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@@ -11,62 +11,107 @@
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#include "../int3.h"
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#include "../constants/EntityIdentifiers.h"
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+#include "../battle/BattleHex.h"
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+#include "../Color.h"
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VCMI_LIB_NAMESPACE_BEGIN
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-class ILogVisualizer
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+class IMapOverlayLogVisualizer
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{
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public:
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virtual void drawLine(int3 start, int3 end) = 0;
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+ virtual void drawText(int3 tile, int lineNumber, std::string text, std::optional<ColorRGBA> background) = 0;
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};
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-class IVisualLogBuilder
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+class IBattleOverlayLogVisualizer
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+{
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+public:
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+ virtual void drawText(BattleHex tile, int lineNumber, std::string text) = 0;
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+};
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+
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+class DLL_LINKAGE IVisualLogBuilder
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{
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public:
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virtual void addLine(int3 start, int3 end) = 0;
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+ virtual void addText(int3 tile, std::string text, std::optional<ColorRGBA> color = {}) = 0;
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+ virtual void addText(BattleHex tile, std::string text) = 0;
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+
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+ void addText(int3 tile, std::string text, PlayerColor background);
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};
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/// The logger is used to show screen overlay
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class DLL_LINKAGE VisualLogger
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{
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private:
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- struct MapLine
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+ template<typename T>
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+ struct Line
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{
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- int3 start;
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- int3 end;
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+ T start;
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+ T end;
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- MapLine(int3 start, int3 end)
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+ Line(T start, T end)
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:start(start), end(end)
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{
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}
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};
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+ template<typename T>
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+ struct Text
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+ {
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+ T tile;
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+ std::string text;
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+ std::optional<ColorRGBA> background;
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+
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+ Text(T tile, std::string text, std::optional<ColorRGBA> background)
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+ :tile(tile), text(text), background(background)
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+ {
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+ }
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+ };
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+
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class VisualLogBuilder : public IVisualLogBuilder
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{
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private:
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- std::vector<MapLine> & mapLines;
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+ std::vector<Line<int3>> & mapLines;
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+ std::vector<Text<BattleHex>> & battleTexts;
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+ std::vector<Text<int3>> & mapTexts;
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public:
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- VisualLogBuilder(std::vector<MapLine> & mapLines)
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- :mapLines(mapLines)
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+ VisualLogBuilder(
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+ std::vector<Line<int3>> & mapLines,
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+ std::vector<Text<int3>> & mapTexts,
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+ std::vector<Text<BattleHex>> & battleTexts)
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+ :mapLines(mapLines), mapTexts(mapTexts), battleTexts(battleTexts)
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+ {
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+ }
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+
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+ void addLine(int3 start, int3 end) override
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+ {
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+ mapLines.emplace_back(start, end);
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+ }
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+
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+ void addText(BattleHex tile, std::string text) override
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{
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+ battleTexts.emplace_back(tile, text, std::optional<ColorRGBA>());
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}
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- virtual void addLine(int3 start, int3 end) override
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+ void addText(int3 tile, std::string text, std::optional<ColorRGBA> background) override
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{
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- mapLines.push_back(MapLine(start, end));
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+ mapTexts.emplace_back(tile, text, background);
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}
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};
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private:
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- std::map<std::string, std::vector<MapLine>> mapLines;
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+ std::map<std::string, std::vector<Line<int3>>> mapLines;
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+ std::map<std::string, std::vector<Text<int3>>> mapTexts;
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+ std::map<std::string, std::vector<Text<BattleHex>>> battleTexts;
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std::mutex mutex;
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std::string keyToShow;
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public:
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void updateWithLock(std::string channel, std::function<void(IVisualLogBuilder & logBuilder)> func);
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- void visualize(ILogVisualizer & visulizer);
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+ void visualize(IMapOverlayLogVisualizer & visulizer);
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+ void visualize(IBattleOverlayLogVisualizer & visulizer);
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void setKey(std::string key);
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};
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