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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup Label="ProjectConfigurations">
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+ <ProjectConfiguration Include="Debug|Win32">
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+ <Configuration>Debug</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Debug|x64">
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+ <Configuration>Debug</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="RD|Win32">
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+ <Configuration>RD</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="RD|x64">
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+ <Configuration>RD</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ </ItemGroup>
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+ <PropertyGroup Label="Globals">
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+ <ProjectGuid>{DF931F3D-6DD2-4D1F-ADE9-F0098B5AE3F0}</ProjectGuid>
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+ <RootNamespace>StupidAI</RootNamespace>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <CharacterSet>MultiByte</CharacterSet>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <CharacterSet>MultiByte</CharacterSet>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
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+ <CharacterSet>MultiByte</CharacterSet>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
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+ <CharacterSet>MultiByte</CharacterSet>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ <ImportGroup Label="ExtensionSettings">
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="..\..\VCMI_global.props" />
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="..\..\VCMI_global.props" />
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="..\..\VCMI_global.props" />
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="PropertySheets">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="..\..\VCMI_global.props" />
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+ </ImportGroup>
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+ <PropertyGroup Label="UserMacros" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <OutDir>$(SolutionDir)\AI\</OutDir>
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+ <IncludePath>$(IncludePath)</IncludePath>
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+ <LibraryPath>$(LibraryPath)</LibraryPath>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+ <OutDir>$(SolutionDir)\AI\</OutDir>
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+ <IncludePath>$(IncludePath)</IncludePath>
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+ <LibraryPath>$(LibraryPath)</LibraryPath>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
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+ <OutDir>$(SolutionDir)$(Configuration)\bin\AI\</OutDir>
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+ <IncludePath>$(IncludePath)</IncludePath>
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+ <LibraryPath>$(LibraryPath)</LibraryPath>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
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+ <OutDir>$(SolutionDir)$(Configuration)\bin\AI\</OutDir>
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+ <IncludePath>$(IncludePath)</IncludePath>
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+ <LibraryPath>$(LibraryPath)</LibraryPath>
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+ </PropertyGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <Optimization>Disabled</Optimization>
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+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
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+ <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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+ <MinimalRebuild>false</MinimalRebuild>
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+ </ClCompile>
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+ <Link>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>$(OutDir)..;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <Optimization>Disabled</Optimization>
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+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
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+ <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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+ </ClCompile>
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+ <Link>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>$(OutDir)..;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <OutputFile>$(OutDir)StupidAI.dll</OutputFile>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <Optimization>MaxSpeed</Optimization>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
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+ <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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+ </ClCompile>
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+ <Link>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>$(OutDir)..;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <OutputFile>$(OutDir)StupidAI.dll</OutputFile>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <Optimization>MaxSpeed</Optimization>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
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+ <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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+ </ClCompile>
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+ <Link>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>$(OutDir)..;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <OutputFile>$(OutDir)StupidAI.dll</OutputFile>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemGroup>
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+ <ClCompile Include="main.cpp" />
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+ </ItemGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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+ <ImportGroup Label="ExtensionTargets">
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+ </ImportGroup>
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+</Project>
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