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Finish encapsulation of PlayerLocalState class

Ivan Savenko 1 ano atrás
pai
commit
9492eab7c5

+ 10 - 0
client/PlayerLocalState.cpp

@@ -23,6 +23,16 @@ PlayerLocalState::PlayerLocalState(CPlayerInterface & owner)
 {
 }
 
+const PlayerSpellbookSetting & PlayerLocalState::getSpellbookSettings()
+{
+	return spellbookSettings;
+}
+
+void PlayerLocalState::setSpellbookSettings(const PlayerSpellbookSetting & newSettings)
+{
+	spellbookSettings = newSettings;
+}
+
 void PlayerLocalState::saveHeroPaths(std::map<const CGHeroInstance *, int3> & pathsMap)
 {
 	for(auto & p : paths)

+ 14 - 8
client/PlayerLocalState.h

@@ -21,6 +21,15 @@ VCMI_LIB_NAMESPACE_END
 
 class CPlayerInterface;
 
+struct PlayerSpellbookSetting
+{
+	//on which page we left spellbook
+	int spellbookLastPageBattle = 0;
+	int spellbookLastPageAdvmap = 0;
+	int spellbookLastTabBattle = 4;
+	int spellbookLastTabAdvmap = 4;
+};
+
 /// Class that contains potentially serializeable state of a local player
 class PlayerLocalState
 {
@@ -34,18 +43,12 @@ class PlayerLocalState
 	std::vector<const CGHeroInstance *> wanderingHeroes; //our heroes on the adventure map (not the garrisoned ones)
 	std::vector<const CGTownInstance *> ownedTowns; //our towns on the adventure map
 
+	PlayerSpellbookSetting spellbookSettings;
+
 	void saveHeroPaths(std::map<const CGHeroInstance *, int3> & paths);
 	void loadHeroPaths(std::map<const CGHeroInstance *, int3> & paths);
 
 public:
-	struct SpellbookLastSetting
-	{
-		//on which page we left spellbook
-		int spellbookLastPageBattle = 0;
-		int spellbookLastPageAdvmap = 0;
-		int spellbookLastTabBattle = 4;
-		int spellbookLastTabAdvmap = 4;
-	} spellbookSettings;
 
 	explicit PlayerLocalState(CPlayerInterface & owner);
 
@@ -53,6 +56,9 @@ public:
 	void setHeroAsleep(const CGHeroInstance * hero);
 	void setHeroAwaken(const CGHeroInstance * hero);
 
+	const PlayerSpellbookSetting & getSpellbookSettings();
+	void setSpellbookSettings(const PlayerSpellbookSetting & newSettings);
+
 	const std::vector<const CGTownInstance *> & getOwnedTowns();
 	const CGTownInstance * getOwnedTown(size_t index);
 	void addOwnedTown(const CGTownInstance * hero);

+ 18 - 6
client/windows/CSpellWindow.cpp

@@ -205,9 +205,9 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
 		}
 	}
 
-	selectedTab = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap;
+	selectedTab = battleSpellsOnly ? myInt->localState->getSpellbookSettings().spellbookLastTabBattle : myInt->localState->getSpellbookSettings().spellbookLastTabAdvmap;
 	schoolTab->setFrame(selectedTab, 0);
-	int cp = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap;
+	int cp = battleSpellsOnly ? myInt->localState->getSpellbookSettings().spellbookLastPageBattle : myInt->localState->getSpellbookSettings().spellbookLastPageAdvmap;
 	// spellbook last page battle index is not reset after battle, so this needs to stay here
 	vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
 	setCurrentPage(cp);
@@ -313,8 +313,18 @@ void CSpellWindow::processSpells()
 
 void CSpellWindow::fexitb()
 {
-	(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
-	(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap) = currentPage;
+	auto spellBookState = myInt->localState->getSpellbookSettings();
+	if(myInt->battleInt)
+	{
+		spellBookState.spellbookLastTabBattle = selectedTab;
+		spellBookState.spellbookLastPageBattle = currentPage;
+	}
+	else
+	{
+		spellBookState.spellbookLastTabAdvmap = selectedTab;
+		spellBookState.spellbookLastPageAdvmap = currentPage;
+	}
+	myInt->localState->setSpellbookSettings(spellBookState);
 
 	if(onSpellSelect)
 		onSpellSelect(SpellID::NONE);
@@ -619,8 +629,10 @@ void CSpellWindow::SpellArea::clickPressed(const Point & cursorPosition)
 
 			auto guard = vstd::makeScopeGuard([this]()
 			{
-				owner->myInt->localState->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
-				owner->myInt->localState->spellbookSettings.spellbookLastPageAdvmap = owner->currentPage;
+				auto spellBookState = owner->myInt->localState->getSpellbookSettings();
+				spellBookState.spellbookLastTabAdvmap = owner->selectedTab;
+				spellBookState.spellbookLastPageAdvmap = owner->currentPage;
+				owner->myInt->localState->setSpellbookSettings(spellBookState);
 			});
 
 			spells::detail::ProblemImpl problem;