Ver Fonte

Review suggestion

Ivan Savenko há 1 ano atrás
pai
commit
9acd436a09

+ 0 - 2
Mods/vcmi/config/vcmi/english.json

@@ -333,8 +333,6 @@
 	"vcmi.stackExperience.rank.9" : "Master",
 	"vcmi.stackExperience.rank.10" : "Ace",
 
-	"core.bonus.ACCURATE_SHOT.name": "Accurate Shot",
-	"core.bonus.ACCURATE_SHOT.description": "Has (${val}% - penalties) extra kills chance",
 	"core.bonus.ADDITIONAL_ATTACK.name": "Double Strike",
 	"core.bonus.ADDITIONAL_ATTACK.description": "Attacks twice",
 	"core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations",

+ 0 - 7
config/bonuses.json

@@ -3,13 +3,6 @@
 // LEVEL_SPELL_IMMUNITY
 
 {
-	"ACCURATE_SHOT":
-	{
-		"graphics":
-		{
-			"icon":  "zvs/Lib1.res/E_DIST"
-		}
-	},
 	"ADDITIONAL_ATTACK":
 	{
 		"graphics":

+ 1 - 1
docs/modders/Bonus/Bonus_Types.md

@@ -745,7 +745,7 @@ Affected unit will kill additional units after attack. Used for Death stare (Mig
 	- for deathStareCommander: number of creatures to kill, total amount of killed creatures is (attacker level / defender level) \* val
 	- for all other subtypes: chance to kill, counted separately for each unit in attacking stack, percentage. At most (stack size \* chance) units can be killed at once, rounded up
 - addInfo:
-	- SpellID to be used as hit effect. If not set - 'deathStare' spell will be used
+	- SpellID to be used as hit effect. If not set - 'deathStare' spell will be used. If set to "accurateShot" battle log messages will use alternative description
 
 ### SPECIAL_CRYSTAL_GENERATION