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@@ -1,12 +1,14 @@
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#include "StdInc.h"
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#include "VCAI.h"
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#include "../../lib/UnlockGuard.h"
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+#include "Fuzzy.h"
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+#include "../../lib/CObjectHandler.h"
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#define I_AM_ELEMENTAR return CGoal(*this).setisElementar(true)
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-
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-
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CLogger &aiLogger = tlog6;
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+extern FuzzyHelper fh;
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+
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const int ACTUAL_RESOURCE_COUNT = 7;
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const double SAFE_ATTACK_CONSTANT = 2.5;
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@@ -15,6 +17,7 @@ using namespace vstd;
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//one thread may be turn of AI and another will be handling a side effect for AI2
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boost::thread_specific_ptr<CCallback> cb;
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boost::thread_specific_ptr<VCAI> ai;
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+
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// CCallback *cb;
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// VCAI *ai;
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@@ -72,6 +75,7 @@ namespace Obj
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MINE = 53,
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MONSTER = 54,
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OBELISK = 57,
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+ PYRAMID = 63,
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CRYPT = 84,
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SHIPWRECK = 85,
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TRADING_POST = 99,
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@@ -319,22 +323,16 @@ ui64 evaluateDanger(const CGObjectInstance *obj)
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return cre->getArmyStrength();
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}
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case Obj::CRYPT: //crypt
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- {
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- return VLC->creh->creatures[56]->AIValue * 25
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- + VLC->creh->creatures[58]->AIValue * 20
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- + VLC->creh->creatures[60]->AIValue * 9
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- + VLC->creh->creatures[62]->AIValue * 5;
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- }
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case Obj::CREATURE_BANK: //crebank
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case Obj::SHIPWRECK: //shipwreck
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case Obj::DERELICT_SHIP: //derelict ship
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- //TODO estimate danger
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- return 1000000000;
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+ case Obj::PYRAMID:
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+ return fh.estimateBankDanger (VLC->objh->bankObjToIndex(obj));
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case Obj::WHIRLPOOL: //whirlpool
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case Obj::MONOLITH1:
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case Obj::MONOLITH2:
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case Obj::MONOLITH3:
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- //TODO mechinism for handling monoliths
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+ //TODO mechanism for handling monoliths
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return 1000000000;
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default:
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return 0;
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@@ -347,7 +345,7 @@ bool compareDanger(const CGObjectInstance *lhs, const CGObjectInstance *rhs)
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}
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VCAI::VCAI(void)
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-{
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+{
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LOG_ENTRY;
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myCb = NULL;
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battleAIName = "StupidAI";
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@@ -356,19 +354,19 @@ VCAI::VCAI(void)
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VCAI::~VCAI(void)
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-{
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+{
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LOG_ENTRY;
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}
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void VCAI::availableCreaturesChanged(const CGDwelling *town)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::heroMoved(const TryMoveHero & details)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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if(details.result == TryMoveHero::TELEPORTATION)
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{
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@@ -393,43 +391,43 @@ void VCAI::heroMoved(const TryMoveHero & details)
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void VCAI::stackChagedCount(const StackLocation &location, const TQuantity &change, bool isAbsolute)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::heroInGarrisonChange(const CGTownInstance *town)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::centerView(int3 pos, int focusTime)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::artifactAssembled(const ArtifactLocation &al)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::showTavernWindow(const CGObjectInstance *townOrTavern)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::playerBlocked(int reason)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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if (reason == PlayerBlocked::UPCOMING_BATTLE)
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status.setBattle(UPCOMING_BATTLE);
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@@ -437,19 +435,19 @@ void VCAI::playerBlocked(int reason)
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void VCAI::showPuzzleMap()
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::showShipyardDialog(const IShipyard *obj)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::gameOver(ui8 player, bool victory)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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BNLOG("Player %d: I heard that player %d %s.", playerID % (int)player % (victory ? "won" : "lost"));
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if(player == playerID)
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@@ -480,32 +478,32 @@ void VCAI::gameOver(ui8 player, bool victory)
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void VCAI::artifactPut(const ArtifactLocation &al)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::artifactRemoved(const ArtifactLocation &al)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::stacksErased(const StackLocation &location)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::artifactDisassembled(const ArtifactLocation &al)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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if(start && visitedObj->ID != Obj::MONSTER)
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alreadyVisited.push_back(visitedObj);
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@@ -513,13 +511,13 @@ void VCAI::heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visi
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void VCAI::availableArtifactsChanged(const CGBlackMarket *bm /*= NULL*/)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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//buildArmyIn(town);
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//moveCreaturesToHero(town);
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@@ -527,7 +525,7 @@ void VCAI::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * tow
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void VCAI::tileHidden(const boost::unordered_set<int3, ShashInt3> &pos)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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// BOOST_FOREACH(int3 tile, pos)
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// BOOST_FOREACH(const CGObjectInstance *obj, cb->getVisitableObjs(tile))
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@@ -537,7 +535,7 @@ void VCAI::tileHidden(const boost::unordered_set<int3, ShashInt3> &pos)
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void VCAI::tileRevealed(const boost::unordered_set<int3, ShashInt3> &pos)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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BOOST_FOREACH(int3 tile, pos)
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BOOST_FOREACH(const CGObjectInstance *obj, myCb->getVisitableObjs(tile))
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@@ -546,43 +544,43 @@ void VCAI::tileRevealed(const boost::unordered_set<int3, ShashInt3> &pos)
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void VCAI::heroExchangeStarted(si32 hero1, si32 hero2)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::showRecruitmentDialog(const CGDwelling *dwelling, const CArmedInstance *dst, int level)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::heroMovePointsChanged(const CGHeroInstance * hero)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::stackChangedType(const StackLocation &location, const CCreature &newType)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::stacksRebalanced(const StackLocation &src, const StackLocation &dst, TQuantity count)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::newObject(const CGObjectInstance * obj)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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if(obj->isVisitable())
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addVisitableObj(obj);
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@@ -590,7 +588,7 @@ void VCAI::newObject(const CGObjectInstance * obj)
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void VCAI::objectRemoved(const CGObjectInstance *obj)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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if(remove_if_present(visitableObjs, obj))
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assert(obj->isVisitable());
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@@ -598,43 +596,43 @@ void VCAI::objectRemoved(const CGObjectInstance *obj)
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void VCAI::showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::playerBonusChanged(const Bonus &bonus, bool gain)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::newStackInserted(const StackLocation &location, const CStackInstance &stack)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::heroCreated(const CGHeroInstance*)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::advmapSpellCast(const CGHeroInstance * caster, int spellID)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::requestRealized(PackageApplied *pa)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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if(status.haveTurn())
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{
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@@ -651,37 +649,37 @@ void VCAI::requestRealized(PackageApplied *pa)
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void VCAI::receivedResource(int type, int val)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::stacksSwapped(const StackLocation &loc1, const StackLocation &loc2)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::heroManaPointsChanged(const CGHeroInstance * hero)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::battleResultsApplied()
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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assert(status.getBattle() == ENDING_BATTLE);
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status.setBattle(NO_BATTLE);
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@@ -689,7 +687,7 @@ void VCAI::battleResultsApplied()
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void VCAI::objectPropertyChanged(const SetObjectProperty * sop)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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if(sop->what == ObjProperty::OWNER)
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{
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@@ -701,19 +699,19 @@ void VCAI::objectPropertyChanged(const SetObjectProperty * sop)
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void VCAI::buildChanged(const CGTownInstance *town, int buildingID, int what)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::heroBonusChanged(const CGHeroInstance *hero, const Bonus &bonus, bool gain)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::showMarketWindow(const IMarket *market, const CGHeroInstance *visitor)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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@@ -721,7 +719,7 @@ void VCAI::init(CCallback * CB)
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{
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myCb = CB;
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cbc = CB;
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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playerID = myCb->getMyColor();
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myCb->waitTillRealize = true;
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@@ -732,7 +730,7 @@ void VCAI::init(CCallback * CB)
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void VCAI::yourTurn()
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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status.startedTurn();
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makingTurn = new boost::thread(&VCAI::makeTurn, this);
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@@ -740,7 +738,7 @@ void VCAI::yourTurn()
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void VCAI::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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status.addQuery();
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callback(0);
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@@ -748,7 +746,7 @@ void VCAI::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16
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void VCAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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int sel = 0;
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status.addQuery();
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@@ -764,7 +762,7 @@ void VCAI::showBlockingDialog(const std::string &text, const std::vector<Compone
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void VCAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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status.addQuery();
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onEnd();
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@@ -772,13 +770,13 @@ void VCAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *do
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void VCAI::serialize(COSer<CSaveFile> &h, const int version)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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void VCAI::serialize(CISer<CLoadFile> &h, const int version)
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{
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- NET_EVENT_HANDLER;
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+ NET_EVENT_HANDLER;
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LOG_ENTRY;
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}
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