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@@ -1,9 +1,12 @@
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-0.99 -> 1.00
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+0.99 -> 1.0
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GENERAL:
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* Spectator mode was implemented through command-line options
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* Some main menu settings get saved after returning to main menu - last selected map, save etc.
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* Restart scenario button should work correctly now
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+* Skyship Grail works now immediately after capturing without battle
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+* Lodestar Grail implemented
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+* Fixed Gargoyles immunity
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* New bonuses:
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- SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
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- TRANSMUTATION - "WoG werewolf"-like ability
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@@ -35,17 +38,53 @@ MODS:
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* Added bonus updaters for hero specialties
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* Added allOf, anyOf and noneOf qualifiers for bonus limiters
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* Added bonus limiters: alignment, faction and terrain
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+* Supported new terrains, new battlefields, custom water and rock terrains
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+* Following special buildings becomes available in the fan towns:
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+- attackVisitingBonus
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+- defenceVisitingBonus
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+- spellPowerVisitingBonus
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+- knowledgeVisitingBonus
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+- experienceVisitingBonus
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+- lighthouse
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+- treasury
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SOUND:
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* Fixed many mising or wrong pickup and visit sounds for map objects
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-* All map objects now have ambient sounds identical to OH3
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-
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-RANDOM MAP GENERATOR:
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-* Random map generator supports water modes (normal, islands)
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-* Added config randomMap.json with settings for map generator
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-* Added parameter for template allowedWaterContent
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-* Extra resource packs appear nearby mines
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+* All map objects now have ambient sounds identical to OH3
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+
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+RANDOM MAP GENERATOR:
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+* Random map generator supports water modes (normal, islands)
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+* Added config randomMap.json with settings for map generator
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+* Added parameter for template allowedWaterContent
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+* Extra resource packs appear nearby mines
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* Underground can be player starting place for factions allowed to be placed underground
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+* Improved obstacles placement aesthetics
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+* Rivers are generated on the random maps
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+* RMG works more stable, various crashes have been fixed
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+* Treasures requiring guards are guaranteed to be protected
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+
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+VCAI:
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+* Reworked goal decomposition engine, fixing many loopholes. AI will now pick correct goals faster.
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+* AI will now use universal pathfinding globally
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+* AI can use Summon Boat and Town Portal
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+* AI can gather and save resources on purpose
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+* AI will only buy army on demand instead of every turn
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+* AI can distinguish the value of all map objects
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+* General speed optimizations
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+
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+BATTLES:
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+* Towers should block ranged retaliation
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+* AI can bypass broken wall with moat instead of standing and waiting until gate is destroyed
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+* Towers do not attack war machines automatically
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+* Draw is possible now as battle outcome in case the battle ends with only summoned creatures (both sides loose)
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+
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+ADVENTURE MAP:
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+* Added buttons and keyboard shortcuts to quickly exchange army and artifacts between heroes
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+* Fix: Captured town should not be duplicated on the UI
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+
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+LAUNCHER:
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+* Implemented notifications about updates
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+* Supported redirection links for downloading mods
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0.98 -> 0.99
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