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@@ -1,23 +1,23 @@
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-#include "stdafx.h"
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+#include "../stdafx.h"
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#include "mapHandler.h"
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-#include "client/SDL_Extensions.h"
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-#include "client/CGameInfo.h"
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+#include "SDL_Extensions.h"
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+#include "CGameInfo.h"
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#include <cstdlib>
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-#include "hch/CLodHandler.h"
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-#include "hch/CDefObjInfoHandler.h"
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+#include "../hch/CLodHandler.h"
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+#include "../hch/CDefObjInfoHandler.h"
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#include <algorithm>
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-#include "lib/CGameState.h"
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-#include "hch/CHeroHandler.h"
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-#include "hch/CTownHandler.h"
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-#include "client/Graphics.h"
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+#include "../lib/CGameState.h"
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+#include "../hch/CHeroHandler.h"
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+#include "../hch/CTownHandler.h"
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+#include "Graphics.h"
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#include <iomanip>
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#include <sstream>
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-#include "hch/CObjectHandler.h"
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-#include "lib/map.h"
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-#include "hch/CDefHandler.h"
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-#include "client/CConfigHandler.h"
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+#include "../hch/CObjectHandler.h"
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+#include "../lib/map.h"
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+#include "../hch/CDefHandler.h"
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+#include "CConfigHandler.h"
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#include <boost/assign/list_of.hpp>
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-#include "hch/CGeneralTextHandler.h"
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+#include "../hch/CGeneralTextHandler.h"
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/*
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* mapHandler.cpp, part of VCMI engine
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