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Эх сурвалжийг харах

Nullkiller AI is now also capable of upgrading dwellings a second time if that's possible

Xilmi 10 сар өмнө
parent
commit
99fcf136ec

+ 1 - 1
AI/Nullkiller/Analyzers/BuildAnalyzer.cpp

@@ -36,7 +36,7 @@ void BuildAnalyzer::updateTownDwellings(TownDevelopmentInfo & developmentInfo)
 		logAi->trace("Checking dwelling level %d", level);
 		BuildingInfo nextToBuild = BuildingInfo();
 
-		for(int upgradeIndex : {1, 0})
+		for(int upgradeIndex : {2, 1, 0})
 		{
 			BuildingID building = BuildingID(BuildingID::getDwellingFromLevel(level, upgradeIndex));
 			if(!vstd::contains(buildings, building))

+ 8 - 2
lib/constants/EntityIdentifiers.h

@@ -306,6 +306,7 @@ public:
 		DWELL_LVL_7_UP = DWELL_UP_LAST,
 
 		DWELL_UP2_FIRST = DWELL_LVL_7_UP + 1,
+		DWELL_LVL_1_UP2 = DWELL_UP2_FIRST, DWELL_LVL_2_UP2, DWELL_LVL_3_UP2, DWELL_LVL_4_UP2, DWELL_LVL_5_UP2, DWELL_LVL_6_UP2, DWELL_LVL_7_UP2, DWELL_LVL_8_UP2,
 
 //		//Special buildings for towns.
 		CASTLE_GATE   = SPECIAL_3, //Inferno
@@ -319,7 +320,8 @@ private:
 	{
 		std::vector<Type> dwellings = { DWELL_LVL_1, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LVL_7, DWELL_LVL_8 };
 		std::vector<Type> dwellingsUp = { DWELL_LVL_1_UP, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP, DWELL_LVL_6_UP, DWELL_LVL_7_UP, DWELL_LVL_8_UP };
-		return {dwellings, dwellingsUp};
+		std::vector<Type> dwellingsUp2 = { DWELL_UP2_FIRST, DWELL_LVL_2_UP2, DWELL_LVL_3_UP2, DWELL_LVL_4_UP2, DWELL_LVL_5_UP2 , DWELL_LVL_6_UP2 , DWELL_LVL_7_UP2, DWELL_LVL_8_UP2 };
+		return {dwellings, dwellingsUp, dwellingsUp2 };
 	}
 
 public:
@@ -339,6 +341,8 @@ public:
 		}
 		if(dwelling >= BuildingIDBase::DWELL_LVL_8 && dwelling < BuildingIDBase::DWELL_LVL_8 + 5)
 			return 7;
+		else if (dwelling >= BuildingIDBase::DWELL_UP2_FIRST)
+			return (dwelling - DWELL_UP2_FIRST) % (GameConstants::CREATURES_PER_TOWN - 1);
 		else
 			return (dwelling - DWELL_FIRST) % (GameConstants::CREATURES_PER_TOWN - 1);
 	}
@@ -354,6 +358,8 @@ public:
 		}
 		if(dwelling >= BuildingIDBase::DWELL_LVL_8 && dwelling < BuildingIDBase::DWELL_LVL_8 + 5)
 			return dwelling - BuildingIDBase::DWELL_LVL_8;
+		else if (dwelling >= BuildingIDBase::DWELL_UP2_FIRST)
+			return (dwelling - DWELL_UP2_FIRST) / (GameConstants::CREATURES_PER_TOWN - 1);
 		else
 			return (dwelling - DWELL_FIRST) / (GameConstants::CREATURES_PER_TOWN - 1);
 	}
@@ -368,7 +374,7 @@ public:
 
 	bool IsDwelling() const
 	{
-		return (DWELL_FIRST <= num && num <= DWELL_UP_LAST) || (DWELL_LVL_8 <= num && num <= DWELL_LVL_8_UP) || num == DWELL_UP2_FIRST;
+		return (DWELL_FIRST <= num && num <= DWELL_UP_LAST) || (DWELL_LVL_8 <= num && num <= DWELL_LVL_8_UP) || (num >= DWELL_UP2_FIRST && num < DWELL_LVL_8);
 	}
 
 	bool IsSpecialOrGrail() const