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Fix battle turn order for current turn

Simeon Manolov 1 年之前
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941cd6768f
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      lib/battle/CBattleInfoCallback.cpp

+ 1 - 1
lib/battle/CBattleInfoCallback.cpp

@@ -475,7 +475,7 @@ void CBattleInfoCallback::battleGetTurnOrder(std::vector<battle::Units> & turns,
 	if(activeUnit)
 	{
 		//its first turn and active unit hasn't taken any action yet - must be placed at the beginning of queue, no matter what
-		if(turn == 0 && activeUnit->willMove() && !activeUnit->waited())
+		if(turn == 0 && activeUnit->willMove())
 		{
 			turns.back().push_back(activeUnit);
 			if(turnsIsFull())