|  | @@ -117,7 +117,7 @@ public:
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				|  |  |  	virtual void battleStacksEffectsSet(SetStackEffect & sse){};//called when a specific effect is set to stacks
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				|  |  |  	virtual void battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side){}; //called by engine when battle starts; side=0 - left, side=1 - right
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				|  |  |  	virtual void battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles){}; //called when battlefield is prepared, prior the battle beginning
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				|  |  | -	virtual void battleStacksHealedRes(const std::vector<std::pair<ui32, ui32>> & healedStacks){}; //called when stacks are healed / resurrected first element of pair - stack id, second - healed hp
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				|  |  | +	virtual void battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks){}; //called when stacks are healed / resurrected first element of pair - stack id, second - healed hp
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				|  |  |  };
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				|  |  |  class CAIHandler
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				|  |  |  {
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