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@@ -47,899 +47,6 @@
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#include <SDL_keyboard.h>
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#include <SDL_events.h>
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-CList::CListItem::CListItem(CList * Parent)
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- : CIntObject(LCLICK | RCLICK | HOVER),
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- parent(Parent),
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- selection()
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-{
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- defActions = 255-DISPOSE;
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-}
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-
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-CList::CListItem::~CListItem()
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-{
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-}
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-
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-void CList::CListItem::clickRight(tribool down, bool previousState)
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-{
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- if (down == true)
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- showTooltip();
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-}
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-
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-void CList::CListItem::clickLeft(tribool down, bool previousState)
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-{
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- if(down == true)
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- {
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- //second click on already selected item
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- if(parent->selected == this->shared_from_this())
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- {
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- open();
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- }
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- else
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- {
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- //first click - switch selection
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- parent->select(this->shared_from_this());
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- }
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- }
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-}
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-
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-void CList::CListItem::hover(bool on)
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-{
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- if (on)
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- GH.statusbar->write(getHoverText());
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- else
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- GH.statusbar->clear();
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-}
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-
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-void CList::CListItem::onSelect(bool on)
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-{
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- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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- selection.reset();
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- if(on)
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- selection = genSelection();
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- select(on);
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- GH.totalRedraw();
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-}
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-
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-CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, size_t listAmount, int helpUp, int helpDown, CListBox::CreateFunc create)
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- : CIntObject(0, position),
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- size(Size),
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- selected(nullptr)
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-{
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- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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- scrollUp = std::make_shared<CButton>(Point(0, 0), btnUp, CGI->generaltexth->zelp[helpUp]);
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- scrollDown = std::make_shared<CButton>(Point(0, scrollUp->pos.h + 32*(int)size), btnDown, CGI->generaltexth->zelp[helpDown]);
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-
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- listBox = std::make_shared<CListBox>(create, Point(1,scrollUp->pos.h), Point(0, 32), size, listAmount);
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-
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- //assign callback only after list was created
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- scrollUp->addCallback(std::bind(&CListBox::moveToPrev, listBox));
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- scrollDown->addCallback(std::bind(&CListBox::moveToNext, listBox));
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-
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- scrollUp->addCallback(std::bind(&CList::update, this));
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- scrollDown->addCallback(std::bind(&CList::update, this));
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-
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- update();
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-}
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-
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-void CList::update()
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-{
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- bool onTop = listBox->getPos() == 0;
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- bool onBottom = listBox->getPos() + size >= listBox->size();
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-
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- scrollUp->block(onTop);
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- scrollDown->block(onBottom);
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-}
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-
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-void CList::select(std::shared_ptr<CListItem> which)
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-{
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- if(selected == which)
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- return;
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-
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- if(selected)
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- selected->onSelect(false);
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-
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- selected = which;
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- if(which)
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- {
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- which->onSelect(true);
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- onSelect();
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- }
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-}
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-
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-int CList::getSelectedIndex()
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-{
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- return static_cast<int>(listBox->getIndexOf(selected));
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-}
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-
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-void CList::selectIndex(int which)
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-{
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- if(which < 0)
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- {
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- if(selected)
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- select(nullptr);
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- }
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- else
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- {
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- listBox->scrollTo(which);
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- update();
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- select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));
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- }
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-}
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-
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-void CList::selectNext()
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-{
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- int index = getSelectedIndex() + 1;
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- if(index >= listBox->size())
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- index = 0;
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- selectIndex(index);
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-}
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-
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-void CList::selectPrev()
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-{
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- int index = getSelectedIndex();
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- if(index <= 0)
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- selectIndex(0);
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- else
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- selectIndex(index-1);
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-}
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-
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-CHeroList::CEmptyHeroItem::CEmptyHeroItem()
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-{
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- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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- movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
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- portrait = std::make_shared<CPicture>("HPSXXX", movement->pos.w + 1, 0);
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- mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
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-
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- pos.w = mana->pos.w + mana->pos.x - pos.x;
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- pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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-}
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-
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-CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
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- : CListItem(parent),
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- hero(Hero)
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-{
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- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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- movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
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- portrait = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait, 0, movement->pos.w + 1);
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- mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
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-
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- pos.w = mana->pos.w + mana->pos.x - pos.x;
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- pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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-
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- update();
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-}
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-
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-void CHeroList::CHeroItem::update()
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-{
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- movement->setFrame(std::min<size_t>(movement->size()-1, hero->movement / 100));
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- mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));
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- redraw();
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-}
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-
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-std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection()
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-{
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- return std::make_shared<CPicture>("HPSYYY", movement->pos.w + 1, 0);
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-}
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-
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-void CHeroList::CHeroItem::select(bool on)
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-{
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- if(on && adventureInt->selection != hero)
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- adventureInt->select(hero);
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-}
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-
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-void CHeroList::CHeroItem::open()
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-{
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- LOCPLINT->openHeroWindow(hero);
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-}
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-
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-void CHeroList::CHeroItem::showTooltip()
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-{
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- CRClickPopup::createAndPush(hero, GH.getCursorPosition());
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-}
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-
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-std::string CHeroList::CHeroItem::getHoverText()
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-{
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- return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->type->heroClass->getNameTranslated());
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-}
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-
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-std::shared_ptr<CIntObject> CHeroList::createHeroItem(size_t index)
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-{
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- if (LOCPLINT->wanderingHeroes.size() > index)
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- return std::make_shared<CHeroItem>(this, LOCPLINT->wanderingHeroes[index]);
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- return std::make_shared<CEmptyHeroItem>();
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-}
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-
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-CHeroList::CHeroList(int size, Point position, std::string btnUp, std::string btnDown):
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- CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
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-{
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-}
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-
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-void CHeroList::select(const CGHeroInstance * hero)
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-{
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- selectIndex(vstd::find_pos(LOCPLINT->wanderingHeroes, hero));
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-}
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-
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-void CHeroList::update(const CGHeroInstance * hero)
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-{
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- //this hero is already present, update its status
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- for(auto & elem : listBox->getItems())
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- {
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- auto item = std::dynamic_pointer_cast<CHeroItem>(elem);
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- if(item && item->hero == hero && vstd::contains(LOCPLINT->wanderingHeroes, hero))
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- {
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- item->update();
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- return;
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- }
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- }
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- //simplest solution for now: reset list and restore selection
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-
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- listBox->resize(LOCPLINT->wanderingHeroes.size());
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- if (adventureInt->selection)
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- {
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- auto selectedHero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection);
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- if (selectedHero)
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- select(selectedHero);
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- }
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- CList::update();
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-}
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-
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-std::shared_ptr<CIntObject> CTownList::createTownItem(size_t index)
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-{
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- if (LOCPLINT->towns.size() > index)
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- return std::make_shared<CTownItem>(this, LOCPLINT->towns[index]);
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- return std::make_shared<CAnimImage>("ITPA", 0);
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-}
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-
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-CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
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- CListItem(parent),
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- town(Town)
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-{
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- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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- picture = std::make_shared<CAnimImage>("ITPA", 0);
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- pos = picture->pos;
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- update();
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-}
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-
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-std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
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-{
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- return std::make_shared<CAnimImage>("ITPA", 1);
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-}
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-
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-void CTownList::CTownItem::update()
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-{
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- size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
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-
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- picture->setFrame(iconIndex + 2);
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- redraw();
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-}
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-
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-void CTownList::CTownItem::select(bool on)
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-{
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- if (on && adventureInt->selection != town)
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- adventureInt->select(town);
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-}
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-
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-void CTownList::CTownItem::open()
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-{
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- LOCPLINT->openTownWindow(town);
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-}
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-
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-void CTownList::CTownItem::showTooltip()
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-{
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- CRClickPopup::createAndPush(town, GH.getCursorPosition());
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-}
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-
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-std::string CTownList::CTownItem::getHoverText()
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-{
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- return town->getObjectName();
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-}
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-
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-CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):
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- CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(), 306, 307, std::bind(&CTownList::createTownItem, this, _1))
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-{
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-}
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-
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-void CTownList::select(const CGTownInstance * town)
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-{
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- selectIndex(vstd::find_pos(LOCPLINT->towns, town));
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-}
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-
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-void CTownList::update(const CGTownInstance *)
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-{
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- //simplest solution for now: reset list and restore selection
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-
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- listBox->resize(LOCPLINT->towns.size());
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- if (adventureInt->selection)
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- {
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- auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection);
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- if (town)
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- select(town);
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- }
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- CList::update();
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-}
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-
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-const SDL_Color & CMinimapInstance::getTileColor(const int3 & pos)
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-{
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- const TerrainTile * tile = LOCPLINT->cb->getTile(pos, false);
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-
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- // if tile is not visible it will be black on minimap
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- if(!tile)
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- return Colors::BLACK;
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-
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- // if object at tile is owned - it will be colored as its owner
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- for (const CGObjectInstance *obj : tile->blockingObjects)
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- {
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- //heroes will be blitted later
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- switch (obj->ID)
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- {
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- case Obj::HERO:
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- case Obj::PRISON:
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- continue;
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- }
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-
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- PlayerColor player = obj->getOwner();
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- if(player == PlayerColor::NEUTRAL)
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- return *graphics->neutralColor;
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- else
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- if (player < PlayerColor::PLAYER_LIMIT)
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- return graphics->playerColors[player.getNum()];
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- }
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-
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- // else - use terrain color (blocked version or normal)
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- const auto & colorPair = parent->colors.find(tile->terType->getId())->second;
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- if (tile->blocked && (!tile->visitable))
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- return colorPair.second;
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- else
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- return colorPair.first;
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-}
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-void CMinimapInstance::tileToPixels (const int3 &tile, int &x, int &y, int toX, int toY)
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-{
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- int3 mapSizes = LOCPLINT->cb->getMapSize();
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-
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- double stepX = double(pos.w) / mapSizes.x;
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- double stepY = double(pos.h) / mapSizes.y;
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-
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- x = static_cast<int>(toX + stepX * tile.x);
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- y = static_cast<int>(toY + stepY * tile.y);
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-}
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-
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-void CMinimapInstance::blitTileWithColor(const SDL_Color &color, const int3 &tile, SDL_Surface *to, int toX, int toY)
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-{
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- //coordinates of rectangle on minimap representing this tile
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- // begin - first to blit, end - first NOT to blit
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- int xBegin, yBegin, xEnd, yEnd;
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- tileToPixels (tile, xBegin, yBegin, toX, toY);
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- tileToPixels (int3 (tile.x + 1, tile.y + 1, tile.z), xEnd, yEnd, toX, toY);
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-
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- for (int y=yBegin; y<yEnd; y++)
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- {
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- uint8_t *ptr = (uint8_t*)to->pixels + y * to->pitch + xBegin * minimap->format->BytesPerPixel;
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-
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- for (int x=xBegin; x<xEnd; x++)
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- ColorPutter<4, 1>::PutColor(ptr, color);
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- }
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-}
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-
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-void CMinimapInstance::refreshTile(const int3 &tile)
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-{
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- blitTileWithColor(getTileColor(int3(tile.x, tile.y, level)), tile, minimap, 0, 0);
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-}
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-
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-void CMinimapInstance::drawScaled(int level)
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-{
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- int3 mapSizes = LOCPLINT->cb->getMapSize();
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-
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- //size of one map tile on our minimap
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- double stepX = double(pos.w) / mapSizes.x;
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- double stepY = double(pos.h) / mapSizes.y;
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-
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- double currY = 0;
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- for (int y=0; y<mapSizes.y; y++, currY += stepY)
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- {
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- double currX = 0;
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- for (int x=0; x<mapSizes.x; x++, currX += stepX)
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- {
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- const SDL_Color &color = getTileColor(int3(x,y,level));
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-
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- //coordinates of rectangle on minimap representing this tile
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- // begin - first to blit, end - first NOT to blit
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- int xBegin = static_cast<int>(currX);
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- int yBegin = static_cast<int>(currY);
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- int xEnd = static_cast<int>(currX + stepX);
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- int yEnd = static_cast<int>(currY + stepY);
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-
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- for (int y=yBegin; y<yEnd; y++)
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|
|
- {
|
|
|
- uint8_t *ptr = (uint8_t*)minimap->pixels + y * minimap->pitch + xBegin * minimap->format->BytesPerPixel;
|
|
|
-
|
|
|
- for (int x=xBegin; x<xEnd; x++)
|
|
|
- ColorPutter<4, 1>::PutColor(ptr, color);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CMinimapInstance::CMinimapInstance(CMinimap *Parent, int Level):
|
|
|
- parent(Parent),
|
|
|
- minimap(CSDL_Ext::createSurfaceWithBpp<4>(parent->pos.w, parent->pos.h)),
|
|
|
- level(Level)
|
|
|
-{
|
|
|
- pos.w = parent->pos.w;
|
|
|
- pos.h = parent->pos.h;
|
|
|
- drawScaled(level);
|
|
|
-}
|
|
|
-
|
|
|
-CMinimapInstance::~CMinimapInstance()
|
|
|
-{
|
|
|
- SDL_FreeSurface(minimap);
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimapInstance::showAll(SDL_Surface * to)
|
|
|
-{
|
|
|
- blitAtLoc(minimap, 0, 0, to);
|
|
|
-
|
|
|
- //draw heroes
|
|
|
- std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes?
|
|
|
- for(auto & hero : heroes)
|
|
|
- {
|
|
|
- int3 position = hero->visitablePos();
|
|
|
- if(position.z == level)
|
|
|
- {
|
|
|
- const SDL_Color & color = graphics->playerColors[hero->getOwner().getNum()];
|
|
|
- blitTileWithColor(color, position, to, pos.x, pos.y);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-std::map<TerrainId, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors()
|
|
|
-{
|
|
|
- std::map<TerrainId, std::pair<SDL_Color, SDL_Color> > ret;
|
|
|
-
|
|
|
- for(const auto & terrain : CGI->terrainTypeHandler->objects)
|
|
|
- {
|
|
|
- SDL_Color normal = CSDL_Ext::toSDL(terrain->minimapUnblocked);
|
|
|
- SDL_Color blocked = CSDL_Ext::toSDL(terrain->minimapBlocked);
|
|
|
-
|
|
|
- ret[terrain->getId()] = std::make_pair(normal, blocked);
|
|
|
- }
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-CMinimap::CMinimap(const Rect & position)
|
|
|
- : CIntObject(LCLICK | RCLICK | HOVER | MOVE, position.topLeft()),
|
|
|
- level(0),
|
|
|
- colors(loadColors())
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
- pos.w = position.w;
|
|
|
- pos.h = position.h;
|
|
|
-
|
|
|
- aiShield = std::make_shared<CPicture>("AIShield");
|
|
|
- aiShield->disable();
|
|
|
-}
|
|
|
-
|
|
|
-int3 CMinimap::translateMousePosition()
|
|
|
-{
|
|
|
- // 0 = top-left corner, 1 = bottom-right corner
|
|
|
- double dx = double(GH.getCursorPosition().x - pos.x) / pos.w;
|
|
|
- double dy = double(GH.getCursorPosition().y - pos.y) / pos.h;
|
|
|
-
|
|
|
- int3 mapSizes = LOCPLINT->cb->getMapSize();
|
|
|
-
|
|
|
- int3 tile ((si32)(mapSizes.x * dx), (si32)(mapSizes.y * dy), level);
|
|
|
- return tile;
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimap::moveAdvMapSelection()
|
|
|
-{
|
|
|
- int3 newLocation = translateMousePosition();
|
|
|
- adventureInt->centerOn(newLocation);
|
|
|
-
|
|
|
- if (!(adventureInt->active & GENERAL))
|
|
|
- GH.totalRedraw(); //redraw this as well as inactive adventure map
|
|
|
- else
|
|
|
- redraw();//redraw only this
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimap::clickLeft(tribool down, bool previousState)
|
|
|
-{
|
|
|
- if(down)
|
|
|
- moveAdvMapSelection();
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimap::clickRight(tribool down, bool previousState)
|
|
|
-{
|
|
|
- adventureInt->handleRightClick(CGI->generaltexth->zelp[291].second, down);
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimap::hover(bool on)
|
|
|
-{
|
|
|
- if(on)
|
|
|
- GH.statusbar->write(CGI->generaltexth->zelp[291].first);
|
|
|
- else
|
|
|
- GH.statusbar->clear();
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimap::mouseMoved(const SDL_MouseMotionEvent & sEvent)
|
|
|
-{
|
|
|
- if(mouseState(EIntObjMouseBtnType::LEFT))
|
|
|
- moveAdvMapSelection();
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimap::showAll(SDL_Surface * to)
|
|
|
-{
|
|
|
- CIntObject::showAll(to);
|
|
|
- if(minimap)
|
|
|
- {
|
|
|
- int3 mapSizes = LOCPLINT->cb->getMapSize();
|
|
|
- int3 tileCountOnScreen = adventureInt->terrain.tileCountOnScreen();
|
|
|
-
|
|
|
- //draw radar
|
|
|
- Rect oldClip;
|
|
|
- Rect radar =
|
|
|
- {
|
|
|
- si16(adventureInt->position.x * pos.w / mapSizes.x + pos.x),
|
|
|
- si16(adventureInt->position.y * pos.h / mapSizes.y + pos.y),
|
|
|
- ui16(tileCountOnScreen.x * pos.w / mapSizes.x),
|
|
|
- ui16(tileCountOnScreen.y * pos.h / mapSizes.y)
|
|
|
- };
|
|
|
-
|
|
|
- if(adventureInt->mode == EAdvMapMode::WORLD_VIEW)
|
|
|
- {
|
|
|
- // adjusts radar so that it doesn't go out of map in world view mode (since there's no frame)
|
|
|
- radar.x = std::min<int>(std::max(pos.x, radar.x), pos.x + pos.w - radar.w);
|
|
|
- radar.y = std::min<int>(std::max(pos.y, radar.y), pos.y + pos.h - radar.h);
|
|
|
-
|
|
|
- if(radar.x < pos.x && radar.y < pos.y)
|
|
|
- return; // whole map is visible at once, no point in redrawing border
|
|
|
- }
|
|
|
-
|
|
|
- CSDL_Ext::getClipRect(to, oldClip);
|
|
|
- CSDL_Ext::setClipRect(to, pos);
|
|
|
- CSDL_Ext::drawDashedBorder(to, radar, Colors::PURPLE);
|
|
|
- CSDL_Ext::setClipRect(to, oldClip);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimap::update()
|
|
|
-{
|
|
|
- if(aiShield->recActions & UPDATE) //AI turn is going on. There is no need to update minimap
|
|
|
- return;
|
|
|
-
|
|
|
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
- minimap = std::make_shared<CMinimapInstance>(this, level);
|
|
|
- redraw();
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimap::setLevel(int newLevel)
|
|
|
-{
|
|
|
- level = newLevel;
|
|
|
- update();
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimap::setAIRadar(bool on)
|
|
|
-{
|
|
|
- if(on)
|
|
|
- {
|
|
|
- aiShield->enable();
|
|
|
- minimap.reset();
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- aiShield->disable();
|
|
|
- update();
|
|
|
- }
|
|
|
- // this my happen during AI turn when this interface is inactive
|
|
|
- // force redraw in order to properly update interface
|
|
|
- GH.totalRedraw();
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimap::hideTile(const int3 &pos)
|
|
|
-{
|
|
|
- if(minimap)
|
|
|
- minimap->refreshTile(pos);
|
|
|
-}
|
|
|
-
|
|
|
-void CMinimap::showTile(const int3 &pos)
|
|
|
-{
|
|
|
- if(minimap)
|
|
|
- minimap->refreshTile(pos);
|
|
|
-}
|
|
|
-
|
|
|
-CInfoBar::CVisibleInfo::CVisibleInfo()
|
|
|
- : CIntObject(0, Point(8, 12))
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::CVisibleInfo::show(SDL_Surface * to)
|
|
|
-{
|
|
|
- CIntObject::show(to);
|
|
|
- for(auto object : forceRefresh)
|
|
|
- object->showAll(to);
|
|
|
-}
|
|
|
-
|
|
|
-CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
- background = std::make_shared<CPicture>("ADSTATHR");
|
|
|
- heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
|
|
|
-}
|
|
|
-
|
|
|
-CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
- background = std::make_shared<CPicture>("ADSTATCS");
|
|
|
- townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
|
|
|
-}
|
|
|
-
|
|
|
-CInfoBar::VisibleDateInfo::VisibleDateInfo()
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
-
|
|
|
- animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
|
|
|
-
|
|
|
- std::string labelText;
|
|
|
- if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
|
|
|
- labelText = CGI->generaltexth->allTexts[63] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK));
|
|
|
- else
|
|
|
- labelText = CGI->generaltexth->allTexts[64] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
|
|
|
-
|
|
|
- label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
|
|
|
-
|
|
|
- forceRefresh.push_back(label);
|
|
|
-}
|
|
|
-
|
|
|
-std::string CInfoBar::VisibleDateInfo::getNewDayName()
|
|
|
-{
|
|
|
- if(LOCPLINT->cb->getDate(Date::DAY) == 1)
|
|
|
- return "NEWDAY";
|
|
|
-
|
|
|
- if(LOCPLINT->cb->getDate(Date::DAY) != 1)
|
|
|
- return "NEWDAY";
|
|
|
-
|
|
|
- switch(LOCPLINT->cb->getDate(Date::WEEK))
|
|
|
- {
|
|
|
- case 1:
|
|
|
- return "NEWWEEK1";
|
|
|
- case 2:
|
|
|
- return "NEWWEEK2";
|
|
|
- case 3:
|
|
|
- return "NEWWEEK3";
|
|
|
- case 4:
|
|
|
- return "NEWWEEK4";
|
|
|
- default:
|
|
|
- return "";
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
- background = std::make_shared<CPicture>("ADSTATNX");
|
|
|
- banner = std::make_shared<CAnimImage>("CREST58", player.getNum(), 0, 20, 51);
|
|
|
- sand = std::make_shared<CShowableAnim>(99, 51, "HOURSAND", 0, 100); // H3 uses around 100 ms per frame
|
|
|
- glass = std::make_shared<CShowableAnim>(99, 51, "HOURGLAS", CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
|
|
|
-}
|
|
|
-
|
|
|
-CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
- //get amount of halls of each level
|
|
|
- std::vector<int> halls(4, 0);
|
|
|
- for(auto town : LOCPLINT->towns)
|
|
|
- {
|
|
|
- int hallLevel = town->hallLevel();
|
|
|
- //negative value means no village hall, unlikely but possible
|
|
|
- if(hallLevel >= 0)
|
|
|
- halls.at(hallLevel)++;
|
|
|
- }
|
|
|
-
|
|
|
- std::vector<PlayerColor> allies, enemies;
|
|
|
-
|
|
|
- //generate list of allies and enemies
|
|
|
- for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
|
|
- {
|
|
|
- if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
|
|
|
- {
|
|
|
- if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
|
|
|
- allies.push_back(PlayerColor(i));
|
|
|
- else
|
|
|
- enemies.push_back(PlayerColor(i));
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- //generate widgets
|
|
|
- background = std::make_shared<CPicture>("ADSTATIN");
|
|
|
- allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
|
|
|
- enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
|
|
|
-
|
|
|
- int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
|
|
|
- for(PlayerColor & player : allies)
|
|
|
- {
|
|
|
- auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 102);
|
|
|
- posx += image->pos.w;
|
|
|
- flags.push_back(image);
|
|
|
- }
|
|
|
-
|
|
|
- posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
|
|
|
- for(PlayerColor & player : enemies)
|
|
|
- {
|
|
|
- auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 132);
|
|
|
- posx += image->pos.w;
|
|
|
- flags.push_back(image);
|
|
|
- }
|
|
|
-
|
|
|
- for(size_t i=0; i<halls.size(); i++)
|
|
|
- {
|
|
|
- hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * (int)i , 11));
|
|
|
- if(halls[i])
|
|
|
- hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(halls[i])));
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const Component & compToDisplay, std::string message)
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
-
|
|
|
- background = std::make_shared<CPicture>("ADSTATOT", 1, 0);
|
|
|
-
|
|
|
- comp = std::make_shared<CComponent>(compToDisplay);
|
|
|
- comp->moveTo(Point(pos.x+47, pos.y+50));
|
|
|
-
|
|
|
- text = std::make_shared<CTextBox>(message, Rect(10, 4, 160, 50), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::playNewDaySound()
|
|
|
-{
|
|
|
- if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
|
|
|
- CCS->soundh->playSound(soundBase::newDay);
|
|
|
- else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
|
|
|
- CCS->soundh->playSound(soundBase::newWeek);
|
|
|
- else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
|
|
|
- CCS->soundh->playSound(soundBase::newMonth);
|
|
|
- else
|
|
|
- CCS->soundh->playSound(soundBase::newDay);
|
|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::reset()
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
- state = EMPTY;
|
|
|
- visibleInfo = std::make_shared<EmptyVisibleInfo>();
|
|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::showSelection()
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
- if(adventureInt->selection)
|
|
|
- {
|
|
|
- if(auto hero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
|
|
|
- {
|
|
|
- showHeroSelection(hero);
|
|
|
- return;
|
|
|
- }
|
|
|
- else if(auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection))
|
|
|
- {
|
|
|
- showTownSelection(town);
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
|
|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::tick()
|
|
|
-{
|
|
|
- removeUsedEvents(TIME);
|
|
|
- if(GH.topInt() == adventureInt)
|
|
|
- showSelection();
|
|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::clickLeft(tribool down, bool previousState)
|
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|
-{
|
|
|
- if(down)
|
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|
- {
|
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|
- if(state == HERO || state == TOWN)
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- showGameStatus();
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|
- else if(state == GAME)
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|
- showDate();
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|
- else
|
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|
- showSelection();
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|
- }
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|
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-}
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|
-
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-void CInfoBar::clickRight(tribool down, bool previousState)
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|
-{
|
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|
- adventureInt->handleRightClick(CGI->generaltexth->allTexts[109], down);
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|
-}
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|
-
|
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-void CInfoBar::hover(bool on)
|
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|
-{
|
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|
- if(on)
|
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|
- GH.statusbar->write(CGI->generaltexth->zelp[292].first);
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|
- else
|
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|
- GH.statusbar->clear();
|
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|
-}
|
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|
-
|
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-CInfoBar::CInfoBar(const Rect & position)
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|
- : CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
|
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|
- state(EMPTY)
|
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|
-{
|
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|
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
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|
- pos.w = position.w;
|
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|
- pos.h = position.h;
|
|
|
- reset();
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|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::showDate()
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
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|
- playNewDaySound();
|
|
|
- state = DATE;
|
|
|
- visibleInfo = std::make_shared<VisibleDateInfo>();
|
|
|
- setTimer(3000); // confirmed to match H3
|
|
|
- redraw();
|
|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::showComponent(const Component & comp, std::string message)
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
- state = COMPONENT;
|
|
|
- visibleInfo = std::make_shared<VisibleComponentInfo>(comp, message);
|
|
|
- setTimer(3000);
|
|
|
- redraw();
|
|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::startEnemyTurn(PlayerColor color)
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
- state = AITURN;
|
|
|
- visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
|
|
|
- redraw();
|
|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
- if(!hero)
|
|
|
- {
|
|
|
- reset();
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- state = HERO;
|
|
|
- visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
|
|
|
- }
|
|
|
- redraw();
|
|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::showTownSelection(const CGTownInstance * town)
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
- if(!town)
|
|
|
- {
|
|
|
- reset();
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- state = TOWN;
|
|
|
- visibleInfo = std::make_shared<VisibleTownInfo>(town);
|
|
|
- }
|
|
|
- redraw();
|
|
|
-}
|
|
|
-
|
|
|
-void CInfoBar::showGameStatus()
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
- state = GAME;
|
|
|
- visibleInfo = std::make_shared<VisibleGameStatusInfo>();
|
|
|
- setTimer(3000);
|
|
|
- redraw();
|
|
|
-}
|
|
|
-
|
|
|
CInGameConsole::CInGameConsole()
|
|
|
: CIntObject(KEYBOARD | TEXTINPUT),
|
|
|
prevEntDisp(-1),
|
|
@@ -1173,79 +280,3 @@ void CInGameConsole::refreshEnteredText()
|
|
|
statusbar->setEnteredText(enteredText);
|
|
|
}
|
|
|
|
|
|
-CAdvMapPanel::CAdvMapPanel(std::shared_ptr<IImage> bg, Point position)
|
|
|
- : CIntObject()
|
|
|
- , background(bg)
|
|
|
-{
|
|
|
- defActions = 255;
|
|
|
- recActions = 255;
|
|
|
- pos.x += position.x;
|
|
|
- pos.y += position.y;
|
|
|
- if (bg)
|
|
|
- {
|
|
|
- pos.w = bg->width();
|
|
|
- pos.h = bg->height();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapPanel::addChildColorableButton(std::shared_ptr<CButton> button)
|
|
|
-{
|
|
|
- colorableButtons.push_back(button);
|
|
|
- addChildToPanel(button, ACTIVATE | DEACTIVATE);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapPanel::setPlayerColor(const PlayerColor & clr)
|
|
|
-{
|
|
|
- for(auto & button : colorableButtons)
|
|
|
- {
|
|
|
- button->setPlayerColor(clr);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapPanel::showAll(SDL_Surface * to)
|
|
|
-{
|
|
|
- if(background)
|
|
|
- background->draw(to, pos.x, pos.y);
|
|
|
-
|
|
|
- CIntObject::showAll(to);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapPanel::addChildToPanel(std::shared_ptr<CIntObject> obj, ui8 actions)
|
|
|
-{
|
|
|
- otherObjects.push_back(obj);
|
|
|
- obj->recActions |= actions | SHOWALL;
|
|
|
- obj->recActions &= ~DISPOSE;
|
|
|
- addChild(obj.get(), false);
|
|
|
-}
|
|
|
-
|
|
|
-CAdvMapWorldViewPanel::CAdvMapWorldViewPanel(std::shared_ptr<CAnimation> _icons, std::shared_ptr<IImage> bg, Point position, int spaceBottom, const PlayerColor &color)
|
|
|
- : CAdvMapPanel(bg, position), icons(_icons)
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
- int fillerHeight = bg ? spaceBottom - pos.y - pos.h : 0;
|
|
|
-
|
|
|
- if(fillerHeight > 0)
|
|
|
- {
|
|
|
- backgroundFiller = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, pos.h, pos.w, fillerHeight));
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CAdvMapWorldViewPanel::~CAdvMapWorldViewPanel() = default;
|
|
|
-
|
|
|
-void CAdvMapWorldViewPanel::recolorIcons(const PlayerColor & color, int indexOffset)
|
|
|
-{
|
|
|
- assert(iconsData.size() == currentIcons.size());
|
|
|
-
|
|
|
- for(size_t idx = 0; idx < iconsData.size(); idx++)
|
|
|
- {
|
|
|
- const auto & data = iconsData.at(idx);
|
|
|
- currentIcons[idx]->setFrame(data.first + indexOffset);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapWorldViewPanel::addChildIcon(std::pair<int, Point> data, int indexOffset)
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
- iconsData.push_back(data);
|
|
|
- currentIcons.push_back(std::make_shared<CAnimImage>(icons, data.first + indexOffset, 0, data.second.x, data.second.y));
|
|
|
-}
|