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@@ -1026,11 +1026,9 @@ void CGHeroInstance::initObj()
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bonus.val = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, it->subtype) * it->val; //TODO: limit range to hero only
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speciality.bonuses.push_back(bonus);
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break;
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- case 3://spell damage bonus, level dependant
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- speciality.growthsWithLevel = true;
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+ case 3://spell damage bonus, level dependant but calculated elsehwere
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bonus.type = Bonus::SPECIAL_SPELL_LEV;
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bonus.subtype = it->subtype;
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- bonus.additionalInfo = it->additionalinfo;
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speciality.bonuses.push_back (bonus);
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break;
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case 4://creature stat boost
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