@@ -423,6 +423,9 @@ void IQuestObject::afterAddToMapCommon(CMap * map) const
void CGSeerHut::setObjToKill()
{
+ if(quest->killTarget == ObjectInstanceID::NONE)
+ return;
+
if(getCreatureToKill(true))
quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?