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Implemented generation of player-colored version of DiBoxBck

Ivan Savenko 1 year ago
parent
commit
915533ed2e

+ 1 - 2
client/adventureMap/AdventureMapWidget.cpp

@@ -309,9 +309,8 @@ std::shared_ptr<CIntObject> AdventureMapWidget::buildStatusBar(const JsonNode &
 std::shared_ptr<CIntObject> AdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
 {
 	logGlobal->debug("Building widget CFilledTexture");
-	auto image = ImagePath::fromJson(input["image"]);
 	Rect area = readTargetArea(input["area"]);
-	return std::make_shared<FilledTexturePlayerColored>(image, area);
+	return std::make_shared<FilledTexturePlayerColored>(area);
 }
 
 std::shared_ptr<CHeroList> AdventureMapWidget::getHeroList()

+ 1 - 1
client/globalLobby/GlobalLobbyInviteWindow.cpp

@@ -78,7 +78,7 @@ GlobalLobbyInviteWindow::GlobalLobbyInviteWindow()
 	pos.w = 236;
 	pos.h = 420;
 
-	filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
+	filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
 	filledBackground->setPlayerColor(PlayerColor(1));
 	labelTitle = std::make_shared<CLabel>(
 		pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.invite.header").toString()

+ 1 - 1
client/globalLobby/GlobalLobbyLoginWindow.cpp

@@ -40,7 +40,7 @@ GlobalLobbyLoginWindow::GlobalLobbyLoginWindow()
 	loginAs.appendTextID("vcmi.lobby.login.as");
 	loginAs.replaceRawString(CSH->getGlobalLobby().getAccountDisplayName());
 
-	filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
+	filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
 	labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.login.title"));
 	labelUsernameTitle = std::make_shared<CLabel>( 10, 65, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.lobby.login.username"));
 	labelUsername = std::make_shared<CLabel>( 10, 65, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, loginAs.toString(), 265);

+ 1 - 1
client/globalLobby/GlobalLobbyRoomWindow.cpp

@@ -152,7 +152,7 @@ GlobalLobbyRoomWindow::GlobalLobbyRoomWindow(GlobalLobbyWindow * window, const s
 	subtitleText.replaceRawString(roomDescription.description);
 	subtitleText.replaceRawString(roomDescription.hostAccountDisplayName);
 
-	filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
+	filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
 	labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.preview.title").toString());
 	labelSubtitle = std::make_shared<CLabel>( pos.w / 2, 40, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, subtitleText.toString(), 400);
 

+ 1 - 1
client/globalLobby/GlobalLobbyServerSetup.cpp

@@ -34,7 +34,7 @@ GlobalLobbyServerSetup::GlobalLobbyServerSetup()
 	pos.w = 284;
 	pos.h = 340;
 
-	filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
+	filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
 	labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.create"));
 	labelPlayerLimit = std::make_shared<CLabel>( pos.w / 2, 48, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.players.limit"));
 	labelRoomType = std::make_shared<CLabel>( pos.w / 2, 108, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.type"));

+ 6 - 3
client/gui/InterfaceObjectConfigurable.cpp

@@ -566,16 +566,19 @@ std::shared_ptr<CAnimImage> InterfaceObjectConfigurable::buildImage(const JsonNo
 std::shared_ptr<CFilledTexture> InterfaceObjectConfigurable::buildTexture(const JsonNode & config) const
 {
 	logGlobal->debug("Building widget CFilledTexture");
-	auto image = ImagePath::fromJson(config["image"]);
 	auto rect = readRect(config["rect"]);
 	auto playerColor = readPlayerColor(config["color"]);
 	if(playerColor.isValidPlayer())
 	{
-		auto result = std::make_shared<FilledTexturePlayerColored>(image, rect);
+		auto result = std::make_shared<FilledTexturePlayerColored>(rect);
 		result->setPlayerColor(playerColor);
 		return result;
 	}
-	return std::make_shared<CFilledTexture>(image, rect);
+	else
+	{
+		auto image = ImagePath::fromJson(config["image"]);
+		return std::make_shared<CFilledTexture>(image, rect);
+	}
 }
 
 std::shared_ptr<ComboBox> InterfaceObjectConfigurable::buildComboBox(const JsonNode & config)

+ 1 - 1
client/lobby/CSelectionBase.cpp

@@ -399,7 +399,7 @@ PvPBox::PvPBox(const Rect & rect)
 	pos += rect.topLeft();
 	setRedrawParent(true);
 
-	backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, rect.w, rect.h));
+	backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, rect.w, rect.h));
 	backgroundTexture->setPlayerColor(PlayerColor(1));
 	backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);
 

+ 2 - 2
client/lobby/OptionsTab.cpp

@@ -521,7 +521,7 @@ void OptionsTab::SelectionWindow::recreate(int sliderPos)
 	int sliderWidth = ((amountLines > MAX_LINES) ? 16 : 0);
 
 	pos = Rect(pos.x, pos.y, x + sliderWidth, y);
-	backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w - sliderWidth, pos.h));
+	backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w - sliderWidth, pos.h));
 	backgroundTexture->setPlayerColor(PlayerColor(1));
 	updateShadow();
 
@@ -803,7 +803,7 @@ OptionsTab::HandicapWindow::HandicapWindow()
 
 	pos = Rect(0, 0, 660, 100 + SEL->getStartInfo()->playerInfos.size() * 30);
 
-	backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), pos);
+	backgroundTexture = std::make_shared<FilledTexturePlayerColored>(pos);
 	backgroundTexture->setPlayerColor(PlayerColor(1));
 
 	labels.push_back(std::make_shared<CLabel>(pos.w / 2 + 8, 15, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.handicap")));

+ 2 - 2
client/mainmenu/CStatisticScreen.cpp

@@ -47,7 +47,7 @@ CStatisticScreen::CStatisticScreen(const StatisticDataSet & stat)
 {
 	OBJECT_CONSTRUCTION;
 	pos = center(Rect(0, 0, 800, 600));
-	filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
+	filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
 	filledBackground->setPlayerColor(PlayerColor(1));
 
 	contentArea = Rect(10, 40, 780, 510);
@@ -225,7 +225,7 @@ StatisticSelector::StatisticSelector(const std::vector<std::string> & texts, con
 {
 	OBJECT_CONSTRUCTION;
 	pos = center(Rect(0, 0, 128 + 16, std::min(static_cast<int>(texts.size()), LINES) * 40));
-	filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
+	filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
 	filledBackground->setPlayerColor(PlayerColor(1));
 
 	slider = std::make_shared<CSlider>(Point(pos.w - 16, 0), pos.h, [this](int to){ update(to); redraw(); }, LINES, texts.size(), 0, Orientation::VERTICAL, CSlider::BLUE);

+ 45 - 2
client/render/AssetGenerator.cpp

@@ -14,6 +14,7 @@
 #include "../render/IImage.h"
 #include "../render/IImageLoader.h"
 #include "../render/Canvas.h"
+#include "../render/ColorFilter.h"
 #include "../render/IRenderHandler.h"
 
 #include "../lib/filesystem/Filesystem.h"
@@ -22,11 +23,13 @@ void AssetGenerator::generateAll()
 {
 	createBigSpellBook();
 	createAdventureOptionsCleanBackground();
+	for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
+		createPlayerColoredBackground(PlayerColor(i));
 }
 
 void AssetGenerator::createAdventureOptionsCleanBackground()
 {
-	std::string filename = "data/AdventureOptionsBackgroundClear.bmp";
+	std::string filename = "data/AdventureOptionsBackgroundClear.png";
 
 	if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
 		return;
@@ -56,7 +59,7 @@ void AssetGenerator::createAdventureOptionsCleanBackground()
 
 void AssetGenerator::createBigSpellBook()
 {
-	std::string filename = "data/SpellBookLarge.bmp";
+	std::string filename = "data/SpellBookLarge.png";
 
 	if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
 		return;
@@ -116,3 +119,43 @@ void AssetGenerator::createBigSpellBook()
 
 	image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
 }
+
+void AssetGenerator::createPlayerColoredBackground(const PlayerColor & player)
+{
+	std::string filename = "data/DialogBoxBackground_" + player.toString() + ".png";
+
+	if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
+		return;
+
+	if(!CResourceHandler::get("local")->createResource(filename))
+		return;
+
+	ResourcePath savePath(filename, EResType::IMAGE);
+
+	auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"));
+	locator.scalingFactor = 1;
+
+	std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
+
+	// Color transform to make color of brown DIBOX.PCX texture match color of specified player
+	static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
+		ColorFilter::genRangeShifter(  0.25,  0,     0,     1.25, 0.00, 0.00 ), // red
+		ColorFilter::genRangeShifter(  0,     0,     0,     0.45, 1.20, 4.50 ), // blue
+		ColorFilter::genRangeShifter(  0.40,  0.27,  0.23,  1.10, 1.20, 1.15 ), // tan
+		ColorFilter::genRangeShifter( -0.27,  0.10, -0.27,  0.70, 1.70, 0.70 ), // green
+		ColorFilter::genRangeShifter(  0.47,  0.17, -0.27,  1.60, 1.20, 0.70 ), // orange
+		ColorFilter::genRangeShifter(  0.12, -0.1,   0.25,  1.15, 1.20, 2.20 ), // purple
+		ColorFilter::genRangeShifter( -0.13,  0.23,  0.23,  0.90, 1.20, 2.20 ), // teal
+		ColorFilter::genRangeShifter(  0.44,  0.15,  0.25,  1.00, 1.00, 1.75 )  // pink
+	};
+
+	assert(player.isValidPlayer());
+	if (!player.isValidPlayer())
+	{
+		logGlobal->error("Unable to colorize to invalid player color %d!", static_cast<int>(player.getNum()));
+		return;
+	}
+
+	texture->adjustPalette(filters[player.getNum()], 0);
+	texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
+}

+ 8 - 3
client/render/AssetGenerator.h

@@ -9,10 +9,15 @@
  */
 #pragma once
 
+VCMI_LIB_NAMESPACE_BEGIN
+class PlayerColor;
+VCMI_LIB_NAMESPACE_END
+
 class AssetGenerator
 {
 public:
-    static void generateAll();
-    static void createAdventureOptionsCleanBackground();
-    static void createBigSpellBook();
+	static void generateAll();
+	static void createAdventureOptionsCleanBackground();
+	static void createBigSpellBook();
+	static void createPlayerColoredBackground(const PlayerColor & player);
 };

+ 1 - 1
client/render/IImage.h

@@ -90,7 +90,7 @@ class ISharedImage
 {
 public:
 	virtual Point dimensions() const = 0;
-	virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
+	virtual void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const = 0;
 	virtual bool isTransparent(const Point & coords) const = 0;
 	virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;
 

+ 1 - 1
client/renderSDL/ImageScaled.cpp

@@ -51,7 +51,7 @@ void ImageScaled::scaleTo(const Point & size)
 
 void ImageScaled::exportBitmap(const boost::filesystem::path &path) const
 {
-	source->exportBitmap(path);
+	source->exportBitmap(path, nullptr);
 }
 
 bool ImageScaled::isTransparent(const Point &coords) const

+ 14 - 4
client/renderSDL/SDLImage.cpp

@@ -22,6 +22,7 @@
 
 #include <tbb/parallel_for.h>
 #include <SDL_surface.h>
+#include <SDL_image.h>
 
 class SDLImageLoader;
 
@@ -327,9 +328,13 @@ std::shared_ptr<ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Pa
 	return ret;
 }
 
-void SDLImageShared::exportBitmap(const boost::filesystem::path& path) const
+void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palette * palette) const
 {
-	SDL_SaveBMP(surf, path.string().c_str());
+	if (palette && surf->format->palette)
+		SDL_SetSurfacePalette(surf, palette);
+	IMG_SavePNG(surf, path.string().c_str());
+	if (palette && surf->format->palette)
+		SDL_SetSurfacePalette(surf, originalPalette);
 }
 
 void SDLImageIndexed::playerColored(PlayerColor player)
@@ -532,6 +537,11 @@ void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect *
 	image->draw(where, currentPalette, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
 }
 
+void SDLImageIndexed::exportBitmap(const boost::filesystem::path & path) const
+{
+	image->exportBitmap(path, currentPalette);
+}
+
 void SDLImageIndexed::scaleTo(const Point & size)
 {
 	image = image->scaleTo(size, currentPalette);
@@ -552,9 +562,9 @@ void SDLImageRGB::scaleInteger(int factor)
 	image = image->scaleInteger(factor, nullptr);
 }
 
-void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const
+void SDLImageRGB::exportBitmap(const boost::filesystem::path & path) const
 {
-	image->exportBitmap(path);
+	image->exportBitmap(path, nullptr);
 }
 
 bool SDLImageBase::isTransparent(const Point & coords) const

+ 3 - 2
client/renderSDL/SDLImage.h

@@ -51,7 +51,7 @@ public:
 
 	void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const override;
 
-	void exportBitmap(const boost::filesystem::path & path) const override;
+	void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const override;
 	Point dimensions() const override;
 	bool isTransparent(const Point & coords) const override;
 	std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) override;
@@ -74,7 +74,6 @@ protected:
 public:
 	SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode);
 
-	void exportBitmap(const boost::filesystem::path & path) const override;
 	bool isTransparent(const Point & coords) const override;
 	Point dimensions() const override;
 	void setAlpha(uint8_t value) override;
@@ -103,6 +102,7 @@ public:
 	void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
 	void scaleInteger(int factor) override;
 	void scaleTo(const Point & size) override;
+	void exportBitmap(const boost::filesystem::path & path) const override;
 
 	void setShadowEnabled(bool on) override;
 	void setBodyEnabled(bool on) override;
@@ -121,6 +121,7 @@ public:
 	void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
 	void scaleInteger(int factor) override;
 	void scaleTo(const Point & size) override;
+	void exportBitmap(const boost::filesystem::path & path) const override;
 
 	void setShadowEnabled(bool on) override;
 	void setBodyEnabled(bool on) override;

+ 9 - 18
client/widgets/Images.cpp

@@ -14,6 +14,7 @@
 
 #include "../gui/CGuiHandler.h"
 #include "../renderSDL/SDL_Extensions.h"
+#include "../render/AssetGenerator.h"
 #include "../render/IImage.h"
 #include "../render/IRenderHandler.h"
 #include "../render/CAnimation.h"
@@ -172,28 +173,18 @@ void FilledTexturePlayerIndexed::setPlayerColor(PlayerColor player)
 	texture->playerColored(player);
 }
 
+FilledTexturePlayerColored::FilledTexturePlayerColored(Rect position)
+	:CFilledTexture(ImagePath::builtin("DiBoxBck"), position)
+{
+}
+
 void FilledTexturePlayerColored::setPlayerColor(PlayerColor player)
 {
-	// Color transform to make color of brown DIBOX.PCX texture match color of specified player
-	std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
-		ColorFilter::genRangeShifter(  0.25,  0,     0,     1.25, 0.00, 0.00 ), // red
-		ColorFilter::genRangeShifter(  0,     0,     0,     0.45, 1.20, 4.50 ), // blue
-		ColorFilter::genRangeShifter(  0.40,  0.27,  0.23,  1.10, 1.20, 1.15 ), // tan
-		ColorFilter::genRangeShifter( -0.27,  0.10, -0.27,  0.70, 1.70, 0.70 ), // green
-		ColorFilter::genRangeShifter(  0.47,  0.17, -0.27,  1.60, 1.20, 0.70 ), // orange
-		ColorFilter::genRangeShifter(  0.12, -0.1,   0.25,  1.15, 1.20, 2.20 ), // purple
-		ColorFilter::genRangeShifter( -0.13,  0.23,  0.23,  0.90, 1.20, 2.20 ), // teal
-		ColorFilter::genRangeShifter(  0.44,  0.15,  0.25,  1.00, 1.00, 1.75 )  // pink
-	};
+	AssetGenerator::createPlayerColoredBackground(player);
 
-	assert(player.isValidPlayer());
-	if (!player.isValidPlayer())
-	{
-		logGlobal->error("Unable to colorize to invalid player color %d!", static_cast<int>(player.getNum()));
-		return;
-	}
+	ImagePath imagePath = ImagePath::builtin("DialogBoxBackground_" + player.toString() + ".bmp");
 
-	texture->adjustPalette(filters[player.getNum()], 0);
+	texture = GH.renderHandler().loadImage(imagePath, EImageBlitMode::COLORKEY);
 }
 
 CAnimImage::CAnimImage(const AnimationPath & name, size_t Frame, size_t Group, int x, int y, ui8 Flags):

+ 1 - 1
client/widgets/Images.h

@@ -92,7 +92,7 @@ public:
 class FilledTexturePlayerColored : public CFilledTexture
 {
 public:
-	using CFilledTexture::CFilledTexture;
+	FilledTexturePlayerColored(Rect position);
 
 	void setPlayerColor(PlayerColor player);
 };