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@@ -1649,7 +1649,6 @@ JsonNode subtypeToJson(Bonus::BonusType type, int subtype)
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return JsonUtils::stringNode(CSkillHandler::encodeSkillWithType(subtype));
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return JsonUtils::stringNode(CSkillHandler::encodeSkillWithType(subtype));
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case Bonus::SPECIAL_SPELL_LEV:
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case Bonus::SPECIAL_SPELL_LEV:
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case Bonus::SPECIFIC_SPELL_DAMAGE:
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case Bonus::SPECIFIC_SPELL_DAMAGE:
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- case Bonus::SPECIAL_BLESS_DAMAGE:
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case Bonus::MAXED_SPELL:
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case Bonus::MAXED_SPELL:
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case Bonus::SPECIAL_PECULIAR_ENCHANT:
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case Bonus::SPECIAL_PECULIAR_ENCHANT:
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case Bonus::SPECIAL_ADD_VALUE_ENCHANT:
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case Bonus::SPECIAL_ADD_VALUE_ENCHANT:
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@@ -1757,7 +1756,6 @@ std::string Bonus::nameForBonus() const
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return CSkillHandler::encodeSkill(subtype);
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return CSkillHandler::encodeSkill(subtype);
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case Bonus::SPECIAL_SPELL_LEV:
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case Bonus::SPECIAL_SPELL_LEV:
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case Bonus::SPECIFIC_SPELL_DAMAGE:
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case Bonus::SPECIFIC_SPELL_DAMAGE:
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- case Bonus::SPECIAL_BLESS_DAMAGE:
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case Bonus::MAXED_SPELL:
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case Bonus::MAXED_SPELL:
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case Bonus::SPECIAL_PECULIAR_ENCHANT:
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case Bonus::SPECIAL_PECULIAR_ENCHANT:
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case Bonus::SPECIAL_ADD_VALUE_ENCHANT:
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case Bonus::SPECIAL_ADD_VALUE_ENCHANT:
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