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* general improvements in battles
* calls for spell casting in battles (they usually crash VCMI server)

mateuszb 17 년 전
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929ce79ad4
7개의 변경된 파일164개의 추가작업 그리고 57개의 파일을 삭제
  1. 3 2
      CAdvmapInterface.cpp
  2. 2 1
      CAdvmapInterface.h
  3. 73 48
      CBattleInterface.cpp
  4. 8 3
      CBattleInterface.h
  5. 66 2
      CPlayerInterface.cpp
  6. 5 1
      CPlayerInterface.h
  7. 7 0
      client/CSpellWindow.cpp

+ 3 - 2
CAdvmapInterface.cpp

@@ -296,6 +296,7 @@ CTerrainRect::CTerrainRect():currentPath(NULL)
 	pos.y=6;
 	pos.w=593;
 	pos.h=547;
+	moveX = moveY = 0;
 	arrows = CDefHandler::giveDef("ADAG.DEF");
 	for(int y=0; y<arrows->ourImages.size(); ++y)
 	{
@@ -731,7 +732,7 @@ void CTerrainRect::show()
 		(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
 		tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
 		&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
-		screen,&genRect(547,594,7,6)
+		screen, &genRect(547, 594, 7, 6)
 		);
 	//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
 	//SDL_FreeSurface(teren);
@@ -1093,7 +1094,7 @@ void CAdvMapInt::fsystemOptions()
 {
 	LOCPLINT->curint->deactivate();
 
-	CSystemOptionsWindow * sysopWindow = new CSystemOptionsWindow(genRect(487, 481, 159, 57));
+	CSystemOptionsWindow * sysopWindow = new CSystemOptionsWindow(genRect(487, 481, 159, 57), LOCPLINT);
 	sysopWindow->activate();
 	LOCPLINT->objsToBlit.push_back(sysopWindow);
 }

+ 2 - 1
CAdvmapInterface.h

@@ -45,8 +45,9 @@ class CTerrainRect
 	public MotionInterested
 {
 public:
-	int tilesw, tilesh;
+	int tilesw, tilesh; //width and height of terrain to blit in tiles
 	int3 curHoveredTile;
+	int moveX, moveY; //shift between actual position of screen and the one we wil blit; ranges from -31 to 31 (in pixels)
 
 	CDefHandler * arrows;
 	CTerrainRect();

+ 73 - 48
CBattleInterface.cpp

@@ -41,7 +41,7 @@ public:
 } cmpst2 ;
 
 CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
-: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL), attackingInfo(NULL), myTurn(false), resWindow(NULL), showStackQueue(false), animSpeed(2), printStackRange(true), printMouseShadow(true)
+: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL), attackingInfo(NULL), myTurn(false), resWindow(NULL), showStackQueue(false), animSpeed(2), printStackRange(true), printMouseShadow(true), spellDestSelectMode(false), spellToCast(NULL)
 {
 	strongInterest = true;
 	givenCommand = new CondSh<BattleAction *>(NULL);
@@ -104,7 +104,7 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
 	//loading hero animations
 	if(hero1) // attacking hero
 	{
-		attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner, hero1->tempOwner == LOCPLINT->playerID ? hero1 : NULL);
+		attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner, hero1->tempOwner == LOCPLINT->playerID ? hero1 : NULL, this);
 		attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40, 0);
 	}
 	else
@@ -113,7 +113,7 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
 	}
 	if(hero2) // defending hero
 	{
-		defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner, hero2->tempOwner == LOCPLINT->playerID ? hero2 : NULL);
+		defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner, hero2->tempOwner == LOCPLINT->playerID ? hero2 : NULL, this);
 		defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690, 0);
 	}
 	else
@@ -466,7 +466,7 @@ void CBattleInterface::show(SDL_Surface * to)
 
 void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
 {
-	if(activeStack>=0)
+	if(activeStack>=0 && !spellDestSelectMode)
 	{
 		int myNumber = -1; //number of hovered tile
 		for(int g=0; g<187; ++g)
@@ -721,7 +721,6 @@ void CBattleInterface::stackMoved(int number, int destHex, bool endMoving)
 	int hexWbase = 44, hexHbase = 42;
 	bool twoTiles = LOCPLINT->cb->battleGetCreature(number).isDoubleWide();
 
-	deactivate();
 	if(startMoving) //animation of starting move; some units don't have this animation (ie. halberdier)
 	{
 		CGI->curh->hide();
@@ -814,7 +813,6 @@ void CBattleInterface::stackMoved(int number, int destHex, bool endMoving)
 		creAnims[number]->setType(2); //resetting to default
 		CGI->curh->show();
 	}
-	activate();
 
 	CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
 	if(endMoving) //resetting to default
@@ -1047,51 +1045,61 @@ void CBattleInterface::hexLclicked(int whichOne)
 	{
 		if(!myTurn)
 			return; //we are not permit to do anything
-
-		CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
-		if(!dest || !dest->alive()) //no creature at that tile
-		{
-			if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
-				giveCommand(2,whichOne,activeStack);
-		}
-		else if(dest->owner != attackingHeroInstance->tempOwner
-			&& LOCPLINT->cb->battleCanShoot(activeStack, whichOne)
-			&& BattleInfo::mutualPosition(LOCPLINT->cb->battleGetPos(activeStack),whichOne) < 0 ) //shooting
+		if(spellDestSelectMode)
 		{
-			giveCommand(7,whichOne,activeStack);
+			spellToCast->destinationTile = whichOne;
+			LOCPLINT->cb->battleMakeAction(spellToCast);
+			spellToCast = NULL;
+			spellDestSelectMode = false;
+			CGI->curh->changeGraphic(1, 6);
 		}
-		else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
+		else
 		{
-			//std::vector<int> n = BattleInfo::neighbouringTiles(whichOne);
-			//for(int i=0;i<n.size();i++)
-			//{
-			//	//TODO: now we are using first available tile, but in the future we should add possibility of choosing from which tile we want to attack
-			//	if(vstd::contains(shadedHexes,n[i]))
-			//	{
-			//		giveCommand(6,n[i],activeStack,whichOne);
-			//		return;
-			//	}
-			//}
-			switch(CGI->curh->number)
+			CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
+			if(!dest || !dest->alive()) //no creature at that tile
 			{
-			case 12:
-				giveCommand(6,whichOne + ( (whichOne/17)%2 ? 17 : 18 ),activeStack,whichOne);
-				break;
-			case 7:
-				giveCommand(6,whichOne + ( (whichOne/17)%2 ? 16 : 17 ),activeStack,whichOne);
-				break;
-			case 8:
-				giveCommand(6,whichOne - 1,activeStack,whichOne);
-				break;
-			case 9:
-				giveCommand(6,whichOne - ( (whichOne/17)%2 ? 18 : 17 ),activeStack,whichOne);
-				break;
-			case 10:
-				giveCommand(6,whichOne - ( (whichOne/17)%2 ? 17 : 16 ),activeStack,whichOne);
-				break;
-			case 11:
-				giveCommand(6,whichOne + 1,activeStack,whichOne);
-				break;
+				if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
+					giveCommand(2,whichOne,activeStack);
+			}
+			else if(dest->owner != attackingHeroInstance->tempOwner
+				&& LOCPLINT->cb->battleCanShoot(activeStack, whichOne)
+				&& BattleInfo::mutualPosition(LOCPLINT->cb->battleGetPos(activeStack),whichOne) < 0 ) //shooting
+			{
+				giveCommand(7,whichOne,activeStack);
+			}
+			else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
+			{
+				//std::vector<int> n = BattleInfo::neighbouringTiles(whichOne);
+				//for(int i=0;i<n.size();i++)
+				//{
+				//	//TODO: now we are using first available tile, but in the future we should add possibility of choosing from which tile we want to attack
+				//	if(vstd::contains(shadedHexes,n[i]))
+				//	{
+				//		giveCommand(6,n[i],activeStack,whichOne);
+				//		return;
+				//	}
+				//}
+				switch(CGI->curh->number)
+				{
+				case 12:
+					giveCommand(6,whichOne + ( (whichOne/17)%2 ? 17 : 18 ),activeStack,whichOne);
+					break;
+				case 7:
+					giveCommand(6,whichOne + ( (whichOne/17)%2 ? 16 : 17 ),activeStack,whichOne);
+					break;
+				case 8:
+					giveCommand(6,whichOne - 1,activeStack,whichOne);
+					break;
+				case 9:
+					giveCommand(6,whichOne - ( (whichOne/17)%2 ? 18 : 17 ),activeStack,whichOne);
+					break;
+				case 10:
+					giveCommand(6,whichOne - ( (whichOne/17)%2 ? 17 : 16 ),activeStack,whichOne);
+					break;
+				case 11:
+					giveCommand(6,whichOne + 1,activeStack,whichOne);
+					break;
+				}
 			}
 		}
 	}
@@ -1182,6 +1190,18 @@ void CBattleInterface::battleFinished(const BattleResult& br)
 	resWindow->activate();
 }
 
+void CBattleInterface::castThisSpell(int spellID)
+{
+	BattleAction * ba = new BattleAction;
+	ba->actionType = 1;
+	ba->additionalInfo = spellID; //spell number
+	ba->destinationTile = -1;
+	ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
+	spellToCast = ba;
+	spellDestSelectMode = true;
+	CGI->curh->changeGraphic(3, 0); 
+}
+
 void CBattleInterface::setAnimSpeed(int set)
 {
 	animSpeed = set;
@@ -1521,6 +1541,11 @@ void CBattleHero::clickLeft(boost::logic::tribool down)
 {
 	if(!down && myHero)
 	{
+		for(int it=0; it<187; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
+		{
+			if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
+				return;
+		}
 		CGI->curh->changeGraphic(0,0);
 		LOCPLINT->curint->deactivate();
 
@@ -1530,7 +1555,7 @@ void CBattleHero::clickLeft(boost::logic::tribool down)
 	}
 }
 
-CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bool flipG, unsigned char player, const CGHeroInstance * hero): phase(phaseG), image(imageG), flip(flipG), flagAnim(0), myHero(hero)
+CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bool flipG, unsigned char player, const CGHeroInstance * hero, const CBattleInterface * owner): phase(phaseG), image(imageG), flip(flipG), flagAnim(0), myHero(hero), myOwner(owner)
 {
 	dh = CDefHandler::giveDef( defName );
 	for(int i=0; i<dh->ourImages.size(); ++i) //transforming images

+ 8 - 3
CBattleInterface.h

@@ -14,12 +14,15 @@ class CHighlightableButtonsGroup;
 struct BattleResult;
 template <typename T> struct CondSh;
 
+class CBattleInterface;
+
 class CBattleHero : public IShowable, public ClickableL
 {
 public:
 	bool flip; //false if it's attacking hero, true otherwise
 	CDefHandler * dh, *flag; //animation and flag
 	const CGHeroInstance * myHero; //this animation's hero instance
+	const CBattleInterface * myOwner; //battle interface to which this animation is assigned
 	int phase; //stage of animation
 	int image; //frame of animation
 	unsigned char flagAnim, flagAnimCount; //for flag animation
@@ -27,12 +30,10 @@ public:
 	void activate();
 	void deactivate();
 	void clickLeft(boost::logic::tribool down);
-	CBattleHero(const std::string & defName, int phaseG, int imageG, bool filpG, unsigned char player, const CGHeroInstance * hero); //c-tor
+	CBattleHero(const std::string & defName, int phaseG, int imageG, bool filpG, unsigned char player, const CGHeroInstance * hero, const CBattleInterface * owner); //c-tor
 	~CBattleHero(); //d-tor
 };
 
-class CBattleInterface;
-
 class CBattleHex : public Hoverable, public MotionInterested, public ClickableL, public ClickableR
 {
 private:
@@ -131,6 +132,9 @@ private:
 	int animSpeed; //speed of animation; 1 - slowest, 2 - medium, 4 - fastest
 	float getAnimSpeedMultiplier() const; //returns multiplier for number of frames in a group
 
+	bool spellDestSelectMode; //if true, player is choosing destination for his spell
+	BattleAction * spellToCast; //spell for which player is choosing destination
+
 	class CAttHelper
 	{
 	public:
@@ -214,6 +218,7 @@ public:
 	void hexLclicked(int whichOne); //hex only call-in
 	void stackIsShooting(int ID, int dest); //called when stack with id ID is shooting to hex dest
 	void battleFinished(const BattleResult& br); //called when battle is finished - battleresult window should be printed
+	void castThisSpell(int spellID); //called when player has chosen a spell from spellbook
 
 	friend class CBattleHex;
 	friend class CBattleReslutWindow;

+ 66 - 2
CPlayerInterface.cpp

@@ -32,6 +32,7 @@
 #include <boost/algorithm/string.hpp>
 #include <boost/algorithm/string/replace.hpp>
 #include <boost/assign/std/vector.hpp> 
+#include <boost/assign/list_of.hpp>
 #include <boost/thread.hpp>
 #include <cmath>
 #include <queue>
@@ -959,6 +960,7 @@ CPlayerInterface::CPlayerInterface(int Player, int serial)
 	human=true;
 	pim = new boost::recursive_mutex;
 	showingDialog = new CondSh<bool>(false);
+	heroMoveSpeed = 2;
 }
 CPlayerInterface::~CPlayerInterface()
 {
@@ -1328,10 +1330,14 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 	//first initializing done
 	SDL_framerateDelay(mainFPSmng); // after first move
 	//main moving
-	for(int i=1; i<32; i+=4)
+	for(int i=1; i<32; i+=2*heroMoveSpeed)
 	{
 		if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
 		{
+			//seting advmap shift
+			adventureInt->terrain.moveX = i-32;
+			adventureInt->terrain.moveY = i-32;
+
 			subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
@@ -1349,6 +1355,9 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 		}
 		else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
 		{
+			//seting advmap shift
+			adventureInt->terrain.moveY = i-32;
+
 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
 			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
@@ -1363,6 +1372,10 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 		}
 		else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
 		{
+			//seting advmap shift
+			adventureInt->terrain.moveX = -i+32;
+			adventureInt->terrain.moveY = i-32;
+
 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
 			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
@@ -1380,6 +1393,9 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 		}
 		else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
 		{
+			//seting advmap shift
+			adventureInt->terrain.moveX = -i+32;
+
 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
@@ -1392,6 +1408,11 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 		}
 		else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
 		{
+			
+			//seting advmap shift
+			adventureInt->terrain.moveX = -i+32;
+			adventureInt->terrain.moveY = -i+32;
+
 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
@@ -1409,6 +1430,9 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 		}
 		else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
 		{
+			//seting advmap shift
+			adventureInt->terrain.moveY = -i+32;
+
 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
@@ -1423,6 +1447,10 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 		}
 		else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
 		{
+			//seting advmap shift
+			adventureInt->terrain.moveX = i-32;
+			adventureInt->terrain.moveY = -i+32;
+
 			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
@@ -1440,6 +1468,9 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 		}
 		else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
 		{
+			//seting advmap shift
+			adventureInt->terrain.moveX = i-32;
+
 			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
@@ -1469,6 +1500,10 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 	} //for(int i=1; i<32; i+=4)
 	//main moving done
 	//finishing move
+
+	//restoring adventureInt->terrain.move*
+	adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
+
 	if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
 	{
 		delObjRect(hp.x, hp.y-2, hp.z, ho->id);
@@ -1528,6 +1563,15 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 	}
 
+	//restoring good rects
+	subRect(details.dst.x-2, details.dst.y-1, details.dst.z, genRect(32, 32, 0, 0), ho->id);
+	subRect(details.dst.x-1, details.dst.y-1, details.dst.z, genRect(32, 32, 32, 0), ho->id);
+	subRect(details.dst.x, details.dst.y-1, details.dst.z, genRect(32, 32, 64, 0), ho->id);
+
+	subRect(details.dst.x-2, details.dst.y, details.dst.z, genRect(32, 32, 0, 32), ho->id);
+	subRect(details.dst.x-1, details.dst.y, details.dst.z, genRect(32, 32, 32, 32), ho->id);
+	subRect(details.dst.x, details.dst.y, details.dst.z, genRect(32, 32, 64, 32), ho->id);
+
 	//restoring good order of objects
 	std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
 	std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
@@ -2025,12 +2069,20 @@ void CPlayerInterface::actionStarted(const BattleAction* action)
 		)
 	{
 		static_cast<CBattleInterface*>(curint)->creAnims[action->stackNumber]->setType(20);
+	if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //deactivating interface when move is started
+	{
+		static_cast<CBattleInterface*>(curint)->deactivate();
+	}
 }
 }
 
 void CPlayerInterface::actionFinished(const BattleAction* action)
 {
 	curAction = NULL;
+	if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
+	{
+		static_cast<CBattleInterface*>(curint)->activate();
+	}
 }
 
 BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
@@ -3745,7 +3797,7 @@ void CMarketplaceWindow::selectionChanged(bool side)
 	}
 }
 
-CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos)
+CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
 {
 	this->pos = pos;
 	background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
@@ -3772,6 +3824,14 @@ CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos)
 	std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
 	backToMap = new AdventureMapButton (CGI->preth->zelp[325].first, CGI->preth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", false, NULL, false);
 	std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
+
+	heroMoveSpeed = new CHighlightableButtonsGroup(0);
+	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[349].first),CGI->preth->zelp[349].second, "sysopb1.def", 187, 134, 1);
+	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[350].first),CGI->preth->zelp[350].second, "sysopb2.def", 235, 134, 2);
+	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[351].first),CGI->preth->zelp[351].second, "sysopb3.def", 283, 134, 4);
+	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[352].first),CGI->preth->zelp[352].second, "sysopb4.def", 331, 134, 8);
+	heroMoveSpeed->select(owner->heroMoveSpeed, 1);
+	heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
 }
 
 CSystemOptionsWindow::~CSystemOptionsWindow()
@@ -3780,6 +3840,7 @@ CSystemOptionsWindow::~CSystemOptionsWindow()
 
 	delete quitGame;
 	delete backToMap;
+	delete heroMoveSpeed;
 }
 
 void CSystemOptionsWindow::bquitf()
@@ -3809,12 +3870,14 @@ void CSystemOptionsWindow::activate()
 {
 	quitGame->activate();
 	backToMap->activate();
+	heroMoveSpeed->activate();
 }
 
 void CSystemOptionsWindow::deactivate()
 {
 	quitGame->deactivate();
 	backToMap->deactivate();
+	heroMoveSpeed->deactivate();
 }
 
 void CSystemOptionsWindow::show(SDL_Surface *to)
@@ -3827,4 +3890,5 @@ void CSystemOptionsWindow::show(SDL_Surface *to)
 
 	quitGame->show(to);
 	backToMap->show(to);
+	heroMoveSpeed->show(to);
 }

+ 5 - 1
CPlayerInterface.h

@@ -8,6 +8,7 @@
 
 class CDefEssential;
 class AdventureMapButton;
+class CHighlightableButtonsGroup;
 class CDefHandler;
 struct HeroMoveDetails;
 class CDefEssential;
@@ -319,6 +320,8 @@ public:
 	CondSh<bool> *showingDialog;
 	boost::recursive_mutex *pim;
 	bool makingTurn;
+	int heroMoveSpeed;
+	void setHeroMoveSpeed(int newSpeed) {heroMoveSpeed = newSpeed;}; //set for the member above
 	SDL_Event * current;
 	CMainInterface *curint;
 	CAdvMapInt * adventureInt;
@@ -640,8 +643,9 @@ class CSystemOptionsWindow : public IShowActivable, public CIntObject
 private:
 	SDL_Surface * background; //background of window
 	AdventureMapButton * quitGame, * backToMap;
+	CHighlightableButtonsGroup * heroMoveSpeed;
 public:
-	CSystemOptionsWindow(const SDL_Rect & pos); //c-tor
+	CSystemOptionsWindow(const SDL_Rect & pos, CPlayerInterface * owner); //c-tor
 	~CSystemOptionsWindow(); //d-tor
 
 	//functions for butons

+ 7 - 0
client/CSpellWindow.cpp

@@ -6,6 +6,7 @@
 #include "../hch/CPreGameTextHandler.h"
 #include "../hch/CGeneralTextHandler.h"
 #include "../CAdvmapInterface.h"
+#include "../CBattleInterface.h"
 #include "../CGameInfo.h"
 #include "../SDL_Extensions.h"
 #include "../CMessage.h"
@@ -615,6 +616,12 @@ CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
 
 void CSpellWindow::SpellArea::clickLeft(boost::logic::tribool down)
 {
+	owner->fexitb();
+	//we will cast a spell
+	if(dynamic_cast<CBattleInterface*>(LOCPLINT->curint)) //if battle window is open
+	{
+		dynamic_cast<CBattleInterface*>(LOCPLINT->curint)->castThisSpell(mySpell);
+	}
 }
 
 void CSpellWindow::SpellArea::clickRight(boost::logic::tribool down)