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@@ -11,7 +11,7 @@
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#include "StdInc.h"
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#include "IGameCallback.h"
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-#include "CGameState.h"
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+/*#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CObjectHandler.h"
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#include "CHeroHandler.h"
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@@ -20,934 +20,21 @@
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#include "CSpellHandler.h"
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#include "VCMI_Lib.h"
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#include "CTownHandler.h"
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-#include "BattleState.h"
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+#include "BattleState.h"*/
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#include "NetPacks.h"
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-#include "CBuildingHandler.h"
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+/*#include "CBuildingHandler.h"
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#include "GameConstants.h"
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#include "CModHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "CBonusTypeHandler.h"
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-#include "Connection.h"
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+#include "Connection.h"*/
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//TODO make clean
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-#define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
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+/*#define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
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#define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
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#define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return;}} while(0)
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-#define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
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-
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-CGameState * CPrivilagedInfoCallback::gameState ()
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-{
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- return gs;
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-}
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-
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-PlayerColor CGameInfoCallback::getOwner(ObjectInstanceID heroID) const
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-{
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- const CGObjectInstance *obj = getObj(heroID);
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- ERROR_RET_VAL_IF(!obj, "No such object!", PlayerColor::CANNOT_DETERMINE);
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- return obj->tempOwner;
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-}
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-
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-int CGameInfoCallback::getResource(PlayerColor Player, Res::ERes which) const
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-{
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- const PlayerState *p = getPlayer(Player);
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- ERROR_RET_VAL_IF(!p, "No player info!", -1);
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- ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
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- return p->resources[which];
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-}
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-
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-const CGHeroInstance* CGameInfoCallback::getSelectedHero( PlayerColor Player ) const
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-{
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- const PlayerState *p = getPlayer(Player);
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- ERROR_RET_VAL_IF(!p, "No player info!", nullptr);
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- return getHero(p->currentSelection);
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-}
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-
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-const CGHeroInstance* CGameInfoCallback::getSelectedHero() const
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-{
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- return getSelectedHero(gs->currentPlayer);
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-}
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-
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-const PlayerSettings * CGameInfoCallback::getPlayerSettings(PlayerColor color) const
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-{
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- return &gs->scenarioOps->getIthPlayersSettings(color);
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-}
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-
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-void CPrivilagedInfoCallback::getTilesInRange( std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player/*=uninit*/, int mode/*=0*/ ) const
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-{
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- if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
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- {
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- logGlobal->errorStream() << "Illegal call to getTilesInRange!";
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- return;
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- }
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- if (radious == -1) //reveal entire map
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- getAllTiles (tiles, player, -1, 0);
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- else
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- {
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- const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
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- for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
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- {
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- for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
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- {
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- double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
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- if(distance <= radious)
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- {
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- if(!player
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- || (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
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- || (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
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- )
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- tiles.insert(int3(xd,yd,pos.z));
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- }
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- }
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- }
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- }
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-}
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-
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-void CPrivilagedInfoCallback::getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player/*=uninit*/, int level, int surface ) const
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-{
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- if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
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- {
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- logGlobal->errorStream() << "Illegal call to getAllTiles !";
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- return;
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- }
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- bool water = surface == 0 || surface == 2,
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- land = surface == 0 || surface == 1;
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-
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- std::vector<int> floors;
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- if(level == -1)
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- {
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- for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
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- {
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- floors.push_back(b);
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- }
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- }
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- else
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- floors.push_back(level);
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-
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- for (auto zd : floors)
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- {
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-
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- for (int xd = 0; xd < gs->map->width; xd++)
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- {
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- for (int yd = 0; yd < gs->map->height; yd++)
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- {
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- if ((getTile (int3 (xd,yd,zd))->terType == ETerrainType::WATER && water)
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- || (getTile (int3 (xd,yd,zd))->terType != ETerrainType::WATER && land))
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- tiles.insert(int3(xd,yd,zd));
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- }
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- }
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- }
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-}
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-
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-void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
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-{
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- std::vector<int> floors;
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- for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
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- {
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- floors.push_back(b);
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- }
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- const TerrainTile *tinfo;
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- for (auto zd : floors)
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- {
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-
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- for (int xd = 0; xd < gs->map->width; xd++)
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- {
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- for (int yd = 0; yd < gs->map->height; yd++)
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- {
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- tinfo = getTile(int3 (xd,yd,zd));
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- if (tinfo->terType != ETerrainType::WATER && !tinfo->blocked) //land and free
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- tiles.push_back (int3 (xd,yd,zd));
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- }
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- }
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- }
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-}
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-
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-bool CGameInfoCallback::isAllowed( int type, int id )
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-{
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- switch(type)
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- {
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- case 0:
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- return gs->map->allowedSpell[id];
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- case 1:
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- return gs->map->allowedArtifact[id];
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- case 2:
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- return gs->map->allowedAbilities[id];
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- default:
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- ERROR_RET_VAL_IF(1, "Wrong type!", false);
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- }
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-}
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-
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-void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
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-{
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- for (int j = 0; j < 3 ; j++)
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- out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_TREASURE)]);
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- for (int j = 0; j < 3 ; j++)
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- out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MINOR)]);
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-
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- out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MAJOR)]);
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-}
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-
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-void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
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-{
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- for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
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- {
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-
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- const CSpell *spell = SpellID(i).toSpell();
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- if (isAllowed (0, spell->id) && spell->level == level)
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- {
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- out.push_back(spell->id);
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- }
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- }
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-}
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-
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-
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-template<typename Loader>
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-void CPrivilagedInfoCallback::loadCommonState(Loader &in)
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-{
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- logGlobal->infoStream() << "Loading lib part of game...";
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- in.checkMagicBytes(SAVEGAME_MAGIC);
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-
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- CMapHeader dum;
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- StartInfo *si;
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-
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- logGlobal->infoStream() <<"\tReading header";
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- in >> dum;
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-
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- logGlobal->infoStream() << "\tReading options";
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- in >> si;
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-
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- logGlobal->infoStream() <<"\tReading handlers";
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- in >> *VLC;
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-
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- logGlobal->infoStream() <<"\tReading gamestate";
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- in >> gs;
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-}
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-
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-template<typename Saver>
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-void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
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-{
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- logGlobal->infoStream() << "Saving lib part of game...";
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- out.putMagicBytes(SAVEGAME_MAGIC);
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- logGlobal->infoStream() <<"\tSaving header";
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- out << static_cast<CMapHeader&>(*gs->map);
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- logGlobal->infoStream() << "\tSaving options";
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- out << gs->scenarioOps;
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- logGlobal->infoStream() << "\tSaving handlers";
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- out << *VLC;
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- logGlobal->infoStream() << "\tSaving gamestate";
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- out << gs;
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-}
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-
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-template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
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-template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
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-template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
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-
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-TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
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-{
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- if(!gs->map->isInTheMap(pos))
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- return nullptr;
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- return &gs->map->getTile(pos);
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-}
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-
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-const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose) const
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-{
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- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", nullptr);
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- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", nullptr);
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- return &gs->players[color];
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-}
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-
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-const CTown * CGameInfoCallback::getNativeTown(PlayerColor color) const
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-{
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- const PlayerSettings *ps = getPlayerSettings(color);
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- ERROR_RET_VAL_IF(!ps, "There is no such player!", nullptr);
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- return VLC->townh->factions[ps->castle]->town;
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-}
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-
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-const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
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-{
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- ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", nullptr);
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- return getObj(gs->map->questIdentifierToId[identifier]);
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-}
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-
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-/************************************************************************/
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-/* */
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-/************************************************************************/
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-
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-const CGObjectInstance* CGameInfoCallback::getObj(ObjectInstanceID objid, bool verbose) const
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-{
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- si32 oid = objid.num;
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- if(oid < 0 || oid >= gs->map->objects.size())
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- {
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- if(verbose)
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- logGlobal->errorStream() << "Cannot get object with id " << oid;
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- return nullptr;
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- }
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-
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- const CGObjectInstance *ret = gs->map->objects[oid];
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- if(!ret)
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- {
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- if(verbose)
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- logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object was removed.";
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- return nullptr;
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- }
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-
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- if(!isVisible(ret, player))
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- {
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- if(verbose)
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- logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object is not visible.";
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- return nullptr;
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- }
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-
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- return ret;
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-}
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-
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-const CGHeroInstance* CGameInfoCallback::getHero(ObjectInstanceID objid) const
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-{
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- const CGObjectInstance *obj = getObj(objid, false);
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- if(obj)
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- return dynamic_cast<const CGHeroInstance*>(obj);
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- else
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- return nullptr;
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-}
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-const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
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-{
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- const CGObjectInstance *obj = getObj(objid, false);
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- if(obj)
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- return dynamic_cast<const CGTownInstance*>(obj);
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- else
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- return nullptr;
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-}
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-
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-void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
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-{
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- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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- ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
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- ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
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- out = gs->getUpgradeInfo(obj->getStack(stackPos));
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- //return gs->getUpgradeInfo(obj->getStack(stackPos));
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-}
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-
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-const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
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-{
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- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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- if(beforeRandomization)
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- return gs->initialOpts;
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- else
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- return gs->scenarioOps;
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-}
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-
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-int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
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-{
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- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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- ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
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- //if there is a battle
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- if(gs->curB)
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- return gs->curB->battleGetSpellCost(sp, caster);
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-
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- //if there is no battle
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- return caster->getSpellCost(sp);
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-}
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-
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-int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
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-{
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- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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-
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- ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
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- if(!gs->curB) //no battle
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- {
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- if (hero) //but we see hero's spellbook
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- return gs->curB->calculateSpellDmg(
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- sp, hero, nullptr, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
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- else
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- return 0; //mage guild
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- }
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- //gs->getHero(gs->currentPlayer)
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- //const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
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- const CGHeroInstance * ourHero = hero;
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- return gs->curB->calculateSpellDmg(
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- sp, ourHero, nullptr, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
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-}
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-
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-void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
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-{
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- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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- ERROR_RET_IF(!obj, "No guild object!");
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- ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
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- //TODO: advmap object -> check if they're visited by our hero
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-
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- if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
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- {
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- gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
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- }
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|
- else if(obj->ID == Obj::DEN_OF_THIEVES)
|
|
|
- {
|
|
|
- gs->obtainPlayersStats(thi, 20);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int CGameInfoCallback::howManyTowns(PlayerColor Player) const
|
|
|
-{
|
|
|
- ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
|
|
|
- return gs->players[Player].towns.size();
|
|
|
-}
|
|
|
-
|
|
|
-bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
|
|
|
-{
|
|
|
- ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
|
|
|
- bool detailed = hasAccess(town->tempOwner);
|
|
|
-
|
|
|
- //TODO vision support
|
|
|
- if(town->ID == Obj::TOWN)
|
|
|
- dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
|
|
|
- else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
|
|
|
- dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
|
|
|
- else
|
|
|
- return false;
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const //FIXME: redundant?
|
|
|
-{
|
|
|
- ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
|
|
|
- return gs->guardingCreaturePosition(pos);
|
|
|
-}
|
|
|
-
|
|
|
-std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
|
|
|
-{
|
|
|
- ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
|
|
|
- std::vector<const CGObjectInstance*> ret;
|
|
|
- for(auto cr : gs->guardingCreatures(pos))
|
|
|
- {
|
|
|
- ret.push_back(cr);
|
|
|
- }
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
|
|
|
-{
|
|
|
- const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
|
|
|
-
|
|
|
- ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
|
|
|
- ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
|
|
|
-
|
|
|
- //TODO vision support
|
|
|
- dest.initFromHero(h, hasAccess(h->tempOwner));
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-int CGameInfoCallback::getDate(Date::EDateType mode) const
|
|
|
-{
|
|
|
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
- return gs->getDate(mode);
|
|
|
-}
|
|
|
-std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
|
|
|
-{
|
|
|
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
- std::vector<std::string> ret;
|
|
|
- const TerrainTile *t = getTile(pos);
|
|
|
- ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
|
|
|
-
|
|
|
-
|
|
|
- for(const CGObjectInstance * obj : t->blockingObjects)
|
|
|
- ret.push_back(obj->getHoverText());
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
|
|
|
-{
|
|
|
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
- return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
|
|
|
-}
|
|
|
-
|
|
|
-bool CGameInfoCallback::isVisible(int3 pos) const
|
|
|
-{
|
|
|
- return isVisible(pos, player);
|
|
|
-}
|
|
|
-
|
|
|
-bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> Player ) const
|
|
|
-{
|
|
|
- return gs->isVisible(obj, Player);
|
|
|
-}
|
|
|
-
|
|
|
-bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
|
|
|
-{
|
|
|
- return isVisible(obj, player);
|
|
|
-}
|
|
|
-// const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
|
|
|
-// {
|
|
|
-// //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
-// if()
|
|
|
-// const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
|
|
|
-// if(!armi)
|
|
|
-// return nullptr;
|
|
|
-// else
|
|
|
-// return armi;
|
|
|
-// }
|
|
|
-
|
|
|
-std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
|
|
|
-{
|
|
|
- std::vector<const CGObjectInstance *> ret;
|
|
|
- const TerrainTile *t = getTile(pos);
|
|
|
- ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
|
|
|
-
|
|
|
- for(const CGObjectInstance * obj : t->blockingObjects)
|
|
|
- ret.push_back(obj);
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
|
|
|
-{
|
|
|
- std::vector<const CGObjectInstance *> ret;
|
|
|
- const TerrainTile *t = getTile(pos, verbose);
|
|
|
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
|
|
|
-
|
|
|
- for(const CGObjectInstance * obj : t->visitableObjects)
|
|
|
- {
|
|
|
- if(player < nullptr || obj->ID != Obj::EVENT) //hide events from players
|
|
|
- ret.push_back(obj);
|
|
|
- }
|
|
|
-
|
|
|
- return ret;
|
|
|
-}
|
|
|
-const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
|
|
|
-{
|
|
|
- return vstd::backOrNull(getVisitableObjs(pos));
|
|
|
-}
|
|
|
-
|
|
|
-std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
|
|
|
-{
|
|
|
- std::vector<const CGObjectInstance *> ret;
|
|
|
- const TerrainTile *t = getTile(pos);
|
|
|
- ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
|
|
|
- for(const CGObjectInstance *obj : t->blockingObjects)
|
|
|
- if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
|
|
|
- ret.push_back(obj);
|
|
|
-// const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
|
|
|
-// for(size_t b=0; b<objs.size(); ++b)
|
|
|
-// {
|
|
|
-// if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
|
|
|
-// ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
|
|
|
-// }
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-int3 CGameInfoCallback::getMapSize() const
|
|
|
-{
|
|
|
- return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
|
|
|
-}
|
|
|
-
|
|
|
-std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
|
|
|
-{
|
|
|
- ASSERT_IF_CALLED_WITH_PLAYER
|
|
|
- std::vector<const CGHeroInstance *> ret;
|
|
|
- //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
|
|
|
- //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
|
|
|
- range::copy(gs->players[*player].availableHeroes, std::back_inserter(ret));
|
|
|
- vstd::erase_if(ret, [](const CGHeroInstance *h) { return h == nullptr; });
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
|
|
|
-{
|
|
|
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", nullptr);
|
|
|
-
|
|
|
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
- return &gs->map->getTile(tile);
|
|
|
-}
|
|
|
-
|
|
|
-EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
|
|
|
-{
|
|
|
- ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
|
|
|
-
|
|
|
- if(!t->town->buildings.count(ID))
|
|
|
- return EBuildingState::BUILDING_ERROR;
|
|
|
-
|
|
|
- const CBuilding * building = t->town->buildings.at(ID);
|
|
|
-
|
|
|
-
|
|
|
- if(t->hasBuilt(ID)) //already built
|
|
|
- return EBuildingState::ALREADY_PRESENT;
|
|
|
-
|
|
|
- //can we build it?
|
|
|
- if(vstd::contains(t->forbiddenBuildings, ID))
|
|
|
- return EBuildingState::FORBIDDEN; //forbidden
|
|
|
-
|
|
|
- if(ID == BuildingID::CAPITOL)
|
|
|
- {
|
|
|
- const PlayerState *ps = getPlayer(t->tempOwner);
|
|
|
- if(ps)
|
|
|
- {
|
|
|
- for(const CGTownInstance *t : ps->towns)
|
|
|
- {
|
|
|
- if(t->hasBuilt(BuildingID::CAPITOL))
|
|
|
- {
|
|
|
- return EBuildingState::HAVE_CAPITAL; //no more than one capitol
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else if(ID == BuildingID::SHIPYARD)
|
|
|
- {
|
|
|
- const TerrainTile *tile = getTile(t->bestLocation(), false);
|
|
|
-
|
|
|
- if(!tile || tile->terType != ETerrainType::WATER)
|
|
|
- return EBuildingState::NO_WATER; //lack of water
|
|
|
- }
|
|
|
-
|
|
|
- auto buildTest = [&](const BuildingID & id)
|
|
|
- {
|
|
|
- return t->hasBuilt(id);
|
|
|
- };
|
|
|
-
|
|
|
- if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
|
|
|
- return EBuildingState::CANT_BUILD_TODAY; //building limit
|
|
|
-
|
|
|
- if (!building->requirements.test(buildTest))
|
|
|
- return EBuildingState::PREREQUIRES;
|
|
|
-
|
|
|
- if (building->upgrade != BuildingID::NONE && !t->hasBuilt(building->upgrade))
|
|
|
- return EBuildingState::MISSING_BASE;
|
|
|
-
|
|
|
- //checking resources
|
|
|
- if(!building->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
|
|
|
- return EBuildingState::NO_RESOURCES; //lack of res
|
|
|
-
|
|
|
- return EBuildingState::ALLOWED;
|
|
|
-}
|
|
|
-
|
|
|
-const CMapHeader * CGameInfoCallback::getMapHeader() const
|
|
|
-{
|
|
|
- return gs->map;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
|
|
|
-{
|
|
|
- return !player || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
|
|
|
-}
|
|
|
-
|
|
|
-EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
|
|
|
-{
|
|
|
- const PlayerState *ps = gs->getPlayer(player, verbose);
|
|
|
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!ps, verbose, "No such player!", EPlayerStatus::WRONG);
|
|
|
-
|
|
|
- return ps->status;
|
|
|
-}
|
|
|
-
|
|
|
-std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
|
|
|
-{
|
|
|
- return "GOSSIP TEST";
|
|
|
-}
|
|
|
-
|
|
|
-PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
|
|
|
-{
|
|
|
- return gs->getPlayerRelations(color1, color2);
|
|
|
-}
|
|
|
-
|
|
|
-bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
|
|
|
-{
|
|
|
- return !obj || hasAccess(obj->tempOwner);
|
|
|
-}
|
|
|
-
|
|
|
-int CGameInfoCallback::getHeroCount( PlayerColor player, bool includeGarrisoned ) const
|
|
|
-{
|
|
|
- int ret = 0;
|
|
|
- const PlayerState *p = gs->getPlayer(player);
|
|
|
- ERROR_RET_VAL_IF(!p, "No such player!", -1);
|
|
|
-
|
|
|
- if(includeGarrisoned)
|
|
|
- return p->heroes.size();
|
|
|
- else
|
|
|
- for(auto & elem : p->heroes)
|
|
|
- if(!elem->inTownGarrison)
|
|
|
- ret++;
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
|
|
|
-{
|
|
|
- if(canGetFullInfo(obj))
|
|
|
- return true;
|
|
|
-
|
|
|
- const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
|
|
|
- const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
|
|
|
- return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
|
|
|
-}
|
|
|
-
|
|
|
-PlayerColor CGameInfoCallback::getCurrentPlayer() const
|
|
|
-{
|
|
|
- return gs->currentPlayer;
|
|
|
-}
|
|
|
-
|
|
|
-CGameInfoCallback::CGameInfoCallback()
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-CGameInfoCallback::CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player)
|
|
|
-{
|
|
|
- gs = GS;
|
|
|
- player = Player;
|
|
|
-}
|
|
|
-
|
|
|
-const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
|
|
|
-{
|
|
|
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
- return gs->getPlayerTeam(*player)->fogOfWarMap;
|
|
|
-}
|
|
|
-
|
|
|
-int CPlayerSpecificInfoCallback::howManyTowns() const
|
|
|
-{
|
|
|
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
|
|
|
- return CGameInfoCallback::howManyTowns(*player);
|
|
|
-}
|
|
|
-
|
|
|
-std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
|
|
|
-{
|
|
|
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
- std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
|
|
|
- for(const auto & i : gs->players)
|
|
|
- {
|
|
|
- for(const auto & town : i.second.towns)
|
|
|
- {
|
|
|
- if (i.first==player || (isVisible(town, player) && !onlyOur))
|
|
|
- {
|
|
|
- ret.push_back(town);
|
|
|
- }
|
|
|
- }
|
|
|
- } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
|
|
|
- return ret;
|
|
|
-}
|
|
|
-std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
|
|
|
-{
|
|
|
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
- std::vector < const CGHeroInstance *> ret;
|
|
|
- for(auto hero : gs->map->heroesOnMap)
|
|
|
- {
|
|
|
- if( !player || (hero->tempOwner == *player) ||
|
|
|
- (isVisible(hero->getPosition(false), player) && !onlyOur) )
|
|
|
- {
|
|
|
- ret.push_back(hero);
|
|
|
- }
|
|
|
- }
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
|
|
|
-{
|
|
|
- return player;
|
|
|
-}
|
|
|
-
|
|
|
-int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
|
|
|
-{
|
|
|
- if (hero->inTownGarrison && !includeGarrisoned)
|
|
|
- return -1;
|
|
|
-
|
|
|
- size_t index = 0;
|
|
|
- auto & heroes = gs->players[*player].heroes;
|
|
|
-
|
|
|
- for (auto & heroe : heroes)
|
|
|
- {
|
|
|
- if (includeGarrisoned || !(heroe)->inTownGarrison)
|
|
|
- index++;
|
|
|
-
|
|
|
- if (heroe == hero)
|
|
|
- return index;
|
|
|
- }
|
|
|
- return -1;
|
|
|
-}
|
|
|
-
|
|
|
-int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
|
|
|
-{
|
|
|
- if (!player || CGObelisk::obeliskCount == 0)
|
|
|
- {
|
|
|
- outKnownRatio = 0.0;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount;
|
|
|
- }
|
|
|
- return gs->map->grailPos;
|
|
|
-}
|
|
|
-
|
|
|
-std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
|
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-{
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- std::vector < const CGObjectInstance * > ret;
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- for(const CGObjectInstance * obj : gs->map->objects)
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- {
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- if(obj && obj->tempOwner == player)
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- ret.push_back(obj);
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- }
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- return ret;
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-}
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-
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-std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
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-{
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- ASSERT_IF_CALLED_WITH_PLAYER
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- std::vector < const CGDwelling * > ret;
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- for(CGDwelling * dw : gs->getPlayer(*player)->dwellings)
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- {
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- ret.push_back(dw);
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- }
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- return ret;
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-}
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-
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-std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
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-{
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- std::vector <QuestInfo> ret;
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- for (auto quest : gs->getPlayer(*player)->quests)
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- {
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- ret.push_back (quest);
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- }
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- return ret;
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-}
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-
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-int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
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-{
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- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
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- return getHeroCount(*player,includeGarrisoned);
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-}
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-
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-const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
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-{
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- ASSERT_IF_CALLED_WITH_PLAYER
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- const PlayerState *p = getPlayer(*player);
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- ERROR_RET_VAL_IF(!p, "No player info", nullptr);
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-
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- if (!includeGarrisoned)
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- {
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- for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
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- if(p->heroes[i]->inTownGarrison)
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- serialId++;
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- }
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- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", nullptr);
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- return p->heroes[serialId];
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-}
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-
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-const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
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-{
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- ASSERT_IF_CALLED_WITH_PLAYER
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- const PlayerState *p = getPlayer(*player);
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- ERROR_RET_VAL_IF(!p, "No player info", nullptr);
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- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", nullptr);
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- return p->towns[serialId];
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-}
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-
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-int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
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-{
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- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
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- return getResource(*player, type);
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-}
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-
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-TResources CPlayerSpecificInfoCallback::getResourceAmount() const
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-{
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- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", TResources());
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- return gs->players[*player].resources;
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-}
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-
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-CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
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-{
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- return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
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-}
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-
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-CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
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-{
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- return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
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-}
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-
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-TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
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-{
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- return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
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-}
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-
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-TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
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-{
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- return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
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-}
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-
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-PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
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-{
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- return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
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-}
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-
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-CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
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-{
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- return gs->map->artInstances[aid.num];
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-}
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-
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-CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
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-{
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- return gs->map->objects[oid.num];
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-}
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-
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-const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
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-{
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- ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << teamID, nullptr);
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- const TeamState *ret = &gs->teams[teamID];
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- ERROR_RET_VAL_IF(!!player && !vstd::contains(ret->players, *player), "Illegal attempt to access team data!", nullptr);
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- return ret;
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-}
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-
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-const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
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-{
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- const PlayerState * ps = getPlayer(color);
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- if (ps)
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- return getTeam(ps->team);
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- return nullptr;
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-}
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-
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-const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
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-{
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- for(const CGHeroInstance *h : gs->map->heroesOnMap)
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- if(h->subID == subid)
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- return h;
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-
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- return nullptr;
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-}
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-
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-PlayerColor CGameInfoCallback::getLocalPlayer() const
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-{
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- return getCurrentPlayer();
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-}
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-
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-bool CGameInfoCallback::isInTheMap(const int3 &pos) const
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-{
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- return gs->map->isInTheMap(pos);
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-}
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-
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-const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
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-{
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- return gs->map->artInstances[aid.num];
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-}
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-
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-const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
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-{
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- return gs->map->objects[oid.num];
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-}
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-
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-void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
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-{
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- commitPackage(iw);
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-}
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-
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-void IGameEventRealizer::showInfoDialog(const std::string &msg, PlayerColor player)
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-{
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- InfoWindow iw;
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- iw.player = player;
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- iw.text << msg;
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- showInfoDialog(&iw);
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-}
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-
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-void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 val)
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-{
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- SetObjectProperty sob;
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- sob.id = objid;
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- sob.what = prop;
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- sob.val = static_cast<ui32>(val);
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- commitPackage(&sob);
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-}
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+#define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)*/
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const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
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{
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