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move trace log behind #if

Mircea TheHonestCTO před 2 měsíci
rodič
revize
957c3d9eed
1 změnil soubory, kde provedl 11 přidání a 11 odebrání
  1. 11 11
      lib/callback/CGameInfoCallback.cpp

+ 11 - 11
lib/callback/CGameInfoCallback.cpp

@@ -820,17 +820,17 @@ void CGameInfoCallback::getFreeTiles(std::vector<int3> & tiles, bool skipIfNearb
 							auto nearbyTileInfo = getTile(nearbyTile);
 							if (nearbyTileInfo->isLand() && nearbyTileInfo->getTerrain()->isPassable() && !nearbyTileInfo->blocked())
 								continue;
-							else
-							{
-								std::ostringstream tPos;
-								tPos << "(" << xd << "," << yd << "," << zd << ")";
-								std::ostringstream nearbyTPos;
-								nearbyTPos << "(" << nearbyTile.x << "," << nearbyTile.y << "," << nearbyTile.z << ")";
-
-								logGlobal->trace("Skipping free tile %d because nearby tile %s is blocked", tPos.str(),  nearbyTPos.str());
-								nearbyMonsterOrBlocked = true;
-								break;
-							}
+
+#if NKAI_TRACE_LEVEL >= 2
+							std::ostringstream tPos;
+							tPos << "(" << xd << "," << yd << "," << zd << ")";
+							std::ostringstream nearbyTPos;
+							nearbyTPos << "(" << nearbyTile.x << "," << nearbyTile.y << "," << nearbyTile.z << ")";
+							logGlobal->trace("Skipping free tile %d because nearby tile %s is blocked", tPos.str(), nearbyTPos.str());
+#endif
+
+							nearbyMonsterOrBlocked = true;
+							break;
 						}
 					}