Selaa lähdekoodia

optimize layout

Laserlicht 1 vuosi sitten
vanhempi
sitoutus
98b912dab8
2 muutettua tiedostoa jossa 4 lisäystä ja 4 poistoa
  1. 2 2
      client/lobby/CLobbyScreen.cpp
  2. 2 2
      client/lobby/CSelectionBase.cpp

+ 2 - 2
client/lobby/CLobbyScreen.cpp

@@ -188,7 +188,7 @@ void CLobbyScreen::toggleMode(bool host)
 		return;
 
 	auto buttonColor = host ? Colors::WHITE : Colors::ORANGE;
-	buttonSelect->setTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, buttonColor);
+	buttonSelect->setTextOverlay("  " + CGI->generaltexth->allTexts[500], FONT_SMALL, buttonColor);
 	buttonOptions->setTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, buttonColor);
 
 	if (buttonTurnOptions)
@@ -199,7 +199,7 @@ void CLobbyScreen::toggleMode(bool host)
 
 	if(buttonRMG)
 	{
-		buttonRMG->setTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, buttonColor);
+		buttonRMG->setTextOverlay("  " + CGI->generaltexth->allTexts[740], FONT_SMALL, buttonColor);
 		buttonRMG->block(!host);
 	}
 	buttonSelect->block(!host);

+ 2 - 2
client/lobby/CSelectionBase.cpp

@@ -187,8 +187,8 @@ InfoCard::InfoCard()
 		iconsVictoryCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRVICT"), 0, 0, 24, 302);
 		iconsLossCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRLOSS"), 0, 0, 24, 359);
 
-		labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
-		labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
+		labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, "", 290);
+		labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, "", 290);
 
 		labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 		labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);