@@ -1044,6 +1044,9 @@ TeleportChannelID CGMonolith::findMeChannel(std::vector<Obj> IDs, int SubID) con
{
for(auto obj : cb->gameState()->map->objects)
+ if(!obj)
+ continue;
+
auto teleportObj = dynamic_cast<const CGTeleport *>(cb->getObj(obj->id));
if(teleportObj && vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
return teleportObj->channel;