConfigurable
-	{
-		TemplatesDropBox & dropBox;
-		const CRmgTemplate * item = nullptr;
-		
-		ListItem(const JsonNode &, TemplatesDropBox &, Point position);
-		void updateItem(int index, const CRmgTemplate * item = nullptr);
-		
-		void hover(bool on) override;
-		void clickPressed(const Point & cursorPosition) override;
-		void clickReleased(const Point & cursorPosition) override;
-	};
-	
-	friend struct ListItem;
-	
-public:
-	TemplatesDropBox(RandomMapTab & randomMapTab, int3 size);
-	
-	bool receiveEvent(const Point & position, int eventType) const override;
-	void clickPressed(const Point & cursorPosition) override;
-	void setTemplate(const CRmgTemplate *);
-	
-private:
-	std::shared_ptr<CIntObject> buildListItem(const JsonNode & config);
-	
-	void sliderMove(int slidPos);
-	void updateListItems();
-	
-	RandomMapTab & randomMapTab;
-	std::vector<std::shared_ptr<ListItem>> listItems;
-	
-	std::vector<const CRmgTemplate *> curItems;
-	
-};
-
 class TeamAlignmentsWidget: public InterfaceObjectConfigurable
 {
 public:

+ 1 - 1
client/widgets/Buttons.h

@@ -35,7 +35,7 @@ public:
 		BLOCKED=2,
 		HIGHLIGHTED=3
 	};
-private:
+protected:
 	std::vector<std::string> imageNames;//store list of images that can be used by this button
 	size_t currentImage;
 

+ 181 - 0
client/widgets/ComboBox.cpp

@@ -0,0 +1,181 @@
+/*
+ * ComboBox.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#include "StdInc.h"
+#include "ComboBox.h"
+
+#include "Slider.h"
+#include "Images.h"
+#include "TextControls.h"
+#include "../gui/CGuiHandler.h"
+#include "../gui/WindowHandler.h"
+
+ComboBox::DropDown::Item::Item(const JsonNode & config, ComboBox::DropDown & _dropDown, Point position)
+	: InterfaceObjectConfigurable(LCLICK | HOVER, position),
+	dropDown(_dropDown)
+{
+	build(config);
+	
+	if(auto w = widget<CPicture>("hoverImage"))
+	{
+		pos.w = w->pos.w;
+		pos.h = w->pos.h;
+	}
+	setRedrawParent(true);
+}
+
+void ComboBox::DropDown::Item::updateItem(int idx, const void * _item)
+{
+	if(auto w = widget<CLabel>("labelName"))
+	{
+		item = _item;
+		if(dropDown.comboBox.getItemText)
+			w->setText(dropDown.comboBox.getItemText(idx, item));
+	}
+}
+
+void ComboBox::DropDown::Item::hover(bool on)
+{
+	auto h = widget<CPicture>("hoverImage");
+	auto w = widget<CLabel>("labelName");
+	if(h && w)
+	{
+		if(w->getText().empty())
+			h->visible = false;
+		else
+			h->visible = on;
+	}
+	redraw();
+}
+
+void ComboBox::DropDown::Item::clickPressed(const Point & cursorPosition)
+{
+	if(isHovered())
+		dropDown.setItem(item);
+}
+
+void ComboBox::DropDown::Item::clickReleased(const Point & cursorPosition)
+{
+	dropDown.clickPressed(cursorPosition);
+	dropDown.clickReleased(cursorPosition);
+}
+
+ComboBox::DropDown::DropDown(const JsonNode & config, ComboBox & _comboBox):
+	InterfaceObjectConfigurable(LCLICK | HOVER),
+	comboBox(_comboBox)
+{
+	REGISTER_BUILDER("item", &ComboBox::DropDown::buildItem);
+	
+	if(comboBox.onConstructItems)
+		comboBox.onConstructItems(curItems);
+	
+	addCallback("sliderMove", std::bind(&ComboBox::DropDown::sliderMove, this, std::placeholders::_1));
+	
+	pos = comboBox.pos;
+	
+	build(config);
+	
+	if(auto w = widget<CSlider>("slider"))
+	{
+		w->setAmount(curItems.size());
+	}
+
+	//FIXME: this should be done by InterfaceObjectConfigurable, but might have side-effects
+	pos = children.front()->pos;
+	for (auto const & child : children)
+		pos = pos.include(child->pos);
+	
+	updateListItems();
+}
+
+std::shared_ptr<ComboBox::DropDown::Item> ComboBox::DropDown::buildItem(const JsonNode & config)
+{
+	auto position = readPosition(config["position"]);
+	items.push_back(std::make_shared<Item>(config, *this, position));
+	return items.back();
+}
+
+void ComboBox::DropDown::sliderMove(int slidPos)
+{
+	auto w = widget<CSlider>("slider");
+	if(!w)
+		return; // ignore spurious call when slider is being created
+	updateListItems();
+	redraw();
+}
+
+bool ComboBox::DropDown::receiveEvent(const Point & position, int eventType) const
+{
+	if (eventType == LCLICK)
+		return true; // we want drop box to close when clicking outside drop box borders
+
+	return CIntObject::receiveEvent(position, eventType);
+}
+
+void ComboBox::DropDown::clickPressed(const Point & cursorPosition)
+{
+	if (!pos.isInside(cursorPosition))
+	{
+		assert(GH.windows().isTopWindow(this));
+		GH.windows().popWindows(1);
+	}
+}
+
+void ComboBox::DropDown::updateListItems()
+{
+	if(auto w = widget<CSlider>("slider"))
+	{
+		int elemIdx = w->getValue();
+		for(auto item : items)
+		{
+			if(elemIdx < curItems.size())
+			{
+				item->updateItem(elemIdx, curItems[elemIdx]);
+				elemIdx++;
+			}
+			else
+			{
+				item->updateItem(elemIdx);
+			}
+		}
+	}
+}
+
+void ComboBox::DropDown::setItem(const void * item)
+{
+	comboBox.setItem(item);
+	
+	assert(GH.windows().isTopWindow(this));
+	GH.windows().popWindows(1);
+}
+
+ComboBox::ComboBox(Point position, const std::string & defName, const std::pair<std::string, std::string> & help, const JsonNode & dropDownDescriptor, EShortcut key, bool playerColoredButton):
+	CButton(position, defName, help, 0, key, playerColoredButton)
+{
+	addCallback([&, dropDownDescriptor]()
+	{
+		GH.windows().createAndPushWindow<ComboBox::DropDown>(dropDownDescriptor, *this);
+	});
+}
+
+void ComboBox::setItem(const void * item)
+{
+	if(auto w = std::dynamic_pointer_cast<CLabel>(overlay); getItemText)
+		addTextOverlay(getItemText(0, item), w->font, w->color);
+	
+	if(onSetItem)
+		onSetItem(item);
+}
+
+void ComboBox::setItem(int id)
+{
+	std::vector<const void *> tempItems;
+	onConstructItems(tempItems);
+	setItem(tempItems.at(id));
+}

+ 69 - 0
client/widgets/ComboBox.h

@@ -0,0 +1,69 @@
+/*
+ * ComboBox.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#pragma once
+
+#include "../gui/InterfaceObjectConfigurable.h"
+#include "Buttons.h"
+
+class ComboBox : public CButton
+{
+	class DropDown : public InterfaceObjectConfigurable
+	{
+		struct Item : public InterfaceObjectConfigurable
+		{
+			DropDown & dropDown;
+			const void * item = nullptr;
+			
+			Item(const JsonNode &, ComboBox::DropDown &, Point position);
+			void updateItem(int index, const void * item = nullptr);
+			
+			void hover(bool on) override;
+			void clickPressed(const Point & cursorPosition) override;
+			void clickReleased(const Point & cursorPosition) override;
+		};
+		
+		friend struct Item;
+		
+	public:
+		DropDown(const JsonNode &, ComboBox &);
+		
+		bool receiveEvent(const Point & position, int eventType) const override;
+		void clickPressed(const Point & cursorPosition) override;
+		void setItem(const void *);
+			
+	private:
+		std::shared_ptr<DropDown::Item> buildItem(const JsonNode & config);
+		
+		void sliderMove(int slidPos);
+		void updateListItems();
+		
+		ComboBox & comboBox;
+		std::vector<std::shared_ptr<Item>> items;
+		std::vector<const void *> curItems;
+	};
+	
+	friend class DropDown;
+	
+	void setItem(const void *);
+
+public:
+	ComboBox(Point position, const std::string & defName, const std::pair<std::string, std::string> & help, const JsonNode & dropDownDescriptor, EShortcut key = {}, bool playerColoredButton = false);
+	
+	//define this callback to fill input vector with data for the combo box
+	std::function<void(std::vector<const void *> &)> onConstructItems;
+	
+	//callback is called when item is selected and its value can be used
+	std::function<void(const void *)> onSetItem;
+	
+	//return text value from item data
+	std::function<std::string(int, const void *)> getItemText;
+	
+	void setItem(int id);
+};

+ 15 - 2
client/widgets/TextControls.cpp

@@ -17,6 +17,7 @@
 #include "../gui/CGuiHandler.h"
 #include "../gui/Shortcut.h"
 #include "../windows/CMessage.h"
+#include "../windows/InfoWindows.h"
 #include "../adventureMap/CInGameConsole.h"
 #include "../renderSDL/SDL_Extensions.h"
 #include "../render/Canvas.h"
@@ -495,7 +496,7 @@ CTextInput::CTextInput(const Rect & Pos, EFonts font, const CFunctionList<void(c
 	pos.h = Pos.h;
 	pos.w = Pos.w;
 	background.reset();
-	addUsedEvents(LCLICK | KEYBOARD | TEXTINPUT);
+	addUsedEvents(LCLICK | SHOW_POPUP | KEYBOARD | TEXTINPUT);
 
 #if !defined(VCMI_MOBILE)
 	giveFocus();
@@ -511,7 +512,7 @@ CTextInput::CTextInput(const Rect & Pos, const Point & bgOffset, const std::stri
 
 	OBJ_CONSTRUCTION;
 	background = std::make_shared<CPicture>(bgName, bgOffset.x, bgOffset.y);
-	addUsedEvents(LCLICK | KEYBOARD | TEXTINPUT);
+	addUsedEvents(LCLICK | SHOW_POPUP | KEYBOARD | TEXTINPUT);
 
 #if !defined(VCMI_MOBILE)
 	giveFocus();
@@ -604,6 +605,13 @@ void CTextInput::keyPressed(EShortcut key)
 	}
 }
 
+void CTextInput::showPopupWindow(const Point & cursorPosition)
+{
+	if(!helpBox.empty()) //there is no point to show window with nothing inside...
+		CRClickPopup::createAndPush(helpBox);
+}
+
+
 void CTextInput::setText(const std::string & nText)
 {
 	setText(nText, false);
@@ -616,6 +624,11 @@ void CTextInput::setText(const std::string & nText, bool callCb)
 		cb(text);
 }
 
+void CTextInput::setHelpText(const std::string & text)
+{
+	helpBox = text;
+}
+
 void CTextInput::textInputed(const std::string & enteredText)
 {
 	if(!focus)

+ 5 - 0
client/widgets/TextControls.h

@@ -209,14 +209,18 @@ public:
 class CTextInput : public CLabel, public CFocusable
 {
 	std::string newText;
+	std::string helpBox; //for right-click help
+	
 protected:
 	std::string visibleText() override;
 
 public:
+	
 	CFunctionList<void(const std::string &)> cb;
 	CFunctionList<void(std::string &, const std::string &)> filters;
 	void setText(const std::string & nText) override;
 	void setText(const std::string & nText, bool callCb);
+	void setHelpText(const std::string &);
 
 	CTextInput(const Rect & Pos, EFonts font, const CFunctionList<void(const std::string &)> & CB);
 	CTextInput(const Rect & Pos, const Point & bgOffset, const std::string & bgName, const CFunctionList<void(const std::string &)> & CB);
@@ -224,6 +228,7 @@ public:
 
 	void clickPressed(const Point & cursorPosition) override;
 	void keyPressed(EShortcut key) override;
+	void showPopupWindow(const Point & cursorPosition) override;
 
 	//bool captureThisKey(EShortcut key) override;
 

+ 1 - 1
config/schemas/settings.json

@@ -478,7 +478,7 @@
 				},
 				"defaultRepositoryURL" : {
 					"type" : "string",
-					"default" : "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.3.json",
+					"default" : "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.4.json",
 				},
 				"extraRepositoryEnabled" : {
 					"type" : "boolean",

+ 20 - 3
config/widgets/optionsTab.json

@@ -75,7 +75,6 @@
 		
 		// timer
 		{
-			"name": "labelPlayerTurnDuration",
 			"type": "label",
 			"font": "small",
 			"alignment": "center",
@@ -100,7 +99,7 @@
 			"orientation": "horizontal",
 			"position": {"x": 55, "y": 557},
 			"size": 194,
-			"callback": "setTurnLength",
+			"callback": "setTimerPreset",
 			"itemsVisible": 1,
 			"itemsTotal": 11,
 			"selected": 11,
@@ -108,5 +107,23 @@
 			"scrollBounds": {"x": -3, "y": -25, "w": 337, "h": 43},
 			"panningStep": 20
 		},
-	]
+	],
+
+	"variables":
+	{
+		"timerPresets" :
+		[
+			[0, 60, 0, 0],
+			[0, 120, 0, 0],
+			[0, 240, 0, 0],
+			[0, 360, 0, 0],
+			[0, 480, 0, 0],
+			[0, 600, 0, 0],
+			[0, 900, 0, 0],
+			[0, 1200, 0, 0],
+			[0, 1500, 0, 0],
+			[0, 1800, 0, 0],
+			[0, 0, 0, 0],
+		]
+	}
 }

+ 0 - 2
lib/constants/NumericConstants.h

@@ -52,8 +52,6 @@ namespace GameConstants
 	constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
 
 	constexpr int HERO_PORTRAIT_SHIFT = 9;// 2 special frames + 7 extra portraits
-
-	constexpr std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
 }
 
 VCMI_LIB_NAMESPACE_END

+ 6 - 6
server/CGameHandler.cpp

@@ -604,7 +604,7 @@ void CGameHandler::setPortalDwelling(const CGTownInstance * town, bool forced=fa
 void CGameHandler::onPlayerTurnStarted(PlayerColor which)
 {
 	events::PlayerGotTurn::defaultExecute(serverEventBus.get(), which);
-	turnTimerHandler.onPlayerGetTurn(gs->players[which]);
+	turnTimerHandler.onPlayerGetTurn(which);
 }
 
 void CGameHandler::onPlayerTurnEnded(PlayerColor which)
@@ -991,7 +991,7 @@ void CGameHandler::run(bool resume)
 		onNewTurn();
 		events::TurnStarted::defaultExecute(serverEventBus.get());
 		for(auto & player : gs->players)
-			turnTimerHandler.onGameplayStart(player.second);
+			turnTimerHandler.onGameplayStart(player.first);
 	}
 	else
 		events::GameResumed::defaultExecute(serverEventBus.get());
@@ -1003,9 +1003,9 @@ void CGameHandler::run(bool resume)
 	{
 		const int waitTime = 100; //ms
 
-		for(auto & player : gs->players)
-			if (gs->isPlayerMakingTurn(player.first))
-				turnTimerHandler.onPlayerMakingTurn(player.second, waitTime);
+		for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
+			if(gs->isPlayerMakingTurn(player))
+				turnTimerHandler.onPlayerMakingTurn(player, waitTime);
 
 		if(gs->curB)
 			turnTimerHandler.onBattleLoop(waitTime);
@@ -1183,7 +1183,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
 		{
 			moveQuery = std::dynamic_pointer_cast<CHeroMovementQuery>(topQuery);
 			if(moveQuery
-			   && (!transit || result == TryMoveHero::FAILED || moveQuery->tmh.stopMovement()))
+			   && (!transit || result != TryMoveHero::SUCCESS))
 				queries->popIfTop(moveQuery);
 			else
 				break;

+ 50 - 50
server/TurnTimerHandler.cpp

@@ -26,63 +26,65 @@ TurnTimerHandler::TurnTimerHandler(CGameHandler & gh):
 	
 }
 
-void TurnTimerHandler::onGameplayStart(PlayerState & state)
+void TurnTimerHandler::onGameplayStart(PlayerColor player)
 {
 	if(const auto * si = gameHandler.getStartInfo())
 	{
 		if(si->turnTimerInfo.isEnabled())
 		{
-			state.turnTimer = si->turnTimerInfo;
-			state.turnTimer.turnTimer = 0;
+			timers[player] = si->turnTimerInfo;
+			timers[player].turnTimer = 0;
 		}
 	}
 }
 
-void TurnTimerHandler::onPlayerGetTurn(PlayerState & state)
+void TurnTimerHandler::onPlayerGetTurn(PlayerColor player)
 {
 	if(const auto * si = gameHandler.getStartInfo())
 	{
 		if(si->turnTimerInfo.isEnabled())
 		{
-			state.turnTimer.baseTimer += state.turnTimer.turnTimer;
-			state.turnTimer.turnTimer = si->turnTimerInfo.turnTimer;
+			timers[player].baseTimer += timers[player].turnTimer;
+			timers[player].turnTimer = si->turnTimerInfo.turnTimer;
 			
 			TurnTimeUpdate ttu;
-			ttu.player = state.color;
-			ttu.turnTimer = state.turnTimer;
+			ttu.player = player;
+			ttu.turnTimer = timers[player];
 			gameHandler.sendAndApply(&ttu);
 		}
 	}
 }
 
-void TurnTimerHandler::onPlayerMakingTurn(PlayerState & state, int waitTime)
+void TurnTimerHandler::onPlayerMakingTurn(PlayerColor player, int waitTime)
 {
 	const auto * gs = gameHandler.gameState();
 	const auto * si = gameHandler.getStartInfo();
 	if(!si || !gs)
 		return;
 	
+	auto & state = gs->players.at(player);
+	
 	if(state.human && si->turnTimerInfo.isEnabled() && !gs->curB)
 	{
-		if(state.turnTimer.turnTimer > 0)
+		if(timers[player].turnTimer > 0)
 		{
-			state.turnTimer.turnTimer -= waitTime;
-			int frequency = (state.turnTimer.creatureTimer > turnTimePropagateThreshold ? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit);
+			timers[player].turnTimer -= waitTime;
+			int frequency = (timers[player].turnTimer > turnTimePropagateThreshold ? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit);
 			
 			if(state.status == EPlayerStatus::INGAME //do not send message if player is not active already
-			   && state.turnTimer.turnTimer % frequency == 0)
+			   && timers[player].turnTimer % frequency == 0)
 			{
 				TurnTimeUpdate ttu;
 				ttu.player = state.color;
-				ttu.turnTimer = state.turnTimer;
+				ttu.turnTimer = timers[player];
 				gameHandler.sendAndApply(&ttu);
 			}
 		}
-		else if(state.turnTimer.baseTimer > 0)
+		else if(timers[player].baseTimer > 0)
 		{
-			state.turnTimer.turnTimer = state.turnTimer.baseTimer;
-			state.turnTimer.baseTimer = 0;
-			onPlayerMakingTurn(state, waitTime);
+			timers[player].turnTimer = timers[player].baseTimer;
+			timers[player].baseTimer = 0;
+			onPlayerMakingTurn(player, 0);
 		}
 		else if(!gameHandler.queries->topQuery(state.color)) //wait for replies to avoid pending queries
 			gameHandler.turnOrder->onPlayerEndsTurn(state.color);
@@ -103,12 +105,12 @@ void TurnTimerHandler::onBattleStart()
 	{
 		if(i.isValidPlayer())
 		{
-			const auto & state = gs->players.at(i);
+			timers[i].battleTimer = si->turnTimerInfo.battleTimer;
+			timers[i].creatureTimer = si->turnTimerInfo.creatureTimer;
+			
 			TurnTimeUpdate ttu;
-			ttu.player = state.color;
-			ttu.turnTimer = state.turnTimer;
-			ttu.turnTimer.battleTimer = si->turnTimerInfo.battleTimer;
-			ttu.turnTimer.creatureTimer = si->turnTimerInfo.creatureTimer;
+			ttu.player = i;
+			ttu.turnTimer = timers[i];
 			gameHandler.sendAndApply(&ttu);
 		}
 	}
@@ -118,24 +120,22 @@ void TurnTimerHandler::onBattleNextStack(const CStack & stack)
 {
 	const auto * gs = gameHandler.gameState();
 	const auto * si = gameHandler.getStartInfo();
-	if(!si || !gs || !gs->curB)
-		return;
-	
-	if(!stack.getOwner().isValidPlayer())
+	if(!si || !gs || !gs->curB || !si->turnTimerInfo.isBattleEnabled())
 		return;
 	
-	const auto & state = gs->players.at(stack.getOwner());
+	auto player = stack.getOwner();
 	
-	if(si->turnTimerInfo.isBattleEnabled())
-	{
-		TurnTimeUpdate ttu;
-		ttu.player = state.color;
-		ttu.turnTimer = state.turnTimer;
-		if(state.turnTimer.battleTimer < si->turnTimerInfo.battleTimer)
-			ttu.turnTimer.battleTimer = ttu.turnTimer.creatureTimer;
-		ttu.turnTimer.creatureTimer = si->turnTimerInfo.creatureTimer;
-		gameHandler.sendAndApply(&ttu);
-	}
+	if(!player.isValidPlayer())
+		return;
+		
+	if(timers[player].battleTimer < si->turnTimerInfo.battleTimer)
+		timers[player].battleTimer = timers[player].creatureTimer;
+	timers[player].creatureTimer = si->turnTimerInfo.creatureTimer;
+		
+	TurnTimeUpdate ttu;
+	ttu.player = player;
+	ttu.turnTimer = timers[player];
+	gameHandler.sendAndApply(&ttu);
 }
 
 void TurnTimerHandler::onBattleLoop(int waitTime)
@@ -151,20 +151,21 @@ void TurnTimerHandler::onBattleLoop(int waitTime)
 	
 	auto & state = gs->players.at(gs->curB->getSidePlayer(stack->unitSide()));
 	
-	auto turnTimerUpdateApplier = [&](const TurnTimerInfo & tTimer)
+	auto turnTimerUpdateApplier = [&](TurnTimerInfo & tTimer, int waitTime)
 	{
-		TurnTimerInfo turnTimerUpdate = tTimer;
 		if(tTimer.creatureTimer > 0)
 		{
-			turnTimerUpdate.creatureTimer -= waitTime;
-			int frequency = (turnTimerUpdate.creatureTimer > turnTimePropagateThreshold ? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit);
+			tTimer.creatureTimer -= waitTime;
+			int frequency = (tTimer.creatureTimer > turnTimePropagateThreshold
+							 && si->turnTimerInfo.creatureTimer - tTimer.creatureTimer > turnTimePropagateThreshold)
+			? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit;
 			
 			if(state.status == EPlayerStatus::INGAME //do not send message if player is not active already
-			   && turnTimerUpdate.creatureTimer % frequency == 0)
+			   && tTimer.creatureTimer % frequency == 0)
 			{
 				TurnTimeUpdate ttu;
 				ttu.player = state.color;
-				ttu.turnTimer = turnTimerUpdate;
+				ttu.turnTimer = tTimer;
 				gameHandler.sendAndApply(&ttu);
 			}
 			return true;
@@ -174,14 +175,13 @@ void TurnTimerHandler::onBattleLoop(int waitTime)
 	
 	if(state.human && si->turnTimerInfo.isBattleEnabled())
 	{
-		TurnTimerInfo turnTimer = state.turnTimer;
-		if(!turnTimerUpdateApplier(turnTimer))
+		if(!turnTimerUpdateApplier(timers[state.color], waitTime))
 		{
-			if(turnTimer.battleTimer > 0)
+			if(timers[state.color].battleTimer > 0)
 			{
-				turnTimer.creatureTimer = turnTimer.battleTimer;
-				turnTimer.battleTimer = 0;
-				turnTimerUpdateApplier(turnTimer);
+				timers[state.color].creatureTimer = timers[state.color].battleTimer;
+				timers[state.color].battleTimer = 0;
+				turnTimerUpdateApplier(timers[state.color], 0);
 			}
 			else
 			{

+ 5 - 4
server/TurnTimerHandler.h

@@ -14,7 +14,7 @@ VCMI_LIB_NAMESPACE_BEGIN
 
 class CStack;
 class PlayerColor;
-struct PlayerState;
+struct TurnTimerInfo;
 
 VCMI_LIB_NAMESPACE_END
 
@@ -26,13 +26,14 @@ class TurnTimerHandler
 	const int turnTimePropagateFrequency = 5000;
 	const int turnTimePropagateFrequencyCrit = 1000;
 	const int turnTimePropagateThreshold = 3000;
+	std::map<PlayerColor, TurnTimerInfo> timers;
 	
 public:
 	TurnTimerHandler(CGameHandler &);
 	
-	void onGameplayStart(PlayerState & state);
-	void onPlayerGetTurn(PlayerState & state);
-	void onPlayerMakingTurn(PlayerState & state, int waitTime);
+	void onGameplayStart(PlayerColor player);
+	void onPlayerGetTurn(PlayerColor player);
+	void onPlayerMakingTurn(PlayerColor player, int waitTime);
 	void onBattleStart();
 	void onBattleNextStack(const CStack & stack);
 	void onBattleLoop(int waitTime);