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@@ -13,6 +13,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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struct BattleHex;
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struct CObstacleInstance;
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+class Point;
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VCMI_LIB_NAMESPACE_END
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@@ -21,7 +22,6 @@ class Canvas;
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class CAnimation;
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class BattleInterface;
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class BattleRenderer;
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-class Point;
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/// Controls all currently active projectiles on the battlefield
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/// (with exception of moat, which is apparently handled by siege controller)
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