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@@ -178,6 +178,7 @@ class JsonNode;
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BONUS_NAME(REVENGE) /*additional damage based on how many units in stack died - formula: sqrt((number of creatures at battle start + 1) * creature health) / (total health now + 1 creature health) - 1) * 100% */ \
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BONUS_NAME(RESOURCES_CONSTANT_BOOST) /*Bonus that does not account for propagation and gives extra resources per day. val - resource amount, subtype - resource type*/ \
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BONUS_NAME(RESOURCES_TOWN_MULTIPLYING_BOOST) /*Bonus that does not account for propagation and gives extra resources per day with amount multiplied by number of owned towns. val - base resource amount to be multiplied times number of owned towns, subtype - resource type*/ \
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+ BONUS_NAME(DISINTEGRATE) /* after death no corpse remains */ \
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/* end of list */
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