|
|
@@ -343,7 +343,9 @@ ui64 evaluateDanger(crint3 tile, const CGHeroInstance *visitor)
|
|
|
if (dangerousObject)
|
|
|
{
|
|
|
//TODO: don't downcast objects AI shouldnt know about!
|
|
|
- objectDanger *= fh->getTacticalAdvantage(visitor, dynamic_cast<const CArmedInstance*>(dangerousObject));
|
|
|
+ auto armedObj = dynamic_cast<const CArmedInstance*>(dangerousObject);
|
|
|
+ if(armedObj)
|
|
|
+ objectDanger *= fh->getTacticalAdvantage(visitor, armedObj);
|
|
|
}
|
|
|
}
|
|
|
|