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@@ -51,98 +51,99 @@ void CGDefInfo::fetchInfoFromMSK()
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void CDefObjInfoHandler::load()
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{
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VLC->dobjinfo = this;
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- std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
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- int objNumber;
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- inp>>objNumber;
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- std::string mapStr;
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- for(int hh=0; hh<objNumber; ++hh)
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- {
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- CGDefInfo* nobj = new CGDefInfo();
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- std::string dump;
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- inp>>nobj->name;
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-
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- std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
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-
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- for(int o=0; o<6; ++o)
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- {
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- nobj->blockMap[o] = 0xff;
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- nobj->visitMap[o] = 0x00;
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- nobj->coverageMap[o] = 0x00;
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- nobj->shadowCoverage[o] = 0x00;
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- }
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- inp>>mapStr;
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- std::reverse(mapStr.begin(), mapStr.end());
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- for(int v=0; v<mapStr.size(); ++v)
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- {
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- if(mapStr[v]=='0')
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- {
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- nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
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- }
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- }
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- inp>>mapStr;
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- std::reverse(mapStr.begin(), mapStr.end());
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- for(int v=0; v<mapStr.size(); ++v)
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- {
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- if(mapStr[v]=='1')
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- {
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- nobj->visitMap[v/8] |= (128 >> (v%8));
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- }
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- }
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-
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- for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
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- inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
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- inp>>nobj->id;
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- inp>>nobj->subid;
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- inp>>nobj->type;
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-
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- nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
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-
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- if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
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- {
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- nobj->visitDir = 0xff;
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- }
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- else
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- {
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- static int visitableFromTop[] = {29, 82, 86, 11, 59, 8, 111,33,81,12,9,212,215,22}; //sea chest, flotsam, shipwreck survivor, buoy, ocean bottle, boat, whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard, corpse
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- for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
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- {
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- if(visitableFromTop[i] == nobj->id)
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- {
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- nobj->visitDir = 0xff;
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- break;
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- }
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- }
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- }
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- inp >> nobj->printPriority;
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-
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- //coverageMap calculating
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- nobj->fetchInfoFromMSK();
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-
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-
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- gobjs[nobj->id][nobj->subid] = nobj;
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- if(nobj->id==TOWNI_TYPE)
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- castles[nobj->subid]=nobj;
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- }
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-
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- if(vstd::contains(gobjs, 124))
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- {
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- for (int i = 0; i < 8 ; i++)
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- {
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-
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- static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
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- "AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
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-
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- if(i)
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- {
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- gobjs[124][i] = new CGDefInfo(*gobjs[124][0]);
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- gobjs[124][i]->name = holeDefs[i];
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- }
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- }
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- }
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- else
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- {
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- tlog1 << "No def info for holes!\n";
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- }
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+ return;
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+// std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
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+// int objNumber;
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+// inp>>objNumber;
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+// std::string mapStr;
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+// for(int hh=0; hh<objNumber; ++hh)
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+// {
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+// CGDefInfo* nobj = new CGDefInfo();
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+// std::string dump;
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+// inp>>nobj->name;
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+//
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+// std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
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+//
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+// for(int o=0; o<6; ++o)
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+// {
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+// nobj->blockMap[o] = 0xff;
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+// nobj->visitMap[o] = 0x00;
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+// nobj->coverageMap[o] = 0x00;
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+// nobj->shadowCoverage[o] = 0x00;
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+// }
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+// inp>>mapStr;
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+// std::reverse(mapStr.begin(), mapStr.end());
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+// for(int v=0; v<mapStr.size(); ++v)
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+// {
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+// if(mapStr[v]=='0')
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+// {
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+// nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
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+// }
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+// }
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+// inp>>mapStr;
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+// std::reverse(mapStr.begin(), mapStr.end());
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+// for(int v=0; v<mapStr.size(); ++v)
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+// {
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+// if(mapStr[v]=='1')
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+// {
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+// nobj->visitMap[v/8] |= (128 >> (v%8));
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+// }
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+// }
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+//
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+// for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
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+// inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
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+// inp>>nobj->id;
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+// inp>>nobj->subid;
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+// inp>>nobj->type;
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+//
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+// nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
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+//
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+// if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
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+// {
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+// nobj->visitDir = 0xff;
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+// }
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+// else
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+// {
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+// static int visitableFromTop[] = {29, 82, 86, 11, 59, 8, 111,33,81,12,9,212,215,22}; //sea chest, flotsam, shipwreck survivor, buoy, ocean bottle, boat, whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard, corpse
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+// for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
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+// {
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+// if(visitableFromTop[i] == nobj->id)
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+// {
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+// nobj->visitDir = 0xff;
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+// break;
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+// }
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+// }
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+// }
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+// inp >> nobj->printPriority;
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+//
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+// //coverageMap calculating
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+// nobj->fetchInfoFromMSK();
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+//
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+//
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+// gobjs[nobj->id][nobj->subid] = nobj;
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+// if(nobj->id==TOWNI_TYPE)
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+// castles[nobj->subid]=nobj;
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+// }
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+//
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+// if(vstd::contains(gobjs, 124))
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+// {
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+// for (int i = 0; i < 8 ; i++)
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+// {
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+//
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+// static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
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+// "AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
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+//
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+// if(i)
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+// {
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+// gobjs[124][i] = new CGDefInfo(*gobjs[124][0]);
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+// gobjs[124][i]->name = holeDefs[i];
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+// }
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+// }
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+// }
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+// else
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+// {
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+// tlog1 << "No def info for holes!\n";
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+// }
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}
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CDefObjInfoHandler::~CDefObjInfoHandler()
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