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@@ -1,196 +1,298 @@
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-#.rst:
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-# FindSDL2
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-# --------
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-#
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-# Locate SDL2 library
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-#
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-# This module defines
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-#
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-# ::
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-#
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-# SDL2_LIBRARY, the name of the library to link against
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-# SDL2_FOUND, if false, do not try to link to SDL
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-# SDL2_INCLUDE_DIR, where to find SDL.h
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-# SDL2_VERSION_STRING, human-readable string containing the version of SDL
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-#
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-#
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-#
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-# This module responds to the flag:
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-#
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-# ::
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-#
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-# SDL2_BUILDING_LIBRARY
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-# If this is defined, then no SDL2_main will be linked in because
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-# only applications need main().
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-# Otherwise, it is assumed you are building an application and this
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-# module will attempt to locate and set the proper link flags
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-# as part of the returned SDL2_LIBRARY variable.
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-#
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-#
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-#
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-# Don't forget to include SDLmain.h and SDLmain.m your project for the
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-# OS X framework based version. (Other versions link to -lSDL2main which
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-# this module will try to find on your behalf.) Also for OS X, this
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-# module will automatically add the -framework Cocoa on your behalf.
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-#
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-#
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-#
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-# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your
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-# configuration and no SDL2_LIBRARY, it means CMake did not find your SDL
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-# library (SDL2.dll, libSDL2.so, SDL.framework, etc). Set
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-# SDL2_LIBRARY_TEMP to point to your SDL library, and configure again.
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-# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this
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-# value as appropriate. These values are used to generate the final
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-# SDL2_LIBRARY variable, but when these values are unset, SDL2_LIBRARY
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-# does not get created.
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-#
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-#
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-#
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-# $SDL2DIR is an environment variable that would correspond to the
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-# ./configure --prefix=$SDL2DIR used in building SDL. l.e.galup 9-20-02
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-#
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-# Modified by Eric Wing. Added code to assist with automated building
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-# by using environmental variables and providing a more
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-# controlled/consistent search behavior. Added new modifications to
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-# recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
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-# Also corrected the header search path to follow "proper" SDL
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-# guidelines. Added a search for SDLmain which is needed by some
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-# platforms. Added a search for threads which is needed by some
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-# platforms. Added needed compile switches for MinGW.
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-#
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-# On OSX, this will prefer the Framework version (if found) over others.
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-# People will have to manually change the cache values of SDL2_LIBRARY to
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-# override this selection or set the CMake environment
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-# CMAKE_INCLUDE_PATH to modify the search paths.
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-#
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-
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-#=============================================================================
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-# Copyright 2003-2009 Kitware, Inc.
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-# Copyright 2012 Benjamin Eikel
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-#
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-# Distributed under the OSI-approved BSD License (the "License");
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-# see accompanying file kitware license.txt for details.
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-#
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-# This software is distributed WITHOUT ANY WARRANTY; without even the
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-# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-# See the License for more information.
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-#=============================================================================
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-# (To distribute this file outside of CMake, substitute the full
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-# License text for the above reference.)
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-
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-if (NOT WIN32)
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- find_package(PkgConfig)
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- if (PKG_CONFIG_FOUND)
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- pkg_check_modules(_SDL2 sdl2)
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- set(SDL2_VERSION_STRING ${_SDL2_VERSION})
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- endif ()
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-endif ()
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-
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-find_path(SDL2_INCLUDE_DIR
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- SDL.h
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+# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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+# file Copyright.txt or https://cmake.org/licensing for details.
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+
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+# Copyright 2019 Amine Ben Hassouna <[email protected]>
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+# Copyright 2000-2019 Kitware, Inc. and Contributors
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+# All rights reserved.
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+
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+# Redistribution and use in source and binary forms, with or without
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+# modification, are permitted provided that the following conditions
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+# are met:
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+
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+# * Redistributions of source code must retain the above copyright
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+# notice, this list of conditions and the following disclaimer.
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+
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+# * Redistributions in binary form must reproduce the above copyright
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+# notice, this list of conditions and the following disclaimer in the
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+# documentation and/or other materials provided with the distribution.
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+
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+# * Neither the name of Kitware, Inc. nor the names of Contributors
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+# may be used to endorse or promote products derived from this
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+# software without specific prior written permission.
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+
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+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+#[=======================================================================[.rst:
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+FindSDL2
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+--------
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+
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+Locate SDL2 library
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+
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+This module defines the following 'IMPORTED' targets:
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+
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+::
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+
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+ SDL2::SDL2
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+ The SDL2 library, if found.
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+ Libraries should link to SDL2::SDL2
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+
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+ SDL2::SDL2main
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+ The SDL2main library, if found.
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+ Applications should link to SDL2::SDL2main instead of SDL2::SDL2
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+
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+
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+
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+This module will set the following variables in your project:
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+
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+::
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+
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+ SDL2_LIBRARIES, the name of the library to link against
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+ SDL2_INCLUDE_DIRS, where to find SDL.h
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+ SDL2_FOUND, if false, do not try to link to SDL2
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+ SDL2MAIN_FOUND, if false, do not try to link to SDL2main
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+ SDL2_VERSION_STRING, human-readable string containing the version of SDL2
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+
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+
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+
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+This module responds to the following cache variables:
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+
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+::
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+
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+ SDL2_PATH
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+ Set a custom SDL2 Library path (default: empty)
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+
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+ SDL2_NO_DEFAULT_PATH
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+ Disable search SDL2 Library in default path.
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+ If SDL2_PATH (default: ON)
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+ Else (default: OFF)
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+
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+ SDL2_INCLUDE_DIR
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+ SDL2 headers path.
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+
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+ SDL2_LIBRARY
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+ SDL2 Library (.dll, .so, .a, etc) path.
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+
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+ SDL2MAIN_LIBRAY
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+ SDL2main Library (.a) path.
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+
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+ SDL2_BUILDING_LIBRARY
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+ This flag is useful only when linking to SDL2_LIBRARIES insead of
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+ SDL2::SDL2main. It is required only when building a library that links to
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+ SDL2_LIBRARIES, because only applications need main() (No need to also
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+ link to SDL2main).
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+ If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
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+ and no SDL2::SDL2main target will be created.
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+
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+
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+Don't forget to include SDLmain.h and SDLmain.m in your project for the
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+OS X framework based version. (Other versions link to -lSDL2main which
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+this module will try to find on your behalf.) Also for OS X, this
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+module will automatically add the -framework Cocoa on your behalf.
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+
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+
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+Additional Note: If you see an empty SDL2_LIBRARY in your project
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+configuration, it means CMake did not find your SDL2 library
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+(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
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+to your SDL2 library, and configure again. Similarly, if you see an
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+empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
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+values are used to generate the final SDL2_LIBRARIES variable and the
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+SDL2::SDL2 and SDL2::SDL2main targets, but when these values are unset,
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+SDL2_LIBRARIES, SDL2::SDL2 and SDL2::SDL2main does not get created.
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+
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+
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+$SDL2DIR is an environment variable that would correspond to the
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+./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
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+
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+
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+
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+Created by Amine Ben Hassouna:
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+ Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
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+ Add cache variables for more flexibility:
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+ SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
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+ Mark 'Threads' as a required dependency for non-OSX systems.
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+ Modernize the FindSDL2.cmake module by creating specific targets:
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+ SDL2::SDL2 and SDL2::SDL2main (for details, see doc above).
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+
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+
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+Original FindSDL.cmake module:
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+ Modified by Eric Wing. Added code to assist with automated building
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+ by using environmental variables and providing a more
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+ controlled/consistent search behavior. Added new modifications to
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+ recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
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+ Also corrected the header search path to follow "proper" SDL
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+ guidelines. Added a search for SDLmain which is needed by some
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+ platforms. Added a search for threads which is needed by some
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+ platforms. Added needed compile switches for MinGW.
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+
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+On OSX, this will prefer the Framework version (if found) over others.
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+People will have to manually change the cache value of SDL2_LIBRARY to
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+override this selection or set the SDL2_PATH variable or the CMake
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+environment CMAKE_INCLUDE_PATH to modify the search paths.
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+
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+Note that the header path has changed from SDL/SDL.h to just SDL.h
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+This needed to change because "proper" SDL convention is #include
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+"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
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+because not all systems place things in SDL/ (see FreeBSD).
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+#]=======================================================================]
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+
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+# Define options for searching SDL2 Library in a custom path
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+
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+set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
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+
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+set(_SDL2_NO_DEFAULT_PATH OFF)
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+if(SDL2_PATH)
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+ set(_SDL2_NO_DEFAULT_PATH ON)
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+endif()
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+
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+set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
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+ CACHE BOOL "Disable search SDL2 Library in default path")
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+unset(_SDL2_NO_DEFAULT_PATH)
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+
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+set(SDL2_NO_DEFAULT_PATH_CMD)
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+if(SDL2_NO_DEFAULT_PATH)
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+ set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
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+endif()
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+
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+# Search for the SDL2 include directory
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+find_path(SDL2_INCLUDE_DIR SDL.h
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HINTS
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- ${_SDL2_INCLUDEDIR}
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ENV SDL2DIR
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- PATH_SUFFIXES
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- SDL2
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- include/SDL2
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- include
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+ ${SDL2_NO_DEFAULT_PATH_CMD}
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+ PATH_SUFFIXES SDL2
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+ # path suffixes to search inside ENV{SDL2DIR}
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+ include/SDL2 include
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+ PATHS ${SDL2_PATH}
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+ DOC "Where the SDL2 headers can be found"
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)
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+set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
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+
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(VC_LIB_PATH_SUFFIX lib/x64)
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else()
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set(VC_LIB_PATH_SUFFIX lib/x86)
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endif()
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-find_library(SDL2_LIBRARY_TEMP
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- NAMES
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- SDL2
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+# SDL-2.0 is the name used by FreeBSD ports...
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+# don't confuse it for the version number.
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+find_library(SDL2_LIBRARY
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+ NAMES SDL2 SDL-2.0
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HINTS
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- ${_SDL2_LIBDIR}
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ENV SDL2DIR
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- PATH_SUFFIXES
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- lib
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- ${VC_LIB_PATH_SUFFIX}
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+ ${SDL2_NO_DEFAULT_PATH_CMD}
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+ PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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+ PATHS ${SDL2_PATH}
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+ DOC "Where the SDL2 Library can be found"
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)
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+set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
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+
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if(NOT SDL2_BUILDING_LIBRARY)
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- if(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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+ if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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- # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
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- # seem to provide SDLmain for compatibility even though they don't
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+ # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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+ # seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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+
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+ if(SDL2_PATH)
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+ set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
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+ endif()
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+
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+ if(NOT SDL2_NO_DEFAULT_PATH)
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+ set(SDL2MAIN_LIBRARY_PATHS
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+ /sw
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+ /opt/local
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+ /opt/csw
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+ /opt
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+ "${SDL2MAIN_LIBRARY_PATHS}"
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+ )
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+ endif()
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+
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find_library(SDL2MAIN_LIBRARY
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- NAMES
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- SDL2main
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+ NAMES SDL2main
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HINTS
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ENV SDL2DIR
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- PATH_SUFFIXES
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- lib
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- ${VC_LIB_PATH_SUFFIX}
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- PATHS
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- /sw
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- /opt/local
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- /opt/csw
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- /opt
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+ ${SDL2_NO_DEFAULT_PATH_CMD}
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+ PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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+ PATHS ${SDL2MAIN_LIBRARY_PATHS}
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+ DOC "Where the SDL2main library can be found"
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)
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+ unset(SDL2MAIN_LIBRARY_PATHS)
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endif()
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endif()
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-# SDL may require threads on your system.
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+# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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if(NOT APPLE)
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- find_package(Threads)
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+ find_package(Threads QUIET)
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+ if(NOT Threads_FOUND)
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+ set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
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+ if(SDL2_FIND_REQUIRED)
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+ message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
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+ else()
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+ if(NOT SDL2_FIND_QUIETLY)
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+ message(STATUS ${SDL2_THREADS_NOT_FOUND})
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+ endif()
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+ return()
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+ endif()
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+ unset(SDL2_THREADS_NOT_FOUND)
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+ endif()
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endif()
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-# MinGW needs an additional library, mwindows
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-# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows
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-# (Actually on second look, I think it only needs one of the m* libraries.)
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+# MinGW needs an additional link flag, -mwindows
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+# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
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if(MINGW)
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- set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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+ set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
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endif()
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-if(SDL2_LIBRARY_TEMP)
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- # For SDLmain
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+if(SDL2_LIBRARY)
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+ # For SDL2main
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if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
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- list(FIND SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
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+ list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
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if(_SDL2_MAIN_INDEX EQUAL -1)
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- set(SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP})
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+ set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
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endif()
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unset(_SDL2_MAIN_INDEX)
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endif()
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- # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
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+ # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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if(APPLE)
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- set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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+ set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
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endif()
|
|
|
|
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# For threads, as mentioned Apple doesn't need this.
|
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# In fact, there seems to be a problem if I used the Threads package
|
|
|
# and try using this line, so I'm just skipping it entirely for OS X.
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|
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if(NOT APPLE)
|
|
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- set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
|
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+ set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
|
|
|
endif()
|
|
|
|
|
|
# For MinGW library
|
|
|
if(MINGW)
|
|
|
- set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
|
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+ set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
|
|
|
endif()
|
|
|
|
|
|
- # Set the final string here so the GUI reflects the final state.
|
|
|
- set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
|
|
|
- # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
|
|
- set(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
|
|
endif()
|
|
|
|
|
|
-if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h" AND NOT SDL2_VERSION_STRING)
|
|
|
+# Read SDL2 version
|
|
|
+if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
|
|
|
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
|
|
|
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
|
|
|
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
|
|
@@ -206,11 +308,81 @@ if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h" AND NOT SDL2_
|
|
|
unset(SDL2_VERSION_PATCH)
|
|
|
endif()
|
|
|
|
|
|
-set(SDL2_LIBRARIES ${SDL2_LIBRARY})
|
|
|
-set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
|
|
|
-
|
|
|
include(FindPackageHandleStandardArgs)
|
|
|
|
|
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
|
|
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
|
|
|
VERSION_VAR SDL2_VERSION_STRING)
|
|
|
+
|
|
|
+if(SDL2MAIN_LIBRARY)
|
|
|
+ FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
|
|
|
+ REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
|
|
|
+ VERSION_VAR SDL2_VERSION_STRING)
|
|
|
+endif()
|
|
|
+
|
|
|
+
|
|
|
+mark_as_advanced(SDL2_PATH
|
|
|
+ SDL2_NO_DEFAULT_PATH
|
|
|
+ SDL2_LIBRARY
|
|
|
+ SDL2MAIN_LIBRARY
|
|
|
+ SDL2_INCLUDE_DIR
|
|
|
+ SDL2_BUILDING_LIBRARY)
|
|
|
+
|
|
|
+
|
|
|
+# SDL2:: targets (SDL2::SDL2 and SDL2::SDL2main)
|
|
|
+if(SDL2_FOUND)
|
|
|
+
|
|
|
+ # SDL2::SDL2 target
|
|
|
+ if(SDL2_LIBRARY AND NOT TARGET SDL2::SDL2)
|
|
|
+ add_library(SDL2::SDL2 UNKNOWN IMPORTED)
|
|
|
+ set_target_properties(SDL2::SDL2 PROPERTIES
|
|
|
+ IMPORTED_LOCATION "${SDL2_LIBRARY}"
|
|
|
+ INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
|
|
|
+
|
|
|
+ if(APPLE)
|
|
|
+ # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
|
|
+ # For more details, please see above.
|
|
|
+ set_property(TARGET SDL2::SDL2 APPEND PROPERTY
|
|
|
+ INTERFACE_LINK_OPTIONS -framework Cocoa)
|
|
|
+ else()
|
|
|
+ # For threads, as mentioned Apple doesn't need this.
|
|
|
+ # For more details, please see above.
|
|
|
+ set_property(TARGET SDL2::SDL2 APPEND PROPERTY
|
|
|
+ INTERFACE_LINK_LIBRARIES Threads::Threads)
|
|
|
+ endif()
|
|
|
+ endif()
|
|
|
+
|
|
|
+ # SDL2::SDL2main target
|
|
|
+ # Applications should link to SDL2::SDL2main instead of SDL2::SDL2
|
|
|
+ # For more details, please see above.
|
|
|
+ if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::SDL2main)
|
|
|
+
|
|
|
+ if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
|
|
|
+ add_library(SDL2::SDL2main INTERFACE IMPORTED)
|
|
|
+ set_property(TARGET SDL2::SDL2main PROPERTY
|
|
|
+ INTERFACE_LINK_LIBRARIES SDL2::SDL2)
|
|
|
+ elseif(SDL2MAIN_LIBRARY)
|
|
|
+ # MinGW requires that the mingw32 library is specified before the
|
|
|
+ # libSDL2main.a static library when linking.
|
|
|
+ # The SDL2::SDL2mainInternal target is used internally to make sure that
|
|
|
+ # CMake respects this condition.
|
|
|
+ add_library(SDL2::SDL2mainInternal UNKNOWN IMPORTED)
|
|
|
+ set_property(TARGET SDL2::SDL2mainInternal PROPERTY
|
|
|
+ IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
|
|
|
+ set_property(TARGET SDL2::SDL2mainInternal PROPERTY
|
|
|
+ INTERFACE_LINK_LIBRARIES SDL2::SDL2)
|
|
|
+
|
|
|
+ add_library(SDL2::SDL2main INTERFACE IMPORTED)
|
|
|
+
|
|
|
+ if(MINGW)
|
|
|
+ # MinGW needs an additional link flag '-mwindows' and link to mingw32
|
|
|
+ set_property(TARGET SDL2::SDL2main PROPERTY
|
|
|
+ INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
|
|
|
+ endif()
|
|
|
+
|
|
|
+ set_property(TARGET SDL2::SDL2main APPEND PROPERTY
|
|
|
+ INTERFACE_LINK_LIBRARIES SDL2::SDL2mainInternal)
|
|
|
+ endif()
|
|
|
+
|
|
|
+ endif()
|
|
|
+endif()
|