fix path not updated after cheat
@@ -498,6 +498,7 @@ void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
if (makingTurn && hero->tempOwner == playerID)
adventureInt->onHeroChanged(hero);
invalidatePaths();
+ localState->verifyPath(hero);
}
void CPlayerInterface::receivedResource()
{