Browse Source

Merge pull request #2078 from IvanSavenko/shortcuts

Basic shortcuts system
Ivan Savenko 2 years ago
parent
commit
916b41d9a7
63 changed files with 1058 additions and 624 deletions
  1. 1 1
      AI/VCAI/Goals/CollectRes.cpp
  2. 4 2
      Global.h
  3. 3 0
      client/CMakeLists.txt
  4. 69 88
      client/adventureMap/CAdventureMapInterface.cpp
  5. 4 2
      client/adventureMap/CAdventureMapInterface.h
  6. 6 6
      client/adventureMap/CAdventureOptions.cpp
  7. 19 23
      client/adventureMap/CInGameConsole.cpp
  8. 1 1
      client/adventureMap/CInGameConsole.h
  9. 1 1
      client/adventureMap/CResDataBar.cpp
  10. 1 1
      client/battle/BattleFieldController.cpp
  11. 3 2
      client/battle/BattleInterfaceClasses.cpp
  12. 32 78
      client/battle/BattleWindow.cpp
  13. 1 6
      client/battle/BattleWindow.h
  14. 28 77
      client/gui/CGuiHandler.cpp
  15. 5 6
      client/gui/CGuiHandler.h
  16. 9 14
      client/gui/CIntObject.cpp
  17. 8 10
      client/gui/CIntObject.h
  18. 67 35
      client/gui/InterfaceObjectConfigurable.cpp
  19. 16 2
      client/gui/InterfaceObjectConfigurable.h
  20. 156 0
      client/gui/Shortcut.h
  21. 362 0
      client/gui/ShortcutHandler.cpp
  22. 24 0
      client/gui/ShortcutHandler.h
  23. 4 3
      client/lobby/CBonusSelection.cpp
  24. 9 10
      client/lobby/CLobbyScreen.cpp
  25. 2 2
      client/lobby/CSavingScreen.cpp
  26. 2 1
      client/lobby/CScenarioInfoScreen.cpp
  27. 4 3
      client/lobby/CSelectionBase.cpp
  28. 1 1
      client/lobby/CSelectionBase.h
  29. 8 7
      client/lobby/SelectionTab.cpp
  30. 1 1
      client/lobby/SelectionTab.h
  31. 2 1
      client/mainmenu/CCampaignScreen.cpp
  32. 10 6
      client/mainmenu/CMainMenu.cpp
  33. 12 11
      client/widgets/Buttons.cpp
  34. 3 3
      client/widgets/Buttons.h
  35. 1 0
      client/widgets/CArtifactHolder.cpp
  36. 3 2
      client/widgets/CArtifactsOfHeroBase.cpp
  37. 4 2
      client/widgets/CComponent.cpp
  38. 1 1
      client/widgets/MiscWidgets.cpp
  39. 6 7
      client/widgets/TextControls.cpp
  40. 2 2
      client/widgets/TextControls.h
  41. 14 17
      client/windows/CCastleInterface.cpp
  42. 1 1
      client/windows/CCastleInterface.h
  43. 7 9
      client/windows/CCreatureWindow.cpp
  44. 8 8
      client/windows/CHeroWindow.cpp
  45. 4 4
      client/windows/CKingdomInterface.cpp
  46. 2 2
      client/windows/CPuzzleWindow.cpp
  47. 2 1
      client/windows/CQuestLog.cpp
  48. 14 42
      client/windows/CSpellWindow.cpp
  49. 1 1
      client/windows/CSpellWindow.h
  50. 3 4
      client/windows/CTradeWindow.cpp
  51. 3 2
      client/windows/CreaturePurchaseCard.cpp
  52. 34 34
      client/windows/GUIClasses.cpp
  53. 1 1
      client/windows/GUIClasses.h
  54. 9 8
      client/windows/InfoWindows.cpp
  55. 4 4
      client/windows/QuickRecruitmentWindow.cpp
  56. 16 16
      config/campaignSets.json
  57. 20 20
      config/mainmenu.json
  58. 11 22
      config/widgets/battleWindow.json
  59. 0 1
      config/widgets/settings/generalOptionsTab.json
  60. 6 6
      config/widgets/settings/settingsMainContainer.json
  61. 1 1
      lib/ResourceSet.cpp
  62. 1 1
      lib/mapObjects/CQuest.cpp
  63. 1 1
      server/CGameHandler.cpp

+ 1 - 1
AI/VCAI/Goals/CollectRes.cpp

@@ -174,7 +174,7 @@ TSubgoal CollectRes::whatToDoToTrade()
 		const IMarket * m = markets.back();
 		//attempt trade at back (best prices)
 		int howManyCanWeBuy = 0;
-		for (auto i = EGameResID::WOOD; i <= EGameResID::GOLD; vstd::advance(i, 1))
+		for (GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
 		{
 			if (GameResID(i) == resID)
 				continue;

+ 4 - 2
Global.h

@@ -543,10 +543,12 @@ namespace vstd
 		});
 	}
 
+	/// Increments value by specific delta
+	/// similar to std::next but works with other types, e.g. enum class
 	template<typename T>
-	void advance(T &obj, int change)
+	T next(const T &obj, int change)
 	{
-		obj = (T)(((int)obj) + change);
+		return static_cast<T>(static_cast<ptrdiff_t>(obj) + change);
 	}
 
 	template <typename Container>

+ 3 - 0
client/CMakeLists.txt

@@ -31,6 +31,7 @@ set(client_SRCS
 	gui/CursorHandler.cpp
 	gui/InterfaceObjectConfigurable.cpp
 	gui/NotificationHandler.cpp
+	gui/ShortcutHandler.cpp
 
 	lobby/CBonusSelection.cpp
 	lobby/CCampaignInfoScreen.cpp
@@ -159,6 +160,8 @@ set(client_HEADERS
 	gui/InterfaceObjectConfigurable.h
 	gui/MouseButton.h
 	gui/NotificationHandler.h
+	gui/Shortcut.h
+	gui/ShortcutHandler.h
 	gui/TextAlignment.h
 
 	lobby/CBonusSelection.h

+ 69 - 88
client/adventureMap/CAdventureMapInterface.cpp

@@ -33,6 +33,7 @@
 #include "../gui/CursorHandler.h"
 #include "../render/IImage.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/TextControls.h"
 #include "../widgets/Buttons.h"
 #include "../windows/settings/SettingsMainWindow.h"
@@ -95,7 +96,7 @@ CAdventureMapInterface::CAdventureMapInterface():
 		gems.push_back(std::make_shared<CAnimImage>(ADVOPT.gemG[g], 0, 0, ADVOPT.gemX[g], ADVOPT.gemY[g]));
 	}
 
-	auto makeButton = [&](int textID, std::function<void()> callback, config::ButtonInfo info, int key) -> std::shared_ptr<CButton>
+	auto makeButton = [&](int textID, std::function<void()> callback, config::ButtonInfo info, EShortcut key) -> std::shared_ptr<CButton>
 	{
 		auto button = std::make_shared<CButton>(Point(info.x, info.y), info.defName, CGI->generaltexth->zelp[textID], callback, key, info.playerColoured);
 		for(auto image : info.additionalDefs)
@@ -103,16 +104,16 @@ CAdventureMapInterface::CAdventureMapInterface():
 		return button;
 	};
 
-	kingOverview = makeButton(293, std::bind(&CAdventureMapInterface::fshowOverview,this),     ADVOPT.kingOverview, SDLK_k);
-	underground  = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this),      ADVOPT.underground,  SDLK_u);
-	questlog     = makeButton(295, std::bind(&CAdventureMapInterface::fshowQuestlog,this),     ADVOPT.questlog,     SDLK_q);
-	sleepWake    = makeButton(296, std::bind(&CAdventureMapInterface::fsleepWake,this),        ADVOPT.sleepWake,    SDLK_w);
-	moveHero     = makeButton(297, std::bind(&CAdventureMapInterface::fmoveHero,this),         ADVOPT.moveHero,     SDLK_m);
-	spellbook    = makeButton(298, std::bind(&CAdventureMapInterface::fshowSpellbok,this),     ADVOPT.spellbook,    SDLK_c);
-	advOptions   = makeButton(299, std::bind(&CAdventureMapInterface::fadventureOPtions,this), ADVOPT.advOptions,   SDLK_a);
-	sysOptions   = makeButton(300, std::bind(&CAdventureMapInterface::fsystemOptions,this),    ADVOPT.sysOptions,   SDLK_o);
-	nextHero     = makeButton(301, std::bind(&CAdventureMapInterface::fnextHero,this),         ADVOPT.nextHero,     SDLK_h);
-	endTurn      = makeButton(302, std::bind(&CAdventureMapInterface::fendTurn,this),          ADVOPT.endTurn,      SDLK_e);
+	kingOverview = makeButton(293, std::bind(&CAdventureMapInterface::fshowOverview,this),     ADVOPT.kingOverview, EShortcut::ADVENTURE_KINGDOM_OVERVIEW);
+	underground  = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this),      ADVOPT.underground,  EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL);
+	questlog     = makeButton(295, std::bind(&CAdventureMapInterface::fshowQuestlog,this),     ADVOPT.questlog,     EShortcut::ADVENTURE_QUEST_LOG);
+	sleepWake    = makeButton(296, std::bind(&CAdventureMapInterface::fsleepWake,this),        ADVOPT.sleepWake,    EShortcut::ADVENTURE_TOGGLE_SLEEP);
+	moveHero     = makeButton(297, std::bind(&CAdventureMapInterface::fmoveHero,this),         ADVOPT.moveHero,     EShortcut::ADVENTURE_MOVE_HERO);
+	spellbook    = makeButton(298, std::bind(&CAdventureMapInterface::fshowSpellbok,this),     ADVOPT.spellbook,    EShortcut::ADVENTURE_CAST_SPELL);
+	advOptions   = makeButton(299, std::bind(&CAdventureMapInterface::fadventureOPtions,this), ADVOPT.advOptions,   EShortcut::ADVENTURE_GAME_OPTIONS);
+	sysOptions   = makeButton(300, std::bind(&CAdventureMapInterface::fsystemOptions,this),    ADVOPT.sysOptions,   EShortcut::GLOBAL_OPTIONS);
+	nextHero     = makeButton(301, std::bind(&CAdventureMapInterface::fnextHero,this),         ADVOPT.nextHero,     EShortcut::ADVENTURE_NEXT_HERO);
+	endTurn      = makeButton(302, std::bind(&CAdventureMapInterface::fendTurn,this),          ADVOPT.endTurn,      EShortcut::ADVENTURE_END_TURN);
 
 	int panelSpaceBottom = GH.screenDimensions().y - resdatabar->pos.h - 4;
 
@@ -139,7 +140,7 @@ CAdventureMapInterface::CAdventureMapInterface():
 	worldViewBackConfig.y = 343 + 195;
 	worldViewBackConfig.playerColoured = false;
 	panelWorldView->addChildToPanel(
-		makeButton(288, std::bind(&CAdventureMapInterface::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE), ACTIVATE | DEACTIVATE);
+		makeButton(288, std::bind(&CAdventureMapInterface::fworldViewBack,this), worldViewBackConfig, EShortcut::GLOBAL_CANCEL), ACTIVATE | DEACTIVATE);
 
 	config::ButtonInfo worldViewPuzzleConfig = config::ButtonInfo();
 	worldViewPuzzleConfig.defName = "VWPUZ.DEF";
@@ -148,7 +149,7 @@ CAdventureMapInterface::CAdventureMapInterface():
 	worldViewPuzzleConfig.playerColoured = false;
 	panelWorldView->addChildToPanel( // no help text for this one
 		std::make_shared<CButton>(Point(worldViewPuzzleConfig.x, worldViewPuzzleConfig.y), worldViewPuzzleConfig.defName, std::pair<std::string, std::string>(),
-				std::bind(&CPlayerInterface::showPuzzleMap,LOCPLINT), SDLK_p, worldViewPuzzleConfig.playerColoured), ACTIVATE | DEACTIVATE);
+				std::bind(&CPlayerInterface::showPuzzleMap,LOCPLINT), EShortcut::ADVENTURE_VIEW_PUZZLE, worldViewPuzzleConfig.playerColoured), ACTIVATE | DEACTIVATE);
 
 	config::ButtonInfo worldViewScale1xConfig = config::ButtonInfo();
 	worldViewScale1xConfig.defName = "VWMAG1.DEF";
@@ -156,7 +157,7 @@ CAdventureMapInterface::CAdventureMapInterface():
 	worldViewScale1xConfig.y = 23 + 195;
 	worldViewScale1xConfig.playerColoured = false;
 	panelWorldView->addChildToPanel( // help text is wrong for this button
-		makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_1), ACTIVATE | DEACTIVATE);
+		makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale1x,this), worldViewScale1xConfig, EShortcut::SELECT_INDEX_1), ACTIVATE | DEACTIVATE);
 
 	config::ButtonInfo worldViewScale2xConfig = config::ButtonInfo();
 	worldViewScale2xConfig.defName = "VWMAG2.DEF";
@@ -164,7 +165,7 @@ CAdventureMapInterface::CAdventureMapInterface():
 	worldViewScale2xConfig.y = 23 + 195;
 	worldViewScale2xConfig.playerColoured = false;
 	panelWorldView->addChildToPanel( // help text is wrong for this button
-		makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_2), ACTIVATE | DEACTIVATE);
+		makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale2x,this), worldViewScale2xConfig, EShortcut::SELECT_INDEX_2), ACTIVATE | DEACTIVATE);
 
 	config::ButtonInfo worldViewScale4xConfig = config::ButtonInfo();
 	worldViewScale4xConfig.defName = "VWMAG4.DEF";
@@ -172,7 +173,7 @@ CAdventureMapInterface::CAdventureMapInterface():
 	worldViewScale4xConfig.y = 23 + 195;
 	worldViewScale4xConfig.playerColoured = false;
 	panelWorldView->addChildToPanel( // help text is wrong for this button
-		makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_4), ACTIVATE | DEACTIVATE);
+		makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale4x,this), worldViewScale4xConfig, EShortcut::SELECT_INDEX_4), ACTIVATE | DEACTIVATE);
 
 	config::ButtonInfo worldViewUndergroundConfig = config::ButtonInfo();
 	worldViewUndergroundConfig.defName = "IAM010.DEF";
@@ -180,7 +181,7 @@ CAdventureMapInterface::CAdventureMapInterface():
 	worldViewUndergroundConfig.x = GH.screenDimensions().x - 115;
 	worldViewUndergroundConfig.y = 343 + 195;
 	worldViewUndergroundConfig.playerColoured = true;
-	worldViewUnderground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), worldViewUndergroundConfig, SDLK_u);
+	worldViewUnderground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), worldViewUndergroundConfig, EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL);
 	panelWorldView->addChildColorableButton(worldViewUnderground);
 
 	onCurrentPlayerChanged(LOCPLINT->playerID);
@@ -392,7 +393,6 @@ void CAdventureMapInterface::updateButtons()
 	{
 		bool state = LOCPLINT->localState->isHeroSleeping(hero);
 		sleepWake->setIndex(state ? 1 : 0, true);
-		sleepWake->assignedKeys = {state ? SDLK_w : SDLK_z};
 		sleepWake->redraw();
 	}
 }
@@ -607,17 +607,20 @@ void CAdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
 	terrain->onCenteredObject(obj);
 }
 
-void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
+void CAdventureMapInterface::keyPressed(EShortcut key)
 {
 	if (state != EGameState::MAKING_TURN)
 		return;
 
+	//fake mouse use to trigger onTileHovered()
+	GH.fakeMouseMove();
+
 	const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero(); //selected hero
 	const CGTownInstance *t = LOCPLINT->localState->getCurrentTown(); //selected town
 
 	switch(key)
 	{
-	case SDLK_g:
+	case EShortcut::ADVENTURE_THIEVES_GUILD:
 		if(GH.topInt()->type & BLOCK_ADV_HOTKEYS)
 			return;
 
@@ -634,40 +637,40 @@ void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
 				LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
 		}
 		return;
-	case SDLK_i:
+	case EShortcut::ADVENTURE_VIEW_SCENARIO:
 		if(isActive())
 			CAdventureOptions::showScenarioInfo();
 		return;
-	case SDLK_s:
+	case EShortcut::GAME_SAVE_GAME:
 		if(isActive())
 			GH.pushIntT<CSavingScreen>();
 		return;
-	case SDLK_l:
+	case EShortcut::GAME_LOAD_GAME:
 		if(isActive())
 			LOCPLINT->proposeLoadingGame();
 		return;
-	case SDLK_d:
+	case EShortcut::ADVENTURE_DIG_GRAIL:
 		{
 			if(h && isActive() && LOCPLINT->makingTurn)
 				LOCPLINT->tryDiggging(h);
 			return;
 		}
-	case SDLK_p:
+	case EShortcut::ADVENTURE_VIEW_PUZZLE:
 		if(isActive())
 			LOCPLINT->showPuzzleMap();
 		return;
-	case SDLK_v:
+	case EShortcut::ADVENTURE_VIEW_WORLD:
 		if(isActive())
 			LOCPLINT->viewWorldMap();
 		return;
-	case SDLK_r:
+	case EShortcut::GAME_RESTART_GAME:
 		if(isActive() && GH.isKeyboardCtrlDown())
 		{
 			LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),
 				[](){ GH.pushUserEvent(EUserEvent::RESTART_GAME); }, nullptr);
 		}
 		return;
-	case SDLK_SPACE: //space - try to revisit current object with selected hero
+	case EShortcut::ADVENTURE_VISIT_OBJECT: //space - try to revisit current object with selected hero
 		{
 			if(!isActive())
 				return;
@@ -677,7 +680,7 @@ void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
 			}
 		}
 		return;
-	case SDLK_RETURN:
+	case EShortcut::ADVENTURE_VIEW_SELECTED:
 		{
 			if(!isActive() || !LOCPLINT->localState->getCurrentArmy())
 				return;
@@ -687,7 +690,7 @@ void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
 				LOCPLINT->openTownWindow(t);
 			return;
 		}
-	case SDLK_ESCAPE:
+	case EShortcut::GLOBAL_CANCEL:
 		{
 			//FIXME: this case is never executed since AdvMapInt is disabled while in spellcasting mode
 			if(!isActive() || GH.topInt().get() != this || !spellBeingCasted)
@@ -696,7 +699,7 @@ void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
 			abortCastingMode();
 			return;
 		}
-	case SDLK_t:
+	case EShortcut::GAME_OPEN_MARKETPLACE:
 		{
 			//act on key down if marketplace windows is not already opened
 			if(GH.topInt()->type & BLOCK_ADV_HOTKEYS)
@@ -720,77 +723,55 @@ void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
 				else //if not - complain
 					LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
 			}
-			else if(isActive()) //no ctrl, advmapint is on the top => switch to town
+	case EShortcut::ADVENTURE_NEXT_TOWN:
+			if(isActive() && !GH.isKeyboardCtrlDown()) //no ctrl, advmapint is on the top => switch to town
 			{
 				townList->selectNext();
 			}
 			return;
 		}
-	case SDLK_LALT:
-	case SDLK_RALT:
-		{
-			//fake mouse use to trigger onTileHovered()
-			GH.fakeMouseMove();
-			return;
-		}
-	default:
-		{
-			auto direction = keyToMoveDirection(key);
-
-			if (!direction)
-				return;
-
-			if(!h || !isActive())
-				return;
+	case EShortcut::ADVENTURE_MOVE_HERO_SW: return hotkeyMoveHeroDirectional({-1, +1});
+	case EShortcut::ADVENTURE_MOVE_HERO_SS: return hotkeyMoveHeroDirectional({ 0, +1});
+	case EShortcut::ADVENTURE_MOVE_HERO_SE: return hotkeyMoveHeroDirectional({+1, +1});
+	case EShortcut::ADVENTURE_MOVE_HERO_WW: return hotkeyMoveHeroDirectional({-1,  0});
+	case EShortcut::ADVENTURE_MOVE_HERO_EE: return hotkeyMoveHeroDirectional({+1,  0});
+	case EShortcut::ADVENTURE_MOVE_HERO_NW: return hotkeyMoveHeroDirectional({-1, -1});
+	case EShortcut::ADVENTURE_MOVE_HERO_NN: return hotkeyMoveHeroDirectional({ 0, -1});
+	case EShortcut::ADVENTURE_MOVE_HERO_NE: return hotkeyMoveHeroDirectional({+1, -1});
+	}
+}
 
-			if (CGI->mh->hasOngoingAnimations())
-				return;
+void CAdventureMapInterface::hotkeyMoveHeroDirectional(Point direction)
+{
+	const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero(); //selected hero
 
-			if(*direction == Point(0,0))
-			{
-				centerOnObject(h);
-				return;
-			}
+	if(!h || !isActive())
+		return;
 
-			int3 dst = h->visitablePos() + int3(direction->x, direction->y, 0);
+	if (CGI->mh->hasOngoingAnimations())
+		return;
 
-			if (!CGI->mh->isInMap((dst)))
-				return;
+	if(direction == Point(0,0))
+	{
+		centerOnObject(h);
+		return;
+	}
 
-			if ( !LOCPLINT->localState->setPath(h, dst))
-				return;
+	int3 dst = h->visitablePos() + int3(direction.x, direction.y, 0);
 
-			const CGPath & path = LOCPLINT->localState->getPath(h);
+	if (!CGI->mh->isInMap((dst)))
+		return;
 
-			if (path.nodes.size() > 2)
-				onHeroChanged(h);
-			else
-			if(!path.nodes[0].turns)
-				LOCPLINT->moveHero(h, path);
-		}
+	if ( !LOCPLINT->localState->setPath(h, dst))
 		return;
-	}
-}
 
-std::optional<Point> CAdventureMapInterface::keyToMoveDirection(const SDL_Keycode & key)
-{
-	switch (key) {
-		case SDLK_DOWN:  return Point( 0, +1);
-		case SDLK_LEFT:  return Point(-1,  0);
-		case SDLK_RIGHT: return Point(+1,  0);
-		case SDLK_UP:    return Point( 0, -1);
-
-		case SDLK_KP_1: return Point(-1, +1);
-		case SDLK_KP_2: return Point( 0, +1);
-		case SDLK_KP_3: return Point(+1, +1);
-		case SDLK_KP_4: return Point(-1,  0);
-		case SDLK_KP_5: return Point( 0,  0);
-		case SDLK_KP_6: return Point(+1,  0);
-		case SDLK_KP_7: return Point(-1, -1);
-		case SDLK_KP_8: return Point( 0, -1);
-		case SDLK_KP_9: return Point(+1, -1);
-	}
-	return std::nullopt;
+	const CGPath & path = LOCPLINT->localState->getPath(h);
+
+	if (path.nodes.size() > 2)
+		onHeroChanged(h);
+	else
+		if(!path.nodes[0].turns)
+			LOCPLINT->moveHero(h, path);
 }
 
 void CAdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)

+ 4 - 2
client/adventureMap/CAdventureMapInterface.h

@@ -116,6 +116,8 @@ private:
 	void fnextHero();
 	void fendTurn();
 
+	void hotkeyMoveHeroDirectional(Point direction);
+
 	bool isActive();
 	void adjustActiveness(bool aiTurnStart); //should be called every time at AI/human turn transition; blocks GUI during AI turn
 
@@ -130,7 +132,7 @@ private:
 
 	const CGObjectInstance *getActiveObject(const int3 &tile);
 
-	std::optional<Point> keyToMoveDirection(const SDL_Keycode & key);
+	std::optional<Point> keyToMoveDirection(EShortcut key);
 
 	void endingTurn();
 
@@ -149,7 +151,7 @@ protected:
 	void show(SDL_Surface * to) override;
 	void showAll(SDL_Surface * to) override;
 
-	void keyPressed(const SDL_Keycode & key) override;
+	void keyPressed(EShortcut key) override;
 
 public:
 	CAdventureMapInterface();

+ 6 - 6
client/adventureMap/CAdventureOptions.cpp

@@ -17,6 +17,7 @@
 #include "../lobby/CCampaignInfoScreen.h"
 #include "../lobby/CScenarioInfoScreen.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/Buttons.h"
 
 #include "../../CCallback.h"
@@ -27,19 +28,18 @@ CAdventureOptions::CAdventureOptions()
 {
 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
-	viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_v);
+	viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
 	viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
 
-	exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
-	exit->assignedKeys.insert(SDLK_ESCAPE);
+	exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
 
-	scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_i);
+	scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
 	scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
 
-	puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_p);
+	puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
 	puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
 
-	dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_d);
+	dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL);
 	if(const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero())
 		dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
 	else

+ 19 - 23
client/adventureMap/CInGameConsole.cpp

@@ -17,6 +17,7 @@
 #include "../PlayerLocalState.h"
 #include "../ClientCommandManager.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../render/Colors.h"
 
 #include "../../CCallback.h"
@@ -108,30 +109,29 @@ void CInGameConsole::print(const std::string & txt)
 	GH.totalRedraw(); // FIXME: ingame console has no parent widget set
 }
 
-void CInGameConsole::keyPressed (const SDL_Keycode & key)
+void CInGameConsole::keyPressed (EShortcut key)
 {
 	if (LOCPLINT->cingconsole != this)
 		return;
 
-	if(!captureAllKeys && key != SDLK_TAB)
+	if(!captureAllKeys && key != EShortcut::GAME_ACTIVATE_CONSOLE)
 		return; //because user is not entering any text
 
 	switch(key)
 	{
-	case SDLK_TAB:
-	case SDLK_ESCAPE:
-		{
-			if(captureAllKeys)
-			{
-				endEnteringText(false);
-			}
-			else if(SDLK_TAB == key)
-			{
-				startEnteringText();
-			}
-			break;
-		}
-	case SDLK_RETURN: //enter key
+	case EShortcut::GLOBAL_CANCEL:
+		if(captureAllKeys)
+			endEnteringText(false);
+		break;
+
+	case EShortcut::GAME_ACTIVATE_CONSOLE:
+		if(captureAllKeys)
+			endEnteringText(false);
+		else
+			startEnteringText();
+		break;
+
+	case EShortcut::GLOBAL_ACCEPT:
 		{
 			if(!enteredText.empty() && captureAllKeys)
 			{
@@ -145,7 +145,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
 			}
 			break;
 		}
-	case SDLK_BACKSPACE:
+	case EShortcut::GLOBAL_BACKSPACE:
 		{
 			if(enteredText.size() > 1)
 			{
@@ -155,7 +155,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
 			}
 			break;
 		}
-	case SDLK_UP: //up arrow
+	case EShortcut::MOVE_UP:
 		{
 			if(previouslyEntered.empty())
 				break;
@@ -174,7 +174,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
 			}
 			break;
 		}
-	case SDLK_DOWN: //down arrow
+	case EShortcut::MOVE_DOWN:
 		{
 			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
 			{
@@ -190,10 +190,6 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
 			}
 			break;
 		}
-	default:
-		{
-			break;
-		}
 	}
 }
 

+ 1 - 1
client/adventureMap/CInGameConsole.h

@@ -47,7 +47,7 @@ public:
 	void tick(uint32_t msPassed) override;
 	void show(SDL_Surface * to) override;
 	void showAll(SDL_Surface * to) override;
-	void keyPressed(const SDL_Keycode & key) override;
+	void keyPressed(EShortcut key) override;
 	void textInputed(const std::string & enteredText) override;
 	void textEdited(const std::string & enteredText) override;
 

+ 1 - 1
client/adventureMap/CResDataBar.cpp

@@ -80,7 +80,7 @@ std::string CResDataBar::buildDateString()
 void CResDataBar::draw(SDL_Surface * to)
 {
 	//TODO: all this should be labels, but they require proper text update on change
-	for (auto i=GameResID(EGameResID::WOOD); i <= GameResID(EGameResID::GOLD); vstd::advance(i, 1))
+	for (GameResID i=EGameResID::WOOD; i <= GameResID(EGameResID::GOLD); ++i)
 	{
 		std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
 

+ 1 - 1
client/battle/BattleFieldController.cpp

@@ -243,7 +243,7 @@ std::set<BattleHex> BattleFieldController::getMovementRangeForHoveredStack()
 	if (!owner.stacksController->getActiveStack())
 		return result;
 
-	if (!settings["battle"]["movementHighlightOnHover"].Bool())
+	if (!settings["battle"]["movementHighlightOnHover"].Bool() && !GH.isKeyboardShiftDown())
 		return result;
 
 	auto hoveredHex = getHoveredHex();

+ 3 - 2
client/battle/BattleInterfaceClasses.cpp

@@ -24,6 +24,7 @@
 #include "../CVideoHandler.h"
 #include "../gui/CursorHandler.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../render/Canvas.h"
 #include "../render/IImage.h"
 #include "../widgets/Buttons.h"
@@ -406,12 +407,12 @@ BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface
 	background->colorize(owner.playerID);
 	pos = center(background->pos);
 
-	exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);
+	exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, EShortcut::GLOBAL_ACCEPT);
 	exit->setBorderColor(Colors::METALLIC_GOLD);
 	
 	if(allowReplay)
 	{
-		repeat = std::make_shared<CButton>(Point(24, 505), "icn6432.def", std::make_pair("", ""), [&](){ bRepeatf();}, SDLK_ESCAPE);
+		repeat = std::make_shared<CButton>(Point(24, 505), "icn6432.def", std::make_pair("", ""), [&](){ bRepeatf();}, EShortcut::GLOBAL_CANCEL);
 		repeat->setBorderColor(Colors::METALLIC_GOLD);
 		labels.push_back(std::make_shared<CLabel>(232, 520, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.battleResultsWindow.applyResultsLabel")));
 	}

+ 32 - 78
client/battle/BattleWindow.cpp

@@ -21,6 +21,7 @@
 #include "../CMusicHandler.h"
 #include "../gui/CursorHandler.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../windows/CSpellWindow.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/Images.h"
@@ -50,19 +51,23 @@ BattleWindow::BattleWindow(BattleInterface & owner):
 	
 	const JsonNode config(ResourceID("config/widgets/BattleWindow.json"));
 	
-	addCallback("options", std::bind(&BattleWindow::bOptionsf, this));
-	addCallback("surrender", std::bind(&BattleWindow::bSurrenderf, this));
-	addCallback("flee", std::bind(&BattleWindow::bFleef, this));
-	addCallback("autofight", std::bind(&BattleWindow::bAutofightf, this));
-	addCallback("spellbook", std::bind(&BattleWindow::bSpellf, this));
-	addCallback("wait", std::bind(&BattleWindow::bWaitf, this));
-	addCallback("defence", std::bind(&BattleWindow::bDefencef, this));
-	addCallback("consoleUp", std::bind(&BattleWindow::bConsoleUpf, this));
-	addCallback("consoleDown", std::bind(&BattleWindow::bConsoleDownf, this));
-	addCallback("tacticNext", std::bind(&BattleWindow::bTacticNextStack, this));
-	addCallback("tacticEnd", std::bind(&BattleWindow::bTacticPhaseEnd, this));
-	addCallback("alternativeAction", std::bind(&BattleWindow::bSwitchActionf, this));
-	
+	addShortcut(EShortcut::GLOBAL_OPTIONS, std::bind(&BattleWindow::bOptionsf, this));
+	addShortcut(EShortcut::BATTLE_SURRENDER, std::bind(&BattleWindow::bSurrenderf, this));
+	addShortcut(EShortcut::BATTLE_RETREAT, std::bind(&BattleWindow::bFleef, this));
+	addShortcut(EShortcut::BATTLE_AUTOCOMBAT, std::bind(&BattleWindow::bAutofightf, this));
+	addShortcut(EShortcut::BATTLE_CAST_SPELL, std::bind(&BattleWindow::bSpellf, this));
+	addShortcut(EShortcut::BATTLE_WAIT, std::bind(&BattleWindow::bWaitf, this));
+	addShortcut(EShortcut::BATTLE_DEFEND, std::bind(&BattleWindow::bDefencef, this));
+	addShortcut(EShortcut::BATTLE_CONSOLE_UP, std::bind(&BattleWindow::bConsoleUpf, this));
+	addShortcut(EShortcut::BATTLE_CONSOLE_DOWN, std::bind(&BattleWindow::bConsoleDownf, this));
+	addShortcut(EShortcut::BATTLE_TACTICS_NEXT, std::bind(&BattleWindow::bTacticNextStack, this));
+	addShortcut(EShortcut::BATTLE_TACTICS_END, std::bind(&BattleWindow::bTacticPhaseEnd, this));
+	addShortcut(EShortcut::BATTLE_SELECT_ACTION, std::bind(&BattleWindow::bSwitchActionf, this));
+
+	addShortcut(EShortcut::BATTLE_TOGGLE_QUEUE, [this](){ this->toggleQueueVisibility();});
+	addShortcut(EShortcut::BATTLE_USE_CREATURE_SPELL, [this](){ this->owner.actionsController->enterCreatureCastingMode(); });
+	addShortcut(EShortcut::GLOBAL_CANCEL, [this](){ this->owner.actionsController->endCastingSpell(); });
+
 	build(config);
 	
 	console = widget<BattleConsole>("console");
@@ -182,43 +187,14 @@ void BattleWindow::deactivate()
 	LOCPLINT->cingconsole->deactivate();
 }
 
-void BattleWindow::keyPressed(const SDL_Keycode & key)
+void BattleWindow::keyPressed(EShortcut key)
 {
 	if (owner.openingPlaying())
 	{
 		owner.openingEnd();
 		return;
 	}
-
-	if(key == SDLK_q)
-	{
-		toggleQueueVisibility();
-	}
-	else if(key == SDLK_f)
-	{
-		owner.actionsController->enterCreatureCastingMode();
-	}
-	else if(key == SDLK_ESCAPE)
-	{
-		owner.actionsController->endCastingSpell();
-	}
-	else if(GH.isKeyboardShiftDown())
-	{
-		// save and activate setting
-		Settings movementHighlightOnHover = settings.write["battle"]["movementHighlightOnHover"];
-		movementHighlightOnHoverCache = movementHighlightOnHover->Bool();
-		movementHighlightOnHover->Bool() = true;
-	}
-}
-
-void BattleWindow::keyReleased(const SDL_Keycode & key)
-{
-	if(!GH.isKeyboardShiftDown())
-	{
-		// set back to initial state
-		Settings movementHighlightOnHover = settings.write["battle"]["movementHighlightOnHover"];
-		movementHighlightOnHover->Bool() = movementHighlightOnHoverCache;
-	}
+	InterfaceObjectConfigurable::keyPressed(key);
 }
 
 void BattleWindow::clickRight(tribool down, bool previousState)
@@ -554,40 +530,18 @@ void BattleWindow::blockUI(bool on)
 
 	bool canWait = owner.stacksController->getActiveStack() ? !owner.stacksController->getActiveStack()->waitedThisTurn : false;
 
-	if(auto w = widget<CButton>("options"))
-		w->block(on);
-	if(auto w = widget<CButton>("flee"))
-		w->block(on || !owner.curInt->cb->battleCanFlee());
-	if(auto w = widget<CButton>("surrender"))
-		w->block(on || owner.curInt->cb->battleGetSurrenderCost() < 0);
-	if(auto w = widget<CButton>("cast"))
-		w->block(on || owner.tacticsMode || !canCastSpells);
-	if(auto w = widget<CButton>("wait"))
-		w->block(on || owner.tacticsMode || !canWait);
-	if(auto w = widget<CButton>("defence"))
-		w->block(on || owner.tacticsMode);
-	if(auto w = widget<CButton>("alternativeAction"))
-		w->block(on || owner.tacticsMode);
-	if(auto w = widget<CButton>("autofight"))
-		w->block(owner.actionsController->spellcastingModeActive());
-
-	auto btactEnd = widget<CButton>("tacticEnd");
-	auto btactNext = widget<CButton>("tacticNext");
-	if(owner.tacticsMode && btactEnd && btactNext)
-	{
-		btactNext->block(on);
-		btactEnd->block(on);
-	}
-	else
-	{
-		auto bConsoleUp = widget<CButton>("consoleUp");
-		auto bConsoleDown = widget<CButton>("consoleDown");
-		if(bConsoleUp && bConsoleDown)
-		{
-			bConsoleUp->block(on);
-			bConsoleDown->block(on);
-		}
-	}
+	setShortcutBlocked(EShortcut::GLOBAL_OPTIONS, on);
+	setShortcutBlocked(EShortcut::BATTLE_RETREAT, on || !owner.curInt->cb->battleCanFlee());
+	setShortcutBlocked(EShortcut::BATTLE_SURRENDER, on || owner.curInt->cb->battleGetSurrenderCost() < 0);
+	setShortcutBlocked(EShortcut::BATTLE_CAST_SPELL, on || owner.tacticsMode || !canCastSpells);
+	setShortcutBlocked(EShortcut::BATTLE_WAIT, on || owner.tacticsMode || !canWait);
+	setShortcutBlocked(EShortcut::BATTLE_DEFEND, on || owner.tacticsMode);
+	setShortcutBlocked(EShortcut::BATTLE_SELECT_ACTION, on || owner.tacticsMode);
+	setShortcutBlocked(EShortcut::BATTLE_AUTOCOMBAT, owner.actionsController->spellcastingModeActive());
+	setShortcutBlocked(EShortcut::BATTLE_TACTICS_END, on && owner.tacticsMode);
+	setShortcutBlocked(EShortcut::BATTLE_TACTICS_NEXT, on && owner.tacticsMode);
+	setShortcutBlocked(EShortcut::BATTLE_CONSOLE_DOWN, on && !owner.tacticsMode);
+	setShortcutBlocked(EShortcut::BATTLE_CONSOLE_UP, on && !owner.tacticsMode);
 }
 
 std::optional<uint32_t> BattleWindow::getQueueHoveredUnitId()

+ 1 - 6
client/battle/BattleWindow.h

@@ -84,8 +84,7 @@ public:
 
 	void activate() override;
 	void deactivate() override;
-	void keyPressed(const SDL_Keycode & key) override;
-	void keyReleased(const SDL_Keycode& key) override;
+	void keyPressed(EShortcut key) override;
 	void clickRight(tribool down, bool previousState) override;
 	void show(SDL_Surface *to) override;
 	void showAll(SDL_Surface *to) override;
@@ -98,9 +97,5 @@ public:
 
 	/// Set possible alternative options. If more than 1 - the last will be considered as default option
 	void setAlternativeActions(const std::list<PossiblePlayerBattleAction> &);
-
-private:
-	/// used to save the state of this setting on toggle.
-	bool movementHighlightOnHoverCache;
 };
 

+ 28 - 77
client/gui/CGuiHandler.cpp

@@ -13,6 +13,7 @@
 
 #include "CIntObject.h"
 #include "CursorHandler.h"
+#include "ShortcutHandler.h"
 
 #include "../CGameInfo.h"
 #include "../render/Colors.h"
@@ -27,6 +28,7 @@
 #include <SDL_render.h>
 #include <SDL_timer.h>
 #include <SDL_events.h>
+#include <SDL_keycode.h>
 
 #ifdef VCMI_APPLE
 #include <dispatch/dispatch.h>
@@ -93,6 +95,7 @@ void CGuiHandler::processLists(const ui16 activityFlag, std::function<void (std:
 
 void CGuiHandler::init()
 {
+	shortcutsHandlerInstance = std::make_unique<ShortcutHandler>();
 	mainFPSmng = new CFramerateManager();
 	mainFPSmng->init(settings["video"]["targetfps"].Integer());
 	isPointerRelativeMode = settings["general"]["userRelativePointer"].Bool();
@@ -356,6 +359,10 @@ void CGuiHandler::handleCurrentEvent( SDL_Event & current )
 	if(current.type == SDL_KEYDOWN || current.type == SDL_KEYUP)
 	{
 		SDL_KeyboardEvent key = current.key;
+
+		if (key.repeat != 0)
+			return; // ignore periodic event resends
+
 		if(current.type == SDL_KEYDOWN && key.keysym.sym >= SDLK_F1 && key.keysym.sym <= SDLK_F15 && settings["session"]["spectate"].Bool())
 		{
 			//TODO: we need some central place for all interface-independent hotkeys
@@ -397,32 +404,35 @@ void CGuiHandler::handleCurrentEvent( SDL_Event & current )
 			return;
 		}
 
-		//translate numpad keys
-		if(key.keysym.sym == SDLK_KP_ENTER)
-		{
-			key.keysym.sym = SDLK_RETURN;
-			key.keysym.scancode = SDL_SCANCODE_RETURN;
-		}
+		auto shortcutsVector = shortcutsHandler().translateKeycode(key.keysym.sym);
 
 		bool keysCaptured = false;
 		for(auto i = keyinterested.begin(); i != keyinterested.end() && continueEventHandling; i++)
 		{
-			if((*i)->captureThisKey(key.keysym.sym))
+			for (EShortcut shortcut : shortcutsVector)
 			{
-				keysCaptured = true;
-				break;
+				if((*i)->captureThisKey(shortcut))
+				{
+					keysCaptured = true;
+					break;
+				}
 			}
 		}
 
 		std::list<CIntObject*> miCopy = keyinterested;
 		for(auto i = miCopy.begin(); i != miCopy.end() && continueEventHandling; i++)
-			if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureThisKey(key.keysym.sym)))
+		{
+			for (EShortcut shortcut : shortcutsVector)
 			{
-				if (key.state == SDL_PRESSED && key.repeat == 0) // function like key_DOWN, and not like a periodic key_Pressed check 
-					(**i).keyPressed(key.keysym.sym);
-				if (key.state == SDL_RELEASED)
-					(**i).keyReleased(key.keysym.sym);
+				if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureThisKey(shortcut)))
+				{
+					if (key.state == SDL_PRESSED)
+						(**i).keyPressed(shortcut);
+					if (key.state == SDL_RELEASED)
+						(**i).keyReleased(shortcut);
+				}
 			}
+		}
 	}
 	else if(current.type == SDL_MOUSEMOTION)
 	{
@@ -704,6 +714,10 @@ CGuiHandler::~CGuiHandler()
 	delete terminate_cond;
 }
 
+ShortcutHandler & CGuiHandler::shortcutsHandler()
+{
+	return *shortcutsHandlerInstance;
+}
 
 void CGuiHandler::moveCursorToPosition(const Point & position)
 {
@@ -770,69 +784,6 @@ void CGuiHandler::drawFPSCounter()
 	graphics->fonts[FONT_BIG]->renderTextLeft(screen, fps, Colors::YELLOW, Point(10, 10));
 }
 
-SDL_Keycode CGuiHandler::arrowToNum(SDL_Keycode key)
-{
-	switch(key)
-	{
-	case SDLK_DOWN:
-		return SDLK_KP_2;
-	case SDLK_UP:
-		return SDLK_KP_8;
-	case SDLK_LEFT:
-		return SDLK_KP_4;
-	case SDLK_RIGHT:
-		return SDLK_KP_6;
-	default:
-		throw std::runtime_error("Wrong key!");
-	}
-}
-
-SDL_Keycode CGuiHandler::numToDigit(SDL_Keycode key)
-{
-
-#define REMOVE_KP(keyName) case SDLK_KP_ ## keyName : return SDLK_ ## keyName;
-	switch(key)
-	{
-		REMOVE_KP(0)
-		REMOVE_KP(1)
-		REMOVE_KP(2)
-		REMOVE_KP(3)
-		REMOVE_KP(4)
-		REMOVE_KP(5)
-		REMOVE_KP(6)
-		REMOVE_KP(7)
-		REMOVE_KP(8)
-		REMOVE_KP(9)
-		REMOVE_KP(PERIOD)
-		REMOVE_KP(MINUS)
-		REMOVE_KP(PLUS)
-		REMOVE_KP(EQUALS)
-
-	case SDLK_KP_MULTIPLY:
-		return SDLK_ASTERISK;
-	case SDLK_KP_DIVIDE:
-		return SDLK_SLASH;
-	case SDLK_KP_ENTER:
-		return SDLK_RETURN;
-	default:
-		return SDLK_UNKNOWN;
-	}
-#undef REMOVE_KP
-}
-
-bool CGuiHandler::isNumKey(SDL_Keycode key, bool number)
-{
-	if(number)
-		return key >= SDLK_KP_1 && key <= SDLK_KP_0;
-	else
-		return (key >= SDLK_KP_1 && key <= SDLK_KP_0) || key == SDLK_KP_MINUS || key == SDLK_KP_PLUS || key == SDLK_KP_EQUALS;
-}
-
-bool CGuiHandler::isArrowKey(SDL_Keycode key)
-{
-	return key == SDLK_UP || key == SDLK_DOWN || key == SDLK_LEFT || key == SDLK_RIGHT;
-}
-
 bool CGuiHandler::amIGuiThread()
 {
 	return inGuiThread.get() && *inGuiThread;

+ 5 - 6
client/gui/CGuiHandler.h

@@ -12,8 +12,6 @@
 #include "MouseButton.h"
 #include "../../lib/Point.h"
 
-#include <SDL_keycode.h>
-
 VCMI_LIB_NAMESPACE_BEGIN
 
 template <typename T> struct CondSh;
@@ -24,6 +22,7 @@ VCMI_LIB_NAMESPACE_END
 union SDL_Event;
 struct SDL_MouseMotionEvent;
 
+class ShortcutHandler;
 class CFramerateManager;
 class IStatusBar;
 class CIntObject;
@@ -79,6 +78,8 @@ private:
 
 	std::vector<std::shared_ptr<IShowActivatable>> disposed;
 
+	std::unique_ptr<ShortcutHandler> shortcutsHandlerInstance;
+
 	std::atomic<bool> continueEventHandling;
 	using CIntObjectList = std::list<CIntObject *>;
 
@@ -113,6 +114,8 @@ public:
 	/// returns current position of mouse cursor, relative to vcmi window
 	const Point & getCursorPosition() const;
 
+	ShortcutHandler & shortcutsHandler();
+
 	Point screenDimensions() const;
 
 	/// returns true if at least one mouse button is pressed
@@ -173,10 +176,6 @@ public:
 	void breakEventHandling(); //current event won't be propagated anymore
 	void drawFPSCounter(); // draws the FPS to the upper left corner of the screen
 
-	static SDL_Keycode arrowToNum(SDL_Keycode key); //converts arrow key to according numpad key
-	static SDL_Keycode numToDigit(SDL_Keycode key);//converts numpad digit key to normal digit key
-	static bool isNumKey(SDL_Keycode key, bool number = true); //checks if key is on numpad (numbers - check only for numpad digits)
-	static bool isArrowKey(SDL_Keycode key);
 	static bool amIGuiThread();
 	static void pushUserEvent(EUserEvent usercode);
 	static void pushUserEvent(EUserEvent usercode, void * userdata);

+ 9 - 14
client/gui/CIntObject.cpp

@@ -11,6 +11,7 @@
 #include "CIntObject.h"
 
 #include "CGuiHandler.h"
+#include "Shortcut.h"
 #include "../renderSDL/SDL_Extensions.h"
 #include "../windows/CMessage.h"
 #include "../CMT.h"
@@ -305,28 +306,23 @@ const Rect & CIntObject::center(const Point & p, bool propagate)
 	return pos;
 }
 
-bool CIntObject::captureThisKey(const SDL_Keycode & key)
+bool CIntObject::captureThisKey(EShortcut key)
 {
 	return captureAllKeys;
 }
 
 CKeyShortcut::CKeyShortcut()
+	: assignedKey(EShortcut::NONE)
 {}
 
-CKeyShortcut::CKeyShortcut(int key)
+CKeyShortcut::CKeyShortcut(EShortcut key)
+	: assignedKey(key)
 {
-	if (key != SDLK_UNKNOWN)
-		assignedKeys.insert(key);
 }
 
-CKeyShortcut::CKeyShortcut(std::set<int> Keys)
-	:assignedKeys(Keys)
-{}
-
-void CKeyShortcut::keyPressed(const SDL_Keycode & key)
+void CKeyShortcut::keyPressed(EShortcut key)
 {
-	if(vstd::contains(assignedKeys,key)
-	 || vstd::contains(assignedKeys, CGuiHandler::numToDigit(key)))
+	if( assignedKey == key && assignedKey != EShortcut::NONE)
 	{
 		bool prev = mouseState(MouseButton::LEFT);
 		updateMouseState(MouseButton::LEFT, true);
@@ -335,10 +331,9 @@ void CKeyShortcut::keyPressed(const SDL_Keycode & key)
 	}
 }
 
-void CKeyShortcut::keyReleased(const SDL_Keycode & key)
+void CKeyShortcut::keyReleased(EShortcut key)
 {
-	if(vstd::contains(assignedKeys,key)
-	 || vstd::contains(assignedKeys, CGuiHandler::numToDigit(key)))
+	if( assignedKey == key && assignedKey != EShortcut::NONE)
 	{
 		bool prev = mouseState(MouseButton::LEFT);
 		updateMouseState(MouseButton::LEFT, false);

+ 8 - 10
client/gui/CIntObject.h

@@ -16,8 +16,7 @@
 struct SDL_Surface;
 class CGuiHandler;
 class CPicture;
-
-using SDL_Keycode = int32_t;
+enum class EShortcut;
 
 using boost::logic::tribool;
 
@@ -111,9 +110,9 @@ public:
 
 	//keyboard handling
 	bool captureAllKeys; //if true, only this object should get info about pressed keys
-	virtual void keyPressed(const SDL_Keycode & key){}
-	virtual void keyReleased(const SDL_Keycode & key){}
-	virtual bool captureThisKey(const SDL_Keycode & key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
+	virtual void keyPressed(EShortcut key){}
+	virtual void keyReleased(EShortcut key){}
+	virtual bool captureThisKey(EShortcut key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
 
 	virtual void textInputed(const std::string & enteredText){};
 	virtual void textEdited(const std::string & enteredText){};
@@ -190,12 +189,11 @@ public:
 class CKeyShortcut : public virtual CIntObject
 {
 public:
-	std::set<int> assignedKeys;
+	EShortcut assignedKey;
 	CKeyShortcut();
-	CKeyShortcut(int key);
-	CKeyShortcut(std::set<int> Keys);
-	void keyPressed(const SDL_Keycode & key) override;
-	void keyReleased(const SDL_Keycode & key) override;
+	CKeyShortcut(EShortcut key);
+	void keyPressed(EShortcut key) override;
+	void keyReleased(EShortcut key) override;
 
 };
 

+ 67 - 35
client/gui/InterfaceObjectConfigurable.cpp

@@ -15,6 +15,8 @@
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/ShortcutHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/CComponent.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/MiscWidgets.h"
@@ -25,18 +27,6 @@
 
 #include "../../lib/CGeneralTextHandler.h"
 
-static std::map<std::string, int> KeycodeMap{
-	{"up", SDLK_UP},
-	{"down", SDLK_DOWN},
-	{"left", SDLK_LEFT},
-	{"right", SDLK_RIGHT},
-	{"space", SDLK_SPACE},
-	{"escape", SDLK_ESCAPE},
-	{"backspace", SDLK_BACKSPACE},
-	{"enter", SDLK_RETURN}
-};
-
-
 InterfaceObjectConfigurable::InterfaceObjectConfigurable(const JsonNode & config, int used, Point offset):
 	InterfaceObjectConfigurable(used, offset)
 {
@@ -211,27 +201,20 @@ std::pair<std::string, std::string> InterfaceObjectConfigurable::readHintText(co
 	return result;
 }
 
-int InterfaceObjectConfigurable::readKeycode(const JsonNode & config) const
+EShortcut InterfaceObjectConfigurable::readHotkey(const JsonNode & config) const
 {
-	logGlobal->debug("Reading keycode");
-	if(config.getType() == JsonNode::JsonType::DATA_INTEGER)
-		return config.Integer();
-	
-	if(config.getType() == JsonNode::JsonType::DATA_STRING)
-	{
-		auto s = config.String();
-		if(s.size() == 1) //keyboard symbol
-			return s[0];
+	logGlobal->debug("Reading hotkey");
 
-		if (KeycodeMap.count(s))
-			return KeycodeMap[s];
-
-		logGlobal->error("Invalid keycode '%s' in interface configuration!", config.String());
-		return SDLK_UNKNOWN;
+	if(config.getType() != JsonNode::JsonType::DATA_STRING)
+	{
+		logGlobal->error("Invalid hotket format in interface configuration! Expected string!", config.String());
+		return EShortcut::NONE;
 	}
 
-	logGlobal->error("Invalid keycode format in interface configuration! Expected string or integer!", config.String());
-	return SDLK_UNKNOWN;
+	EShortcut result = GH.shortcutsHandler().findShortcut(config.String());
+	if (result == EShortcut::NONE)
+		logGlobal->error("Invalid hotkey '%s' in interface configuration!", config.String());
+	return result;;
 }
 
 std::shared_ptr<CPicture> InterfaceObjectConfigurable::buildPicture(const JsonNode & config) const
@@ -337,16 +320,27 @@ std::shared_ptr<CButton> InterfaceObjectConfigurable::buildButton(const JsonNode
 		button->setImageOrder(imgOrder[0].Integer(), imgOrder[1].Integer(), imgOrder[2].Integer(), imgOrder[3].Integer());
 	}
 	if(!config["callback"].isNull())
-		button->addCallback(std::bind(callbacks.at(config["callback"].String()), 0));
+	{
+		std::string callbackName = config["callback"].String();
+
+		if (callbacks.count(callbackName) > 0)
+			button->addCallback(std::bind(callbacks.at(callbackName), 0));
+		else
+			logGlobal->error("Invalid callback '%s' in widget", callbackName );
+	}
 	if(!config["hotkey"].isNull())
 	{
-		if(config["hotkey"].getType() == JsonNode::JsonType::DATA_VECTOR)
+		if(config["hotkey"].getType() == JsonNode::JsonType::DATA_STRING)
 		{
-			for(auto k : config["hotkey"].Vector())
-				button->assignedKeys.insert(readKeycode(k));
+			button->assignedKey = readHotkey(config["hotkey"]);
+
+			auto target = shortcuts.find(button->assignedKey);
+			if (target != shortcuts.end())
+			{
+				button->addCallback(target->second.callback);
+				target->second.assignedToButton = true;
+			}
 		}
-		else
-			button->assignedKeys.insert(readKeycode(config["hotkey"]));
 	}
 	return button;
 }
@@ -452,3 +446,41 @@ std::shared_ptr<CIntObject> InterfaceObjectConfigurable::buildWidget(JsonNode co
 	logGlobal->error("Builder with type %s is not registered", type);
 	return nullptr;
 }
+
+void InterfaceObjectConfigurable::setShortcutBlocked(EShortcut shortcut, bool isBlocked)
+{
+	auto target = shortcuts.find(shortcut);
+	if (target == shortcuts.end())
+		return;
+
+	target->second.blocked = isBlocked;
+
+	for	(auto & entry : widgets)
+	{
+		auto button = std::dynamic_pointer_cast<CButton>(entry.second);
+
+		if (button && button->assignedKey == shortcut)
+			button->block(isBlocked);
+	}
+}
+
+void InterfaceObjectConfigurable::addShortcut(EShortcut shortcut, std::function<void()> callback)
+{
+	assert(shortcuts.count(shortcut) == 0);
+	shortcuts[shortcut].callback = callback;
+}
+
+void InterfaceObjectConfigurable::keyPressed(EShortcut key)
+{
+	auto target = shortcuts.find(key);
+	if (target == shortcuts.end())
+		return;
+
+	if (target->second.assignedToButton)
+		return; // will be handled by button instance
+
+	if (target->second.blocked)
+		return;
+
+	target->second.callback();
+}

+ 16 - 2
client/gui/InterfaceObjectConfigurable.h

@@ -35,7 +35,14 @@ public:
 	InterfaceObjectConfigurable(const JsonNode & config, int used=0, Point offset=Point());
 
 protected:
-	
+	/// Set blocked status for all buttons assotiated with provided shortcut
+	void setShortcutBlocked(EShortcut shortcut, bool isBlocked);
+
+	/// Registers provided callback to be called whenever specified shortcut is triggered
+	void addShortcut(EShortcut shortcut, std::function<void()> callback);
+
+	void keyPressed(EShortcut key) override;
+
 	using BuilderFunction = std::function<std::shared_ptr<CIntObject>(const JsonNode &)>;
 	void registerBuilder(const std::string &, BuilderFunction);
 	
@@ -64,7 +71,7 @@ protected:
 	EFonts readFont(const JsonNode &) const;
 	std::string readText(const JsonNode &) const;
 	std::pair<std::string, std::string> readHintText(const JsonNode &) const;
-	int readKeycode(const JsonNode &) const;
+	EShortcut readHotkey(const JsonNode &) const;
 	
 	//basic widgets
 	std::shared_ptr<CPicture> buildPicture(const JsonNode &) const;
@@ -82,9 +89,16 @@ protected:
 	std::shared_ptr<CIntObject> buildWidget(JsonNode config) const;
 	
 private:
+	struct ShortcutState
+	{
+		std::function<void()> callback;
+		mutable bool assignedToButton = false;
+		bool blocked = false;
+	};
 	
 	int unnamedObjectId = 0;
 	std::map<std::string, BuilderFunction> builders;
 	std::map<std::string, std::shared_ptr<CIntObject>> widgets;
 	std::map<std::string, std::function<void(int)>> callbacks;
+	std::map<EShortcut, ShortcutState> shortcuts;
 };

+ 156 - 0
client/gui/Shortcut.h

@@ -0,0 +1,156 @@
+/*
+ * Shortcut.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#pragma once
+
+enum class EShortcut
+{
+	NONE,
+
+	// Global hotkeys that are available in multiple dialogs
+	GLOBAL_ACCEPT,     // Return - Accept query
+	GLOBAL_CANCEL,     // Escape - Cancel query
+	GLOBAL_RETURN,     // Enter, Escape - Close current window and return to previous view
+	GLOBAL_FULLSCREEN, // F4 - TODO: remove hardcoded check for key
+	GLOBAL_OPTIONS,    // 'O' - Open System Options dialog
+	GLOBAL_BACKSPACE,  // Backspace - erase last symbol in text input
+	GLOBAL_MOVE_FOCUS, // Tab - move focus to next text input
+
+	// Movement hotkeys, usually - for moving through lists with slider
+	MOVE_LEFT,
+	MOVE_RIGHT,
+	MOVE_UP,
+	MOVE_DOWN,
+	MOVE_FIRST,
+	MOVE_LAST,
+	MOVE_PAGE_UP,
+	MOVE_PAGE_DOWN,
+
+	// Element selection - for multiple choice dialog popups
+	SELECT_INDEX_1,
+	SELECT_INDEX_2,
+	SELECT_INDEX_3,
+	SELECT_INDEX_4,
+	SELECT_INDEX_5,
+	SELECT_INDEX_6,
+	SELECT_INDEX_7,
+	SELECT_INDEX_8,
+
+	// Main menu hotkeys - for navigation between main menu windows
+	MAIN_MENU_NEW_GAME,
+	MAIN_MENU_LOAD_GAME,
+	MAIN_MENU_HIGH_SCORES,
+	MAIN_MENU_CREDITS,
+	MAIN_MENU_BACK,
+	MAIN_MENU_QUIT,
+	MAIN_MENU_SINGLEPLAYER,
+	MAIN_MENU_MULTIPLAYER,
+	MAIN_MENU_CAMPAIGN,
+	MAIN_MENU_TUTORIAL,
+	MAIN_MENU_CAMPAIGN_SOD,
+	MAIN_MENU_CAMPAIGN_ROE,
+	MAIN_MENU_CAMPAIGN_AB,
+	MAIN_MENU_CAMPAIGN_CUSTOM,
+
+	// Game lobby / scenario selection
+	LOBBY_BEGIN_GAME, // b, Return
+	LOBBY_LOAD_GAME,  // l, Return
+	LOBBY_SAVE_GAME,  // s, Return
+	LOBBY_RANDOM_MAP, // Open random map tab
+	LOBBY_HIDE_CHAT,
+	LOBBY_ADDITIONAL_OPTIONS, // Open additional options tab
+	LOBBY_SELECT_SCENARIO,    // Open map list tab
+
+	// In-game hotkeys, require game state but may be available in windows other than adventure map
+	GAME_END_TURN,
+	GAME_LOAD_GAME,
+	GAME_SAVE_GAME,
+	GAME_RESTART_GAME,
+	GAME_TO_MAIN_MENU,
+	GAME_QUIT_GAME,
+	GAME_OPEN_MARKETPLACE,
+	GAME_OPEN_THIEVES_GUILD,
+	GAME_ACTIVATE_CONSOLE, // Tab, activates in-game console
+
+	// Adventure map screen
+	ADVENTURE_GAME_OPTIONS, // 'o', Open CAdventureOptions window
+	ADVENTURE_TOGGLE_GRID,  // F6, Toggles map grid
+	ADVENTURE_TOGGLE_SLEEP, // z,w, Toggles hero sleep status
+	ADVENTURE_MOVE_HERO,    // Moves hero alongside set path
+	ADVENTURE_VISIT_OBJECT, // Revisits object hero is standing on
+	ADVENTURE_VIEW_SELECTED,// Open window with currently selected hero/town
+	ADVENTURE_NEXT_TOWN,
+	ADVENTURE_NEXT_HERO,
+	ADVENTURE_NEXT_OBJECT,  // TODO: context-sensitive next object - select next hero/town, depending on current selection
+	ADVENTURE_FIRST_TOWN,   // TODO: select first available town in the list
+	ADVENTURE_FIRST_HERO,   // TODO: select first available hero in the list
+	ADVENTURE_VIEW_SCENARIO,// View Scenario Information window
+	ADVENTURE_DIG_GRAIL,
+	ADVENTURE_VIEW_PUZZLE,
+	ADVENTURE_VIEW_WORLD,
+	ADVENTURE_TOGGLE_MAP_LEVEL,
+	ADVENTURE_KINGDOM_OVERVIEW,
+	ADVENTURE_QUEST_LOG,
+	ADVENTURE_CAST_SPELL,
+	ADVENTURE_END_TURN,
+	ADVENTURE_THIEVES_GUILD,
+
+	// Move hero one tile in specified direction. Bound to cursors & numpad buttons
+	ADVENTURE_MOVE_HERO_SW,
+	ADVENTURE_MOVE_HERO_SS,
+	ADVENTURE_MOVE_HERO_SE,
+	ADVENTURE_MOVE_HERO_WW,
+	ADVENTURE_MOVE_HERO_EE,
+	ADVENTURE_MOVE_HERO_NW,
+	ADVENTURE_MOVE_HERO_NN,
+	ADVENTURE_MOVE_HERO_NE,
+
+	// Battle screen
+	BATTLE_TOGGLE_QUEUE,
+	BATTLE_USE_CREATURE_SPELL,
+	BATTLE_SURRENDER,
+	BATTLE_RETREAT,
+	BATTLE_AUTOCOMBAT,
+	BATTLE_CAST_SPELL,
+	BATTLE_WAIT,
+	BATTLE_DEFEND,
+	BATTLE_CONSOLE_UP,
+	BATTLE_CONSOLE_DOWN,
+	BATTLE_TACTICS_NEXT,
+	BATTLE_TACTICS_END,
+	BATTLE_SELECT_ACTION, // Alternative actions toggle
+
+	// Town screen
+	TOWN_OPEN_TAVERN,
+	TOWN_SWAP_ARMIES, // Swap garrisoned and visiting armies
+
+	// Creature & creature recruitment screen
+	RECRUITMENT_MAX, // Set number of creatures to recruit to max
+	RECRUITMENT_MIN, // Set number of creatures to recruit to min (1)
+	RECRUITMENT_UPGRADE, // Upgrade current creature
+	RECRUITMENT_UPGRADE_ALL, // Upgrade all creatures (Hill Fort / Skeleton Transformer)
+
+	// Kingdom Overview window
+	KINGDOM_HEROES_TAB,
+	KINGDOM_TOWNS_TAB,
+
+	// Hero screen
+	HERO_DISMISS,
+	HERO_COMMANDER,
+	HERO_LOOSE_FORMATION,
+	HERO_TIGHT_FORMATION,
+	HERO_TOGGLE_TACTICS, // b
+
+	// Spellbook screen
+	SPELLBOOK_TAB_ADVENTURE,
+	SPELLBOOK_TAB_COMBAT,
+
+	AFTER_LAST
+};
+

+ 362 - 0
client/gui/ShortcutHandler.cpp

@@ -0,0 +1,362 @@
+/*
+ * ShortcutHandler.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+
+#include "StdInc.h"
+
+#include "ShortcutHandler.h"
+#include "Shortcut.h"
+#include <SDL_keycode.h>
+
+std::vector<EShortcut> ShortcutHandler::translateKeycode(SDL_Keycode key) const
+{
+	static const std::multimap<SDL_Keycode, EShortcut> keyToShortcut = {
+		{SDLK_RETURN,    EShortcut::GLOBAL_ACCEPT             },
+		{SDLK_KP_ENTER,  EShortcut::GLOBAL_ACCEPT             },
+		{SDLK_ESCAPE,    EShortcut::GLOBAL_CANCEL             },
+		{SDLK_RETURN,    EShortcut::GLOBAL_RETURN             },
+		{SDLK_KP_ENTER,  EShortcut::GLOBAL_RETURN             },
+		{SDLK_ESCAPE,    EShortcut::GLOBAL_RETURN             },
+		{SDLK_F4,        EShortcut::GLOBAL_FULLSCREEN         },
+		{SDLK_BACKSPACE, EShortcut::GLOBAL_BACKSPACE          },
+		{SDLK_TAB,       EShortcut::GLOBAL_MOVE_FOCUS         },
+		{SDLK_o,         EShortcut::GLOBAL_OPTIONS            },
+		{SDLK_LEFT,      EShortcut::MOVE_LEFT                 },
+		{SDLK_RIGHT,     EShortcut::MOVE_RIGHT                },
+		{SDLK_UP,        EShortcut::MOVE_UP                   },
+		{SDLK_DOWN,      EShortcut::MOVE_DOWN                 },
+		{SDLK_HOME,      EShortcut::MOVE_FIRST                },
+		{SDLK_END,       EShortcut::MOVE_LAST                 },
+		{SDLK_PAGEUP,    EShortcut::MOVE_PAGE_UP              },
+		{SDLK_PAGEDOWN,  EShortcut::MOVE_PAGE_DOWN            },
+		{SDLK_1,         EShortcut::SELECT_INDEX_1            },
+		{SDLK_2,         EShortcut::SELECT_INDEX_2            },
+		{SDLK_3,         EShortcut::SELECT_INDEX_3            },
+		{SDLK_4,         EShortcut::SELECT_INDEX_4            },
+		{SDLK_5,         EShortcut::SELECT_INDEX_5            },
+		{SDLK_6,         EShortcut::SELECT_INDEX_6            },
+		{SDLK_7,         EShortcut::SELECT_INDEX_7            },
+		{SDLK_8,         EShortcut::SELECT_INDEX_8            },
+		{SDLK_n,         EShortcut::MAIN_MENU_NEW_GAME        },
+		{SDLK_l,         EShortcut::MAIN_MENU_LOAD_GAME       },
+		{SDLK_h,         EShortcut::MAIN_MENU_HIGH_SCORES     },
+		{SDLK_c,         EShortcut::MAIN_MENU_CREDITS         },
+		{SDLK_q,         EShortcut::MAIN_MENU_QUIT            },
+		{SDLK_b,         EShortcut::MAIN_MENU_BACK            },
+		{SDLK_s,         EShortcut::MAIN_MENU_SINGLEPLAYER    },
+		{SDLK_m,         EShortcut::MAIN_MENU_MULTIPLAYER     },
+		{SDLK_c,         EShortcut::MAIN_MENU_CAMPAIGN        },
+		{SDLK_t,         EShortcut::MAIN_MENU_TUTORIAL        },
+		{SDLK_s,         EShortcut::MAIN_MENU_CAMPAIGN_SOD    },
+		{SDLK_r,         EShortcut::MAIN_MENU_CAMPAIGN_ROE    },
+		{SDLK_a,         EShortcut::MAIN_MENU_CAMPAIGN_AB     },
+		{SDLK_c,         EShortcut::MAIN_MENU_CAMPAIGN_CUSTOM },
+		{SDLK_b,         EShortcut::LOBBY_BEGIN_GAME          },
+		{SDLK_RETURN,    EShortcut::LOBBY_BEGIN_GAME          },
+		{SDLK_KP_ENTER,  EShortcut::LOBBY_BEGIN_GAME          },
+		{SDLK_l,         EShortcut::LOBBY_LOAD_GAME           },
+		{SDLK_RETURN,    EShortcut::LOBBY_LOAD_GAME           },
+		{SDLK_KP_ENTER,  EShortcut::LOBBY_LOAD_GAME           },
+		{SDLK_s,         EShortcut::LOBBY_SAVE_GAME           },
+		{SDLK_r,         EShortcut::LOBBY_RANDOM_MAP          },
+		{SDLK_h,         EShortcut::LOBBY_HIDE_CHAT           },
+		{SDLK_a,         EShortcut::LOBBY_ADDITIONAL_OPTIONS  },
+		{SDLK_s,         EShortcut::LOBBY_SELECT_SCENARIO     },
+		{SDLK_e,         EShortcut::GAME_END_TURN             },
+		{SDLK_l,         EShortcut::GAME_LOAD_GAME            },
+		{SDLK_s,         EShortcut::GAME_SAVE_GAME            },
+		{SDLK_r,         EShortcut::GAME_RESTART_GAME         },
+		{SDLK_m,         EShortcut::GAME_TO_MAIN_MENU         },
+		{SDLK_q,         EShortcut::GAME_QUIT_GAME            },
+		{SDLK_t,         EShortcut::GAME_OPEN_MARKETPLACE     },
+		{SDLK_g,         EShortcut::GAME_OPEN_THIEVES_GUILD   },
+		{SDLK_TAB,       EShortcut::GAME_ACTIVATE_CONSOLE     },
+		{SDLK_o,         EShortcut::ADVENTURE_GAME_OPTIONS    },
+		{SDLK_F6,        EShortcut::ADVENTURE_TOGGLE_GRID     },
+		{SDLK_z,         EShortcut::ADVENTURE_TOGGLE_SLEEP    },
+		{SDLK_w,         EShortcut::ADVENTURE_TOGGLE_SLEEP    },
+		{SDLK_m,         EShortcut::ADVENTURE_MOVE_HERO       },
+		{SDLK_SPACE,     EShortcut::ADVENTURE_VISIT_OBJECT    },
+		{SDLK_KP_1,      EShortcut::ADVENTURE_MOVE_HERO_SW    },
+		{SDLK_KP_2,      EShortcut::ADVENTURE_MOVE_HERO_SS    },
+		{SDLK_KP_3,      EShortcut::ADVENTURE_MOVE_HERO_SE    },
+		{SDLK_KP_4,      EShortcut::ADVENTURE_MOVE_HERO_WW    },
+		{SDLK_KP_6,      EShortcut::ADVENTURE_MOVE_HERO_EE    },
+		{SDLK_KP_7,      EShortcut::ADVENTURE_MOVE_HERO_NW    },
+		{SDLK_KP_8,      EShortcut::ADVENTURE_MOVE_HERO_NN    },
+		{SDLK_KP_9,      EShortcut::ADVENTURE_MOVE_HERO_NE    },
+		{SDLK_DOWN,      EShortcut::ADVENTURE_MOVE_HERO_SS    },
+		{SDLK_LEFT,      EShortcut::ADVENTURE_MOVE_HERO_WW    },
+		{SDLK_RIGHT,     EShortcut::ADVENTURE_MOVE_HERO_EE    },
+		{SDLK_UP,        EShortcut::ADVENTURE_MOVE_HERO_NN    },
+		{SDLK_RETURN,    EShortcut::ADVENTURE_VIEW_SELECTED   },
+		{SDLK_KP_ENTER,  EShortcut::ADVENTURE_VIEW_SELECTED   },
+ //		{SDLK_,          EShortcut::ADVENTURE_NEXT_OBJECT     },
+		{SDLK_t,         EShortcut::ADVENTURE_NEXT_TOWN       },
+		{SDLK_h,         EShortcut::ADVENTURE_NEXT_HERO       },
+ //		{SDLK_,          EShortcut::ADVENTURE_FIRST_TOWN      },
+  //		{SDLK_,          EShortcut::ADVENTURE_FIRST_HERO      },
+		{SDLK_i,         EShortcut::ADVENTURE_VIEW_SCENARIO   },
+		{SDLK_d,         EShortcut::ADVENTURE_DIG_GRAIL       },
+		{SDLK_p,         EShortcut::ADVENTURE_VIEW_PUZZLE     },
+		{SDLK_v,         EShortcut::ADVENTURE_VIEW_WORLD      },
+		{SDLK_u,         EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},
+		{SDLK_k,         EShortcut::ADVENTURE_KINGDOM_OVERVIEW},
+		{SDLK_q,         EShortcut::ADVENTURE_QUEST_LOG       },
+		{SDLK_c,         EShortcut::ADVENTURE_CAST_SPELL      },
+		{SDLK_e,         EShortcut::ADVENTURE_END_TURN        },
+		{SDLK_g,         EShortcut::ADVENTURE_THIEVES_GUILD   },
+		{SDLK_q,         EShortcut::BATTLE_TOGGLE_QUEUE       },
+		{SDLK_c,         EShortcut::BATTLE_USE_CREATURE_SPELL },
+		{SDLK_s,         EShortcut::BATTLE_SURRENDER          },
+		{SDLK_r,         EShortcut::BATTLE_RETREAT            },
+		{SDLK_a,         EShortcut::BATTLE_AUTOCOMBAT         },
+		{SDLK_c,         EShortcut::BATTLE_CAST_SPELL         },
+		{SDLK_w,         EShortcut::BATTLE_WAIT               },
+		{SDLK_d,         EShortcut::BATTLE_DEFEND             },
+		{SDLK_SPACE,     EShortcut::BATTLE_DEFEND             },
+		{SDLK_UP,        EShortcut::BATTLE_CONSOLE_UP         },
+		{SDLK_DOWN,      EShortcut::BATTLE_CONSOLE_DOWN       },
+		{SDLK_SPACE,     EShortcut::BATTLE_TACTICS_NEXT       },
+		{SDLK_RETURN,    EShortcut::BATTLE_TACTICS_END        },
+		{SDLK_KP_ENTER,  EShortcut::BATTLE_TACTICS_END        },
+		{SDLK_s,         EShortcut::BATTLE_SELECT_ACTION      },
+		{SDLK_t,         EShortcut::TOWN_OPEN_TAVERN          },
+		{SDLK_SPACE,     EShortcut::TOWN_SWAP_ARMIES          },
+		{SDLK_END,       EShortcut::RECRUITMENT_MAX           },
+		{SDLK_HOME,      EShortcut::RECRUITMENT_MIN           },
+		{SDLK_u,         EShortcut::RECRUITMENT_UPGRADE       },
+		{SDLK_a,         EShortcut::RECRUITMENT_UPGRADE_ALL   },
+		{SDLK_u,         EShortcut::RECRUITMENT_UPGRADE_ALL   },
+		{SDLK_h,         EShortcut::KINGDOM_HEROES_TAB        },
+		{SDLK_t,         EShortcut::KINGDOM_TOWNS_TAB         },
+		{SDLK_d,         EShortcut::HERO_DISMISS              },
+		{SDLK_c,         EShortcut::HERO_COMMANDER            },
+		{SDLK_l,         EShortcut::HERO_LOOSE_FORMATION      },
+		{SDLK_t,         EShortcut::HERO_TIGHT_FORMATION      },
+		{SDLK_b,         EShortcut::HERO_TOGGLE_TACTICS       },
+		{SDLK_a,         EShortcut::SPELLBOOK_TAB_ADVENTURE   },
+		{SDLK_c,         EShortcut::SPELLBOOK_TAB_COMBAT      }
+	};
+
+	auto range = keyToShortcut.equal_range(key);
+
+	// FIXME: some code expects calls to keyPressed / captureThisKey even without defined hotkeys
+	if (range.first == range.second)
+		return {EShortcut::NONE};
+
+	std::vector<EShortcut> result;
+
+	for (auto it = range.first; it != range.second; ++it)
+		result.push_back(it->second);
+
+	return result;
+}
+
+EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
+{
+	static const std::map<std::string, EShortcut> shortcutNames = {
+		{"globalAccept",             EShortcut::GLOBAL_ACCEPT             },
+		{"globalCancel",             EShortcut::GLOBAL_CANCEL             },
+		{"globalReturn",             EShortcut::GLOBAL_RETURN             },
+		{"globalFullscreen",         EShortcut::GLOBAL_FULLSCREEN         },
+		{"globalOptions",            EShortcut::GLOBAL_OPTIONS            },
+		{"globalBackspace",          EShortcut::GLOBAL_BACKSPACE          },
+		{"globalMoveFocus",          EShortcut::GLOBAL_MOVE_FOCUS         },
+		{"moveLeft",                 EShortcut::MOVE_LEFT                 },
+		{"moveRight",                EShortcut::MOVE_RIGHT                },
+		{"moveUp",                   EShortcut::MOVE_UP                   },
+		{"moveDown",                 EShortcut::MOVE_DOWN                 },
+		{"moveFirst",                EShortcut::MOVE_FIRST                },
+		{"moveLast",                 EShortcut::MOVE_LAST                 },
+		{"movePageUp",               EShortcut::MOVE_PAGE_UP              },
+		{"movePageDown",             EShortcut::MOVE_PAGE_DOWN            },
+		{"selectIndex1",             EShortcut::SELECT_INDEX_1            },
+		{"selectIndex2",             EShortcut::SELECT_INDEX_2            },
+		{"selectIndex3",             EShortcut::SELECT_INDEX_3            },
+		{"selectIndex4",             EShortcut::SELECT_INDEX_4            },
+		{"selectIndex5",             EShortcut::SELECT_INDEX_5            },
+		{"selectIndex6",             EShortcut::SELECT_INDEX_6            },
+		{"selectIndex7",             EShortcut::SELECT_INDEX_7            },
+		{"selectIndex8",             EShortcut::SELECT_INDEX_8            },
+		{"mainMenuNewGame",          EShortcut::MAIN_MENU_NEW_GAME        },
+		{"mainMenuLoadGame",         EShortcut::MAIN_MENU_LOAD_GAME       },
+		{"mainMenuHighScores",       EShortcut::MAIN_MENU_HIGH_SCORES     },
+		{"mainMenuCredits",          EShortcut::MAIN_MENU_CREDITS         },
+		{"mainMenuQuit",             EShortcut::MAIN_MENU_QUIT            },
+		{"mainMenuBack",             EShortcut::MAIN_MENU_BACK            },
+		{"mainMenuSingleplayer",     EShortcut::MAIN_MENU_SINGLEPLAYER    },
+		{"mainMenuMultiplayer",      EShortcut::MAIN_MENU_MULTIPLAYER     },
+		{"mainMenuCampaign",         EShortcut::MAIN_MENU_CAMPAIGN        },
+		{"mainMenuTutorial",         EShortcut::MAIN_MENU_TUTORIAL        },
+		{"mainMenuCampaignSod",      EShortcut::MAIN_MENU_CAMPAIGN_SOD    },
+		{"mainMenuCampaignRoe",      EShortcut::MAIN_MENU_CAMPAIGN_ROE    },
+		{"mainMenuCampaignAb",       EShortcut::MAIN_MENU_CAMPAIGN_AB     },
+		{"mainMenuCampaignCustom",   EShortcut::MAIN_MENU_CAMPAIGN_CUSTOM },
+		{"lobbyBeginGame",           EShortcut::LOBBY_BEGIN_GAME          },
+		{"lobbyLoadGame",            EShortcut::LOBBY_LOAD_GAME           },
+		{"lobbySaveGame",            EShortcut::LOBBY_SAVE_GAME           },
+		{"lobbyRandomMap",           EShortcut::LOBBY_RANDOM_MAP          },
+		{"lobbyHideChat",            EShortcut::LOBBY_HIDE_CHAT           },
+		{"lobbyAdditionalOptions",   EShortcut::LOBBY_ADDITIONAL_OPTIONS  },
+		{"lobbySelectScenario",      EShortcut::LOBBY_SELECT_SCENARIO     },
+		{"gameEndTurn",              EShortcut::GAME_END_TURN             },
+		{"gameLoadGame",             EShortcut::GAME_LOAD_GAME            },
+		{"gameSaveGame",             EShortcut::GAME_SAVE_GAME            },
+		{"gameRestartGame",          EShortcut::GAME_RESTART_GAME         },
+		{"gameMainMenu",             EShortcut::GAME_TO_MAIN_MENU         },
+		{"gameQuitGame",             EShortcut::GAME_QUIT_GAME            },
+		{"gameOpenMarketplace",      EShortcut::GAME_OPEN_MARKETPLACE     },
+		{"gameOpenThievesGuild",     EShortcut::GAME_OPEN_THIEVES_GUILD   },
+		{"gameActivateConsole",      EShortcut::GAME_ACTIVATE_CONSOLE     },
+		{"adventureGameOptions",     EShortcut::ADVENTURE_GAME_OPTIONS    },
+		{"adventureToggleGrid",      EShortcut::ADVENTURE_TOGGLE_GRID     },
+		{"adventureToggleSleep",     EShortcut::ADVENTURE_TOGGLE_SLEEP    },
+		{"adventureMoveHero",        EShortcut::ADVENTURE_MOVE_HERO       },
+		{"adventureVisitObject",     EShortcut::ADVENTURE_VISIT_OBJECT    },
+		{"adventureMoveHeroSW",      EShortcut::ADVENTURE_MOVE_HERO_SW    },
+		{"adventureMoveHeroSS",      EShortcut::ADVENTURE_MOVE_HERO_SS    },
+		{"adventureMoveHeroSE",      EShortcut::ADVENTURE_MOVE_HERO_SE    },
+		{"adventureMoveHeroWW",      EShortcut::ADVENTURE_MOVE_HERO_WW    },
+		{"adventureMoveHeroEE",      EShortcut::ADVENTURE_MOVE_HERO_EE    },
+		{"adventureMoveHeroNW",      EShortcut::ADVENTURE_MOVE_HERO_NW    },
+		{"adventureMoveHeroNN",      EShortcut::ADVENTURE_MOVE_HERO_NN    },
+		{"adventureMoveHeroNE",      EShortcut::ADVENTURE_MOVE_HERO_NE    },
+		{"adventureViewSelected",    EShortcut::ADVENTURE_VIEW_SELECTED   },
+		{"adventureNextObject",      EShortcut::ADVENTURE_NEXT_OBJECT     },
+		{"adventureNextTown",        EShortcut::ADVENTURE_NEXT_TOWN       },
+		{"adventureNextHero",        EShortcut::ADVENTURE_NEXT_HERO       },
+		{"adventureFirstTown",       EShortcut::ADVENTURE_FIRST_TOWN      },
+		{"adventureFirstHero",       EShortcut::ADVENTURE_FIRST_HERO      },
+		{"adventureViewScenario",    EShortcut::ADVENTURE_VIEW_SCENARIO   },
+		{"adventureDigGrail",        EShortcut::ADVENTURE_DIG_GRAIL       },
+		{"adventureViewPuzzle",      EShortcut::ADVENTURE_VIEW_PUZZLE     },
+		{"adventureViewWorld",       EShortcut::ADVENTURE_VIEW_WORLD      },
+		{"adventureToggleMapLevel",  EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},
+		{"adventureKingdomOverview", EShortcut::ADVENTURE_KINGDOM_OVERVIEW},
+		{"adventureQuestLog",        EShortcut::ADVENTURE_QUEST_LOG       },
+		{"adventureCastSpell",       EShortcut::ADVENTURE_CAST_SPELL      },
+		{"adventureEndTurn",         EShortcut::ADVENTURE_END_TURN        },
+		{"adventureThievesGuild",    EShortcut::ADVENTURE_THIEVES_GUILD   },
+		{"battleToggleQueue",        EShortcut::BATTLE_TOGGLE_QUEUE       },
+		{"battleUseCreatureSpell",   EShortcut::BATTLE_USE_CREATURE_SPELL },
+		{"battleSurrender",          EShortcut::BATTLE_SURRENDER          },
+		{"battleRetreat",            EShortcut::BATTLE_RETREAT            },
+		{"battleAutocombat",         EShortcut::BATTLE_AUTOCOMBAT         },
+		{"battleCastSpell",          EShortcut::BATTLE_CAST_SPELL         },
+		{"battleWait",               EShortcut::BATTLE_WAIT               },
+		{"battleDefend",             EShortcut::BATTLE_DEFEND             },
+		{"battleConsoleUp",          EShortcut::BATTLE_CONSOLE_UP         },
+		{"battleConsoleDown",        EShortcut::BATTLE_CONSOLE_DOWN       },
+		{"battleTacticsNext",        EShortcut::BATTLE_TACTICS_NEXT       },
+		{"battleTacticsEnd",         EShortcut::BATTLE_TACTICS_END        },
+		{"battleSelectAction",       EShortcut::BATTLE_SELECT_ACTION      },
+		{"townOpenTavern",           EShortcut::TOWN_OPEN_TAVERN          },
+		{"townSwapArmies",           EShortcut::TOWN_SWAP_ARMIES          },
+		{"recruitmentMax",           EShortcut::RECRUITMENT_MAX           },
+		{"recruitmentMin",           EShortcut::RECRUITMENT_MIN           },
+		{"recruitmentUpgrade",       EShortcut::RECRUITMENT_UPGRADE       },
+		{"recruitmentUpgradeAll",    EShortcut::RECRUITMENT_UPGRADE_ALL   },
+		{"kingdomHeroesTab",         EShortcut::KINGDOM_HEROES_TAB        },
+		{"kingdomTownsTab",          EShortcut::KINGDOM_TOWNS_TAB         },
+		{"heroDismiss",              EShortcut::HERO_DISMISS              },
+		{"heroCommander",            EShortcut::HERO_COMMANDER            },
+		{"heroLooseFormation",       EShortcut::HERO_LOOSE_FORMATION      },
+		{"heroTightFormation",       EShortcut::HERO_TIGHT_FORMATION      },
+		{"heroToggleTactics",        EShortcut::HERO_TOGGLE_TACTICS       },
+		{"spellbookTabAdventure",    EShortcut::SPELLBOOK_TAB_ADVENTURE   },
+		{"spellbookTabCombat",       EShortcut::SPELLBOOK_TAB_COMBAT      }
+	};
+
+	if (shortcutNames.count(identifier))
+		return shortcutNames.at(identifier);
+	return EShortcut::NONE;
+}
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+ 24 - 0
client/gui/ShortcutHandler.h

@@ -0,0 +1,24 @@
+/*
+ * ShortcutHandler.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+
+#pragma once
+
+enum class EShortcut;
+using SDL_Keycode = int32_t;
+
+class ShortcutHandler
+{
+public:
+	/// returns list of shortcuts assigned to provided SDL keycode
+	std::vector<EShortcut> translateKeycode(SDL_Keycode key) const;
+
+	/// attempts to find shortcut by its unique identifier. Returns EShortcut::NONE on failure
+	EShortcut findShortcut(const std::string & identifier ) const;
+};

+ 4 - 3
client/lobby/CBonusSelection.cpp

@@ -33,6 +33,7 @@
 #include "../render/IImage.h"
 #include "../render/CAnimation.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 
 #include "../../lib/filesystem/Filesystem.h"
 #include "../../lib/CGeneralTextHandler.h"
@@ -67,9 +68,9 @@ CBonusSelection::CBonusSelection()
 
 	panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
 
-	buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
-	buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
-	buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
+	buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
+	buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
+	buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
 
 	campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
 

+ 9 - 10
client/lobby/CLobbyScreen.cpp

@@ -17,6 +17,7 @@
 #include "../CServerHandler.h"
 
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/Buttons.h"
 #include "../windows/InfoWindows.h"
 
@@ -40,17 +41,17 @@ CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
 	{
 		tabSel->callOnSelect = std::bind(&IServerAPI::setMapInfo, CSH, _1, nullptr);
 
-		buttonSelect = std::make_shared<CButton>(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
+		buttonSelect = std::make_shared<CButton>(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, EShortcut::LOBBY_SELECT_SCENARIO);
 		buttonSelect->addCallback([&]()
 		{
 			toggleTab(tabSel);
 			CSH->setMapInfo(tabSel->getSelectedMapInfo());
 		});
 
-		buttonOptions = std::make_shared<CButton>(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CLobbyScreen::toggleTab, this, tabOpt), SDLK_a);
+		buttonOptions = std::make_shared<CButton>(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CLobbyScreen::toggleTab, this, tabOpt), EShortcut::LOBBY_ADDITIONAL_OPTIONS);
 	};
 
-	buttonChat = std::make_shared<CButton>(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&CLobbyScreen::toggleChat, this), SDLK_h);
+	buttonChat = std::make_shared<CButton>(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&CLobbyScreen::toggleChat, this), EShortcut::LOBBY_HIDE_CHAT);
 	buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL);
 
 	switch(screenType)
@@ -60,7 +61,7 @@ CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
 		tabOpt = std::make_shared<OptionsTab>();
 		tabRand = std::make_shared<RandomMapTab>();
 		tabRand->mapInfoChanged += std::bind(&IServerAPI::setMapInfo, CSH, _1, _2);
-		buttonRMG = std::make_shared<CButton>(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
+		buttonRMG = std::make_shared<CButton>(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, EShortcut::LOBBY_RANDOM_MAP);
 		buttonRMG->addCallback([&]()
 		{
 			toggleTab(tabRand);
@@ -69,30 +70,28 @@ CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
 
 		card->iconDifficulty->addCallback(std::bind(&IServerAPI::setDifficulty, CSH, _1));
 
-		buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, true), SDLK_b);
+		buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, true), EShortcut::LOBBY_BEGIN_GAME);
 		initLobby();
 		break;
 	}
 	case ESelectionScreen::loadGame:
 	{
 		tabOpt = std::make_shared<OptionsTab>();
-		buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, true), SDLK_l);
+		buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, true), EShortcut::LOBBY_LOAD_GAME);
 		initLobby();
 		break;
 	}
 	case ESelectionScreen::campaignList:
 		tabSel->callOnSelect = std::bind(&IServerAPI::setMapInfo, CSH, _1, nullptr);
-		buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CLobbyScreen::startCampaign, this), SDLK_b);
+		buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CLobbyScreen::startCampaign, this), EShortcut::LOBBY_BEGIN_GAME);
 		break;
 	}
 
-	buttonStart->assignedKeys.insert(SDLK_RETURN);
-
 	buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [&]()
 	{
 		CSH->sendClientDisconnecting();
 		close();
-	}, SDLK_ESCAPE);
+	}, EShortcut::GLOBAL_CANCEL);
 }
 
 CLobbyScreen::~CLobbyScreen()

+ 2 - 2
client/lobby/CSavingScreen.cpp

@@ -15,6 +15,7 @@
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/TextControls.h"
 
@@ -39,8 +40,7 @@ CSavingScreen::CSavingScreen()
 	tabSel->toggleMode();
 
 	tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1);
-	buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), SDLK_s);
-	buttonStart->assignedKeys.insert(SDLK_RETURN);
+	buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), EShortcut::LOBBY_SAVE_GAME);
 }
 
 const CMapInfo * CSavingScreen::getMapInfo()

+ 2 - 1
client/lobby/CScenarioInfoScreen.cpp

@@ -15,6 +15,7 @@
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/Buttons.h"
 
 #include "../../CCallback.h"
@@ -43,7 +44,7 @@ CScenarioInfoScreen::CScenarioInfoScreen()
 	card->changeSelection();
 
 	card->iconDifficulty->setSelected(getCurrentDifficulty());
-	buttonBack = std::make_shared<CButton>(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, SDLK_ESCAPE);
+	buttonBack = std::make_shared<CButton>(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
 }
 
 CScenarioInfoScreen::~CScenarioInfoScreen()

+ 4 - 3
client/lobby/CSelectionBase.cpp

@@ -25,6 +25,7 @@
 #include "../CPlayerInterface.h"
 #include "../CServerHandler.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../mainmenu/CMainMenu.h"
 #include "../widgets/CComponent.h"
 #include "../widgets/Buttons.h"
@@ -84,7 +85,7 @@ CSelectionBase::CSelectionBase(ESelectionScreen type)
 	}
 	pos = background->center();
 	card = std::make_shared<InfoCard>();
-	buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, SDLK_ESCAPE);
+	buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
 }
 
 void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
@@ -318,9 +319,9 @@ CChatBox::CChatBox(const Rect & rect)
 	chatHistory->label->color = Colors::GREEN;
 }
 
-void CChatBox::keyPressed(const SDL_Keycode & key)
+void CChatBox::keyPressed(EShortcut key)
 {
-	if(key == SDLK_RETURN && inputBox->getText().size())
+	if(key == EShortcut::GLOBAL_ACCEPT && inputBox->getText().size())
 	{
 		CSH->sendMessage(inputBox->getText());
 		inputBox->setText("");

+ 1 - 1
client/lobby/CSelectionBase.h

@@ -120,7 +120,7 @@ public:
 
 	CChatBox(const Rect & rect);
 
-	void keyPressed(const SDL_Keycode & key) override;
+	void keyPressed(EShortcut key) override;
 	void addNewMessage(const std::string & text);
 };
 

+ 8 - 7
client/lobby/SelectionTab.cpp

@@ -17,6 +17,7 @@
 #include "../CPlayerInterface.h"
 #include "../CServerHandler.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/CComponent.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/MiscWidgets.h"
@@ -281,27 +282,27 @@ void SelectionTab::clickLeft(tribool down, bool previousState)
 	}
 }
 
-void SelectionTab::keyPressed(const SDL_Keycode & key)
+void SelectionTab::keyPressed(EShortcut key)
 {
 	int moveBy = 0;
 	switch(key)
 	{
-	case SDLK_UP:
+	case EShortcut::MOVE_UP:
 		moveBy = -1;
 		break;
-	case SDLK_DOWN:
+	case EShortcut::MOVE_DOWN:
 		moveBy = +1;
 		break;
-	case SDLK_PAGEUP:
+	case EShortcut::MOVE_PAGE_UP:
 		moveBy = -(int)listItems.size() + 1;
 		break;
-	case SDLK_PAGEDOWN:
+	case EShortcut::MOVE_PAGE_DOWN:
 		moveBy = +(int)listItems.size() - 1;
 		break;
-	case SDLK_HOME:
+	case EShortcut::MOVE_FIRST:
 		select(-slider->getValue());
 		return;
-	case SDLK_END:
+	case EShortcut::MOVE_LAST:
 		select((int)curItems.size() - slider->getValue());
 		return;
 	default:

+ 1 - 1
client/lobby/SelectionTab.h

@@ -66,7 +66,7 @@ public:
 	void toggleMode();
 
 	void clickLeft(tribool down, bool previousState) override;
-	void keyPressed(const SDL_Keycode & key) override;
+	void keyPressed(EShortcut key) override;
 
 	void onDoubleClick() override;
 

+ 2 - 1
client/mainmenu/CCampaignScreen.cpp

@@ -19,6 +19,7 @@
 #include "../CPlayerInterface.h"
 #include "../CServerHandler.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/CComponent.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/MiscWidgets.h"
@@ -77,7 +78,7 @@ std::shared_ptr<CButton> CCampaignScreen::createExitButton(const JsonNode & butt
 	if(!button["help"].isNull() && button["help"].Float() > 0)
 		help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
 
-	return std::make_shared<CButton>(Point((int)button["x"].Float(), (int)button["y"].Float()), button["name"].String(), help, [=](){ close();}, (int)button["hotkey"].Float());
+	return std::make_shared<CButton>(Point((int)button["x"].Float(), (int)button["y"].Float()), button["name"].String(), help, [=](){ close();}, EShortcut::GLOBAL_CANCEL);
 }
 
 CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode & config)

+ 10 - 6
client/mainmenu/CMainMenu.cpp

@@ -19,6 +19,8 @@
 #include "../gui/CursorHandler.h"
 #include "../windows/GUIClasses.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/ShortcutHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/CComponent.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/MiscWidgets.h"
@@ -230,7 +232,9 @@ std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const Js
 	if(posy < 0)
 		posy = pos.h + posy;
 
-	auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
+	EShortcut shortcut = GH.shortcutsHandler().findShortcut(button["shortcut"].String());
+
+	auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, shortcut);
 
 	if (button["center"].Bool())
 		result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
@@ -382,7 +386,7 @@ CMultiMode::CMultiMode(ESelectionScreen ScreenType)
 	buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
 	buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
 	buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
-	buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, SDLK_ESCAPE);
+	buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
 }
 
 void CMultiMode::hostTCP()
@@ -422,8 +426,8 @@ CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen S
 		inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
 	}
 
-	buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
-	buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, SDLK_ESCAPE);
+	buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
+	buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
 	statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
 
 	inputNames[0]->setText(firstPlayer, true);
@@ -471,14 +475,14 @@ CSimpleJoinScreen::CSimpleJoinScreen(bool host)
 		inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
 		inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
 		inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
-		buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN);
+		buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
 
 		inputAddress->giveFocus();
 	}
 	inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
 	inputPort->setText(std::to_string(CSH->getHostPort()), true);
 
-	buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
+	buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
 	statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
 }
 

+ 12 - 11
client/widgets/Buttons.cpp

@@ -19,6 +19,7 @@
 #include "../battle/BattleInterface.h"
 #include "../battle/BattleInterfaceClasses.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../windows/InfoWindows.h"
 #include "../render/CAnimation.h"
 #include "../renderSDL/SDL_Extensions.h"
@@ -223,7 +224,7 @@ void CButton::hover (bool on)
 	}
 }
 
-CButton::CButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, int key, bool playerColoredButton):
+CButton::CButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, EShortcut key, bool playerColoredButton):
     CKeyShortcut(key),
     callback(Callback)
 {
@@ -345,7 +346,7 @@ void CToggleBase::addCallback(std::function<void(bool)> function)
 }
 
 CToggleButton::CToggleButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help,
-                             CFunctionList<void(bool)> callback, int key, bool playerColoredButton):
+							 CFunctionList<void(bool)> callback, EShortcut key, bool playerColoredButton):
   CButton(position, defName, help, 0, key, playerColoredButton),
   CToggleBase(callback)
 {
@@ -800,37 +801,37 @@ void CSlider::wheelScrolled(bool down, bool in)
 	moveTo(value + 3 * (positive ? +scrollStep : -scrollStep));
 }
 
-void CSlider::keyPressed(const SDL_Keycode & key)
+void CSlider::keyPressed(EShortcut key)
 {
 	int moveDest = value;
 	switch(key)
 	{
-	case SDLK_UP:
+	case EShortcut::MOVE_UP:
 		if (!horizontal)
 			moveDest = value - scrollStep;
 		break;
-	case SDLK_LEFT:
+	case EShortcut::MOVE_LEFT:
 		if (horizontal)
 			moveDest = value - scrollStep;
 		break;
-	case SDLK_DOWN:
+	case EShortcut::MOVE_DOWN:
 		if (!horizontal)
 			moveDest = value + scrollStep;
 		break;
-	case SDLK_RIGHT:
+	case EShortcut::MOVE_RIGHT:
 		if (horizontal)
 			moveDest = value + scrollStep;
 		break;
-	case SDLK_PAGEUP:
+	case EShortcut::MOVE_PAGE_UP:
 		moveDest = value - capacity + scrollStep;
 		break;
-	case SDLK_PAGEDOWN:
+	case EShortcut::MOVE_PAGE_DOWN:
 		moveDest = value + capacity - scrollStep;
 		break;
-	case SDLK_HOME:
+	case EShortcut::MOVE_FIRST:
 		moveDest = 0;
 		break;
-	case SDLK_END:
+	case EShortcut::MOVE_LAST:
 		moveDest = amount - capacity;
 		break;
 	default:

+ 3 - 3
client/widgets/Buttons.h

@@ -101,7 +101,7 @@ public:
 
 	/// Constructor
 	CButton(Point position, const std::string & defName, const std::pair<std::string, std::string> & help,
-	        CFunctionList<void()> Callback = 0, int key=0, bool playerColoredButton = false );
+			CFunctionList<void()> Callback = 0, EShortcut key = {}, bool playerColoredButton = false );
 
 	/// Appearance modifiers
 	void setIndex(size_t index, bool playerColoredButton=false);
@@ -157,7 +157,7 @@ class CToggleButton : public CButton, public CToggleBase
 
 public:
 	CToggleButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help,
-	              CFunctionList<void(bool)> Callback = 0, int key=0, bool playerColoredButton = false );
+				  CFunctionList<void(bool)> Callback = 0, EShortcut key = {}, bool playerColoredButton = false );
 	void clickLeft(tribool down, bool previousState) override;
 
 	// bring overrides into scope
@@ -276,7 +276,7 @@ public:
 
 	void addCallback(std::function<void(int)> callback);
 
-	void keyPressed(const SDL_Keycode & key) override;
+	void keyPressed(EShortcut key) override;
 	void wheelScrolled(bool down, bool in) override;
 	void clickLeft(tribool down, bool previousState) override;
 	void mouseMoved (const Point & cursorPosition) override;

+ 1 - 0
client/widgets/CArtifactHolder.cpp

@@ -11,6 +11,7 @@
 #include "CArtifactHolder.h"
 
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 
 #include "CComponent.h"
 

+ 3 - 2
client/widgets/CArtifactsOfHeroBase.cpp

@@ -12,6 +12,7 @@
 
 #include "../gui/CGuiHandler.h"
 #include "../gui/CursorHandler.h"
+#include "../gui/Shortcut.h"
 
 #include "Buttons.h"
 
@@ -82,8 +83,8 @@ void CArtifactsOfHeroBase::init(
 		artPlace->leftClickCallback = lClickCallback;
 		artPlace->rightClickCallback = rClickCallback;
 	}
-	leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, SDLK_LEFT);
-	rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, SDLK_RIGHT);
+	leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, EShortcut::MOVE_LEFT);
+	rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, EShortcut::MOVE_RIGHT);
 	leftBackpackRoll->block(true);
 	rightBackpackRoll->block(true);
 }

+ 4 - 2
client/widgets/CComponent.cpp

@@ -19,6 +19,7 @@
 #include "../gui/CGuiHandler.h"
 #include "../gui/CursorHandler.h"
 #include "../gui/TextAlignment.h"
+#include "../gui/Shortcut.h"
 #include "../renderSDL/SDL_Extensions.h"
 #include "../windows/CMessage.h"
 #include "../windows/InfoWindows.h"
@@ -488,11 +489,12 @@ CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>>
 
 	assert(!components.empty());
 
-	int key = SDLK_1;
+	auto key = EShortcut::SELECT_INDEX_1;
 	for(auto & comp : _components)
 	{
 		comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp);
-		comp->assignedKeys.insert(key++);
+		comp->assignedKey = key;
+		key = vstd::next(key, 1);
 	}
 	selectionChanged(_components.front());
 }

+ 1 - 1
client/widgets/MiscWidgets.cpp

@@ -200,7 +200,7 @@ void CMinorResDataBar::showAll(SDL_Surface * to)
 {
 	CIntObject::showAll(to);
 
-	for (EGameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; vstd::advance(i, 1))
+	for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)
 	{
 		std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
 

+ 6 - 7
client/widgets/TextControls.cpp

@@ -15,6 +15,7 @@
 
 #include "../CPlayerInterface.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../windows/CMessage.h"
 #include "../adventureMap/CInGameConsole.h"
 #include "../renderSDL/SDL_Extensions.h"
@@ -555,12 +556,12 @@ void CTextInput::clickLeft(tribool down, bool previousState)
 		giveFocus();
 }
 
-void CTextInput::keyPressed(const SDL_Keycode & key)
+void CTextInput::keyPressed(EShortcut key)
 {
 	if(!focus)
 		return;
 
-	if(key == SDLK_TAB)
+	if(key == EShortcut::GLOBAL_MOVE_FOCUS)
 	{
 		moveFocus();
 		GH.breakEventHandling();
@@ -571,9 +572,7 @@ void CTextInput::keyPressed(const SDL_Keycode & key)
 
 	switch(key)
 	{
-	case SDLK_DELETE: // have index > ' ' so it won't be filtered out by default section
-		return;
-	case SDLK_BACKSPACE:
+	case EShortcut::GLOBAL_BACKSPACE:
 		if(!newText.empty())
 		{
 			TextOperations::trimRightUnicode(newText);
@@ -608,9 +607,9 @@ void CTextInput::setText(const std::string & nText, bool callCb)
 		cb(text);
 }
 
-bool CTextInput::captureThisKey(const SDL_Keycode & key)
+bool CTextInput::captureThisKey(EShortcut key)
 {
-	if(key == SDLK_RETURN || key == SDLK_KP_ENTER || key == SDLK_ESCAPE)
+	if(key == EShortcut::GLOBAL_RETURN)
 		return false;
 
 	return true;

+ 2 - 2
client/widgets/TextControls.h

@@ -225,9 +225,9 @@ public:
 	CTextInput(const Rect & Pos, std::shared_ptr<IImage> srf);
 
 	void clickLeft(tribool down, bool previousState) override;
-	void keyPressed(const SDL_Keycode & key) override;
+	void keyPressed(EShortcut key) override;
 
-	bool captureThisKey(const SDL_Keycode & key) override;
+	bool captureThisKey(EShortcut key) override;
 
 	void textInputed(const std::string & enteredText) override;
 	void textEdited(const std::string & enteredText) override;

+ 14 - 17
client/windows/CCastleInterface.cpp

@@ -21,6 +21,7 @@
 #include "../CPlayerInterface.h"
 #include "../PlayerLocalState.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/MiscWidgets.h"
 #include "../widgets/CComponent.h"
 #include "../widgets/Buttons.h"
@@ -1184,8 +1185,7 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
 	income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
 	icon = std::make_shared<CAnimImage>("ITPT", 0, 0, 15, 387);
 
-	exit = std::make_shared<CButton>(Point(744, 544), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[8]), [&](){close();}, SDLK_RETURN);
-	exit->assignedKeys.insert(SDLK_ESCAPE);
+	exit = std::make_shared<CButton>(Point(744, 544), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
 	exit->setImageOrder(4, 5, 6, 7);
 
 	auto split = std::make_shared<CButton>(Point(744, 382), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[3]), [&]()
@@ -1308,20 +1308,20 @@ void CCastleInterface::recreateIcons()
 
 }
 
-void CCastleInterface::keyPressed(const SDL_Keycode & key)
+void CCastleInterface::keyPressed(EShortcut key)
 {
 	switch(key)
 	{
-	case SDLK_UP:
+	case EShortcut::MOVE_UP:
 		townlist->selectPrev();
 		break;
-	case SDLK_DOWN:
+	case EShortcut::MOVE_DOWN:
 		townlist->selectNext();
 		break;
-	case SDLK_SPACE:
+	case EShortcut::TOWN_SWAP_ARMIES:
 		heroes->swapArmies();
 		break;
-	case SDLK_t:
+	case EShortcut::TOWN_OPEN_TAVERN:
 		if(town->hasBuilt(BuildingID::TAVERN))
 			LOCPLINT->showTavernWindow(town);
 		break;
@@ -1420,8 +1420,7 @@ CHallInterface::CHallInterface(const CGTownInstance * Town):
 	statusbar = CGStatusBar::create(statusbarBackground);
 
 	title = std::make_shared<CLabel>(399, 12, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, town->town->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->getNameTranslated());
-	exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->hcommands[8]), [&](){close();}, SDLK_RETURN);
-	exit->assignedKeys.insert(SDLK_ESCAPE);
+	exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->hcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
 
 	auto & boxList = town->town->clientInfo.hallSlots;
 	boxes.resize(boxList.size());
@@ -1486,11 +1485,11 @@ CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Buildin
 		std::string tooltipYes = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % building->getNameTranslated());
 		std::string tooltipNo  = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % building->getNameTranslated());
 
-		buy = std::make_shared<CButton>(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&](){ buyFunc(); }, SDLK_RETURN);
+		buy = std::make_shared<CButton>(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&](){ buyFunc(); }, EShortcut::GLOBAL_ACCEPT);
 		buy->setBorderColor(Colors::METALLIC_GOLD);
 		buy->block(state!=7 || LOCPLINT->playerID != town->tempOwner);
 
-		cancel = std::make_shared<CButton>(Point(290, 445), "ICANCEL", CButton::tooltip(tooltipNo), [&](){ close();}, SDLK_ESCAPE);
+		cancel = std::make_shared<CButton>(Point(290, 445), "ICANCEL", CButton::tooltip(tooltipNo), [&](){ close();}, EShortcut::GLOBAL_CANCEL);
 		cancel->setBorderColor(Colors::METALLIC_GOLD);
 	}
 }
@@ -1596,8 +1595,7 @@ CFortScreen::CFortScreen(const CGTownInstance * town):
 	title = std::make_shared<CLabel>(400, 12, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE, fortBuilding->getNameTranslated());
 
 	std::string text = boost::str(boost::format(CGI->generaltexth->fcommands[6]) % fortBuilding->getNameTranslated());
-	exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
-	exit->assignedKeys.insert(SDLK_ESCAPE);
+	exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
 
 	std::vector<Point> positions =
 	{
@@ -1785,8 +1783,7 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem)
 	auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 7, 556);
 	statusbar = CGStatusBar::create(statusbarBackground);
 
-	exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, SDLK_RETURN);
-	exit->assignedKeys.insert(SDLK_ESCAPE);
+	exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
 
 	static const std::vector<std::vector<Point> > positions =
 	{
@@ -1866,10 +1863,10 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, Art
 	                std::to_string(aid.toArtifact(CGI->artifacts())->getPrice()));
 
 	std::string text = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % creature->getNameSingularTranslated());
-	buy = std::make_shared<CButton>(Point(42, 312), "IBUY30.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
+	buy = std::make_shared<CButton>(Point(42, 312), "IBUY30.DEF", CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
 
 	text = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % creature->getNameSingularTranslated());
-	cancel = std::make_shared<CButton>(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_ESCAPE);
+	cancel = std::make_shared<CButton>(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
 
 	if(possible)
 		buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });

+ 1 - 1
client/windows/CCastleInterface.h

@@ -246,7 +246,7 @@ public:
 
 	void castleTeleport(int where);
 	void townChange();
-	void keyPressed(const SDL_Keycode & key) override;
+	void keyPressed(EShortcut key) override;
 
 	void close();
 	void addBuilding(BuildingID bid);

+ 7 - 9
client/windows/CCreatureWindow.cpp

@@ -22,6 +22,7 @@
 #include "../widgets/TextControls.h"
 #include "../widgets/ObjectLists.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../renderSDL/SDL_Extensions.h"
 
 #include "../../CCallback.h"
@@ -284,7 +285,7 @@ CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
 		{
 			LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[12], onDismiss, nullptr);
 		};
-		dismiss = std::make_shared<CButton>(Point(5, 5),"IVIEWCR2.DEF", CGI->generaltexth->zelp[445], onClick, SDLK_d);
+		dismiss = std::make_shared<CButton>(Point(5, 5),"IVIEWCR2.DEF", CGI->generaltexth->zelp[445], onClick, EShortcut::HERO_DISMISS);
 	}
 
 	if(parent->info->upgradeInfo && !parent->info->commander)
@@ -321,14 +322,12 @@ CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
 					LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314], resComps);
 				}
 			};
-			auto upgradeBtn = std::make_shared<CButton>(Point(221 + (int)buttonIndex * 40, 5), "stackWindow/upgradeButton", CGI->generaltexth->zelp[446], onClick, SDLK_1);
+			auto upgradeBtn = std::make_shared<CButton>(Point(221 + (int)buttonIndex * 40, 5), "stackWindow/upgradeButton", CGI->generaltexth->zelp[446], onClick);
 
 			upgradeBtn->addOverlay(std::make_shared<CAnimImage>("CPRSMALL", VLC->creh->objects[upgradeInfo.info.newID[buttonIndex]]->getIconIndex()));
 
 			if(buttonsToCreate == 1) // single upgrade avaialbe
-			{
-				upgradeBtn->assignedKeys.insert(SDLK_u);
-			}
+				upgradeBtn->assignedKey = EShortcut::RECRUITMENT_UPGRADE;
 
 			upgrade[buttonIndex] = upgradeBtn;
 		}
@@ -356,8 +355,7 @@ CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
 		parent->switchButtons[parent->activeTab]->disable();
 	}
 
-	exit = std::make_shared<CButton>(Point(382, 5), "hsbtns.def", CGI->generaltexth->zelp[447], [=](){ parent->close(); }, SDLK_RETURN);
-	exit->assignedKeys.insert(SDLK_ESCAPE);
+	exit = std::make_shared<CButton>(Point(382, 5), "hsbtns.def", CGI->generaltexth->zelp[447], [=](){ parent->close(); }, EShortcut::GLOBAL_RETURN);
 }
 
 CStackWindow::CommanderMainSection::CommanderMainSection(CStackWindow * owner, int yOffset)
@@ -457,8 +455,8 @@ CStackWindow::CommanderMainSection::CommanderMainSection(CStackWindow * owner, i
 
 		abilities = std::make_shared<CListBox>(onCreate, Point(38, 3+pos.h), Point(63, 0), 6, abilitiesCount);
 
-		leftBtn = std::make_shared<CButton>(Point(10,  pos.h + 6), "hsbtns3.def", CButton::tooltip(), [=](){ abilities->moveToPrev(); }, SDLK_LEFT);
-		rightBtn = std::make_shared<CButton>(Point(411, pos.h + 6), "hsbtns5.def", CButton::tooltip(), [=](){ abilities->moveToNext(); }, SDLK_RIGHT);
+		leftBtn = std::make_shared<CButton>(Point(10,  pos.h + 6), "hsbtns3.def", CButton::tooltip(), [=](){ abilities->moveToPrev(); }, EShortcut::MOVE_LEFT);
+		rightBtn = std::make_shared<CButton>(Point(411, pos.h + 6), "hsbtns5.def", CButton::tooltip(), [=](){ abilities->moveToNext(); }, EShortcut::MOVE_RIGHT);
 
 		if(abilitiesCount <= 6)
 		{

+ 8 - 8
client/windows/CHeroWindow.cpp

@@ -19,6 +19,7 @@
 
 #include "../gui/CGuiHandler.h"
 #include "../gui/TextAlignment.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/MiscWidgets.h"
 #include "../widgets/CComponent.h"
 #include "../widgets/TextControls.h"
@@ -119,22 +120,21 @@ CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
 
 	statusbar = CGStatusBar::create(7, 559, "ADROLLVR.bmp", 660);
 
-	quitButton = std::make_shared<CButton>(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [=](){ close(); }, SDLK_RETURN);
-	quitButton->assignedKeys.insert(SDLK_ESCAPE);
+	quitButton = std::make_shared<CButton>(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [=](){ close(); }, EShortcut::GLOBAL_RETURN);
 
 	dismissLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
-	dismissButton = std::make_shared<CButton>(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, SDLK_d);
+	dismissButton = std::make_shared<CButton>(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS);
 
 	questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
-	questlogButton = std::make_shared<CButton>(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, SDLK_q);
+	questlogButton = std::make_shared<CButton>(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
 
 	formations = std::make_shared<CToggleGroup>(0);
-	formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, SDLK_t));
-	formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, SDLK_l));
+	formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, EShortcut::HERO_TIGHT_FORMATION));
+	formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, EShortcut::HERO_LOOSE_FORMATION));
 
 	if(hero->commander)
 	{
-		commanderButton = std::make_shared<CButton>(Point(317, 18), "buttons/commander", CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, SDLK_c);
+		commanderButton = std::make_shared<CButton>(Point(317, 18), "buttons/commander", CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, EShortcut::HERO_COMMANDER);
 	}
 
 	//right list of heroes
@@ -224,7 +224,7 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
 	specImage->setFrame(curHero->type->imageIndex);
 	specName->setText(curHero->type->getSpecialtyNameTranslated());
 
-	tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, SDLK_b);
+	tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, EShortcut::HERO_TOGGLE_TACTICS);
 	tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
 
 	dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated()));

+ 4 - 4
client/windows/CKingdomInterface.cpp

@@ -17,6 +17,7 @@
 #include "../CPlayerInterface.h"
 #include "../adventureMap/CResDataBar.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/CComponent.h"
 #include "../widgets/TextControls.h"
 #include "../widgets/MiscWidgets.h"
@@ -613,15 +614,14 @@ void CKingdomInterface::generateButtons()
 
 	//Main control buttons
 	btnHeroes = std::make_shared<CButton>(Point(748, 28+footerPos), "OVBUTN1.DEF", CButton::tooltip(CGI->generaltexth->overview[11], CGI->generaltexth->overview[6]),
-		std::bind(&CKingdomInterface::activateTab, this, 0), SDLK_h);
+		std::bind(&CKingdomInterface::activateTab, this, 0), EShortcut::KINGDOM_HEROES_TAB);
 	btnHeroes->block(true);
 
 	btnTowns = std::make_shared<CButton>(Point(748, 64+footerPos), "OVBUTN6.DEF", CButton::tooltip(CGI->generaltexth->overview[12], CGI->generaltexth->overview[7]),
-		std::bind(&CKingdomInterface::activateTab, this, 1), SDLK_t);
+		std::bind(&CKingdomInterface::activateTab, this, 1), EShortcut::KINGDOM_TOWNS_TAB);
 
 	btnExit = std::make_shared<CButton>(Point(748,99+footerPos), "OVBUTN1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[600]),
-		std::bind(&CKingdomInterface::close, this), SDLK_RETURN);
-	btnExit->assignedKeys.insert(SDLK_ESCAPE);
+		std::bind(&CKingdomInterface::close, this), EShortcut::GLOBAL_RETURN);
 	btnExit->setImageOrder(3, 4, 5, 6);
 
 	//Object list control buttons

+ 2 - 2
client/windows/CPuzzleWindow.cpp

@@ -16,6 +16,7 @@
 #include "../adventureMap/CResDataBar.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/TextAlignment.h"
+#include "../gui/Shortcut.h"
 #include "../mapView/MapView.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/Images.h"
@@ -35,8 +36,7 @@ CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
 
 	CCS->soundh->playSound(soundBase::OBELISK);
 
-	quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
-	quitb->assignedKeys.insert(SDLK_ESCAPE);
+	quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), EShortcut::GLOBAL_RETURN);
 	quitb->setBorderColor(Colors::METALLIC_GOLD);
 
 	mapView = std::make_shared<PuzzleMapView>(Point(8,9), Point(591, 544), grailPos);

+ 2 - 1
client/windows/CQuestLog.cpp

@@ -14,6 +14,7 @@
 #include "../CPlayerInterface.h"
 
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/CComponent.h"
 #include "../adventureMap/CAdventureMapInterface.h"
 #include "../widgets/Buttons.h"
@@ -127,7 +128,7 @@ CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests)
 	minimap = std::make_shared<CQuestMinimap>(Rect(12, 12, 169, 169));
 	// TextBox have it's own 4 pixel padding from top at least for English. To achieve 10px from both left and top only add 6px margin
 	description = std::make_shared<CTextBox>("", Rect(205, 18, 385, DESCRIPTION_HEIGHT_MAX), CSlider::BROWN, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE);
-	ok = std::make_shared<CButton>(Point(539, 398), "IOKAY.DEF", CGI->generaltexth->zelp[445], std::bind(&CQuestLog::close, this), SDLK_RETURN);
+	ok = std::make_shared<CButton>(Point(539, 398), "IOKAY.DEF", CGI->generaltexth->zelp[445], std::bind(&CQuestLog::close, this), EShortcut::GLOBAL_ACCEPT);
 	// Both button and lable are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
 	hideCompleteButton = std::make_shared<CToggleButton>(Point(10, 396), "sysopchk.def", CButton::tooltipLocalized("vcmi.questLog.hideComplete"), std::bind(&CQuestLog::toggleComplete, this, _1));
 	hideCompleteLabel = std::make_shared<CLabel>(46, 398, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.questLog.hideComplete.hover"));

+ 14 - 42
client/windows/CSpellWindow.cpp

@@ -23,6 +23,7 @@
 
 #include "../battle/BattleInterface.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/MiscWidgets.h"
 #include "../widgets/CComponent.h"
 #include "../widgets/TextControls.h"
@@ -409,27 +410,24 @@ void CSpellWindow::turnPageRight()
 		CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15);
 }
 
-void CSpellWindow::keyPressed(const SDL_Keycode & key)
+void CSpellWindow::keyPressed(EShortcut key)
 {
-	if(key == SDLK_ESCAPE ||  key == SDLK_RETURN)
+	switch(key)
 	{
-		fexitb();
-		return;
-	}
-	else
-	{
-		switch(key)
-		{
-		case SDLK_LEFT:
+		case EShortcut::GLOBAL_RETURN:
+			fexitb();
+			break;
+
+		case EShortcut::MOVE_LEFT:
 			fLcornerb();
 			break;
-		case SDLK_RIGHT:
+		case EShortcut::MOVE_RIGHT:
 			fRcornerb();
 			break;
-		case SDLK_UP:
-		case SDLK_DOWN:
+		case EShortcut::MOVE_UP:
+		case EShortcut::MOVE_DOWN:
 		{
-			bool down = key == SDLK_DOWN;
+			bool down = key == EShortcut::MOVE_DOWN;
 			static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
 			int index = -1;
 			while(schoolsOrder[++index] != selectedTab);
@@ -439,38 +437,12 @@ void CSpellWindow::keyPressed(const SDL_Keycode & key)
 				selectSchool(schoolsOrder[index]);
 			break;
 		}
-		case SDLK_c:
+		case EShortcut::SPELLBOOK_TAB_COMBAT:
 			fbattleSpellsb();
 			break;
-		case SDLK_a:
+		case EShortcut::SPELLBOOK_TAB_ADVENTURE:
 			fadvSpellsb();
 			break;
-		default://to get rid of warnings
-			break;
-		}
-
-		//alt + 1234567890-= casts spell from 1 - 12 slot
-		if(GH.isKeyboardAltDown())
-		{
-			SDL_Keycode hlpKey = key;
-			if(CGuiHandler::isNumKey(hlpKey, false))
-			{
-				if(hlpKey == SDLK_KP_PLUS)
-					hlpKey = SDLK_EQUALS;
-				else
-					hlpKey = CGuiHandler::numToDigit(hlpKey);
-			}
-
-			static const SDL_Keycode spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
-
-			int index = -1;
-			while(++index < std::size(spellSelectors) && spellSelectors[index] != hlpKey);
-			if(index >= std::size(spellSelectors))
-				return;
-
-			//try casting spell
-			spellAreas[index]->clickLeft(false, true);
-		}
 	}
 }
 

+ 1 - 1
client/windows/CSpellWindow.h

@@ -112,7 +112,7 @@ public:
 	void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
 	int pagesWithinCurrentTab();
 
-	void keyPressed(const SDL_Keycode & key) override;
+	void keyPressed(EShortcut key) override;
 
 	void show(SDL_Surface * to) override;
 };

+ 3 - 4
client/windows/CTradeWindow.cpp

@@ -15,6 +15,7 @@
 #include "../widgets/Images.h"
 #include "../renderSDL/SDL_Extensions.h"
 #include "../gui/TextAlignment.h"
+#include "../gui/Shortcut.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/TextControls.h"
 #include "../windows/InfoWindows.h"
@@ -711,8 +712,7 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket * Market, const CGHeroInsta
 	initItems(false);
 	initItems(true);
 
-	ok = std::make_shared<CButton>(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[600], [&](){ close(); }, SDLK_RETURN);
-	ok->assignedKeys.insert(SDLK_ESCAPE);
+	ok = std::make_shared<CButton>(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[600], [&](){ close(); }, EShortcut::GLOBAL_RETURN);
 	deal = std::make_shared<CButton>(Point(307, 520), "TPMRKB.DEF", CGI->generaltexth->zelp[595], [&](){ makeDeal(); } );
 	deal->block(true);
 
@@ -1153,8 +1153,7 @@ CAltarWindow::CAltarWindow(const IMarket * Market, const CGHeroInstance * Hero,
 
 	statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
-	ok = std::make_shared<CButton>(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[568], [&](){ close();}, SDLK_RETURN);
-	ok->assignedKeys.insert(SDLK_ESCAPE);
+	ok = std::make_shared<CButton>(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[568], [&](){ close();}, EShortcut::GLOBAL_RETURN);
 
 	deal = std::make_shared<CButton>(Point(269, 520), "ALTSACR.DEF", CGI->generaltexth->zelp[585], std::bind(&CAltarWindow::makeDeal,this));
 

+ 3 - 2
client/windows/CreaturePurchaseCard.cpp

@@ -15,6 +15,7 @@
 #include "CCreatureWindow.h"
 
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../gui/TextAlignment.h"
 #include "../widgets/Buttons.h"
 #include "../widgets/TextControls.h"
@@ -32,12 +33,12 @@ void CreaturePurchaseCard::initButtons()
 
 void CreaturePurchaseCard::initMaxButton()
 {
-	maxButton = std::make_shared<CButton>(Point(pos.x + 52, pos.y + 180), "QuickRecruitmentWindow/QuickRecruitmentAllButton.def", CButton::tooltip(), std::bind(&CSlider::moveToMax,slider), SDLK_LSHIFT);
+	maxButton = std::make_shared<CButton>(Point(pos.x + 52, pos.y + 180), "QuickRecruitmentWindow/QuickRecruitmentAllButton.def", CButton::tooltip(), std::bind(&CSlider::moveToMax,slider), EShortcut::RECRUITMENT_MAX);
 }
 
 void CreaturePurchaseCard::initMinButton()
 {
-	minButton = std::make_shared<CButton>(Point(pos.x, pos.y + 180), "QuickRecruitmentWindow/QuickRecruitmentNoneButton.def", CButton::tooltip(), std::bind(&CSlider::moveToMin,slider), SDLK_LCTRL);
+	minButton = std::make_shared<CButton>(Point(pos.x, pos.y + 180), "QuickRecruitmentWindow/QuickRecruitmentNoneButton.def", CButton::tooltip(), std::bind(&CSlider::moveToMin,slider), EShortcut::RECRUITMENT_MIN);
 }
 
 void CreaturePurchaseCard::initCreatureSwitcherButton()

+ 34 - 34
client/windows/GUIClasses.cpp

@@ -28,6 +28,7 @@
 #include "../gui/CGuiHandler.h"
 #include "../gui/CursorHandler.h"
 #include "../gui/TextAlignment.h"
+#include "../gui/Shortcut.h"
 
 #include "../widgets/CComponent.h"
 #include "../widgets/MiscWidgets.h"
@@ -210,9 +211,9 @@ CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, c
 
 	slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
 
-	maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m);
-	buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN);
-	cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE);
+	maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), EShortcut::RECRUITMENT_MAX);
+	buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
+	cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
 
 	title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
 	availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
@@ -313,8 +314,8 @@ CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, i
 	int leftMax = total - rightMin;
 	int rightMax = total - leftMin;
 
-	ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
-	cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
+	ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
+	cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
 
 	int sliderPosition = total - leftMin - rightMin;
 
@@ -403,7 +404,7 @@ CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySki
 	}
 
 	portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
-	ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
+	ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
 
 	//%s has gained a level.
 	mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
@@ -459,9 +460,9 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
 	rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
-	cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
-	recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
-	thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
+	cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
+	recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
+	thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
 
 	if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
 	{
@@ -982,7 +983,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
 		luck[b] = std::make_shared<MoraleLuckBox>(false,  Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
 	}
 
-	quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
+	quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
 	if(queryID.getNum() > 0)
 		quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
 
@@ -1098,11 +1099,11 @@ CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boat
 	goldPic = std::make_shared<CAnimImage>("RESOURCE",GameResID(EGameResID::GOLD), 0, 100, 244);
 	woodPic = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::WOOD), 0, 196, 244);
 
-	quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_ESCAPE);
-	build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
+	quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
+	build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
 	build->addCallback(onBuy);
 
-	for(auto i = EGameResID::WOOD; i <= EGameResID::GOLD; vstd::advance(i, 1))
+	for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
 	{
 		if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
 		{
@@ -1202,9 +1203,9 @@ CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInst
 		}
 	}
 
-	all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
-	convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
-	cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
+	all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
+	convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
+	cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
 	titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
@@ -1321,7 +1322,7 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket
 	for(int i=0; i<goods.size(); i++)//prepare clickable items
 		items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
 
-	cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
+	cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 }
 
@@ -1359,10 +1360,10 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bo
 	boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
 	boost::replace_first(text, "%d", "2000");
 
-	confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
+	confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
 	confirm->block(!available);
 
-	cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
+	cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 }
 
@@ -1382,7 +1383,7 @@ CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance
 		auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
 		garr->addSplitBtn(split);
 	}
-	quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, SDLK_RETURN);
+	quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
 
 	std::string titleText;
 	if(down->tempOwner == up->tempOwner)
@@ -1432,7 +1433,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectI
 
 	for(int i = 0; i < slotsCount; i++)
 	{
-		upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
+		upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
 		for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
 			upgrade[i]->addImage(image);
 
@@ -1443,11 +1444,11 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectI
 		}
 	}
 
-	upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0);
+	upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
 	for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
 		upgradeAll->addImage(image);
 
-	quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
+	quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), EShortcut::GLOBAL_ACCEPT);
 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
 	garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
@@ -1623,8 +1624,7 @@ CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
 	SThievesGuildInfo tgi; //info to be displayed
 	LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
 
-	exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
-	exitb->assignedKeys.insert(SDLK_ESCAPE);
+	exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
 	statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
 
 	resdatabar = std::make_shared<CMinorResDataBar>();
@@ -1820,7 +1820,7 @@ void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::stri
 
 	title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
 	descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
-	exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE);
+	exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
 
 	if(titleWidget)
 	{
@@ -1833,7 +1833,7 @@ void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::stri
 		Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
 	list->type |= REDRAW_PARENT;
 
-	ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
+	ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
 	ok->block(!list->size());
 }
 
@@ -1881,28 +1881,28 @@ void CObjectListWindow::changeSelection(size_t which)
 	selected = which;
 }
 
-void CObjectListWindow::keyPressed (const SDL_Keycode & key)
+void CObjectListWindow::keyPressed (EShortcut key)
 {
 	int sel = static_cast<int>(selected);
 
 	switch(key)
 	{
-	break; case SDLK_UP:
+	break; case EShortcut::MOVE_UP:
 		sel -=1;
 
-	break; case SDLK_DOWN:
+	break; case EShortcut::MOVE_DOWN:
 		sel +=1;
 
-	break; case SDLK_PAGEUP:
+	break; case EShortcut::MOVE_PAGE_UP:
 		sel -=9;
 
-	break; case SDLK_PAGEDOWN:
+	break; case EShortcut::MOVE_PAGE_DOWN:
 		sel +=9;
 
-	break; case SDLK_HOME:
+	break; case EShortcut::MOVE_FIRST:
 		sel = 0;
 
-	break; case SDLK_END:
+	break; case EShortcut::MOVE_LAST:
 		sel = static_cast<int>(items.size());
 
 	break; default:

+ 1 - 1
client/windows/GUIClasses.h

@@ -194,7 +194,7 @@ public:
 	std::shared_ptr<CIntObject> genItem(size_t index);
 	void elementSelected();//call callback and close this window
 	void changeSelection(size_t which);
-	void keyPressed(const SDL_Keycode & key) override;
+	void keyPressed(EShortcut key) override;
 };
 
 class CTavernWindow : public CStatusbarWindow

+ 9 - 8
client/windows/InfoWindows.cpp

@@ -26,6 +26,7 @@
 #include "../windows/CMessage.h"
 #include "../renderSDL/SDL_Extensions.h"
 #include "../gui/CursorHandler.h"
+#include "../gui/Shortcut.h"
 
 #include "../../CCallback.h"
 
@@ -79,9 +80,6 @@ CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperl
 
 	text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
 
-	buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
-	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
-
 	if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
 	{
 		buttons.back()->addCallback([askID]() {
@@ -96,8 +94,8 @@ CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperl
 		addChild(comps[i].get());
 		components.push_back(comps[i]);
 		comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
-		if(i<9)
-			comps[i]->assignedKeys.insert(SDLK_1+i);
+		if(i<8)
+			comps[i]->assignedKey = vstd::next(EShortcut::SELECT_INDEX_1,i);
 	}
 	CMessage::drawIWindow(this, Text, player);
 }
@@ -137,10 +135,13 @@ CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo
 		text->resize(text->label->textSize);
 	}
 
-	if(buttons.size())
+	if(buttons.size() == 1)
+		buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
+
+	if(buttons.size() == 2)
 	{
-		buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
-		buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
+		buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
+		buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
 	}
 
 	for(auto & comp : comps)

+ 4 - 4
client/windows/QuickRecruitmentWindow.cpp

@@ -14,6 +14,7 @@
 #include "../widgets/Buttons.h"
 #include "../widgets/CreatureCostBox.h"
 #include "../gui/CGuiHandler.h"
+#include "../gui/Shortcut.h"
 #include "../../CCallback.h"
 #include "../../lib/ResourceSet.h"
 #include "../../lib/CCreatureHandler.h"
@@ -29,20 +30,19 @@ void QuickRecruitmentWindow::setButtons()
 
 void QuickRecruitmentWindow::setCancelButton()
 {
-	cancelButton = std::make_shared<CButton>(Point((pos.w / 2) + 48, 418), "ICN6432.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_ESCAPE);
+	cancelButton = std::make_shared<CButton>(Point((pos.w / 2) + 48, 418), "ICN6432.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
 	cancelButton->setImageOrder(0, 1, 2, 3);
 }
 
 void QuickRecruitmentWindow::setBuyButton()
 {
-	buyButton = std::make_shared<CButton>(Point((pos.w / 2) - 32, 418), "IBY6432.DEF", CButton::tooltip(), [&](){ purchaseUnits(); }, SDLK_RETURN);
-	cancelButton->assignedKeys.insert(SDLK_ESCAPE);
+	buyButton = std::make_shared<CButton>(Point((pos.w / 2) - 32, 418), "IBY6432.DEF", CButton::tooltip(), [&](){ purchaseUnits(); }, EShortcut::GLOBAL_ACCEPT);
 	buyButton->setImageOrder(0, 1, 2, 3);
 }
 
 void QuickRecruitmentWindow::setMaxButton()
 {
-	maxButton = std::make_shared<CButton>(Point((pos.w/2)-112, 418), "IRCBTNS.DEF", CButton::tooltip(), [&](){ maxAllCards(cards); }, SDLK_m);
+	maxButton = std::make_shared<CButton>(Point((pos.w/2)-112, 418), "IRCBTNS.DEF", CButton::tooltip(), [&](){ maxAllCards(cards); }, EShortcut::RECRUITMENT_MAX);
 	maxButton->setImageOrder(0, 1, 2, 3);
 }
 

+ 16 - 16
config/campaignSets.json

@@ -2,7 +2,7 @@
 	"roe" :
 	{
 		"images" : [ {"x": 0, "y": 0, "name":"CAMPBACK"} ],
-		"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
+		"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN" },
 		"items":
 		[
 			{ "x":90,  "y":72,  "file":"DATA/GOOD1.H3C",    "image":"CAMPGD1S", "video":"CGOOD1",   "open": true },
@@ -22,7 +22,7 @@
 			{"x": 34,  "y": 417, "name":"CAMP1FWX"},//one campaign have special inactive image
 			{"x": 385, "y": 401, "name":"CAMPNOSC"},//and the last one is not present
 		],
-		"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
+		"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN" },
 		"items":
 		[
 			{ "x":90,  "y":72,  "file":"DATA/AB.H3C",       "image":"CAMP1AB7", "video":"C1ab7", "open": true },
@@ -36,7 +36,7 @@
 	"sod":
 	{
 		"images" : [ {"x": 0, "y": 0, "name":"CAMPBKX2"} ],
-		"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
+		"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN" },
 		"items":
 		[
 			{ "x":90,  "y":72,  "file":"DATA/GEM.H3C",      "image":"CAMPNB1", "video":"NEW",     "open": true },
@@ -47,18 +47,18 @@
 			{ "x":34,  "y":417, "file":"DATA/FINAL.H3C",    "image":"CAMPUA1", "video":"UNHOLY",  "open": true },
 			{ "x":404, "y":414, "file":"DATA/SECRET.H3C",  "image":"CAMPSP1", "video":"SPECTRE", "open": true }
 		]
-	},
-	"wog" : 
-	{
-		/// wog campaigns, currently has no assigned button in campaign screen and thus unused
-		"images" : [ {"x": 0, "y": 0, "name":"CAMPZALL"} ],
-		"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
-		"items":
-		[
-			{ "x":90,  "y":72,  "file":"DATA/ZC1.H3C", "image":"CAMPZ01", "open": true},
-			{ "x":539, "y":72,  "file":"DATA/ZC2.H3C", "image":"CAMPZ02", "open": true},
-			{ "x":43,  "y":245, "file":"DATA/ZC3.H3C", "image":"CAMPZ03", "open": true},
-			{ "x":311, "y":242, "file":"DATA/ZC4.H3C", "image":"CAMPZ04", "open": true}
-		]
 	}
+//	"wog" : 
+//	{
+//		/// wog campaigns, currently has no assigned button in campaign screen and thus unused
+//		"images" : [ {"x": 0, "y": 0, "name":"CAMPZALL"} ],
+//		"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
+//		"items":
+//		[
+//			{ "x":90,  "y":72,  "file":"DATA/ZC1.H3C", "image":"CAMPZ01", "open": true},
+//			{ "x":539, "y":72,  "file":"DATA/ZC2.H3C", "image":"CAMPZ02", "open": true},
+//			{ "x":43,  "y":245, "file":"DATA/ZC3.H3C", "image":"CAMPZ03", "open": true},
+//			{ "x":311, "y":242, "file":"DATA/ZC4.H3C", "image":"CAMPZ04", "open": true}
+//		]
+//	}
 }

+ 20 - 20
config/mainmenu.json

@@ -17,22 +17,22 @@
 				"name" : "main",
 				"buttons":
 				[
-					{"x": 644, "y":  70, "center" : true, "name":"MMENUNG", "hotkey" : 110, "help": 3, "command": "to new"},
-					{"x": 645, "y": 192, "center" : true, "name":"MMENULG", "hotkey" : 108, "help": 4, "command": "to load"},
-					{"x": 643, "y": 296, "center" : true, "name":"MMENUHS", "hotkey" : 104, "help": 5, "command": "highscores"},
-					{"x": 643, "y": 414, "center" : true, "name":"MMENUCR", "hotkey" : 99,  "help": 6, "command": "to credits"},
-					{"x": 643, "y": 520, "center" : true, "name":"MMENUQT", "hotkey" : 27,  "help": 7, "command": "exit"}
+					{"x": 644, "y":  70, "center" : true, "name":"MMENUNG", "shortcut" : "mainMenuNew", "help": 3, "command": "to new"},
+					{"x": 645, "y": 192, "center" : true, "name":"MMENULG", "shortcut" : "mainMenuLoad", "help": 4, "command": "to load"},
+					{"x": 643, "y": 296, "center" : true, "name":"MMENUHS", "shortcut" : "mainMenuScores", "help": 5, "command": "highscores"},
+					{"x": 643, "y": 414, "center" : true, "name":"MMENUCR", "shortcut" : "mainMenuCredits", "help": 6, "command": "to credits"},
+					{"x": 643, "y": 520, "center" : true, "name":"MMENUQT", "shortcut" : "mainMenuQuit", "help": 7, "command": "exit"}
 				]
 			},
 			{
 				"name" : "new",
 				"buttons":
 				[
-					{"x": 649, "y":  65, "center" : true, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "start single"},
-					{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "start multi"},
-					{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "hotkey" : 99,  "help": 11, "command": "to campaign"},
-					{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "start tutorial"},
-					{"x": 645, "y": 517, "center" : true, "name":"GTBACK",  "hotkey" : 27,  "help": 14, "command": "to main"}
+					{"x": 649, "y":  65, "center" : true, "name":"GTSINGL", "shortcut" : "mainMenuSingleplayer", "help": 10, "command": "start single"},
+					{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "shortcut" : "mainMenuMultiplayer", "help": 12, "command": "start multi"},
+					{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "shortcut" : "mainMenuCampaign", "help": 11, "command": "to campaign"},
+					{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "shortcut" : "mainMenuTutorial", "help": 13, "command": "start tutorial"},
+					{"x": 645, "y": 517, "center" : true, "name":"GTBACK",  "shortcut" : "mainMenuBack", "help": 14, "command": "to main"}
 				],
 				"images": [ {"x": 114, "y": 312, "name":"NEWGAME"} ]
 			},
@@ -40,11 +40,11 @@
 				"name" : "load",
 				"buttons":
 				[
-					{"x": 649, "y":  65, "center" : true, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "load single"},
-					{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "load multi"},
-					{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "hotkey" : 99,  "help": 11, "command": "load campaign"},
-					{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "load tutorial"},
-					{"x": 645, "y": 517, "center" : true, "name":"GTBACK",  "hotkey" : 27,  "help": 14, "command": "to main"}
+					{"x": 649, "y":  65, "center" : true, "name":"GTSINGL", "shortcut" : "mainMenuSingleplayer", "help": 10, "command": "load single"},
+					{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "shortcut" : "mainMenuMultiplayer", "help": 12, "command": "load multi"},
+					{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "shortcut" : "mainMenuCampaign", "help": 11, "command": "load campaign"},
+					{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "shortcut" : "mainMenuTutorial", "help": 13, "command": "load tutorial"},
+					{"x": 645, "y": 517, "center" : true, "name":"GTBACK",  "shortcut" : "mainMenuBack", "help": 14, "command": "to main"}
 				],
 				"images": [ {"x": 114, "y": 312, "name":"LOADGAME"} ]
 			},
@@ -52,11 +52,11 @@
 				"name" : "campaign",
 				"buttons":
 				[
-					{"x": 634, "y":  67, "center" : true, "name":"CSSSOD", "hotkey" : 119, "command": "campaigns sod"},
-					{"x": 637, "y": 181, "center" : true, "name":"CSSROE", "hotkey" : 114, "command": "campaigns roe"},
-					{"x": 638, "y": 301, "center" : true, "name":"CSSARM", "hotkey" : 97,  "command": "campaigns ab"},
-					{"x": 638, "y": 413, "center" : true, "name":"CSSCUS", "hotkey" : 99,  "command": "start campaign"},
-					{"x": 639, "y": 518, "center" : true, "name":"CSSEXIT", "hotkey" : 27,  "command": "to new"}
+					{"x": 634, "y":  67, "center" : true, "name":"CSSSOD",  "shortcut" : "mainMenuCampaignSod", "command": "campaigns sod"},
+					{"x": 637, "y": 181, "center" : true, "name":"CSSROE",  "shortcut" : "mainMenuCampaignRoe", "command": "campaigns roe"},
+					{"x": 638, "y": 301, "center" : true, "name":"CSSARM",  "shortcut" : "mainMenuCampaignAb", "command": "campaigns ab"},
+					{"x": 638, "y": 413, "center" : true, "name":"CSSCUS",  "shortcut" : "mainMenuCampaign", "command": "start campaign"},
+					{"x": 639, "y": 518, "center" : true, "name":"CSSEXIT", "shortcut" : "mainMenuBack",  "command": "to new"}
 				],
 			}
 		]

+ 11 - 22
config/widgets/battleWindow.json

@@ -21,8 +21,7 @@
 			"position": {"x": 4, "y": 560},
 			"image": "icm003",
 			"help": "core.help.381",
-			"callback": "options",
-			"hotkey": "o"
+			"hotkey": "globalOptions"
 		},
 
 		{
@@ -31,8 +30,7 @@
 			"position": {"x": 55, "y": 560},
 			"image": "icm001",
 			"help": "core.help.379",
-			"callback": "surrender",
-			"hotkey": "s"
+			"hotkey": "battleSurrender"
 		},
 
 		{
@@ -41,8 +39,7 @@
 			"position": {"x": 106, "y": 560},
 			"image": "icm002",
 			"help": "core.help.380",
-			"callback": "flee",
-			"hotkey": "r"
+			"hotkey": "battleRetreat"
 		},
 
 		{
@@ -51,8 +48,7 @@
 			"position": {"x": 157, "y": 560},
 			"image": "icm004",
 			"help": "core.help.382",
-			"callback": "autofight",
-			"hotkey": "a"
+			"hotkey": "battleAutocombat"
 		},
 
 		{
@@ -61,8 +57,7 @@
 			"position": {"x": 646, "y": 560},
 			"image": "icm005",
 			"help": "core.help.385",
-			"callback": "spellbook",
-			"hotkey": "c"
+			"hotkey": "battleCastSpell"
 		},
 
 		{
@@ -71,8 +66,7 @@
 			"position": {"x": 697, "y": 560},
 			"image": "icm006",
 			"help": "core.help.386",
-			"callback": "wait",
-			"hotkey": "w"
+			"hotkey": "battleWait"
 		},
 
 		{
@@ -81,8 +75,7 @@
 			"position": {"x": 748, "y": 560},
 			"image": "icm007",
 			"help": "core.help.387",
-			"callback": "defence",
-			"hotkey": ["d", "space"]
+			"hotkey": "battleDefend"
 		},
 
 		{
@@ -90,9 +83,8 @@
 			"name": "consoleUp",
 			"position": {"x": 625, "y": 560},
 			"image": "ComSlide",
-			"callback": "consoleUp",
 			"imageOrder": [0, 1, 0, 0],
-			"hotkey": "up"
+			"hotkey": "battleConsoleUp"
 		},
 
 		{
@@ -100,9 +92,8 @@
 			"name": "consoleDown",
 			"position": {"x": 625, "y": 579},
 			"image": "ComSlide",
-			"callback": "consoleDown",
 			"imageOrder": [2, 3, 2, 2],
-			"hotkey": "down"
+			"hotkey": "battleConsoleDown"
 		},
 
 		{
@@ -117,8 +108,7 @@
 			"name": "tacticNext",
 			"position": {"x": 213, "y": 560},
 			"image": "icm011",
-			"callback": "tacticNext",
-			"hotkey": "space"
+			"hotkey": "battleTacticsNext"
 		},
 		
 		{
@@ -126,8 +116,7 @@
 			"name": "tacticEnd",
 			"position": {"x": 419, "y": 560},
 			"image": "icm012",
-			"callback": "tacticEnd",
-			"hotkey": "enter"
+			"hotkey": "battleTacticsEnd"
 		}
 	]
 }

+ 0 - 1
config/widgets/settings/generalOptionsTab.json

@@ -47,7 +47,6 @@
 			"image": "settingsWindow/button32",
 			"help": "vcmi.systemOptions.resolutionButton",
 			"callback": "setGameResolution",
-			"hotkey": "g",			
 			"items":
 			[
 				{

+ 6 - 6
config/widgets/settings/settingsMainContainer.json

@@ -103,7 +103,7 @@
 			"imageOrder": [1, 0, 2, 3],
 			"help": "core.help.321",
 			"callback": "loadGame",
-			"hotkey": "l"
+			"hotkey": "gameLoadGame"
 		},
 		{
 			"name": "saveButton",
@@ -113,7 +113,7 @@
 			"imageOrder": [1, 0, 2, 3],
 			"help": "core.help.322",
 			"callback": "saveGame",
-			"hotkey": "s"
+			"hotkey": "gameSaveGame"
 		},
 		{
 			"name": "restartButton",
@@ -123,7 +123,7 @@
 			"imageOrder": [1, 0, 2, 3],
 			"help": "core.help.323",
 			"callback": "restartGame",
-			"hotkey": "r"
+			"hotkey": "gameRestartGame"
 		},
 		{
 			"name": "mainMenuButton",
@@ -133,7 +133,7 @@
 			"imageOrder": [1, 0, 2, 3],
 			"help": "core.help.320",
 			"callback": "returnToMainMenu",
-			"hotkey": "m"
+			"hotkey": "gameMainMenu"
 		},
 		{
 			"name": "quitButton",
@@ -143,7 +143,7 @@
 			"imageOrder": [1, 0, 2, 3],
 			"help": "core.help.324",
 			"callback": "quitGame",
-			"hotkey": "q"
+			"hotkey": "gameQuitGame"
 		},
 		{
 			"name": "closeSettingsButton",
@@ -153,7 +153,7 @@
 			"imageOrder": [1, 0, 2, 3],
 			"help": "core.help.325",
 			"callback": "closeWindow",
-			"hotkey": ["escape", "backspace"]
+			"hotkey": "globalReturn"
 		}
 	]
 }

+ 1 - 1
lib/ResourceSet.cpp

@@ -149,7 +149,7 @@ void ResourceSet::nziterator::advance()
 {
 	do
 	{
-		vstd::advance(cur.resType, +1);
+		++cur.resType;
 	} while(cur.resType < GameConstants::RESOURCE_QUANTITY && !(cur.resVal=rs[cur.resType]));
 
 	if(cur.resType >= GameConstants::RESOURCE_QUANTITY)

+ 1 - 1
lib/mapObjects/CQuest.cpp

@@ -163,7 +163,7 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
 		case MISSION_ARMY:
 			return checkMissionArmy(this, h);
 		case MISSION_RESOURCES:
-			for(auto i = EGameResID::WOOD; i <= EGameResID::GOLD; vstd::advance(i, +1)) //including Mithril ?
+			for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i) //including Mithril ?
 			{	//Quest has no direct access to callback
 				if(CGHeroInstance::cb->getResource(h->tempOwner, i) < static_cast<int>(m7resources[i]))
 					return false;

+ 1 - 1
server/CGameHandler.cpp

@@ -7029,7 +7029,7 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
 		///Give resources to player
 		TResources resources;
 		resources[EGameResID::GOLD] = 100000;
-		for (auto i = EGameResID::WOOD; i < EGameResID::GOLD; vstd::advance(i, 1))
+		for (GameResID i = EGameResID::WOOD; i < EGameResID::GOLD; ++i)
 			resources[i] = 100;
 
 		giveResources(player, resources);