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@@ -32,6 +32,9 @@
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<Filter Include="battle">
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<UniqueIdentifier>{d18aad99-ef40-484a-b317-8f7a36d975fc}</UniqueIdentifier>
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</Filter>
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+ <Filter Include="spells\effects">
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+ <UniqueIdentifier>{a3de4952-3c98-4c1a-bc4b-bd3eeaa82ba7}</UniqueIdentifier>
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+ </Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="CArtHandler.cpp" />
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@@ -201,9 +204,6 @@
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<ClCompile Include="spells\AdventureSpellMechanics.cpp">
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<Filter>spells</Filter>
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</ClCompile>
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- <ClCompile Include="spells\CDefaultSpellMechanics.cpp">
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- <Filter>spells</Filter>
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- </ClCompile>
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<ClCompile Include="spells\CSpellHandler.cpp">
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<Filter>spells</Filter>
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</ClCompile>
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@@ -216,9 +216,6 @@
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<ClCompile Include="spells\BattleSpellMechanics.cpp">
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<Filter>spells</Filter>
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</ClCompile>
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- <ClCompile Include="spells\CreatureSpellMechanics.cpp">
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- <Filter>spells</Filter>
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- </ClCompile>
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<ClCompile Include="mapping\CDrawRoadsOperation.cpp" />
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<ClCompile Include="CPathfinder.cpp" />
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<ClCompile Include="registerTypes\TypesMapObjects1.cpp">
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@@ -314,6 +311,75 @@
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<Filter>serializer</Filter>
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</ClCompile>
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<ClCompile Include="CSkillHandler.cpp" />
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+ <ClCompile Include="battle\BattleProxy.cpp">
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+ <Filter>battle</Filter>
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+ </ClCompile>
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+ <ClCompile Include="battle\CUnitState.cpp">
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+ <Filter>battle</Filter>
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+ </ClCompile>
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+ <ClCompile Include="battle\Destination.cpp">
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+ <Filter>battle</Filter>
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+ </ClCompile>
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+ <ClCompile Include="battle\IBattleState.cpp">
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+ <Filter>battle</Filter>
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+ </ClCompile>
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+ <ClCompile Include="battle\Unit.cpp">
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+ <Filter>battle</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\TargetCondition.cpp">
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+ <Filter>spells</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Catapult.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Dispel.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Heal.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Obstacle.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\RemoveObstacle.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Sacrifice.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Teleport.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\UnitEffect.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Clone.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Damage.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Effect.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Effects.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\LocationEffect.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Registry.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Summon.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\effects\Timed.cpp">
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+ <Filter>spells\effects</Filter>
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+ </ClCompile>
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+ <ClCompile Include="spells\Problem.cpp">
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+ <Filter>spells</Filter>
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+ </ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CCreatureSet.h">
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@@ -583,9 +649,6 @@
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<ClInclude Include="spells\BattleSpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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- <ClInclude Include="spells\CreatureSpellMechanics.h">
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- <Filter>spells</Filter>
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- </ClInclude>
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<ClInclude Include="spells\CSpellHandler.h">
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<Filter>spells</Filter>
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</ClInclude>
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@@ -595,9 +658,6 @@
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<ClInclude Include="spells\ViewSpellInt.h">
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<Filter>spells</Filter>
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</ClInclude>
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- <ClInclude Include="spells\CDefaultSpellMechanics.h">
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- <Filter>spells</Filter>
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- </ClInclude>
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<ClInclude Include="spells\SpellMechanics.h">
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<Filter>spells</Filter>
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</ClInclude>
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@@ -739,5 +799,89 @@
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<ClInclude Include="CSkillHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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+ <ClInclude Include="spells\effects\GlobalEffect.h">
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+ <Filter>Header Files</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\StackEffect.h">
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+ <Filter>Header Files</Filter>
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+ </ClInclude>
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+ <ClInclude Include="serializer\JsonTreeSerializer.h">
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+ <Filter>serializer</Filter>
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+ </ClInclude>
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+ <ClInclude Include="battle\BattleProxy.h">
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+ <Filter>battle</Filter>
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+ </ClInclude>
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+ <ClInclude Include="battle\CUnitState.h">
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+ <Filter>battle</Filter>
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+ </ClInclude>
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+ <ClInclude Include="battle\Destination.h">
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+ <Filter>battle</Filter>
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+ </ClInclude>
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+ <ClInclude Include="battle\IBattleState.h">
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+ <Filter>battle</Filter>
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+ </ClInclude>
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+ <ClInclude Include="battle\IUnitInfo.h">
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+ <Filter>battle</Filter>
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+ </ClInclude>
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+ <ClInclude Include="battle\Unit.h">
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+ <Filter>battle</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\TargetCondition.h">
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+ <Filter>spells</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Catapult.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Dispel.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\EffectsFwd.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Heal.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Obstacle.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\RemoveObstacle.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Sacrifice.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Teleport.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\UnitEffect.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Clone.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Damage.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Effect.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Effects.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\LocationEffect.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Registry.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Summon.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\effects\Timed.h">
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+ <Filter>spells\effects</Filter>
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+ </ClInclude>
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+ <ClInclude Include="spells\Problem.h">
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+ <Filter>spells</Filter>
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+ </ClInclude>
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</ItemGroup>
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</Project>
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