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@@ -30,18 +30,18 @@ CNeighbourFinder::CNeighbourFinder()
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}
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std::vector<CGPathNode *> CNeighbourFinder::calculateNeighbours(
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- CPathNodeInfo & source,
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- CPathfinderHelper * pathfinderHelper,
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- CNodeHelper * nodeHelper) const
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+ CPathNodeInfo & source,
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+ CPathfinderConfig * pathfinderConfig,
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+ CPathfinderHelper * pathfinderHelper) const
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{
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std::vector<CGPathNode *> neighbours;
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- auto accessibleNeighbourTiles = getNeighbourTiles(source, pathfinderHelper);
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+ auto accessibleNeighbourTiles = getNeighbourTiles(source, pathfinderConfig, pathfinderHelper);
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for(auto & neighbour : accessibleNeighbourTiles)
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{
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for(EPathfindingLayer i = EPathfindingLayer::LAND; i <= EPathfindingLayer::AIR; i.advance(1))
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{
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- auto node = nodeHelper->getNode(neighbour, i);
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+ auto node = pathfinderConfig->nodeHelper->getNode(neighbour, i);
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if(node->accessible == CGPathNode::NOT_SET)
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continue;
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@@ -54,16 +54,16 @@ std::vector<CGPathNode *> CNeighbourFinder::calculateNeighbours(
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}
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std::vector<CGPathNode *> CNeighbourFinder::calculateTeleportations(
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- CPathNodeInfo & source,
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- CPathfinderHelper * pathfinderHelper,
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- CNodeHelper * nodeHelper) const
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+ CPathNodeInfo & source,
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+ CPathfinderConfig * pathfinderConfig,
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+ CPathfinderHelper * pathfinderHelper) const
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{
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std::vector<CGPathNode *> neighbours;
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- auto accessibleExits = getTeleportExits(source, pathfinderHelper);
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+ auto accessibleExits = getTeleportExits(source, pathfinderConfig, pathfinderHelper);
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for(auto & neighbour : accessibleExits)
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{
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- auto node = nodeHelper->getNode(neighbour, source.node->layer);
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+ auto node = pathfinderConfig->nodeHelper->getNode(neighbour, source.node->layer);
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neighbours.push_back(node);
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}
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@@ -71,7 +71,10 @@ std::vector<CGPathNode *> CNeighbourFinder::calculateTeleportations(
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return neighbours;
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}
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-std::vector<int3> CNeighbourFinder::getNeighbourTiles(CPathNodeInfo & source, CPathfinderHelper * pathfinderHelper) const
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+std::vector<int3> CNeighbourFinder::getNeighbourTiles(
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+ CPathNodeInfo & source,
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+ CPathfinderConfig * pathfinderConfig,
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+ CPathfinderHelper * pathfinderHelper) const
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{
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std::vector<int3> neighbourTiles;
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@@ -139,36 +142,92 @@ PathfinderOptions::PathfinderOptions()
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originalMovementRules = settings["pathfinder"]["originalMovementRules"].Bool();
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}
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+class CMovementCostRule : public IPathfindingRule
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+{
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+public:
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+ virtual void process(
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+ CPathNodeInfo & source,
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+ CDestinationNodeInfo & destination,
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+ CPathfinderConfig * pathfinderConfig,
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+ CPathfinderHelper * pathfinderHelper) override
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+ {
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+ int turnAtNextTile = destination.turn, moveAtNextTile = destination.movementLeft;
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+ int cost = pathfinderHelper->getMovementCost(source, destination, moveAtNextTile);
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+ int remains = moveAtNextTile - cost;
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+ if(remains < 0)
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+ {
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+ //occurs rarely, when hero with low movepoints tries to leave the road
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+ pathfinderHelper->updateTurnInfo(++turnAtNextTile);
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+ moveAtNextTile = pathfinderHelper->getMaxMovePoints(destination.node->layer);
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+ cost = pathfinderHelper->getMovementCost(source, destination, moveAtNextTile); //cost must be updated, movement points changed :(
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+ remains = moveAtNextTile - cost;
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+ }
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+ if(destination.action == CGPathNode::EMBARK || destination.action == CGPathNode::DISEMBARK)
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+ {
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+ /// FREE_SHIP_BOARDING bonus only remove additional penalty
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+ /// land <-> sail transition still cost movement points as normal movement
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+ remains = pathfinderHelper->movementPointsAfterEmbark(moveAtNextTile, cost, destination.action - 1);
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+ }
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+
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+ destination.turn = turnAtNextTile;
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+ destination.movementLeft = remains;
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+
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+ if(destination.isBetterWay() &&
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+ ((source.node->turns == turnAtNextTile && remains) || pathfinderHelper->passOneTurnLimitCheck(source)))
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+ {
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+ assert(destination.node != source.node->theNodeBefore); //two tiles can't point to each other
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+ destination.node->moveRemains = remains;
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+ destination.node->turns = turnAtNextTile;
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+ destination.node->theNodeBefore = source.node;
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+ destination.node->action = destination.action;
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+
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+ return;
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+ }
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+
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+ destination.blocked = true;
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+ }
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+};
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+
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+CPathfinderConfig::CPathfinderConfig(
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+ std::shared_ptr<CNodeHelper> nodeHelper,
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+ std::shared_ptr<CNeighbourFinder> neighbourFinder,
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+ std::vector<std::shared_ptr<IPathfindingRule>> rules)
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+ : nodeHelper(nodeHelper), neighbourFinder(neighbourFinder), rules(rules), options()
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+{
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+}
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CPathfinder::CPathfinder(
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CPathsInfo & _out,
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CGameState * _gs,
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const CGHeroInstance * _hero)
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- :CPathfinder(
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+ : CPathfinder(
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_gs,
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_hero,
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- std::make_shared<CPathfinderNodeHelper>(_out, _hero),
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- std::make_shared<CNeighbourFinder>())
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+ std::make_shared<CPathfinderConfig>(
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+ std::make_shared<CPathfinderNodeHelper>(_out, _hero),
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+ std::make_shared<CNeighbourFinder>(),
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+ std::vector<std::shared_ptr<IPathfindingRule>>{
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+ std::make_shared<CMovementCostRule>(),
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+ std::make_shared<CMovementAfterDestinationRule>()
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+ }))
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{
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}
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CPathfinder::CPathfinder(
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CGameState * _gs,
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const CGHeroInstance * _hero,
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- std::shared_ptr<CNodeHelper> nodeHelper,
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- std::shared_ptr<CNeighbourFinder> neighbourFinder)
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+ std::shared_ptr<CPathfinderConfig> config)
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: CGameInfoCallback(_gs, boost::optional<PlayerColor>())
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, hero(_hero)
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, FoW(getPlayerTeam(hero->tempOwner)->fogOfWarMap), patrolTiles({})
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- , nodeHelper(nodeHelper)
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- , neighbourFinder(neighbourFinder)
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+ , config(config)
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, source()
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, destination()
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{
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assert(hero);
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assert(hero == getHero(hero->id));
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- hlp = make_unique<CPathfinderHelper>(_gs, hero, options);
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+ hlp = make_unique<CPathfinderHelper>(_gs, hero, config->options);
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initializePatrol();
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initializeGraph();
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@@ -176,40 +235,10 @@ CPathfinder::CPathfinder(
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void CPathfinder::calculatePaths()
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{
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- auto passOneTurnLimitCheck = [&]() -> bool
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- {
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- if(!options.oneTurnSpecialLayersLimit)
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- return true;
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-
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- if(source.node->layer == ELayer::WATER)
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- return false;
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- if(source.node->layer == ELayer::AIR)
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- {
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- if(options.originalMovementRules && source.node->accessible == CGPathNode::ACCESSIBLE)
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- return true;
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- else
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- return false;
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- }
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-
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- return true;
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- };
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-
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- auto isBetterWay = [&](int remains, int turn) -> bool
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- {
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- if(destination.node->turns == 0xff) //we haven't been here before
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- return true;
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- else if(destination.node->turns > turn)
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- return true;
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- else if(destination.node->turns >= turn && destination.node->moveRemains < remains) //this route is faster
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- return true;
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-
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- return false;
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- };
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-
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//logGlobal->info("Calculating paths for hero %s (adress %d) of player %d", hero->name, hero , hero->tempOwner);
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//initial tile - set cost on 0 and add to the queue
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- CGPathNode * initialNode = nodeHelper->getInitialNode();
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+ CGPathNode * initialNode = config->nodeHelper->getInitialNode();
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if(!isInTheMap(initialNode->coord)/* || !gs->map->isInTheMap(dest)*/) //check input
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{
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@@ -236,7 +265,7 @@ void CPathfinder::calculatePaths()
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{
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hlp->updateTurnInfo(++turn);
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movement = hlp->getMaxMovePoints(source.node->layer);
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- if(!passOneTurnLimitCheck())
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+ if(!hlp->passOneTurnLimitCheck(source))
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continue;
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}
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@@ -245,7 +274,7 @@ void CPathfinder::calculatePaths()
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source.objectRelations = gs->getPlayerRelations(hero->tempOwner, source.nodeObject->tempOwner);
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//add accessible neighbouring nodes to the queue
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- auto neighbourNodes = neighbourFinder->calculateNeighbours(source, hlp.get(), nodeHelper.get());
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+ auto neighbourNodes = config->neighbourFinder->calculateNeighbours(source, config.get(), hlp.get());
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for(CGPathNode * neighbour : neighbourNodes)
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{
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destination.setNode(gs, neighbour);
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@@ -275,41 +304,20 @@ void CPathfinder::calculatePaths()
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continue;
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destination.action = getDestAction();
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-
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- int turnAtNextTile = turn, moveAtNextTile = movement;
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- int cost = hlp->getMovementCost(source, destination, moveAtNextTile);
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- int remains = moveAtNextTile - cost;
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- if(remains < 0)
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- {
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- //occurs rarely, when hero with low movepoints tries to leave the road
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- hlp->updateTurnInfo(++turnAtNextTile);
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- moveAtNextTile = hlp->getMaxMovePoints(destination.node->layer);
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- cost = hlp->getMovementCost(source, destination, moveAtNextTile); //cost must be updated, movement points changed :(
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- remains = moveAtNextTile - cost;
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- }
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- if(destination.action == CGPathNode::EMBARK || destination.action == CGPathNode::DISEMBARK)
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- {
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- /// FREE_SHIP_BOARDING bonus only remove additional penalty
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- /// land <-> sail transition still cost movement points as normal movement
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- remains = hero->movementPointsAfterEmbark(moveAtNextTile, cost, destination.action - 1, hlp->getTurnInfo());
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- cost = moveAtNextTile - remains;
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- }
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-
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- if(isBetterWay(remains, turnAtNextTile) &&
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- ((source.node->turns == turnAtNextTile && remains) || passOneTurnLimitCheck()))
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+ destination.turn = turn;
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+ destination.movementLeft = movement;
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+
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+ for(auto rule : config->rules)
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{
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- assert(destination.node != source.node->theNodeBefore); //two tiles can't point to each other
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- destination.node->moveRemains = remains;
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- destination.node->turns = turnAtNextTile;
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- destination.node->theNodeBefore = source.node;
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- destination.node->action = destination.action;
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-
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- CMovementAfterDestinationRule rl = CMovementAfterDestinationRule();
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- rl.process(hlp.get(), source, destination);
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+ rule->process(source, destination, config.get(), hlp.get());
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- if(!destination.furtherProcessingImpossible)
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- pq.push(destination.node);
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+ if(destination.blocked)
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+ break;
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}
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+
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+ if(!destination.blocked && !destination.furtherProcessingImpossible)
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+ pq.push(destination.node);
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+
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} //neighbours loop
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//just add all passable teleport exits
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@@ -319,7 +327,7 @@ void CPathfinder::calculatePaths()
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if(!source.isNodeObjectVisitable() || patrolState == PATROL_RADIUS)
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continue;
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- auto teleportationNodes = neighbourFinder->calculateTeleportations(source, hlp.get(), nodeHelper.get());
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+ auto teleportationNodes = config->neighbourFinder->calculateTeleportations(source, config.get(), hlp.get());
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for(CGPathNode * teleportNode : teleportationNodes)
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{
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if(teleportNode->locked)
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@@ -333,11 +341,13 @@ void CPathfinder::calculatePaths()
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continue;
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destination.setNode(gs, teleportNode);
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+ destination.turn = turn;
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+ destination.movementLeft = movement;
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- if(isBetterWay(movement, turn))
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+ if(destination.isBetterWay())
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{
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- destination.node->moveRemains = movement;
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- destination.node->turns = turn;
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+ destination.node->moveRemains = destination.movementLeft;
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+ destination.node->turns = destination.turn;
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destination.node->theNodeBefore = source.node;
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destination.node->action = getTeleportDestAction();
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if(destination.node->action == CGPathNode::TELEPORT_NORMAL)
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@@ -389,6 +399,7 @@ std::vector<int3> CPathfinderHelper::getCastleGates(CPathNodeInfo & source) cons
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std::vector<int3> CNeighbourFinder::getTeleportExits(
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CPathNodeInfo & source,
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+ CPathfinderConfig * pathfinderConfig,
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CPathfinderHelper * pathfinderHelper) const
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{
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std::vector<int3> teleportationExits;
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@@ -443,7 +454,7 @@ bool CPathfinder::isLayerTransitionPossible(const ELayer destLayer) const
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case ELayer::LAND:
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if(destLayer == ELayer::AIR)
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{
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- if(!options.lightweightFlyingMode || isSourceInitialPosition())
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+ if(!config->options.lightweightFlyingMode || isSourceInitialPosition())
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return true;
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}
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else if(destLayer == ELayer::SAIL)
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@@ -503,7 +514,7 @@ bool CPathfinder::isLayerTransitionPossible() const
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break;
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case ELayer::AIR:
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- if(options.originalMovementRules)
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+ if(config->options.originalMovementRules)
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{
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if((source.node->accessible != CGPathNode::ACCESSIBLE &&
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source.node->accessible != CGPathNode::VISITABLE) &&
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@@ -547,7 +558,7 @@ bool CPathfinder::isMovementToDestPossible() const
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return false;
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if(isSourceGuarded())
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{
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- if(!(options.originalMovementRules && source.node->layer == ELayer::AIR) &&
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+ if(!(config->options.originalMovementRules && source.node->layer == ELayer::AIR) &&
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!isDestinationGuardian()) // Can step into tile of guard
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{
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return false;
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@@ -594,7 +605,11 @@ bool CPathfinder::isMovementToDestPossible() const
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return true;
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}
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-void CMovementAfterDestinationRule::process(CPathfinderHelper * pathfinderHelper, CPathNodeInfo & source, CDestinationNodeInfo & destination)
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+void CMovementAfterDestinationRule::process(
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+ CPathNodeInfo & source,
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+ CDestinationNodeInfo & destination,
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+ CPathfinderConfig * config,
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+ CPathfinderHelper * pathfinderHelper)
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{
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switch(destination.action)
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{
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@@ -707,12 +722,12 @@ CGPathNode::ENodeAction CPathfinder::getDestAction() const
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}
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else if(isDestinationGuardian())
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action = CGPathNode::BATTLE;
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- else if(destination.nodeObject->blockVisit && !(options.useCastleGate && destination.nodeObject->ID == Obj::TOWN))
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+ else if(destination.nodeObject->blockVisit && !(config->options.useCastleGate && destination.nodeObject->ID == Obj::TOWN))
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action = CGPathNode::BLOCKING_VISIT;
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if(action == CGPathNode::NORMAL)
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{
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- if(options.originalMovementRules && isDestinationGuarded())
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+ if(config->options.originalMovementRules && isDestinationGuarded())
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action = CGPathNode::BATTLE;
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else
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action = CGPathNode::VISIT;
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@@ -744,7 +759,7 @@ CGPathNode::ENodeAction CPathfinder::getTeleportDestAction() const
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bool CPathfinder::isSourceInitialPosition() const
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{
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- return source.node->coord == nodeHelper->getInitialNode()->coord;
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+ return source.node->coord == config->nodeHelper->getInitialNode()->coord;
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}
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bool CPathfinder::isSourceGuarded() const
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@@ -795,7 +810,7 @@ void CPathfinder::initializeGraph()
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{
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auto updateNode = [&](int3 pos, ELayer layer, const TerrainTile * tinfo)
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{
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- auto node = nodeHelper->getNode(pos, layer);
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+ auto node = config->nodeHelper->getNode(pos, layer);
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auto accessibility = evaluateAccessibility(pos, tinfo, layer);
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node->update(pos, layer, accessibility);
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};
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@@ -816,15 +831,15 @@ void CPathfinder::initializeGraph()
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case ETerrainType::WATER:
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updateNode(pos, ELayer::SAIL, tinfo);
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- if(options.useFlying)
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+ if(config->options.useFlying)
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updateNode(pos, ELayer::AIR, tinfo);
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- if(options.useWaterWalking)
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+ if(config->options.useWaterWalking)
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|
|
updateNode(pos, ELayer::WATER, tinfo);
|
|
|
break;
|
|
|
|
|
|
default:
|
|
|
updateNode(pos, ELayer::LAND, tinfo);
|
|
|
- if(options.useFlying)
|
|
|
+ if(config->options.useFlying)
|
|
|
updateNode(pos, ELayer::AIR, tinfo);
|
|
|
break;
|
|
|
}
|
|
|
@@ -949,6 +964,35 @@ bool CPathfinderHelper::addTeleportWhirlpool(const CGWhirlpool * obj) const
|
|
|
return options.useTeleportWhirlpool && hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION) && obj;
|
|
|
}
|
|
|
|
|
|
+int CPathfinderHelper::getHeroMaxMovementPoints(EPathfindingLayer layer)
|
|
|
+{
|
|
|
+ return hero->maxMovePoints(layer);
|
|
|
+}
|
|
|
+
|
|
|
+int CPathfinderHelper::movementPointsAfterEmbark(int movement, int turn, int action)
|
|
|
+{
|
|
|
+ return hero->movementPointsAfterEmbark(movement, turn, action, getTurnInfo());
|
|
|
+}
|
|
|
+
|
|
|
+bool CPathfinderHelper::passOneTurnLimitCheck(CPathNodeInfo & source)
|
|
|
+{
|
|
|
+
|
|
|
+ if(!options.oneTurnSpecialLayersLimit)
|
|
|
+ return true;
|
|
|
+
|
|
|
+ if(source.node->layer == EPathfindingLayer::WATER)
|
|
|
+ return false;
|
|
|
+ if(source.node->layer == EPathfindingLayer::AIR)
|
|
|
+ {
|
|
|
+ if(options.originalMovementRules && source.node->accessible == CGPathNode::ACCESSIBLE)
|
|
|
+ return true;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
TurnInfo::BonusCache::BonusCache(TBonusListPtr bl)
|
|
|
{
|
|
|
noTerrainPenalty.reserve(ETerrainType::ROCK);
|
|
|
@@ -1365,6 +1409,19 @@ void CDestinationNodeInfo::setNode(CGameState * gs, CGPathNode * n, bool exclude
|
|
|
action = CGPathNode::ENodeAction::UNKNOWN;
|
|
|
}
|
|
|
|
|
|
+bool CDestinationNodeInfo::isBetterWay()
|
|
|
+{
|
|
|
+ if(node->turns == 0xff) //we haven't been here before
|
|
|
+ return true;
|
|
|
+ else if(node->turns > turn)
|
|
|
+ return true;
|
|
|
+ else if(node->turns >= turn && node->moveRemains < movementLeft) //this route is faster
|
|
|
+ return true;
|
|
|
+
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
bool CPathNodeInfo::isNodeObjectVisitable() const
|
|
|
{
|
|
|
/// Hero can't visit objects while walking on water or flying
|