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Эх сурвалжийг харах

* proper initialization of coverage map in hero defs
* updated changelog

Michał W. Urbańczyk 16 жил өмнө
parent
commit
98c9b5cd0a
2 өөрчлөгдсөн 56 нэмэгдсэн , 2 устгасан
  1. 52 0
      ChangeLog
  2. 4 2
      hch/CObjectHandler.cpp

+ 52 - 0
ChangeLog

@@ -1,3 +1,55 @@
+0.72 -> 0.73
+GENERAL:
+* infowindow popup will be completely on screen
+* fixed possible crash with in game console
+* fixed crash when gaining artifact after r-click on hero in tavern
+* Estates / hero bonuses won't give resources on first day. 
+* video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
+* hero meeting window allowing exchanging armies between heroes on adventure map
+* 'T' hotkey opens marketplace window
+* giving starting spells for heroes
+* pressing enter or escape close spellbook
+* removed redundant quotation marks from skills description and artifact events texts
+* disabled autosaving on first turn
+* bonuses from bonus artifacts
+* increased char per line limit for subtitles under components
+* corrected some exp/level values
+* primary skills cannot be negative
+* support for 3 new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood
+
+ADVENTURE INTERFACE:
+* Garrisoning, then removing hero from garrison move him at the end of the heroes list
+* The size of the frame around the map depends on the screen size.
+* spellbook shows adventure spells when opened on adventure map
+* erasing path after picking objects with last movement point
+
+BATTLES:
+* added some missing projectile infos
+* added native terrain bonuses in battles
+* number of units in stack in battle should now fit the box
+* non-living and undead creatures have now always 0 morale
+* partial handling of advmap objects changing battle background (like clover field) (their existence should change the background but nothing else)
+* fixed displaying luck effect animation
+
+TOWNS:
+* fixes for horde buildings
+* garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
+* capitol bar in town hall is grey (not red) if already one exists
+* fixed crash on entering hall when town was near map edge
+
+HERO WINDOW:
+* garrisoned heroes won't be shown on the list
+
+PREGAME:
+* saves are sorted primary by map format, secondary by name
+* fixed displaying date of saved game (uses local time, removed square character)
+
+OBJECTS:
+* Fixed primary/secondary skill levels given by a scholar.
+* fixed crash when there was flaggable building next to map edge
+* partial support for adventure map creature dwellings
+
+
 0.71 -> 0.72 (Jun 1 2009)
 GENERAL:
 * many sound effects and music

+ 4 - 2
hch/CObjectHandler.cpp

@@ -584,12 +584,14 @@ void CGHeroInstance::initHeroDefInfo()
 	}
 	for(int i=0;i<6;i++)
 	{
-		defInfo->blockMap[i]=255;
-		defInfo->visitMap[i]=0;
+		defInfo->blockMap[i] = 255;
+		defInfo->visitMap[i] = 0;
+		defInfo->coverageMap[i] = 0;
 	}
 	defInfo->handler=NULL;
 	defInfo->blockMap[5] = 253;
 	defInfo->visitMap[5] = 2;
+	defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
 }
 CGHeroInstance::~CGHeroInstance()
 {