|  | @@ -74,20 +74,20 @@
 | 
	
		
			
				|  |  |  * Lodestar Grail implemented
 | 
	
		
			
				|  |  |  * Fixed Gargoyles immunity
 | 
	
		
			
				|  |  |  * New bonuses:
 | 
	
		
			
				|  |  | -** SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
 | 
	
		
			
				|  |  | -** TRANSMUTATION - "WoG werewolf"-like ability
 | 
	
		
			
				|  |  | -** SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
 | 
	
		
			
				|  |  | -** CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
 | 
	
		
			
				|  |  | -** RANGED_RETALIATION - allows ranged counterattack
 | 
	
		
			
				|  |  | -** BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
 | 
	
		
			
				|  |  | -** SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
 | 
	
		
			
				|  |  | -** MANUAL_CONTROL - grant manual control over war machine
 | 
	
		
			
				|  |  | -** WIDE_BREATH - melee creature attacks affect many nearby hexes
 | 
	
		
			
				|  |  | -** FIRST_STRIKE - creature counterattacks before attack if possible
 | 
	
		
			
				|  |  | -** SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
 | 
	
		
			
				|  |  | -** SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
 | 
	
		
			
				|  |  | -** BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
 | 
	
		
			
				|  |  | -** DESTRUCTION - creature ability for killing extra units after hit, configurable
 | 
	
		
			
				|  |  | +* * SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
 | 
	
		
			
				|  |  | +* * TRANSMUTATION - "WoG werewolf"-like ability
 | 
	
		
			
				|  |  | +* * SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
 | 
	
		
			
				|  |  | +* * CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
 | 
	
		
			
				|  |  | +* * RANGED_RETALIATION - allows ranged counterattack
 | 
	
		
			
				|  |  | +* * BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
 | 
	
		
			
				|  |  | +* * SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
 | 
	
		
			
				|  |  | +* * MANUAL_CONTROL - grant manual control over war machine
 | 
	
		
			
				|  |  | +* * WIDE_BREATH - melee creature attacks affect many nearby hexes
 | 
	
		
			
				|  |  | +* * FIRST_STRIKE - creature counterattacks before attack if possible
 | 
	
		
			
				|  |  | +* * SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
 | 
	
		
			
				|  |  | +* * SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
 | 
	
		
			
				|  |  | +* * BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
 | 
	
		
			
				|  |  | +* * DESTRUCTION - creature ability for killing extra units after hit, configurable
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### MULTIPLAYER:
 | 
	
		
			
				|  |  |  * Loading support. Save from single client could be used to load all clients.
 | 
	
	
		
			
				|  | @@ -106,13 +106,13 @@
 | 
	
		
			
				|  |  |  * Added bonus limiters: alignment, faction and terrain
 | 
	
		
			
				|  |  |  * Supported new terrains, new battlefields, custom water and rock terrains
 | 
	
		
			
				|  |  |  * Following special buildings becomes available in the fan towns:
 | 
	
		
			
				|  |  | -** attackVisitingBonus
 | 
	
		
			
				|  |  | -** defenceVisitingBonus
 | 
	
		
			
				|  |  | -** spellPowerVisitingBonus
 | 
	
		
			
				|  |  | -** knowledgeVisitingBonus
 | 
	
		
			
				|  |  | -** experienceVisitingBonus
 | 
	
		
			
				|  |  | -** lighthouse
 | 
	
		
			
				|  |  | -** treasury
 | 
	
		
			
				|  |  | +* * attackVisitingBonus
 | 
	
		
			
				|  |  | +* * defenceVisitingBonus
 | 
	
		
			
				|  |  | +* * spellPowerVisitingBonus
 | 
	
		
			
				|  |  | +* * knowledgeVisitingBonus
 | 
	
		
			
				|  |  | +* * experienceVisitingBonus
 | 
	
		
			
				|  |  | +* * lighthouse
 | 
	
		
			
				|  |  | +* * treasury
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### SOUND:
 | 
	
		
			
				|  |  |  * Fixed many mising or wrong pickup and visit sounds for map objects
 | 
	
	
		
			
				|  | @@ -159,16 +159,16 @@
 | 
	
		
			
				|  |  |  * Nomads will remove Sand movement penalty from army
 | 
	
		
			
				|  |  |  * Flying and water walking is now supported in pathfinder
 | 
	
		
			
				|  |  |  * New artifacts supported
 | 
	
		
			
				|  |  | -** Angel Wings
 | 
	
		
			
				|  |  | -** Boots of Levitation
 | 
	
		
			
				|  |  | +* * Angel Wings
 | 
	
		
			
				|  |  | +* * Boots of Levitation
 | 
	
		
			
				|  |  |  * Implemented rumors in tavern window
 | 
	
		
			
				|  |  |  * New cheat codes:
 | 
	
		
			
				|  |  | -** vcmiglaurung - gives 5000 crystal dragons into each slot
 | 
	
		
			
				|  |  | -** vcmiungoliant - conceal fog of war for current player
 | 
	
		
			
				|  |  | +* * vcmiglaurung - gives 5000 crystal dragons into each slot
 | 
	
		
			
				|  |  | +* * vcmiungoliant - conceal fog of war for current player
 | 
	
		
			
				|  |  |  * New console commands:
 | 
	
		
			
				|  |  | -** gosolo - AI take control over human players and vice versa
 | 
	
		
			
				|  |  | -** controlai - give control of one or all AIs to player
 | 
	
		
			
				|  |  | -** set hideSystemMessages on/off - supress server messages in chat
 | 
	
		
			
				|  |  | +* * gosolo - AI take control over human players and vice versa
 | 
	
		
			
				|  |  | +* * controlai - give control of one or all AIs to player
 | 
	
		
			
				|  |  | +* * set hideSystemMessages on/off - supress server messages in chat
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### BATTLES:
 | 
	
		
			
				|  |  |  * Drawbridge mechanics implemented (animation still missing)
 | 
	
	
		
			
				|  | @@ -205,11 +205,11 @@
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### SPELLS:
 | 
	
		
			
				|  |  |  * New spells handled:
 | 
	
		
			
				|  |  | -** Earthquake
 | 
	
		
			
				|  |  | -** View Air
 | 
	
		
			
				|  |  | -** View Earth
 | 
	
		
			
				|  |  | -** Visions
 | 
	
		
			
				|  |  | -** Disguise
 | 
	
		
			
				|  |  | +* * Earthquake
 | 
	
		
			
				|  |  | +* * View Air
 | 
	
		
			
				|  |  | +* * View Earth
 | 
	
		
			
				|  |  | +* * Visions
 | 
	
		
			
				|  |  | +* * Disguise
 | 
	
		
			
				|  |  |  * Implemented CURE spell negative dispell effect
 | 
	
		
			
				|  |  |  * Added LOCATION target for spells castable on any hex with new target modifiers
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -230,11 +230,11 @@
 | 
	
		
			
				|  |  |  * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
 | 
	
		
			
				|  |  |  * (linux)
 | 
	
		
			
				|  |  |  * Changes in used librries:
 | 
	
		
			
				|  |  | -** VCMI can now be compiled with SDL2
 | 
	
		
			
				|  |  | -** Movies will use ffmpeg library
 | 
	
		
			
				|  |  | -** change boost::bind to std::bind 
 | 
	
		
			
				|  |  | -** removed boost::asign 
 | 
	
		
			
				|  |  | -** Updated FuzzyLite to 5.0 
 | 
	
		
			
				|  |  | +* * VCMI can now be compiled with SDL2
 | 
	
		
			
				|  |  | +* * Movies will use ffmpeg library
 | 
	
		
			
				|  |  | +* * change boost::bind to std::bind 
 | 
	
		
			
				|  |  | +* * removed boost::asign 
 | 
	
		
			
				|  |  | +* * Updated FuzzyLite to 5.0 
 | 
	
		
			
				|  |  |  * Multiplayer load support was implemented through command-line options
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### ADVENTURE AI:
 | 
	
	
		
			
				|  | @@ -409,8 +409,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  * VCMI will not crash if building selection area is smaller than def
 | 
	
		
			
				|  |  |  * Detection of transparency on selection area is closer to H3
 | 
	
		
			
				|  |  |  * Improved handling buildings with mode "auto":
 | 
	
		
			
				|  |  | -** they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
 | 
	
		
			
				|  |  | -** transitive dependencies are handled (A makes B build, and B makes C and D)
 | 
	
		
			
				|  |  | +* * they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
 | 
	
		
			
				|  |  | +* * transitive dependencies are handled (A makes B build, and B makes C and D)
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### SOUND:
 | 
	
		
			
				|  |  |  * Added missing WoG creature sounds (from Kuririn).
 | 
	
	
		
			
				|  | @@ -440,10 +440,10 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
 | 
	
		
			
				|  |  |  * Moat damage configurable
 | 
	
		
			
				|  |  |  * More config options for spells:
 | 
	
		
			
				|  |  | -** mind immunity handled by config
 | 
	
		
			
				|  |  | -** direct damage immunity handled by config
 | 
	
		
			
				|  |  | -** immunity icon configurable
 | 
	
		
			
				|  |  | -** removed mind_spell flag 
 | 
	
		
			
				|  |  | +* * mind immunity handled by config
 | 
	
		
			
				|  |  | +* * direct damage immunity handled by config
 | 
	
		
			
				|  |  | +* * immunity icon configurable
 | 
	
		
			
				|  |  | +* * removed mind_spell flag 
 | 
	
		
			
				|  |  |  * creature config use string ids now. 
 | 
	
		
			
				|  |  |  * support for string subtype id in short bonus format
 | 
	
		
			
				|  |  |  * primary skill identifiers for bonuses
 | 
	
	
		
			
				|  | @@ -460,14 +460,14 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  * Simplified mod structure. Mods from 0.9 will not be compatible.
 | 
	
		
			
				|  |  |  * Mods can be turned on and off in config/modSettings.json file
 | 
	
		
			
				|  |  |  * Support for new factions, including:
 | 
	
		
			
				|  |  | -** New towns
 | 
	
		
			
				|  |  | -** New hero classes
 | 
	
		
			
				|  |  | -** New heroes
 | 
	
		
			
				|  |  | -** New town-related external dwellings
 | 
	
		
			
				|  |  | +* * New towns
 | 
	
		
			
				|  |  | +* * New hero classes
 | 
	
		
			
				|  |  | +* * New heroes
 | 
	
		
			
				|  |  | +* * New town-related external dwellings
 | 
	
		
			
				|  |  |  * Support for new artifact, including combined, commander and stack artifacts
 | 
	
		
			
				|  |  |  * Extended configuration options
 | 
	
		
			
				|  |  | -** All game objects are referenced by string identifiers
 | 
	
		
			
				|  |  | -** Subtype resolution for bonuses
 | 
	
		
			
				|  |  | +* * All game objects are referenced by string identifiers
 | 
	
		
			
				|  |  | +* * Subtype resolution for bonuses
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### BATTLES:
 | 
	
		
			
				|  |  |  * Support for "enchanted" WoG ability
 | 
	
	
		
			
				|  | @@ -547,12 +547,12 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  * Fixed and simplified Teleport casting
 | 
	
		
			
				|  |  |  * Fixed Remove Obstacle spell
 | 
	
		
			
				|  |  |  * New spells supported:
 | 
	
		
			
				|  |  | -** Chain Lightning
 | 
	
		
			
				|  |  | -** Fire Wall
 | 
	
		
			
				|  |  | -** Force Field
 | 
	
		
			
				|  |  | -** Land Mine
 | 
	
		
			
				|  |  | -** Quicksands
 | 
	
		
			
				|  |  | -** Sacrifice
 | 
	
		
			
				|  |  | +* * Chain Lightning
 | 
	
		
			
				|  |  | +* * Fire Wall
 | 
	
		
			
				|  |  | +* * Force Field
 | 
	
		
			
				|  |  | +* * Land Mine
 | 
	
		
			
				|  |  | +* * Quicksands
 | 
	
		
			
				|  |  | +* * Sacrifice
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### TOWNS:
 | 
	
		
			
				|  |  |  * T in castle window will open a tavern window (if available)
 | 
	
	
		
			
				|  | @@ -592,17 +592,17 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  ### BATTLES:
 | 
	
		
			
				|  |  |  * All attacked hexes will be highlighted
 | 
	
		
			
				|  |  |  * New combat abilities supported:
 | 
	
		
			
				|  |  | -** Spell Resistance aura
 | 
	
		
			
				|  |  | -** Random spellcaster (Genies)
 | 
	
		
			
				|  |  | -** Mana channeling
 | 
	
		
			
				|  |  | -** Daemon summoning
 | 
	
		
			
				|  |  | -** Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
 | 
	
		
			
				|  |  | -** Fear
 | 
	
		
			
				|  |  | -** Fearless
 | 
	
		
			
				|  |  | -** No wall penalty
 | 
	
		
			
				|  |  | -** Enchanter
 | 
	
		
			
				|  |  | -** Bind
 | 
	
		
			
				|  |  | -** Dispell helpful spells
 | 
	
		
			
				|  |  | +* * Spell Resistance aura
 | 
	
		
			
				|  |  | +* * Random spellcaster (Genies)
 | 
	
		
			
				|  |  | +* * Mana channeling
 | 
	
		
			
				|  |  | +* * Daemon summoning
 | 
	
		
			
				|  |  | +* * Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
 | 
	
		
			
				|  |  | +* * Fear
 | 
	
		
			
				|  |  | +* * Fearless
 | 
	
		
			
				|  |  | +* * No wall penalty
 | 
	
		
			
				|  |  | +* * Enchanter
 | 
	
		
			
				|  |  | +* * Bind
 | 
	
		
			
				|  |  | +* * Dispell helpful spells
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  # 0.85 -> 0.86 (Sep 01 2011)
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -612,28 +612,28 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  * converted many config files to JSON
 | 
	
		
			
				|  |  |  * .tga file support
 | 
	
		
			
				|  |  |  * New artifacts supported
 | 
	
		
			
				|  |  | -** Admiral's Hat
 | 
	
		
			
				|  |  | -** Statue of Legion
 | 
	
		
			
				|  |  | -** Titan's Thunder
 | 
	
		
			
				|  |  | +* * Admiral's Hat
 | 
	
		
			
				|  |  | +* * Statue of Legion
 | 
	
		
			
				|  |  | +* * Titan's Thunder
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### BATTLES:
 | 
	
		
			
				|  |  |  * Correct handling of siege obstacles
 | 
	
		
			
				|  |  |  * Catapult animation
 | 
	
		
			
				|  |  |  * New combat abilities supported
 | 
	
		
			
				|  |  | -** Dragon Breath
 | 
	
		
			
				|  |  | -** Three-headed Attack
 | 
	
		
			
				|  |  | -** Attack all around
 | 
	
		
			
				|  |  | -** Death Cloud / Fireball area attack
 | 
	
		
			
				|  |  | -** Death Blow
 | 
	
		
			
				|  |  | -** Lightning Strike
 | 
	
		
			
				|  |  | -** Rebirth
 | 
	
		
			
				|  |  | +* * Dragon Breath
 | 
	
		
			
				|  |  | +* * Three-headed Attack
 | 
	
		
			
				|  |  | +* * Attack all around
 | 
	
		
			
				|  |  | +* * Death Cloud / Fireball area attack
 | 
	
		
			
				|  |  | +* * Death Blow
 | 
	
		
			
				|  |  | +* * Lightning Strike
 | 
	
		
			
				|  |  | +* * Rebirth
 | 
	
		
			
				|  |  |  * New WoG abilities supported
 | 
	
		
			
				|  |  | -** Defense Bonus
 | 
	
		
			
				|  |  | -** Cast before attack
 | 
	
		
			
				|  |  | -** Immunity to direct damage spells
 | 
	
		
			
				|  |  | +* * Defense Bonus
 | 
	
		
			
				|  |  | +* * Cast before attack
 | 
	
		
			
				|  |  | +* * Immunity to direct damage spells
 | 
	
		
			
				|  |  |  * New spells supported
 | 
	
		
			
				|  |  | -** Magic Mirror
 | 
	
		
			
				|  |  | -** Titan's Lightning Bolt
 | 
	
		
			
				|  |  | +* * Magic Mirror
 | 
	
		
			
				|  |  | +* * Titan's Lightning Bolt
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  # 0.84 -> 0.85 (Jun 01 2011)
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -641,9 +641,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  * Support for stack experience
 | 
	
		
			
				|  |  |  * Implemented original campaign selection screens
 | 
	
		
			
				|  |  |  * New artifacts supported:
 | 
	
		
			
				|  |  | -** Statesman's Medal
 | 
	
		
			
				|  |  | -** Diplomat's Ring
 | 
	
		
			
				|  |  | -** Ambassador's Sash
 | 
	
		
			
				|  |  | +* * Statesman's Medal
 | 
	
		
			
				|  |  | +* * Diplomat's Ring
 | 
	
		
			
				|  |  | +* * Ambassador's Sash
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### TOWNS:
 | 
	
		
			
				|  |  |  * Implemented animation for new town buildings
 | 
	
	
		
			
				|  | @@ -661,11 +661,11 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  * Bonus system has been rewritten
 | 
	
		
			
				|  |  |  * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
 | 
	
		
			
				|  |  |  * New artifacts supported:
 | 
	
		
			
				|  |  | -** Angellic Alliance
 | 
	
		
			
				|  |  | -** Bird of Perception
 | 
	
		
			
				|  |  | -** Emblem of Cognizance
 | 
	
		
			
				|  |  | -** Spell Scroll
 | 
	
		
			
				|  |  | -** Stoic Watchman
 | 
	
		
			
				|  |  | +* * Angellic Alliance
 | 
	
		
			
				|  |  | +* * Bird of Perception
 | 
	
		
			
				|  |  | +* * Emblem of Cognizance
 | 
	
		
			
				|  |  | +* * Spell Scroll
 | 
	
		
			
				|  |  | +* * Stoic Watchman
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### BATTLES:
 | 
	
		
			
				|  |  |  * Better animations handling
 | 
	
	
		
			
				|  | @@ -673,9 +673,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### HERO:
 | 
	
		
			
				|  |  |  * New secondary skills supported:
 | 
	
		
			
				|  |  | -** Artillery
 | 
	
		
			
				|  |  | -** Eagle Eye
 | 
	
		
			
				|  |  | -** Tactics
 | 
	
		
			
				|  |  | +* * Artillery
 | 
	
		
			
				|  |  | +* * Eagle Eye
 | 
	
		
			
				|  |  | +* * Tactics
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### AI PLAYER:
 | 
	
		
			
				|  |  |  * new AI leading neutral creatures in combat, slightly better then previous
 | 
	
	
		
			
				|  | @@ -688,8 +688,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  * Mostly done pregame for MP games (temporarily only for local clients)
 | 
	
		
			
				|  |  |  * Support for 16bpp displays
 | 
	
		
			
				|  |  |  * Campaigns:
 | 
	
		
			
				|  |  | -** support for building bonus
 | 
	
		
			
				|  |  | -** moving to next map after victory
 | 
	
		
			
				|  |  | +* * support for building bonus
 | 
	
		
			
				|  |  | +* * moving to next map after victory
 | 
	
		
			
				|  |  |  * Town Portal supported
 | 
	
		
			
				|  |  |  * Vial of Dragon Blood and Statue of Legion supported
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -709,8 +709,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  * Some of the starting bonuses in campaigns are supported
 | 
	
		
			
				|  |  |  * It's possible to select difficulty level of mission in campaign
 | 
	
		
			
				|  |  |  * new cheat codes:
 | 
	
		
			
				|  |  | -** vcmisilmaril - player wins
 | 
	
		
			
				|  |  | -** vcmimelkor - player loses
 | 
	
		
			
				|  |  | +* * vcmisilmaril - player wins
 | 
	
		
			
				|  |  | +* * vcmimelkor - player loses
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### ADVENTURE MAP:
 | 
	
		
			
				|  |  |  * Neutral armies growth implemented (10% weekly)
 | 
	
	
		
			
				|  | @@ -720,36 +720,36 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  ### HERO:
 | 
	
		
			
				|  |  |  * Learning secondary skill supported.
 | 
	
		
			
				|  |  |  * Most of hero specialities are supported, including:
 | 
	
		
			
				|  |  | -** Creature specialities (progressive, fixed, Sir Mullich)
 | 
	
		
			
				|  |  | -** Spell damage specialities (Deemer), fixed bonus (Ciele)
 | 
	
		
			
				|  |  | -** Secondary skill bonuses
 | 
	
		
			
				|  |  | -** Creature Upgrades (Gelu)
 | 
	
		
			
				|  |  | -** Resorce generation
 | 
	
		
			
				|  |  | -** Starting Skill (Adrienne)
 | 
	
		
			
				|  |  | +* * Creature specialities (progressive, fixed, Sir Mullich)
 | 
	
		
			
				|  |  | +* * Spell damage specialities (Deemer), fixed bonus (Ciele)
 | 
	
		
			
				|  |  | +* * Secondary skill bonuses
 | 
	
		
			
				|  |  | +* * Creature Upgrades (Gelu)
 | 
	
		
			
				|  |  | +* * Resorce generation
 | 
	
		
			
				|  |  | +* * Starting Skill (Adrienne)
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### TOWNS:
 | 
	
		
			
				|  |  |  * Support for new town structures:
 | 
	
		
			
				|  |  | -** Artifact Merchant
 | 
	
		
			
				|  |  | -** Aurora Borealis
 | 
	
		
			
				|  |  | -** Castle Gates
 | 
	
		
			
				|  |  | -** Magic University
 | 
	
		
			
				|  |  | -** Portal of Summoning 
 | 
	
		
			
				|  |  | -** Skeleton transformer
 | 
	
		
			
				|  |  | -** Veil of Darkness
 | 
	
		
			
				|  |  | +* * Artifact Merchant
 | 
	
		
			
				|  |  | +* * Aurora Borealis
 | 
	
		
			
				|  |  | +* * Castle Gates
 | 
	
		
			
				|  |  | +* * Magic University
 | 
	
		
			
				|  |  | +* * Portal of Summoning 
 | 
	
		
			
				|  |  | +* * Skeleton transformer
 | 
	
		
			
				|  |  | +* * Veil of Darkness
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### OBJECTS:
 | 
	
		
			
				|  |  |  * Stables will now upgrade Cavaliers to Champions.
 | 
	
		
			
				|  |  |  * New object supported:
 | 
	
		
			
				|  |  | -** Abandoned Mine
 | 
	
		
			
				|  |  | -** Altar of Sacrifice
 | 
	
		
			
				|  |  | -** Black Market
 | 
	
		
			
				|  |  | -** Cover of Darkness
 | 
	
		
			
				|  |  | -** Hill Fort
 | 
	
		
			
				|  |  | -** Refugee Camp
 | 
	
		
			
				|  |  | -** Sanctuary
 | 
	
		
			
				|  |  | -** Tavern
 | 
	
		
			
				|  |  | -** University
 | 
	
		
			
				|  |  | -** Whirlpool
 | 
	
		
			
				|  |  | +* * Abandoned Mine
 | 
	
		
			
				|  |  | +* * Altar of Sacrifice
 | 
	
		
			
				|  |  | +* * Black Market
 | 
	
		
			
				|  |  | +* * Cover of Darkness
 | 
	
		
			
				|  |  | +* * Hill Fort
 | 
	
		
			
				|  |  | +* * Refugee Camp
 | 
	
		
			
				|  |  | +* * Sanctuary
 | 
	
		
			
				|  |  | +* * Tavern
 | 
	
		
			
				|  |  | +* * University
 | 
	
		
			
				|  |  | +* * Whirlpool
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  # 0.8 -> 0.81 (Jun 01 2010)
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -757,23 +757,23 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  * It's possible to start campaign
 | 
	
		
			
				|  |  |  * Support for build grail victory condition
 | 
	
		
			
				|  |  |  * New artifacts supported:
 | 
	
		
			
				|  |  | -** Angel's Wings
 | 
	
		
			
				|  |  | -** Boots of levitation
 | 
	
		
			
				|  |  | -** Orb of Vulnerability
 | 
	
		
			
				|  |  | -** Ammo cart
 | 
	
		
			
				|  |  | -** Golden Bow
 | 
	
		
			
				|  |  | -** Hourglass of Evil Hour
 | 
	
		
			
				|  |  | -** Bow of Sharpshooter
 | 
	
		
			
				|  |  | -** Armor of the Damned
 | 
	
		
			
				|  |  | +* * Angel's Wings
 | 
	
		
			
				|  |  | +* * Boots of levitation
 | 
	
		
			
				|  |  | +* * Orb of Vulnerability
 | 
	
		
			
				|  |  | +* * Ammo cart
 | 
	
		
			
				|  |  | +* * Golden Bow
 | 
	
		
			
				|  |  | +* * Hourglass of Evil Hour
 | 
	
		
			
				|  |  | +* * Bow of Sharpshooter
 | 
	
		
			
				|  |  | +* * Armor of the Damned
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### ADVENTURE MAP:
 | 
	
		
			
				|  |  |  * Creatures now guard surrounding tiles
 | 
	
		
			
				|  |  |  * New adventura map spells supported:
 | 
	
		
			
				|  |  | -** Summon Boat
 | 
	
		
			
				|  |  | -** Scuttle Boat 
 | 
	
		
			
				|  |  | -** Dimension Door
 | 
	
		
			
				|  |  | -** Fly
 | 
	
		
			
				|  |  | -** Water walk
 | 
	
		
			
				|  |  | +* * Summon Boat
 | 
	
		
			
				|  |  | +* * Scuttle Boat 
 | 
	
		
			
				|  |  | +* * Dimension Door
 | 
	
		
			
				|  |  | +* * Fly
 | 
	
		
			
				|  |  | +* * Water walk
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### BATTLES:
 | 
	
		
			
				|  |  |  * A number of new creature abilities supported
 | 
	
	
		
			
				|  | @@ -790,18 +790,18 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  ### TOWNS:
 | 
	
		
			
				|  |  |  * Sending resources to other players by marketplace
 | 
	
		
			
				|  |  |  * Support for new town structures:
 | 
	
		
			
				|  |  | -** Lighthouse
 | 
	
		
			
				|  |  | -** Colossus
 | 
	
		
			
				|  |  | -** Freelancer's Guild
 | 
	
		
			
				|  |  | -** Guardian Spirit
 | 
	
		
			
				|  |  | -** Necromancy Amplifier
 | 
	
		
			
				|  |  | -** Soul Prison
 | 
	
		
			
				|  |  | +* * Lighthouse
 | 
	
		
			
				|  |  | +* * Colossus
 | 
	
		
			
				|  |  | +* * Freelancer's Guild
 | 
	
		
			
				|  |  | +* * Guardian Spirit
 | 
	
		
			
				|  |  | +* * Necromancy Amplifier
 | 
	
		
			
				|  |  | +* * Soul Prison
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### OBJECTS:
 | 
	
		
			
				|  |  |  * New object supported:
 | 
	
		
			
				|  |  | -** Freelancer's Guild
 | 
	
		
			
				|  |  | -** Trading Post
 | 
	
		
			
				|  |  | -** War Machine Factory
 | 
	
		
			
				|  |  | +* * Freelancer's Guild
 | 
	
		
			
				|  |  | +* * Trading Post
 | 
	
		
			
				|  |  | +* * War Machine Factory
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  # 0.75 -> 0.8 (Mar 01 2010)
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -827,24 +827,24 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### TOWNS:
 | 
	
		
			
				|  |  |  * new town structures supported:
 | 
	
		
			
				|  |  | -** Ballista Yard
 | 
	
		
			
				|  |  | -** Blood Obelisk
 | 
	
		
			
				|  |  | -** Brimstone Clouds
 | 
	
		
			
				|  |  | -** Dwarven Treasury
 | 
	
		
			
				|  |  | -** Fountain of Fortune
 | 
	
		
			
				|  |  | -** Glyphs of Fear
 | 
	
		
			
				|  |  | -** Mystic Pond
 | 
	
		
			
				|  |  | -** Thieves Guild
 | 
	
		
			
				|  |  | -** Special Grail functionalities for Dungeon, Stronghold and Fortress
 | 
	
		
			
				|  |  | +* * Ballista Yard
 | 
	
		
			
				|  |  | +* * Blood Obelisk
 | 
	
		
			
				|  |  | +* * Brimstone Clouds
 | 
	
		
			
				|  |  | +* * Dwarven Treasury
 | 
	
		
			
				|  |  | +* * Fountain of Fortune
 | 
	
		
			
				|  |  | +* * Glyphs of Fear
 | 
	
		
			
				|  |  | +* * Mystic Pond
 | 
	
		
			
				|  |  | +* * Thieves Guild
 | 
	
		
			
				|  |  | +* * Special Grail functionalities for Dungeon, Stronghold and Fortress
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### OBJECTS:
 | 
	
		
			
				|  |  |  * New objects supported:
 | 
	
		
			
				|  |  | -** Border gate
 | 
	
		
			
				|  |  | -** Den of Thieves
 | 
	
		
			
				|  |  | -** Lighthouse
 | 
	
		
			
				|  |  | -** Obelisk
 | 
	
		
			
				|  |  | -** Quest Guard
 | 
	
		
			
				|  |  | -** Seer hut
 | 
	
		
			
				|  |  | +* * Border gate
 | 
	
		
			
				|  |  | +* * Den of Thieves
 | 
	
		
			
				|  |  | +* * Lighthouse
 | 
	
		
			
				|  |  | +* * Obelisk
 | 
	
		
			
				|  |  | +* * Quest Guard
 | 
	
		
			
				|  |  | +* * Seer hut
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  A lot of of various bugfixes and improvements:
 | 
	
		
			
				|  |  |  http://bugs.vcmi.eu/changelog_page.php?version_id=14
 | 
	
	
		
			
				|  | @@ -867,11 +867,11 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=14
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### TOWNS:
 | 
	
		
			
				|  |  |  * new special town structures supported:
 | 
	
		
			
				|  |  | -** Academy of Battle Scholars
 | 
	
		
			
				|  |  | -** Cage of Warlords
 | 
	
		
			
				|  |  | -** Mana Vortex
 | 
	
		
			
				|  |  | -** Stables
 | 
	
		
			
				|  |  | -** Skyship (revealing entire map only)
 | 
	
		
			
				|  |  | +* * Academy of Battle Scholars
 | 
	
		
			
				|  |  | +* * Cage of Warlords
 | 
	
		
			
				|  |  | +* * Mana Vortex
 | 
	
		
			
				|  |  | +* * Stables
 | 
	
		
			
				|  |  | +* * Skyship (revealing entire map only)
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### OBJECTS:
 | 
	
		
			
				|  |  |  * External dwellings increase town growth
 | 
	
	
		
			
				|  | @@ -922,19 +922,19 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
 | 
	
		
			
				|  |  |  * obstacles and units should be printed in better order (not tested)
 | 
	
		
			
				|  |  |  * fixed armageddon animation
 | 
	
		
			
				|  |  |  * new spells supported:
 | 
	
		
			
				|  |  | -** Anti-Magic
 | 
	
		
			
				|  |  | -** Cure
 | 
	
		
			
				|  |  | -** Resurrection 
 | 
	
		
			
				|  |  | -** Animate Dead 
 | 
	
		
			
				|  |  | -** Counterstrike 
 | 
	
		
			
				|  |  | -** Berserk 
 | 
	
		
			
				|  |  | -** Hypnotize 
 | 
	
		
			
				|  |  | -** Blind 
 | 
	
		
			
				|  |  | -** Fire Elemental 
 | 
	
		
			
				|  |  | -** Earth Elemental 
 | 
	
		
			
				|  |  | -** Water Elemental 
 | 
	
		
			
				|  |  | -** Air Elemental 
 | 
	
		
			
				|  |  | -** Remove obstacle
 | 
	
		
			
				|  |  | +* * Anti-Magic
 | 
	
		
			
				|  |  | +* * Cure
 | 
	
		
			
				|  |  | +* * Resurrection 
 | 
	
		
			
				|  |  | +* * Animate Dead 
 | 
	
		
			
				|  |  | +* * Counterstrike 
 | 
	
		
			
				|  |  | +* * Berserk 
 | 
	
		
			
				|  |  | +* * Hypnotize 
 | 
	
		
			
				|  |  | +* * Blind 
 | 
	
		
			
				|  |  | +* * Fire Elemental 
 | 
	
		
			
				|  |  | +* * Earth Elemental 
 | 
	
		
			
				|  |  | +* * Water Elemental 
 | 
	
		
			
				|  |  | +* * Air Elemental 
 | 
	
		
			
				|  |  | +* * Remove obstacle
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### TOWNS:
 | 
	
		
			
				|  |  |  * enemy castle can be taken over
 | 
	
	
		
			
				|  | @@ -943,10 +943,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
 | 
	
		
			
				|  |  |  * heroes available in tavern should be always different
 | 
	
		
			
				|  |  |  * ship bought in town will be correctly placed
 | 
	
		
			
				|  |  |  * new special town structures supported:
 | 
	
		
			
				|  |  | -** Lookout Tower
 | 
	
		
			
				|  |  | -** Temple of Valhalla
 | 
	
		
			
				|  |  | -** Wall of Knowledge
 | 
	
		
			
				|  |  | -** Order of Fire
 | 
	
		
			
				|  |  | +* * Lookout Tower
 | 
	
		
			
				|  |  | +* * Temple of Valhalla
 | 
	
		
			
				|  |  | +* * Wall of Knowledge
 | 
	
		
			
				|  |  | +* * Order of Fire
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### HERO WINDOW:
 | 
	
		
			
				|  |  |  * war machines cannot be unequiped
 | 
	
	
		
			
				|  | @@ -961,14 +961,14 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
 | 
	
		
			
				|  |  |  ### OBJECTS:
 | 
	
		
			
				|  |  |  * fixed pairing Subterranean Gates
 | 
	
		
			
				|  |  |  * New objects supported:
 | 
	
		
			
				|  |  | -** Borderguard & Keymaster Tent
 | 
	
		
			
				|  |  | -** Cartographer
 | 
	
		
			
				|  |  | -** Creature banks
 | 
	
		
			
				|  |  | -** Eye of the Magi & Hut of the Magi
 | 
	
		
			
				|  |  | -** Garrison
 | 
	
		
			
				|  |  | -** Stables
 | 
	
		
			
				|  |  | -** Pandora Box
 | 
	
		
			
				|  |  | -** Pyramid
 | 
	
		
			
				|  |  | +* * Borderguard & Keymaster Tent
 | 
	
		
			
				|  |  | +* * Cartographer
 | 
	
		
			
				|  |  | +* * Creature banks
 | 
	
		
			
				|  |  | +* * Eye of the Magi & Hut of the Magi
 | 
	
		
			
				|  |  | +* * Garrison
 | 
	
		
			
				|  |  | +* * Stables
 | 
	
		
			
				|  |  | +* * Pandora Box
 | 
	
		
			
				|  |  | +* * Pyramid
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  # 0.72 -> 0.73 (Aug 01 2009)
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -1010,15 +1010,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
 | 
	
		
			
				|  |  |  * non-living and undead creatures have now always 0 morale
 | 
	
		
			
				|  |  |  * displaying luck effect animation
 | 
	
		
			
				|  |  |  * support for battleground overlays:
 | 
	
		
			
				|  |  | -** cursed ground
 | 
	
		
			
				|  |  | -** magic plains
 | 
	
		
			
				|  |  | -** fiery fields
 | 
	
		
			
				|  |  | -** rock lands
 | 
	
		
			
				|  |  | -** magic clouds
 | 
	
		
			
				|  |  | -** lucid pools
 | 
	
		
			
				|  |  | -** holy ground
 | 
	
		
			
				|  |  | -** clover field
 | 
	
		
			
				|  |  | -** evil fog
 | 
	
		
			
				|  |  | +* * cursed ground
 | 
	
		
			
				|  |  | +* * magic plains
 | 
	
		
			
				|  |  | +* * fiery fields
 | 
	
		
			
				|  |  | +* * rock lands
 | 
	
		
			
				|  |  | +* * magic clouds
 | 
	
		
			
				|  |  | +* * lucid pools
 | 
	
		
			
				|  |  | +* * holy ground
 | 
	
		
			
				|  |  | +* * clover field
 | 
	
		
			
				|  |  | +* * evil fog
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### TOWNS:
 | 
	
		
			
				|  |  |  * fixes for horde buildings
 | 
	
	
		
			
				|  | @@ -1040,15 +1040,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
 | 
	
		
			
				|  |  |  * fixed crash with flaggable building next to map edge
 | 
	
		
			
				|  |  |  * fixed some descriptions for events
 | 
	
		
			
				|  |  |  * New objects supported:
 | 
	
		
			
				|  |  | -** Buoy
 | 
	
		
			
				|  |  | -** Creature Generators
 | 
	
		
			
				|  |  | -** Flotsam
 | 
	
		
			
				|  |  | -** Mermaid
 | 
	
		
			
				|  |  | -** Ocean bottle
 | 
	
		
			
				|  |  | -** Sea Chest 
 | 
	
		
			
				|  |  | -** Shipwreck Survivor
 | 
	
		
			
				|  |  | -** Shipyard
 | 
	
		
			
				|  |  | -** Sirens 
 | 
	
		
			
				|  |  | +* * Buoy
 | 
	
		
			
				|  |  | +* * Creature Generators
 | 
	
		
			
				|  |  | +* * Flotsam
 | 
	
		
			
				|  |  | +* * Mermaid
 | 
	
		
			
				|  |  | +* * Ocean bottle
 | 
	
		
			
				|  |  | +* * Sea Chest 
 | 
	
		
			
				|  |  | +* * Shipwreck Survivor
 | 
	
		
			
				|  |  | +* * Shipyard
 | 
	
		
			
				|  |  | +* * Sirens 
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  # 0.71 -> 0.72 (Jun 1 2009)
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -1086,21 +1086,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
 | 
	
		
			
				|  |  |  * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
 | 
	
		
			
				|  |  |  * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
 | 
	
		
			
				|  |  |  * new spells:
 | 
	
		
			
				|  |  | -** frost ring
 | 
	
		
			
				|  |  | -** fireball
 | 
	
		
			
				|  |  | -** inferno
 | 
	
		
			
				|  |  | -** meteor shower
 | 
	
		
			
				|  |  | -** death ripple
 | 
	
		
			
				|  |  | -** destroy undead
 | 
	
		
			
				|  |  | -** dispel
 | 
	
		
			
				|  |  | -** armageddon
 | 
	
		
			
				|  |  | -** disrupting ray
 | 
	
		
			
				|  |  | -** protection from air
 | 
	
		
			
				|  |  | -** protection from fire
 | 
	
		
			
				|  |  | -** protection from water
 | 
	
		
			
				|  |  | -** protection from earth
 | 
	
		
			
				|  |  | -** precision
 | 
	
		
			
				|  |  | -** slayer
 | 
	
		
			
				|  |  | +* * frost ring
 | 
	
		
			
				|  |  | +* * fireball
 | 
	
		
			
				|  |  | +* * inferno
 | 
	
		
			
				|  |  | +* * meteor shower
 | 
	
		
			
				|  |  | +* * death ripple
 | 
	
		
			
				|  |  | +* * destroy undead
 | 
	
		
			
				|  |  | +* * dispel
 | 
	
		
			
				|  |  | +* * armageddon
 | 
	
		
			
				|  |  | +* * disrupting ray
 | 
	
		
			
				|  |  | +* * protection from air
 | 
	
		
			
				|  |  | +* * protection from fire
 | 
	
		
			
				|  |  | +* * protection from water
 | 
	
		
			
				|  |  | +* * protection from earth
 | 
	
		
			
				|  |  | +* * precision
 | 
	
		
			
				|  |  | +* * slayer
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### TOWNS:
 | 
	
		
			
				|  |  |  * resting in town with mage guild will replenih all the mana points
 | 
	
	
		
			
				|  | @@ -1194,10 +1194,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
 | 
	
		
			
				|  |  |  * blocked "save" command during battle 
 | 
	
		
			
				|  |  |  * spellbook displays only spells known by Hero
 | 
	
		
			
				|  |  |  * New spells supported:
 | 
	
		
			
				|  |  | -** Mirth
 | 
	
		
			
				|  |  | -** Sorrow
 | 
	
		
			
				|  |  | -** Fortune
 | 
	
		
			
				|  |  | -** Misfortune
 | 
	
		
			
				|  |  | +* * Mirth
 | 
	
		
			
				|  |  | +* * Sorrow
 | 
	
		
			
				|  |  | +* * Fortune
 | 
	
		
			
				|  |  | +* * Misfortune
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### TOWN INTERFACE:
 | 
	
		
			
				|  |  |  * cannot build more than one capitol
 | 
	
	
		
			
				|  | @@ -1221,20 +1221,20 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
 | 
	
		
			
				|  |  |  * windmill gives 500 gold only during first week ever (not every month)
 | 
	
		
			
				|  |  |  * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available. 
 | 
	
		
			
				|  |  |  * New objects supported:
 | 
	
		
			
				|  |  | -** Prison
 | 
	
		
			
				|  |  | -** Magic Well
 | 
	
		
			
				|  |  | -** Faerie Ring
 | 
	
		
			
				|  |  | -** Swan Pond
 | 
	
		
			
				|  |  | -** Idol of Fortune
 | 
	
		
			
				|  |  | -** Fountain of Fortune
 | 
	
		
			
				|  |  | -** Rally Flag
 | 
	
		
			
				|  |  | -** Oasis
 | 
	
		
			
				|  |  | -** Temple
 | 
	
		
			
				|  |  | -** Watering Hole
 | 
	
		
			
				|  |  | -** Fountain of Youth
 | 
	
		
			
				|  |  | -** support for Redwood Observatory
 | 
	
		
			
				|  |  | -** support for Shrine of Magic Incantation / Gesture / Thought
 | 
	
		
			
				|  |  | -** support for Sign / Ocean Bottle
 | 
	
		
			
				|  |  | +* * Prison
 | 
	
		
			
				|  |  | +* * Magic Well
 | 
	
		
			
				|  |  | +* * Faerie Ring
 | 
	
		
			
				|  |  | +* * Swan Pond
 | 
	
		
			
				|  |  | +* * Idol of Fortune
 | 
	
		
			
				|  |  | +* * Fountain of Fortune
 | 
	
		
			
				|  |  | +* * Rally Flag
 | 
	
		
			
				|  |  | +* * Oasis
 | 
	
		
			
				|  |  | +* * Temple
 | 
	
		
			
				|  |  | +* * Watering Hole
 | 
	
		
			
				|  |  | +* * Fountain of Youth
 | 
	
		
			
				|  |  | +* * support for Redwood Observatory
 | 
	
		
			
				|  |  | +* * support for Shrine of Magic Incantation / Gesture / Thought
 | 
	
		
			
				|  |  | +* * support for Sign / Ocean Bottle
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### AI PLAYER:
 | 
	
		
			
				|  |  |  * Minor improvements and fixes.
 | 
	
	
		
			
				|  | @@ -1274,21 +1274,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
 | 
	
		
			
				|  |  |  * battle console displays notifications about wait/defend commands 
 | 
	
		
			
				|  |  |  * several reported bugs fixed
 | 
	
		
			
				|  |  |  * new spells supported:
 | 
	
		
			
				|  |  | -** Haste
 | 
	
		
			
				|  |  | -** lightning bolt
 | 
	
		
			
				|  |  | -** ice bolt
 | 
	
		
			
				|  |  | -** slow
 | 
	
		
			
				|  |  | -** implosion
 | 
	
		
			
				|  |  | -** forgetfulness
 | 
	
		
			
				|  |  | -** shield
 | 
	
		
			
				|  |  | -** air shield
 | 
	
		
			
				|  |  | -** bless
 | 
	
		
			
				|  |  | -** curse
 | 
	
		
			
				|  |  | -** bloodlust
 | 
	
		
			
				|  |  | -** weakness
 | 
	
		
			
				|  |  | -** stone skin
 | 
	
		
			
				|  |  | -** prayer
 | 
	
		
			
				|  |  | -** frenzy
 | 
	
		
			
				|  |  | +* * Haste
 | 
	
		
			
				|  |  | +* * lightning bolt
 | 
	
		
			
				|  |  | +* * ice bolt
 | 
	
		
			
				|  |  | +* * slow
 | 
	
		
			
				|  |  | +* * implosion
 | 
	
		
			
				|  |  | +* * forgetfulness
 | 
	
		
			
				|  |  | +* * shield
 | 
	
		
			
				|  |  | +* * air shield
 | 
	
		
			
				|  |  | +* * bless
 | 
	
		
			
				|  |  | +* * curse
 | 
	
		
			
				|  |  | +* * bloodlust
 | 
	
		
			
				|  |  | +* * weakness
 | 
	
		
			
				|  |  | +* * stone skin
 | 
	
		
			
				|  |  | +* * prayer
 | 
	
		
			
				|  |  | +* * frenzy
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### AI PLAYER:
 | 
	
		
			
				|  |  |  * Genius AI (first VCMI AI) will control computer creatures during the combat.
 | 
	
	
		
			
				|  | @@ -1315,14 +1315,14 @@ And a lot of minor fixes
 | 
	
		
			
				|  |  |  * many minor improvements
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
 | 
	
		
			
				|  |  | -** woggaladriel -> vcmiainur
 | 
	
		
			
				|  |  | -** wogoliphaunt -> vcminoldor
 | 
	
		
			
				|  |  | -** wogshadowfax -> vcminahar
 | 
	
		
			
				|  |  | -** wogeyeofsauron -> vcmieagles
 | 
	
		
			
				|  |  | -** wogisengard -> vcmiformenos
 | 
	
		
			
				|  |  | -** wogsaruman -> vcmiistari
 | 
	
		
			
				|  |  | -** wogpathofthedead -> vcmiangband 
 | 
	
		
			
				|  |  | -** woggandalfwhite -> vcmiglorfindel
 | 
	
		
			
				|  |  | +* * woggaladriel -> vcmiainur
 | 
	
		
			
				|  |  | +* * wogoliphaunt -> vcminoldor
 | 
	
		
			
				|  |  | +* * wogshadowfax -> vcminahar
 | 
	
		
			
				|  |  | +* * wogeyeofsauron -> vcmieagles
 | 
	
		
			
				|  |  | +* * wogisengard -> vcmiformenos
 | 
	
		
			
				|  |  | +* * wogsaruman -> vcmiistari
 | 
	
		
			
				|  |  | +* * wogpathofthedead -> vcmiangband 
 | 
	
		
			
				|  |  | +* * woggandalfwhite -> vcmiglorfindel
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  ### ADVENTURE INTERFACE:
 | 
	
		
			
				|  |  |  * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one 
 |