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@@ -219,7 +219,7 @@ void CClient::loadGame(CGameState * initializedGameState)
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// try to deserialize client data including sleepingHeroes
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try
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{
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- boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
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+ boost::filesystem::path clientSaveName = *CResourceHandler::get()->getResourceName(ResourceID(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
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if(clientSaveName.empty())
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throw std::runtime_error("Cannot open client part of " + CSH->si->mapname);
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