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Fixed AI constantly visiting towns thinking they can get a huge upgrade

Due to morale-considerations the AI sometimes calculated that their strongest army after doing an exchange had slightly lower total value than the army they used before.
But by using unsigned "slightly lower" became near infinite.
So they constantly wanted to upgrade their army because they considered it more useful than anything else.
Changing the unsigned into signed fixes this.
Xilmi 1 年之前
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94e5b5519c
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      AI/Nullkiller/Analyzers/ArmyManager.h

+ 1 - 1
AI/Nullkiller/Analyzers/ArmyManager.h

@@ -32,7 +32,7 @@ struct SlotInfo
 struct ArmyUpgradeInfo
 {
 	std::vector<SlotInfo> resultingArmy;
-	uint64_t upgradeValue = 0;
+	int64_t upgradeValue = 0;
 	TResources upgradeCost;
 
 	void addArmyToBuy(std::vector<SlotInfo> army);