|
|
@@ -2550,6 +2550,9 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
|
|
|
// (i == 0) means hero went through all the path
|
|
|
adventureInt->updateMoveHero(h, (i != 0));
|
|
|
adventureInt->updateNextHero(h);
|
|
|
+
|
|
|
+ // ugly workaround to force instant update of adventure map
|
|
|
+ adventureInt->animValHitCount = 8;
|
|
|
}
|
|
|
|
|
|
setMovementStatus(false);
|