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Fix crash on attempt to compute movement range for siege tower

Ivan Savenko 1 年之前
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907438c6f5
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      lib/battle/CBattleInfoCallback.cpp

+ 1 - 1
lib/battle/CBattleInfoCallback.cpp

@@ -742,7 +742,7 @@ DamageEstimation CBattleInfoCallback::battleEstimateDamage(const battle::Unit *
 {
 	RETURN_IF_NOT_BATTLE({});
 	auto reachability = battleGetDistances(attacker, attacker->getPosition());
-	int getMovementRange = reachability[attackerPosition];
+	int getMovementRange = attackerPosition.isValid() ? reachability[attackerPosition] : 0;
 	return battleEstimateDamage(attacker, defender, getMovementRange, retaliationDmg);
 }