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@@ -1,813 +1,813 @@
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-#ifndef __CPLAYERINTERFACE_H__
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-#define __CPLAYERINTERFACE_H__
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-#include "global.h"
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-#include "CGameInterface.h"
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-#include "SDL_framerate.h"
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-#include <map>
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-#include <list>
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-
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-#ifdef __GNUC__
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-#define sprintf_s snprintf
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-#endif
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-
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-class CDefEssential;
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-class AdventureMapButton;
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-class CHighlightableButtonsGroup;
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-class CDefHandler;
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-struct HeroMoveDetails;
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-class CDefEssential;
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-class CGHeroInstance;
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-class CAdvMapInt;
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-class CCastleInterface;
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-class CBattleInterface;
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-class CStack;
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-class SComponent;
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-class CCreature;
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-struct SDL_Surface;
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-struct CPath;
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-class CCreatureAnimation;
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-class CSelectableComponent;
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-class CCreatureSet;
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-class CGObjectInstance;
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-class CSlider;
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-struct UpgradeInfo;
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-template <typename T> struct CondSh;
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-
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-namespace boost
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-{
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- class mutex;
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- class recursive_mutex;
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-};
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-
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-struct Point
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-{
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- int x, y;
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-
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- //constructors
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- Point(){};
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- Point(int X, int Y)
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- :x(X),y(Y)
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- {};
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- Point(const int3 &a)
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- :x(a.x),y(a.y)
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- {}
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-
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-
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-
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- Point operator+(const Point &b)
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- {
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- return Point(x+b.x,y+b.y);
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- }
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- Point operator-(const Point &b)
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- {
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- return Point(x+b.x,y+b.y);
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- }
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- bool operator<(const Point &b)
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- {
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- return x < b.x && y < b.y;
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- }
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-};
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-
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-struct Rect : public SDL_Rect
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-{
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- Rect()
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- {
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- x = y = w = h = -1;
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- }
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- Rect(int X, int Y, int W, int H)
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- {
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- x = X;
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- y = Y;
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- w = W;
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- h = H;
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- };
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- Rect(const SDL_Rect & r)
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- {
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- x = r.x;
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- y = r.y;
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- w = r.w;
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- h = r.h;
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- };
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- bool isIn(int qx, int qy)
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+#ifndef __CPLAYERINTERFACE_H__
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+#define __CPLAYERINTERFACE_H__
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+#include "global.h"
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+#include "CGameInterface.h"
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+#include "SDL_framerate.h"
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+#include <map>
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+#include <list>
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+
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+#ifdef __GNUC__
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+#define sprintf_s snprintf
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+#endif
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+
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+class CDefEssential;
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+class AdventureMapButton;
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+class CHighlightableButtonsGroup;
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+class CDefHandler;
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+struct HeroMoveDetails;
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+class CDefEssential;
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+class CGHeroInstance;
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+class CAdvMapInt;
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+class CCastleInterface;
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+class CBattleInterface;
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+class CStack;
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+class SComponent;
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+class CCreature;
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+struct SDL_Surface;
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+struct CPath;
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+class CCreatureAnimation;
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+class CSelectableComponent;
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+class CCreatureSet;
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+class CGObjectInstance;
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+class CSlider;
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+struct UpgradeInfo;
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+template <typename T> struct CondSh;
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+
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+namespace boost
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+{
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+ class mutex;
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+ class recursive_mutex;
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+};
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+
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+struct Point
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+{
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+ int x, y;
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+
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+ //constructors
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+ Point(){};
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+ Point(int X, int Y)
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+ :x(X),y(Y)
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+ {};
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+ Point(const int3 &a)
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+ :x(a.x),y(a.y)
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+ {}
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+
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+
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+
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+ Point operator+(const Point &b)
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+ {
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+ return Point(x+b.x,y+b.y);
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+ }
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+ Point operator-(const Point &b)
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+ {
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+ return Point(x+b.x,y+b.y);
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+ }
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+ bool operator<(const Point &b)
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+ {
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+ return x < b.x && y < b.y;
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+ }
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+};
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+
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+struct Rect : public SDL_Rect
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+{
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+ Rect()
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+ {
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+ x = y = w = h = -1;
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+ }
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+ Rect(int X, int Y, int W, int H)
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+ {
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+ x = X;
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+ y = Y;
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+ w = W;
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+ h = H;
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+ };
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+ Rect(const SDL_Rect & r)
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+ {
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+ x = r.x;
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+ y = r.y;
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+ w = r.w;
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+ h = r.h;
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+ };
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+ bool isIn(int qx, int qy)
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{
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if (qx > x && qx<x+w && qy>y && qy<y+h)
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return true;
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- return false;
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- }
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- bool isIn(const Point &q)
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- {
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- return isIn(q.x,q.y);
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- }
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- Point topLeft()
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- {
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- return Point(x,y);
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- }
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- Point bottomRight()
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- {
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- return Point(x+w,y+h);
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- }
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- Rect operator+(const Rect &p)
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- {
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- return Rect(x+p.x,y+p.y,w,h);
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- }
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- Rect operator+(const Point &p)
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- {
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- return Rect(x+p.x,y+p.y,w,h);
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- }
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- Rect& operator+=(const Rect &p)
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- {
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- x += p.x;
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- y += p.y;
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- return *this;
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- }
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-};
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-
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-class IShowable
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-{
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-public:
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- virtual void show(SDL_Surface * to = NULL)=0;
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- virtual ~IShowable(){};
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-};
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-
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-class IStatusBar
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-{
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-public:
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- virtual ~IStatusBar(){}; //d-tor
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- virtual void print(const std::string & text)=0; //prints text and refreshes statusbar
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- virtual void clear()=0;//clears statusbar and refreshes
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- virtual void show()=0; //shows statusbar (with current text)
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- virtual std::string getCurrent()=0;
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-};
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-
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-class IActivable
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-{
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-public:
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- virtual void activate()=0;
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- virtual void deactivate()=0;
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- virtual ~IActivable(){};
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-};
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-class IShowActivable : public IShowable, public IActivable
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-{
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-public:
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- virtual ~IShowActivable(){};
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-};
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-class CMainInterface : public IShowActivable
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-{
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-public:
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- IShowActivable *subInt;
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-};
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-class CIntObject //interface object
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-{
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-public:
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- Rect pos;
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- int ID;
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-
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- //virtual bool isIn(int x, int y)
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- //{
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- // return pos.isIn(x,y);
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- //}
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- virtual ~CIntObject(){};
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-};
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-class CSimpleWindow : public virtual CIntObject, public IShowable
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-{
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-public:
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- SDL_Surface * bitmap;
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- CIntObject * owner;
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- virtual void show(SDL_Surface * to = NULL);
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- CSimpleWindow():bitmap(NULL),owner(NULL){};
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- virtual ~CSimpleWindow();
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-};
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-class CButtonBase : public virtual CIntObject, public IShowable, public IActivable //basic buttton class
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-{
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-public:
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- int bitmapOffset;
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- int type; //advmapbutton=2
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- bool abs;
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- bool active;
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- bool notFreeButton;
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- CIntObject * ourObj; // "owner"
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- int state;
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- std::vector< std::vector<SDL_Surface*> > imgs;
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- int curimg;
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- virtual void show(SDL_Surface * to = NULL);
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- virtual void activate()=0;
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- virtual void deactivate()=0;
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- CButtonBase();
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- virtual ~CButtonBase();
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-};
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-class ClickableL : public virtual CIntObject //for left-clicks
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-{
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-public:
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- bool pressedL;
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- ClickableL();
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- virtual ~ClickableL();//{};
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- virtual void clickLeft (boost::logic::tribool down)=0;
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- virtual void activate();
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- virtual void deactivate();
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-};
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-class ClickableR : public virtual CIntObject //for right-clicks
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-{
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-public:
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- bool pressedR;
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- ClickableR();
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- virtual ~ClickableR();//{};
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- virtual void clickRight (boost::logic::tribool down)=0;
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- virtual void activate()=0;
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- virtual void deactivate()=0;
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-};
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-class Hoverable : public virtual CIntObject
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-{
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-public:
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- Hoverable(){hovered=false;}
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- virtual ~Hoverable();//{};
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- bool hovered;
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- virtual void hover (bool on)=0;
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- virtual void activate()=0;
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- virtual void deactivate()=0;
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-};
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-class KeyInterested : public virtual CIntObject
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-{
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-public:
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- virtual ~KeyInterested();//{};
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- virtual void keyPressed(const SDL_KeyboardEvent & key)=0;
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- virtual void activate()=0;
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- virtual void deactivate()=0;
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-};
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-
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-class KeyShortcut : public KeyInterested, public ClickableL
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-{
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-public:
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- std::set<int> assignedKeys;
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- KeyShortcut(){};
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- KeyShortcut(int key){assignedKeys.insert(key);};
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- KeyShortcut(std::set<int> Keys):assignedKeys(Keys){};
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- virtual void keyPressed(const SDL_KeyboardEvent & key);
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-};
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-
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-class MotionInterested: public virtual CIntObject
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-{
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-public:
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- bool strongInterest; //if true - report all mouse movements, if not - only when hovered
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- MotionInterested(){strongInterest=false;};
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- virtual ~MotionInterested(){};
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- virtual void mouseMoved (const SDL_MouseMotionEvent & sEvent)=0;
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- virtual void activate()=0;
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- virtual void deactivate()=0;
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-};
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-class TimeInterested: public virtual CIntObject
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-{
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-public:
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- virtual ~TimeInterested(){};
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- int toNextTick;
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- virtual void tick()=0;
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- virtual void activate();
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- virtual void deactivate();
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-};
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-class CInfoWindow : public CSimpleWindow //text + comp. + ok button
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-{ //window able to delete its components when closed
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-public:
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- bool delComps; //whether comps will be deleted
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- std::vector<AdventureMapButton *> buttons;
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- std::vector<SComponent*> components;
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- virtual void close();
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- virtual void show(SDL_Surface * to = NULL);
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- void activate();
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- void deactivate();
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- CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons);
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- CInfoWindow();
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- ~CInfoWindow();
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-};
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-class CSelWindow : public CInfoWindow //component selection window
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-{ //uwaga - to okno usuwa swoje komponenty przy zamykaniu
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-public:
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- void selectionChange(unsigned to);
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- void close();
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- CSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> &comps, std::vector<std::pair<std::string,boost::function<void()> > > &Buttons);
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- CSelWindow(){};
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-};
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-
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-class CRClickPopup : public IShowable, public ClickableR
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-{
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-public:
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- virtual void activate();
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- virtual void deactivate();
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- virtual void close()=0;
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- void clickRight (boost::logic::tribool down);
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- virtual ~CRClickPopup(){};
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-};
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-
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-class CInfoPopup : public CRClickPopup
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-{
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-public:
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- bool free;
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- SDL_Surface * bitmap;
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- CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false);
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- void close();
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- void show(SDL_Surface * to = NULL);
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- CInfoPopup(){free=false;bitmap=NULL;}
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- ~CInfoPopup(){};
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-};
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-
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-class SComponent : public ClickableR
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-{
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-public:
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- enum Etype
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- {
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- primskill, secskill, resource, creature, artifact, experience, secskill44, spell, morale, luck
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- } type;
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- int subtype;
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- int val;
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-
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- std::string description; //r-click
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- std::string subtitle;
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-
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- void init(Etype Type, int Subtype, int Val);
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- SComponent(Etype Type, int Subtype, int Val);
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- SComponent(const Component &c);
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- SComponent(){};
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- virtual ~SComponent(){};
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-
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- void clickRight (boost::logic::tribool down);
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- virtual SDL_Surface * getImg();
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- virtual void show(SDL_Surface * to = NULL);
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- virtual void activate();
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- virtual void deactivate();
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-};
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-
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-class CCustomImgComponent : public SComponent
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-{
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-public:
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- bool free; //should surface be freed on delete
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- SDL_Surface *bmp;
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- SDL_Surface * getImg();
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- CCustomImgComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur);
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- ~CCustomImgComponent();
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-};
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-
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-class CSelectableComponent : public SComponent, public KeyShortcut
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-{
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-public:
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- bool selected;
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-
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- bool customB;
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- SDL_Surface * border, *myBitmap;
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- boost::function<void()> onSelect;
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-
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- void clickLeft(boost::logic::tribool down);
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- void init(SDL_Surface * Border);
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- CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect = 0, SDL_Surface * Border=NULL);
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- CSelectableComponent(const Component &c, boost::function<void()> OnSelect = 0, SDL_Surface * Border=NULL);
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- ~CSelectableComponent();
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- virtual void show(SDL_Surface * to = NULL);
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- void activate();
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- void deactivate();
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- void select(bool on);
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- SDL_Surface * getImg();
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|
-};
|
|
|
-class CGarrisonInt;
|
|
|
-class CGarrisonSlot : public ClickableL, public ClickableR, public Hoverable
|
|
|
-{
|
|
|
-public:
|
|
|
- CGarrisonInt *owner;
|
|
|
- const CCreature * creature;
|
|
|
- int count;
|
|
|
- int upg; //0 - up garrison, 1 - down garrison
|
|
|
- bool active;
|
|
|
-
|
|
|
- virtual void hover (bool on);
|
|
|
- const CArmedInstance * getObj();
|
|
|
- void clickRight (boost::logic::tribool down);
|
|
|
- void clickLeft(boost::logic::tribool down);
|
|
|
- void activate();
|
|
|
- void deactivate();
|
|
|
- void show();
|
|
|
- CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg=0, const CCreature * Creature=NULL, int Count=0);
|
|
|
- ~CGarrisonSlot();
|
|
|
-};
|
|
|
-
|
|
|
-class CGarrisonInt :public CIntObject
|
|
|
-{
|
|
|
-public:
|
|
|
- int interx, intery;
|
|
|
- CGarrisonSlot *highlighted;
|
|
|
-
|
|
|
- SDL_Surface *&sur;
|
|
|
- int offx, offy, p2;
|
|
|
- bool ignoreEvent, update, active, splitting, pb;
|
|
|
-
|
|
|
- const CCreatureSet *set1;
|
|
|
- const CCreatureSet *set2;
|
|
|
-
|
|
|
- std::vector<CGarrisonSlot*> *sup, *sdown;
|
|
|
- const CArmedInstance *oup, *odown;
|
|
|
-
|
|
|
- void activate();
|
|
|
- void deactivate();
|
|
|
- void show();
|
|
|
- void activeteSlots();
|
|
|
- void deactiveteSlots();
|
|
|
- void deleteSlots();
|
|
|
- void createSlots();
|
|
|
- void recreateSlots();
|
|
|
-
|
|
|
- void splitClick();
|
|
|
- void splitStacks(int am2);
|
|
|
-
|
|
|
- CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1, const CArmedInstance *s2=NULL);
|
|
|
- ~CGarrisonInt();
|
|
|
-};
|
|
|
-
|
|
|
-class CPlayerInterface : public CGameInterface
|
|
|
-{
|
|
|
-public:
|
|
|
- //minor interfaces
|
|
|
- CondSh<bool> *showingDialog;
|
|
|
- boost::recursive_mutex *pim;
|
|
|
- bool makingTurn;
|
|
|
- int heroMoveSpeed;
|
|
|
- void setHeroMoveSpeed(int newSpeed) {heroMoveSpeed = newSpeed;} //set for the member above
|
|
|
- int mapScrollingSpeed;
|
|
|
- void setMapScrollingSpeed(int newSpeed) {mapScrollingSpeed = newSpeed;} //set the member above
|
|
|
- SDL_Event * current;
|
|
|
- CMainInterface *curint;
|
|
|
- CAdvMapInt * adventureInt;
|
|
|
- CCastleInterface * castleInt;
|
|
|
- CBattleInterface * battleInt;
|
|
|
- FPSmanager * mainFPSmng;
|
|
|
- IStatusBar *statusbar;
|
|
|
- //to commucate with engine
|
|
|
- CCallback * cb;
|
|
|
- const BattleAction *curAction;
|
|
|
-
|
|
|
- //GUI elements
|
|
|
- std::list<ClickableL*> lclickable;
|
|
|
- std::list<ClickableR*> rclickable;
|
|
|
- std::list<Hoverable*> hoverable;
|
|
|
- std::list<KeyInterested*> keyinterested;
|
|
|
- std::list<MotionInterested*> motioninterested;
|
|
|
- std::list<TimeInterested*> timeinterested;
|
|
|
- std::vector<IShowable*> objsToBlit;
|
|
|
-
|
|
|
- //overloaded funcs from CGameInterface
|
|
|
- void buildChanged(const CGTownInstance *town, int buildingID, int what); //what: 1 - built, 2 - demolished
|
|
|
- void garrisonChanged(const CGObjectInstance * obj);
|
|
|
- void heroArtifactSetChanged(const CGHeroInstance*hero);
|
|
|
- void heroCreated(const CGHeroInstance* hero);
|
|
|
- void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
|
|
|
- void heroInGarrisonChange(const CGTownInstance *town);
|
|
|
- void heroKilled(const CGHeroInstance* hero);
|
|
|
- void heroMoved(const HeroMoveDetails & details);
|
|
|
- void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val);
|
|
|
- void heroManaPointsChanged(const CGHeroInstance * hero);
|
|
|
- void heroMovePointsChanged(const CGHeroInstance * hero);
|
|
|
- void heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town);
|
|
|
- void receivedResource(int type, int val);
|
|
|
- void showInfoDialog(std::string &text, const std::vector<Component*> &components);
|
|
|
- void showSelDialog(std::string &text, const std::vector<Component*> &components, ui32 askID);
|
|
|
- void showYesNoDialog(std::string &text, const std::vector<Component*> &components, ui32 askID);
|
|
|
- void tileHidden(const std::set<int3> &pos);
|
|
|
- void tileRevealed(const std::set<int3> &pos);
|
|
|
- void yourTurn();
|
|
|
- void availableCreaturesChanged(const CGTownInstance *town);
|
|
|
- void heroBonusChanged(const CGHeroInstance *hero, const HeroBonus &bonus, bool gain);//if gain hero received bonus, else he lost it
|
|
|
- //for battles
|
|
|
- void actionFinished(const BattleAction* action);//occurs AFTER action taken by active stack or by the hero
|
|
|
- void actionStarted(const BattleAction* action);//occurs BEFORE action taken by active stack or by the hero
|
|
|
- BattleAction activeStack(int stackID); //called when it's turn of that stack
|
|
|
- void battleAttack(BattleAttack *ba); //stack performs attack
|
|
|
- void battleEnd(BattleResult *br);
|
|
|
- void battleResultQuited();
|
|
|
- void battleNewRound(int round); //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
|
|
|
- void battleStackMoved(int ID, int dest);
|
|
|
- void battleSpellCasted(SpellCasted *sc);
|
|
|
- void battleStackAttacked(BattleStackAttacked * bsa);
|
|
|
- void battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side); //called by engine when battle starts; side=0 - left, side=1 - right
|
|
|
- void battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles); //called when battlefield is prepared, prior the battle beginning
|
|
|
-
|
|
|
-
|
|
|
- //-------------//
|
|
|
- void redrawHeroWin(const CGHeroInstance * hero);
|
|
|
- void updateWater();
|
|
|
- void showComp(SComponent comp);
|
|
|
- void openTownWindow(const CGTownInstance * town); //shows townscreen
|
|
|
- void openHeroWindow(const CGHeroInstance * hero); //shows hero window with given hero
|
|
|
- SDL_Surface * infoWin(const CGObjectInstance * specific); //specific=0 => draws info about selected town/hero
|
|
|
- void handleEvent(SDL_Event * sEvent);
|
|
|
- void handleKeyDown(SDL_Event *sEvent);
|
|
|
- void handleKeyUp(SDL_Event *sEvent);
|
|
|
- void handleMouseMotion(SDL_Event *sEvent);
|
|
|
- void init(ICallback * CB);
|
|
|
- int3 repairScreenPos(int3 pos);
|
|
|
- void removeObjToBlit(IShowable* obj);
|
|
|
- void showInfoDialog(std::string &text, const std::vector<SComponent*> & components);
|
|
|
- void showYesNoDialog(std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool deactivateCur, bool DelComps); //deactivateCur - whether current main interface should be deactivated; delComps - if components will be deleted on window close
|
|
|
-
|
|
|
- CPlayerInterface(int Player, int serial);//c-tor
|
|
|
- ~CPlayerInterface();//d-tor
|
|
|
-};
|
|
|
-class CStatusBar
|
|
|
- : public CIntObject, public IStatusBar
|
|
|
-{
|
|
|
-public:
|
|
|
- SDL_Surface * bg; //background
|
|
|
- int middlex, middley; //middle of statusbar
|
|
|
- std::string current; //text currently printed
|
|
|
-
|
|
|
- CStatusBar(int x, int y, std::string name="ADROLLVR.bmp", int maxw=-1); //c-tor
|
|
|
- ~CStatusBar(); //d-tor
|
|
|
- void print(const std::string & text); //prints text and refreshes statusbar
|
|
|
- void clear();//clears statusbar and refreshes
|
|
|
- void show(); //shows statusbar (with current text)
|
|
|
- std::string getCurrent();
|
|
|
-};
|
|
|
-
|
|
|
-class CList
|
|
|
- : public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public virtual CIntObject, public MotionInterested
|
|
|
-{
|
|
|
-public:
|
|
|
- SDL_Surface * bg;
|
|
|
- CDefHandler *arrup, *arrdo;
|
|
|
- SDL_Surface *empty, *selection;
|
|
|
- SDL_Rect arrupp, arrdop; //positions of arrows
|
|
|
- int posw, posh; //position width/height
|
|
|
- int selected, //id of selected position, <0 if none
|
|
|
- from;
|
|
|
- const int SIZE;
|
|
|
- boost::logic::tribool pressed; //true=up; false=down; indeterminate=none
|
|
|
-
|
|
|
- CList(int Size = 5);
|
|
|
- void clickLeft(boost::logic::tribool down);
|
|
|
- void activate();
|
|
|
- void deactivate();
|
|
|
- virtual void mouseMoved (const SDL_MouseMotionEvent & sEvent)=0;
|
|
|
- virtual void genList()=0;
|
|
|
- virtual void select(int which)=0;
|
|
|
- virtual void draw()=0;
|
|
|
-};
|
|
|
-class CHeroList
|
|
|
- : public CList
|
|
|
-{
|
|
|
-public:
|
|
|
- CDefHandler *mobile, *mana;
|
|
|
- std::vector<std::pair<const CGHeroInstance*, CPath *> > items;
|
|
|
- int posmobx, posporx, posmanx, posmoby, pospory, posmany;
|
|
|
-
|
|
|
- CHeroList(int Size);
|
|
|
- int getPosOfHero(const CArmedInstance* h);
|
|
|
- void genList();
|
|
|
- void select(int which);
|
|
|
- void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
|
|
- void clickLeft(boost::logic::tribool down);
|
|
|
- void clickRight(boost::logic::tribool down);
|
|
|
- void hover (bool on);
|
|
|
- void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
- void updateHList();
|
|
|
- void updateMove(const CGHeroInstance* which); //draws move points bar
|
|
|
- void redrawAllOne(int which);
|
|
|
- void draw();
|
|
|
- void init();
|
|
|
-};
|
|
|
-
|
|
|
-class CTownList
|
|
|
- : public CList
|
|
|
-{
|
|
|
-public:
|
|
|
- boost::function<void()> fun;
|
|
|
- std::vector<const CGTownInstance*> items;
|
|
|
- int posporx,pospory;
|
|
|
-
|
|
|
- CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog);
|
|
|
- ~CTownList();
|
|
|
- void genList();
|
|
|
- void select(int which);
|
|
|
- void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
|
|
- void clickLeft(boost::logic::tribool down);
|
|
|
- void clickRight(boost::logic::tribool down);
|
|
|
- void hover (bool on);
|
|
|
- void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
- void draw();
|
|
|
-};
|
|
|
-
|
|
|
-class CCreaturePic //draws picture with creature on background, use nextFrame=true to get animation
|
|
|
-{
|
|
|
-public:
|
|
|
- bool big; //big => 100x130; !big => 100x120
|
|
|
- CCreature *c;
|
|
|
- CCreatureAnimation *anim;
|
|
|
- CCreaturePic(CCreature *cre, bool Big=true);
|
|
|
- ~CCreaturePic();
|
|
|
- int blitPic(SDL_Surface *to, int x, int y, bool nextFrame);
|
|
|
- SDL_Surface * getPic(bool nextFrame);
|
|
|
-};
|
|
|
-
|
|
|
-class CRecrutationWindow : public IShowable, public ClickableL, public ClickableR
|
|
|
-{
|
|
|
-public:
|
|
|
- struct creinfo
|
|
|
- {
|
|
|
- SDL_Rect pos;
|
|
|
- CCreaturePic *pic;
|
|
|
- int ID, amount; //creature ID and available amount
|
|
|
- std::vector<std::pair<int,int> > res; //res_id - cost_per_unit
|
|
|
- };
|
|
|
- std::vector<int> amounts; //how many creatures we can afford
|
|
|
- std::vector<creinfo> creatures;
|
|
|
- boost::function<void(int,int)> recruit; //void (int ID, int amount) <-- call to recruit creatures
|
|
|
- CSlider *slider;
|
|
|
- AdventureMapButton *max, *buy, *cancel;
|
|
|
- SDL_Surface *bitmap;
|
|
|
- CStatusBar *bar;
|
|
|
- int which; //which creature is active
|
|
|
-
|
|
|
- void close();
|
|
|
- void Max();
|
|
|
- void Buy();
|
|
|
- void Cancel();
|
|
|
- void sliderMoved(int to);
|
|
|
- void clickLeft(boost::logic::tribool down);
|
|
|
- void clickRight(boost::logic::tribool down);
|
|
|
- void activate();
|
|
|
- void deactivate();
|
|
|
- void show(SDL_Surface * to = NULL);
|
|
|
- CRecrutationWindow(const std::vector<std::pair<int,int> > & Creatures, const boost::function<void(int,int)> & Recruit); //creatures - pairs<creature_ID,amount>
|
|
|
- ~CRecrutationWindow();
|
|
|
-};
|
|
|
-
|
|
|
-class CSplitWindow : public IShowable, public KeyInterested
|
|
|
-{
|
|
|
-public:
|
|
|
- CGarrisonInt *gar;
|
|
|
- CSlider *slider;
|
|
|
- CCreaturePic *anim;
|
|
|
- AdventureMapButton *ok, *cancel;
|
|
|
- SDL_Surface *bitmap;
|
|
|
- int a1, a2, c;
|
|
|
- bool which;
|
|
|
-
|
|
|
- CSplitWindow(int cid, int max, CGarrisonInt *Owner);
|
|
|
- ~CSplitWindow();
|
|
|
- void activate();
|
|
|
- void split();
|
|
|
- void close();
|
|
|
- void deactivate();
|
|
|
- void show(SDL_Surface * to = NULL);
|
|
|
- void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
- void sliderMoved(int to);
|
|
|
-};
|
|
|
-
|
|
|
-class CCreInfoWindow : public IShowable, public KeyInterested, public ClickableR
|
|
|
-{
|
|
|
-public:
|
|
|
- bool active;
|
|
|
- int type;//0 - rclick popup; 1 - normal window
|
|
|
- SDL_Surface *bitmap;
|
|
|
- char anf;
|
|
|
- std::string count; //creature count in text format
|
|
|
-
|
|
|
- boost::function<void()> dsm;
|
|
|
- CCreaturePic *anim;
|
|
|
- CCreature *c;
|
|
|
- CInfoWindow *dependant; //it may be dialog asking whther upgrade/dismiss stack (if opened)
|
|
|
- std::vector<SComponent*> upgResCost; //cost of upgrade (if not possible then empty)
|
|
|
-
|
|
|
- AdventureMapButton *dismiss, *upgrade, *ok;
|
|
|
- CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui);
|
|
|
- ~CCreInfoWindow();
|
|
|
- void activate();
|
|
|
- void close();
|
|
|
- void clickRight(boost::logic::tribool down);
|
|
|
- void dismissF();
|
|
|
- void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
- void deactivate();
|
|
|
- void show(SDL_Surface * to = NULL);
|
|
|
- void onUpgradeYes();
|
|
|
- void onUpgradeNo();
|
|
|
-};
|
|
|
-
|
|
|
-class CLevelWindow : public IShowable, public CIntObject
|
|
|
-{
|
|
|
-public:
|
|
|
- int heroType;
|
|
|
- SDL_Surface *bitmap;
|
|
|
- std::vector<CSelectableComponent *> comps; //skills to select
|
|
|
- AdventureMapButton *ok;
|
|
|
- boost::function<void(ui32)> cb;
|
|
|
-
|
|
|
- void close();
|
|
|
- CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
|
|
|
- ~CLevelWindow();
|
|
|
- void activate();
|
|
|
- void deactivate();
|
|
|
- void selectionChanged(unsigned to);
|
|
|
- void show(SDL_Surface * to = NULL);
|
|
|
-};
|
|
|
-
|
|
|
-class CMinorResDataBar : public IShowable, public CIntObject
|
|
|
-{
|
|
|
-public:
|
|
|
- SDL_Surface *bg;
|
|
|
- void show(SDL_Surface * to=NULL);
|
|
|
- CMinorResDataBar();
|
|
|
- ~CMinorResDataBar();
|
|
|
-};
|
|
|
-
|
|
|
-class CMarketplaceWindow : public IShowActivable, public CIntObject
|
|
|
-{
|
|
|
-public:
|
|
|
- class CTradeableItem : public ClickableL
|
|
|
- {
|
|
|
- public:
|
|
|
- int type; //0 - res, 1 - artif big, 2 - artif small, 3 - player flag
|
|
|
- int id;
|
|
|
- bool left;
|
|
|
- CFunctionList<void()> callback;
|
|
|
-
|
|
|
- void activate();
|
|
|
- void deactivate();
|
|
|
- void show(SDL_Surface * to=NULL);
|
|
|
- void clickLeft(boost::logic::tribool down);
|
|
|
- SDL_Surface *getSurface();
|
|
|
- CTradeableItem(int Type, int ID, bool Left);
|
|
|
- };
|
|
|
-
|
|
|
- SDL_Surface *bg;
|
|
|
- std::vector<CTradeableItem*> left, right;
|
|
|
- std::vector<std::string> rSubs;
|
|
|
- CTradeableItem *hLeft, *hRight; //highlighted items (NULL if no highlight)
|
|
|
-
|
|
|
- int mode,//0 - res<->res; 1 - res<->plauer; 2 - buy artifact; 3 - sell artifact
|
|
|
- r1, r2;
|
|
|
- AdventureMapButton *ok, *max, *deal;
|
|
|
- CSlider *slider;
|
|
|
-
|
|
|
- void activate();
|
|
|
- void deactivate();
|
|
|
- void show(SDL_Surface * to=NULL);
|
|
|
- void setMax();
|
|
|
- void sliderMoved(int to);
|
|
|
- void makeDeal();
|
|
|
- void selectionChanged(bool side); //true == left
|
|
|
- CMarketplaceWindow(int Mode=0);
|
|
|
- ~CMarketplaceWindow();
|
|
|
- void setMode(int mode);
|
|
|
- void clear();
|
|
|
-};
|
|
|
-
|
|
|
-class CSystemOptionsWindow : public IShowActivable, public CIntObject
|
|
|
-{
|
|
|
-private:
|
|
|
- SDL_Surface * background; //background of window
|
|
|
- AdventureMapButton * quitGame, * backToMap;
|
|
|
- CHighlightableButtonsGroup * heroMoveSpeed;
|
|
|
- CHighlightableButtonsGroup * mapScrollSpeed;
|
|
|
-public:
|
|
|
- CSystemOptionsWindow(const SDL_Rect & pos, CPlayerInterface * owner); //c-tor
|
|
|
- ~CSystemOptionsWindow(); //d-tor
|
|
|
-
|
|
|
- //functions for butons
|
|
|
- void bquitf(); //quit game
|
|
|
- void breturnf(); //return to game
|
|
|
-
|
|
|
- void activate();
|
|
|
- void deactivate();
|
|
|
- void show(SDL_Surface * to = NULL);
|
|
|
-};
|
|
|
-
|
|
|
-class CTavernWindow : public IShowActivable, public CIntObject
|
|
|
-{
|
|
|
-public:
|
|
|
- class HeroPortrait : public ClickableL, public ClickableR, public Hoverable
|
|
|
- {
|
|
|
- public:
|
|
|
- std::string hoverName;
|
|
|
- vstd::assigner<int,int> as;
|
|
|
- const CGHeroInstance *h;
|
|
|
- void activate();
|
|
|
- void deactivate();
|
|
|
- void clickLeft(boost::logic::tribool down);
|
|
|
- void clickRight(boost::logic::tribool down);
|
|
|
- void hover (bool on);
|
|
|
- HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H);
|
|
|
- void show(SDL_Surface * to = NULL);
|
|
|
- } h1, h2;
|
|
|
-
|
|
|
- SDL_Surface *bg;
|
|
|
- CStatusBar *bar;
|
|
|
- int selected;//0 (left) or 1 (right)
|
|
|
-
|
|
|
- AdventureMapButton *thiefGuild, *cancel, *recruit;
|
|
|
-
|
|
|
- CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip); //c-tor
|
|
|
- ~CTavernWindow(); //d-tor
|
|
|
-
|
|
|
- void recruitb();
|
|
|
- void close();
|
|
|
- void activate();
|
|
|
- void deactivate();
|
|
|
- void show(SDL_Surface * to = NULL);
|
|
|
-};
|
|
|
-
|
|
|
-extern CPlayerInterface * LOCPLINT;
|
|
|
-
|
|
|
-
|
|
|
-#endif // __CPLAYERINTERFACE_H__
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ bool isIn(const Point &q)
|
|
|
+ {
|
|
|
+ return isIn(q.x,q.y);
|
|
|
+ }
|
|
|
+ Point topLeft()
|
|
|
+ {
|
|
|
+ return Point(x,y);
|
|
|
+ }
|
|
|
+ Point bottomRight()
|
|
|
+ {
|
|
|
+ return Point(x+w,y+h);
|
|
|
+ }
|
|
|
+ Rect operator+(const Rect &p)
|
|
|
+ {
|
|
|
+ return Rect(x+p.x,y+p.y,w,h);
|
|
|
+ }
|
|
|
+ Rect operator+(const Point &p)
|
|
|
+ {
|
|
|
+ return Rect(x+p.x,y+p.y,w,h);
|
|
|
+ }
|
|
|
+ Rect& operator+=(const Rect &p)
|
|
|
+ {
|
|
|
+ x += p.x;
|
|
|
+ y += p.y;
|
|
|
+ return *this;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+class IShowable
|
|
|
+{
|
|
|
+public:
|
|
|
+ virtual void show(SDL_Surface * to = NULL)=0;
|
|
|
+ virtual ~IShowable(){};
|
|
|
+};
|
|
|
+
|
|
|
+class IStatusBar
|
|
|
+{
|
|
|
+public:
|
|
|
+ virtual ~IStatusBar(){}; //d-tor
|
|
|
+ virtual void print(const std::string & text)=0; //prints text and refreshes statusbar
|
|
|
+ virtual void clear()=0;//clears statusbar and refreshes
|
|
|
+ virtual void show()=0; //shows statusbar (with current text)
|
|
|
+ virtual std::string getCurrent()=0;
|
|
|
+};
|
|
|
+
|
|
|
+class IActivable
|
|
|
+{
|
|
|
+public:
|
|
|
+ virtual void activate()=0;
|
|
|
+ virtual void deactivate()=0;
|
|
|
+ virtual ~IActivable(){};
|
|
|
+};
|
|
|
+class IShowActivable : public IShowable, public IActivable
|
|
|
+{
|
|
|
+public:
|
|
|
+ virtual ~IShowActivable(){};
|
|
|
+};
|
|
|
+class CMainInterface : public IShowActivable
|
|
|
+{
|
|
|
+public:
|
|
|
+ IShowActivable *subInt;
|
|
|
+};
|
|
|
+class CIntObject //interface object
|
|
|
+{
|
|
|
+public:
|
|
|
+ Rect pos;
|
|
|
+ int ID;
|
|
|
+
|
|
|
+ //virtual bool isIn(int x, int y)
|
|
|
+ //{
|
|
|
+ // return pos.isIn(x,y);
|
|
|
+ //}
|
|
|
+ virtual ~CIntObject(){};
|
|
|
+};
|
|
|
+class CSimpleWindow : public virtual CIntObject, public IShowable
|
|
|
+{
|
|
|
+public:
|
|
|
+ SDL_Surface * bitmap;
|
|
|
+ CIntObject * owner;
|
|
|
+ virtual void show(SDL_Surface * to = NULL);
|
|
|
+ CSimpleWindow():bitmap(NULL),owner(NULL){};
|
|
|
+ virtual ~CSimpleWindow();
|
|
|
+};
|
|
|
+class CButtonBase : public virtual CIntObject, public IShowable, public IActivable //basic buttton class
|
|
|
+{
|
|
|
+public:
|
|
|
+ int bitmapOffset;
|
|
|
+ int type; //advmapbutton=2
|
|
|
+ bool abs;
|
|
|
+ bool active;
|
|
|
+ bool notFreeButton;
|
|
|
+ CIntObject * ourObj; // "owner"
|
|
|
+ int state;
|
|
|
+ std::vector< std::vector<SDL_Surface*> > imgs;
|
|
|
+ int curimg;
|
|
|
+ virtual void show(SDL_Surface * to = NULL);
|
|
|
+ virtual void activate()=0;
|
|
|
+ virtual void deactivate()=0;
|
|
|
+ CButtonBase();
|
|
|
+ virtual ~CButtonBase();
|
|
|
+};
|
|
|
+class ClickableL : public virtual CIntObject //for left-clicks
|
|
|
+{
|
|
|
+public:
|
|
|
+ bool pressedL;
|
|
|
+ ClickableL();
|
|
|
+ virtual ~ClickableL();//{};
|
|
|
+ virtual void clickLeft (boost::logic::tribool down)=0;
|
|
|
+ virtual void activate();
|
|
|
+ virtual void deactivate();
|
|
|
+};
|
|
|
+class ClickableR : public virtual CIntObject //for right-clicks
|
|
|
+{
|
|
|
+public:
|
|
|
+ bool pressedR;
|
|
|
+ ClickableR();
|
|
|
+ virtual ~ClickableR();//{};
|
|
|
+ virtual void clickRight (boost::logic::tribool down)=0;
|
|
|
+ virtual void activate()=0;
|
|
|
+ virtual void deactivate()=0;
|
|
|
+};
|
|
|
+class Hoverable : public virtual CIntObject
|
|
|
+{
|
|
|
+public:
|
|
|
+ Hoverable(){hovered=false;}
|
|
|
+ virtual ~Hoverable();//{};
|
|
|
+ bool hovered;
|
|
|
+ virtual void hover (bool on)=0;
|
|
|
+ virtual void activate()=0;
|
|
|
+ virtual void deactivate()=0;
|
|
|
+};
|
|
|
+class KeyInterested : public virtual CIntObject
|
|
|
+{
|
|
|
+public:
|
|
|
+ virtual ~KeyInterested();//{};
|
|
|
+ virtual void keyPressed(const SDL_KeyboardEvent & key)=0;
|
|
|
+ virtual void activate()=0;
|
|
|
+ virtual void deactivate()=0;
|
|
|
+};
|
|
|
+
|
|
|
+class KeyShortcut : public KeyInterested, public ClickableL
|
|
|
+{
|
|
|
+public:
|
|
|
+ std::set<int> assignedKeys;
|
|
|
+ KeyShortcut(){};
|
|
|
+ KeyShortcut(int key){assignedKeys.insert(key);};
|
|
|
+ KeyShortcut(std::set<int> Keys):assignedKeys(Keys){};
|
|
|
+ virtual void keyPressed(const SDL_KeyboardEvent & key);
|
|
|
+};
|
|
|
+
|
|
|
+class MotionInterested: public virtual CIntObject
|
|
|
+{
|
|
|
+public:
|
|
|
+ bool strongInterest; //if true - report all mouse movements, if not - only when hovered
|
|
|
+ MotionInterested(){strongInterest=false;};
|
|
|
+ virtual ~MotionInterested(){};
|
|
|
+ virtual void mouseMoved (const SDL_MouseMotionEvent & sEvent)=0;
|
|
|
+ virtual void activate()=0;
|
|
|
+ virtual void deactivate()=0;
|
|
|
+};
|
|
|
+class TimeInterested: public virtual CIntObject
|
|
|
+{
|
|
|
+public:
|
|
|
+ virtual ~TimeInterested(){};
|
|
|
+ int toNextTick;
|
|
|
+ virtual void tick()=0;
|
|
|
+ virtual void activate();
|
|
|
+ virtual void deactivate();
|
|
|
+};
|
|
|
+class CInfoWindow : public CSimpleWindow //text + comp. + ok button
|
|
|
+{ //window able to delete its components when closed
|
|
|
+public:
|
|
|
+ bool delComps; //whether comps will be deleted
|
|
|
+ std::vector<AdventureMapButton *> buttons;
|
|
|
+ std::vector<SComponent*> components;
|
|
|
+ virtual void close();
|
|
|
+ virtual void show(SDL_Surface * to = NULL);
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons);
|
|
|
+ CInfoWindow();
|
|
|
+ ~CInfoWindow();
|
|
|
+};
|
|
|
+class CSelWindow : public CInfoWindow //component selection window
|
|
|
+{ //uwaga - to okno usuwa swoje komponenty przy zamykaniu
|
|
|
+public:
|
|
|
+ void selectionChange(unsigned to);
|
|
|
+ void close();
|
|
|
+ CSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> &comps, std::vector<std::pair<std::string,boost::function<void()> > > &Buttons);
|
|
|
+ CSelWindow(){};
|
|
|
+};
|
|
|
+
|
|
|
+class CRClickPopup : public IShowable, public ClickableR
|
|
|
+{
|
|
|
+public:
|
|
|
+ virtual void activate();
|
|
|
+ virtual void deactivate();
|
|
|
+ virtual void close()=0;
|
|
|
+ void clickRight (boost::logic::tribool down);
|
|
|
+ virtual ~CRClickPopup(){};
|
|
|
+};
|
|
|
+
|
|
|
+class CInfoPopup : public CRClickPopup
|
|
|
+{
|
|
|
+public:
|
|
|
+ bool free;
|
|
|
+ SDL_Surface * bitmap;
|
|
|
+ CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false);
|
|
|
+ void close();
|
|
|
+ void show(SDL_Surface * to = NULL);
|
|
|
+ CInfoPopup(){free=false;bitmap=NULL;}
|
|
|
+ ~CInfoPopup(){};
|
|
|
+};
|
|
|
+
|
|
|
+class SComponent : public ClickableR
|
|
|
+{
|
|
|
+public:
|
|
|
+ enum Etype
|
|
|
+ {
|
|
|
+ primskill, secskill, resource, creature, artifact, experience, secskill44, spell, morale, luck
|
|
|
+ } type;
|
|
|
+ int subtype;
|
|
|
+ int val;
|
|
|
+
|
|
|
+ std::string description; //r-click
|
|
|
+ std::string subtitle;
|
|
|
+
|
|
|
+ void init(Etype Type, int Subtype, int Val);
|
|
|
+ SComponent(Etype Type, int Subtype, int Val);
|
|
|
+ SComponent(const Component &c);
|
|
|
+ SComponent(){};
|
|
|
+ virtual ~SComponent(){};
|
|
|
+
|
|
|
+ void clickRight (boost::logic::tribool down);
|
|
|
+ virtual SDL_Surface * getImg();
|
|
|
+ virtual void show(SDL_Surface * to = NULL);
|
|
|
+ virtual void activate();
|
|
|
+ virtual void deactivate();
|
|
|
+};
|
|
|
+
|
|
|
+class CCustomImgComponent : public SComponent
|
|
|
+{
|
|
|
+public:
|
|
|
+ bool free; //should surface be freed on delete
|
|
|
+ SDL_Surface *bmp;
|
|
|
+ SDL_Surface * getImg();
|
|
|
+ CCustomImgComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur);
|
|
|
+ ~CCustomImgComponent();
|
|
|
+};
|
|
|
+
|
|
|
+class CSelectableComponent : public SComponent, public KeyShortcut
|
|
|
+{
|
|
|
+public:
|
|
|
+ bool selected;
|
|
|
+
|
|
|
+ bool customB;
|
|
|
+ SDL_Surface * border, *myBitmap;
|
|
|
+ boost::function<void()> onSelect;
|
|
|
+
|
|
|
+ void clickLeft(boost::logic::tribool down);
|
|
|
+ void init(SDL_Surface * Border);
|
|
|
+ CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect = 0, SDL_Surface * Border=NULL);
|
|
|
+ CSelectableComponent(const Component &c, boost::function<void()> OnSelect = 0, SDL_Surface * Border=NULL);
|
|
|
+ ~CSelectableComponent();
|
|
|
+ virtual void show(SDL_Surface * to = NULL);
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ void select(bool on);
|
|
|
+ SDL_Surface * getImg();
|
|
|
+};
|
|
|
+class CGarrisonInt;
|
|
|
+class CGarrisonSlot : public ClickableL, public ClickableR, public Hoverable
|
|
|
+{
|
|
|
+public:
|
|
|
+ CGarrisonInt *owner;
|
|
|
+ const CCreature * creature;
|
|
|
+ int count;
|
|
|
+ int upg; //0 - up garrison, 1 - down garrison
|
|
|
+ bool active;
|
|
|
+
|
|
|
+ virtual void hover (bool on);
|
|
|
+ const CArmedInstance * getObj();
|
|
|
+ void clickRight (boost::logic::tribool down);
|
|
|
+ void clickLeft(boost::logic::tribool down);
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ void show();
|
|
|
+ CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg=0, const CCreature * Creature=NULL, int Count=0);
|
|
|
+ ~CGarrisonSlot();
|
|
|
+};
|
|
|
+
|
|
|
+class CGarrisonInt :public CIntObject
|
|
|
+{
|
|
|
+public:
|
|
|
+ int interx, intery;
|
|
|
+ CGarrisonSlot *highlighted;
|
|
|
+
|
|
|
+ SDL_Surface *&sur;
|
|
|
+ int offx, offy, p2;
|
|
|
+ bool ignoreEvent, update, active, splitting, pb;
|
|
|
+
|
|
|
+ const CCreatureSet *set1;
|
|
|
+ const CCreatureSet *set2;
|
|
|
+
|
|
|
+ std::vector<CGarrisonSlot*> *sup, *sdown;
|
|
|
+ const CArmedInstance *oup, *odown;
|
|
|
+
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ void show();
|
|
|
+ void activeteSlots();
|
|
|
+ void deactiveteSlots();
|
|
|
+ void deleteSlots();
|
|
|
+ void createSlots();
|
|
|
+ void recreateSlots();
|
|
|
+
|
|
|
+ void splitClick();
|
|
|
+ void splitStacks(int am2);
|
|
|
+
|
|
|
+ CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1, const CArmedInstance *s2=NULL);
|
|
|
+ ~CGarrisonInt();
|
|
|
+};
|
|
|
+
|
|
|
+class CPlayerInterface : public CGameInterface
|
|
|
+{
|
|
|
+public:
|
|
|
+ //minor interfaces
|
|
|
+ CondSh<bool> *showingDialog;
|
|
|
+ boost::recursive_mutex *pim;
|
|
|
+ bool makingTurn;
|
|
|
+ int heroMoveSpeed;
|
|
|
+ void setHeroMoveSpeed(int newSpeed) {heroMoveSpeed = newSpeed;} //set for the member above
|
|
|
+ int mapScrollingSpeed;
|
|
|
+ void setMapScrollingSpeed(int newSpeed) {mapScrollingSpeed = newSpeed;} //set the member above
|
|
|
+ SDL_Event * current;
|
|
|
+ CMainInterface *curint;
|
|
|
+ CAdvMapInt * adventureInt;
|
|
|
+ CCastleInterface * castleInt;
|
|
|
+ CBattleInterface * battleInt;
|
|
|
+ FPSmanager * mainFPSmng;
|
|
|
+ IStatusBar *statusbar;
|
|
|
+ //to commucate with engine
|
|
|
+ CCallback * cb;
|
|
|
+ const BattleAction *curAction;
|
|
|
+
|
|
|
+ //GUI elements
|
|
|
+ std::list<ClickableL*> lclickable;
|
|
|
+ std::list<ClickableR*> rclickable;
|
|
|
+ std::list<Hoverable*> hoverable;
|
|
|
+ std::list<KeyInterested*> keyinterested;
|
|
|
+ std::list<MotionInterested*> motioninterested;
|
|
|
+ std::list<TimeInterested*> timeinterested;
|
|
|
+ std::vector<IShowable*> objsToBlit;
|
|
|
+
|
|
|
+ //overloaded funcs from CGameInterface
|
|
|
+ void buildChanged(const CGTownInstance *town, int buildingID, int what); //what: 1 - built, 2 - demolished
|
|
|
+ void garrisonChanged(const CGObjectInstance * obj);
|
|
|
+ void heroArtifactSetChanged(const CGHeroInstance*hero);
|
|
|
+ void heroCreated(const CGHeroInstance* hero);
|
|
|
+ void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
|
|
|
+ void heroInGarrisonChange(const CGTownInstance *town);
|
|
|
+ void heroKilled(const CGHeroInstance* hero);
|
|
|
+ void heroMoved(const HeroMoveDetails & details);
|
|
|
+ void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val);
|
|
|
+ void heroManaPointsChanged(const CGHeroInstance * hero);
|
|
|
+ void heroMovePointsChanged(const CGHeroInstance * hero);
|
|
|
+ void heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town);
|
|
|
+ void receivedResource(int type, int val);
|
|
|
+ void showInfoDialog(std::string &text, const std::vector<Component*> &components);
|
|
|
+ void showSelDialog(std::string &text, const std::vector<Component*> &components, ui32 askID);
|
|
|
+ void showYesNoDialog(std::string &text, const std::vector<Component*> &components, ui32 askID);
|
|
|
+ void tileHidden(const std::set<int3> &pos);
|
|
|
+ void tileRevealed(const std::set<int3> &pos);
|
|
|
+ void yourTurn();
|
|
|
+ void availableCreaturesChanged(const CGTownInstance *town);
|
|
|
+ void heroBonusChanged(const CGHeroInstance *hero, const HeroBonus &bonus, bool gain);//if gain hero received bonus, else he lost it
|
|
|
+ //for battles
|
|
|
+ void actionFinished(const BattleAction* action);//occurs AFTER action taken by active stack or by the hero
|
|
|
+ void actionStarted(const BattleAction* action);//occurs BEFORE action taken by active stack or by the hero
|
|
|
+ BattleAction activeStack(int stackID); //called when it's turn of that stack
|
|
|
+ void battleAttack(BattleAttack *ba); //stack performs attack
|
|
|
+ void battleEnd(BattleResult *br);
|
|
|
+ void battleResultQuited();
|
|
|
+ void battleNewRound(int round); //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
|
|
|
+ void battleStackMoved(int ID, int dest);
|
|
|
+ void battleSpellCasted(SpellCasted *sc);
|
|
|
+ void battleStackAttacked(BattleStackAttacked * bsa);
|
|
|
+ void battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side); //called by engine when battle starts; side=0 - left, side=1 - right
|
|
|
+ void battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles); //called when battlefield is prepared, prior the battle beginning
|
|
|
+
|
|
|
+
|
|
|
+ //-------------//
|
|
|
+ void redrawHeroWin(const CGHeroInstance * hero);
|
|
|
+ void updateWater();
|
|
|
+ void showComp(SComponent comp);
|
|
|
+ void openTownWindow(const CGTownInstance * town); //shows townscreen
|
|
|
+ void openHeroWindow(const CGHeroInstance * hero); //shows hero window with given hero
|
|
|
+ SDL_Surface * infoWin(const CGObjectInstance * specific); //specific=0 => draws info about selected town/hero
|
|
|
+ void handleEvent(SDL_Event * sEvent);
|
|
|
+ void handleKeyDown(SDL_Event *sEvent);
|
|
|
+ void handleKeyUp(SDL_Event *sEvent);
|
|
|
+ void handleMouseMotion(SDL_Event *sEvent);
|
|
|
+ void init(ICallback * CB);
|
|
|
+ int3 repairScreenPos(int3 pos);
|
|
|
+ void removeObjToBlit(IShowable* obj);
|
|
|
+ void showInfoDialog(std::string &text, const std::vector<SComponent*> & components);
|
|
|
+ void showYesNoDialog(std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool deactivateCur, bool DelComps); //deactivateCur - whether current main interface should be deactivated; delComps - if components will be deleted on window close
|
|
|
+
|
|
|
+ CPlayerInterface(int Player, int serial);//c-tor
|
|
|
+ ~CPlayerInterface();//d-tor
|
|
|
+};
|
|
|
+class CStatusBar
|
|
|
+ : public CIntObject, public IStatusBar
|
|
|
+{
|
|
|
+public:
|
|
|
+ SDL_Surface * bg; //background
|
|
|
+ int middlex, middley; //middle of statusbar
|
|
|
+ std::string current; //text currently printed
|
|
|
+
|
|
|
+ CStatusBar(int x, int y, std::string name="ADROLLVR.bmp", int maxw=-1); //c-tor
|
|
|
+ ~CStatusBar(); //d-tor
|
|
|
+ void print(const std::string & text); //prints text and refreshes statusbar
|
|
|
+ void clear();//clears statusbar and refreshes
|
|
|
+ void show(); //shows statusbar (with current text)
|
|
|
+ std::string getCurrent();
|
|
|
+};
|
|
|
+
|
|
|
+class CList
|
|
|
+ : public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public virtual CIntObject, public MotionInterested
|
|
|
+{
|
|
|
+public:
|
|
|
+ SDL_Surface * bg;
|
|
|
+ CDefHandler *arrup, *arrdo;
|
|
|
+ SDL_Surface *empty, *selection;
|
|
|
+ SDL_Rect arrupp, arrdop; //positions of arrows
|
|
|
+ int posw, posh; //position width/height
|
|
|
+ int selected, //id of selected position, <0 if none
|
|
|
+ from;
|
|
|
+ const int SIZE;
|
|
|
+ boost::logic::tribool pressed; //true=up; false=down; indeterminate=none
|
|
|
+
|
|
|
+ CList(int Size = 5);
|
|
|
+ void clickLeft(boost::logic::tribool down);
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ virtual void mouseMoved (const SDL_MouseMotionEvent & sEvent)=0;
|
|
|
+ virtual void genList()=0;
|
|
|
+ virtual void select(int which)=0;
|
|
|
+ virtual void draw()=0;
|
|
|
+};
|
|
|
+class CHeroList
|
|
|
+ : public CList
|
|
|
+{
|
|
|
+public:
|
|
|
+ CDefHandler *mobile, *mana;
|
|
|
+ std::vector<std::pair<const CGHeroInstance*, CPath *> > items;
|
|
|
+ int posmobx, posporx, posmanx, posmoby, pospory, posmany;
|
|
|
+
|
|
|
+ CHeroList(int Size);
|
|
|
+ int getPosOfHero(const CArmedInstance* h);
|
|
|
+ void genList();
|
|
|
+ void select(int which);
|
|
|
+ void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
|
|
+ void clickLeft(boost::logic::tribool down);
|
|
|
+ void clickRight(boost::logic::tribool down);
|
|
|
+ void hover (bool on);
|
|
|
+ void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
+ void updateHList();
|
|
|
+ void updateMove(const CGHeroInstance* which); //draws move points bar
|
|
|
+ void redrawAllOne(int which);
|
|
|
+ void draw();
|
|
|
+ void init();
|
|
|
+};
|
|
|
+
|
|
|
+class CTownList
|
|
|
+ : public CList
|
|
|
+{
|
|
|
+public:
|
|
|
+ boost::function<void()> fun;
|
|
|
+ std::vector<const CGTownInstance*> items;
|
|
|
+ int posporx,pospory;
|
|
|
+
|
|
|
+ CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog);
|
|
|
+ ~CTownList();
|
|
|
+ void genList();
|
|
|
+ void select(int which);
|
|
|
+ void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
|
|
+ void clickLeft(boost::logic::tribool down);
|
|
|
+ void clickRight(boost::logic::tribool down);
|
|
|
+ void hover (bool on);
|
|
|
+ void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
+ void draw();
|
|
|
+};
|
|
|
+
|
|
|
+class CCreaturePic //draws picture with creature on background, use nextFrame=true to get animation
|
|
|
+{
|
|
|
+public:
|
|
|
+ bool big; //big => 100x130; !big => 100x120
|
|
|
+ CCreature *c;
|
|
|
+ CCreatureAnimation *anim;
|
|
|
+ CCreaturePic(CCreature *cre, bool Big=true);
|
|
|
+ ~CCreaturePic();
|
|
|
+ int blitPic(SDL_Surface *to, int x, int y, bool nextFrame);
|
|
|
+ SDL_Surface * getPic(bool nextFrame);
|
|
|
+};
|
|
|
+
|
|
|
+class CRecrutationWindow : public IShowable, public ClickableL, public ClickableR
|
|
|
+{
|
|
|
+public:
|
|
|
+ struct creinfo
|
|
|
+ {
|
|
|
+ SDL_Rect pos;
|
|
|
+ CCreaturePic *pic;
|
|
|
+ int ID, amount; //creature ID and available amount
|
|
|
+ std::vector<std::pair<int,int> > res; //res_id - cost_per_unit
|
|
|
+ };
|
|
|
+ std::vector<int> amounts; //how many creatures we can afford
|
|
|
+ std::vector<creinfo> creatures;
|
|
|
+ boost::function<void(int,int)> recruit; //void (int ID, int amount) <-- call to recruit creatures
|
|
|
+ CSlider *slider;
|
|
|
+ AdventureMapButton *max, *buy, *cancel;
|
|
|
+ SDL_Surface *bitmap;
|
|
|
+ CStatusBar *bar;
|
|
|
+ int which; //which creature is active
|
|
|
+
|
|
|
+ void close();
|
|
|
+ void Max();
|
|
|
+ void Buy();
|
|
|
+ void Cancel();
|
|
|
+ void sliderMoved(int to);
|
|
|
+ void clickLeft(boost::logic::tribool down);
|
|
|
+ void clickRight(boost::logic::tribool down);
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ void show(SDL_Surface * to = NULL);
|
|
|
+ CRecrutationWindow(const std::vector<std::pair<int,int> > & Creatures, const boost::function<void(int,int)> & Recruit); //creatures - pairs<creature_ID,amount>
|
|
|
+ ~CRecrutationWindow();
|
|
|
+};
|
|
|
+
|
|
|
+class CSplitWindow : public IShowable, public KeyInterested
|
|
|
+{
|
|
|
+public:
|
|
|
+ CGarrisonInt *gar;
|
|
|
+ CSlider *slider;
|
|
|
+ CCreaturePic *anim;
|
|
|
+ AdventureMapButton *ok, *cancel;
|
|
|
+ SDL_Surface *bitmap;
|
|
|
+ int a1, a2, c;
|
|
|
+ bool which;
|
|
|
+
|
|
|
+ CSplitWindow(int cid, int max, CGarrisonInt *Owner);
|
|
|
+ ~CSplitWindow();
|
|
|
+ void activate();
|
|
|
+ void split();
|
|
|
+ void close();
|
|
|
+ void deactivate();
|
|
|
+ void show(SDL_Surface * to = NULL);
|
|
|
+ void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
+ void sliderMoved(int to);
|
|
|
+};
|
|
|
+
|
|
|
+class CCreInfoWindow : public IShowable, public KeyInterested, public ClickableR
|
|
|
+{
|
|
|
+public:
|
|
|
+ bool active;
|
|
|
+ int type;//0 - rclick popup; 1 - normal window
|
|
|
+ SDL_Surface *bitmap;
|
|
|
+ char anf;
|
|
|
+ std::string count; //creature count in text format
|
|
|
+
|
|
|
+ boost::function<void()> dsm;
|
|
|
+ CCreaturePic *anim;
|
|
|
+ CCreature *c;
|
|
|
+ CInfoWindow *dependant; //it may be dialog asking whther upgrade/dismiss stack (if opened)
|
|
|
+ std::vector<SComponent*> upgResCost; //cost of upgrade (if not possible then empty)
|
|
|
+
|
|
|
+ AdventureMapButton *dismiss, *upgrade, *ok;
|
|
|
+ CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui);
|
|
|
+ ~CCreInfoWindow();
|
|
|
+ void activate();
|
|
|
+ void close();
|
|
|
+ void clickRight(boost::logic::tribool down);
|
|
|
+ void dismissF();
|
|
|
+ void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
+ void deactivate();
|
|
|
+ void show(SDL_Surface * to = NULL);
|
|
|
+ void onUpgradeYes();
|
|
|
+ void onUpgradeNo();
|
|
|
+};
|
|
|
+
|
|
|
+class CLevelWindow : public IShowable, public CIntObject
|
|
|
+{
|
|
|
+public:
|
|
|
+ int heroType;
|
|
|
+ SDL_Surface *bitmap;
|
|
|
+ std::vector<CSelectableComponent *> comps; //skills to select
|
|
|
+ AdventureMapButton *ok;
|
|
|
+ boost::function<void(ui32)> cb;
|
|
|
+
|
|
|
+ void close();
|
|
|
+ CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
|
|
|
+ ~CLevelWindow();
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ void selectionChanged(unsigned to);
|
|
|
+ void show(SDL_Surface * to = NULL);
|
|
|
+};
|
|
|
+
|
|
|
+class CMinorResDataBar : public IShowable, public CIntObject
|
|
|
+{
|
|
|
+public:
|
|
|
+ SDL_Surface *bg;
|
|
|
+ void show(SDL_Surface * to=NULL);
|
|
|
+ CMinorResDataBar();
|
|
|
+ ~CMinorResDataBar();
|
|
|
+};
|
|
|
+
|
|
|
+class CMarketplaceWindow : public IShowActivable, public CIntObject
|
|
|
+{
|
|
|
+public:
|
|
|
+ class CTradeableItem : public ClickableL
|
|
|
+ {
|
|
|
+ public:
|
|
|
+ int type; //0 - res, 1 - artif big, 2 - artif small, 3 - player flag
|
|
|
+ int id;
|
|
|
+ bool left;
|
|
|
+ CFunctionList<void()> callback;
|
|
|
+
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ void show(SDL_Surface * to=NULL);
|
|
|
+ void clickLeft(boost::logic::tribool down);
|
|
|
+ SDL_Surface *getSurface();
|
|
|
+ CTradeableItem(int Type, int ID, bool Left);
|
|
|
+ };
|
|
|
+
|
|
|
+ SDL_Surface *bg;
|
|
|
+ std::vector<CTradeableItem*> left, right;
|
|
|
+ std::vector<std::string> rSubs;
|
|
|
+ CTradeableItem *hLeft, *hRight; //highlighted items (NULL if no highlight)
|
|
|
+
|
|
|
+ int mode,//0 - res<->res; 1 - res<->plauer; 2 - buy artifact; 3 - sell artifact
|
|
|
+ r1, r2;
|
|
|
+ AdventureMapButton *ok, *max, *deal;
|
|
|
+ CSlider *slider;
|
|
|
+
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ void show(SDL_Surface * to=NULL);
|
|
|
+ void setMax();
|
|
|
+ void sliderMoved(int to);
|
|
|
+ void makeDeal();
|
|
|
+ void selectionChanged(bool side); //true == left
|
|
|
+ CMarketplaceWindow(int Mode=0);
|
|
|
+ ~CMarketplaceWindow();
|
|
|
+ void setMode(int mode);
|
|
|
+ void clear();
|
|
|
+};
|
|
|
+
|
|
|
+class CSystemOptionsWindow : public IShowActivable, public CIntObject
|
|
|
+{
|
|
|
+private:
|
|
|
+ SDL_Surface * background; //background of window
|
|
|
+ AdventureMapButton * quitGame, * backToMap;
|
|
|
+ CHighlightableButtonsGroup * heroMoveSpeed;
|
|
|
+ CHighlightableButtonsGroup * mapScrollSpeed;
|
|
|
+public:
|
|
|
+ CSystemOptionsWindow(const SDL_Rect & pos, CPlayerInterface * owner); //c-tor
|
|
|
+ ~CSystemOptionsWindow(); //d-tor
|
|
|
+
|
|
|
+ //functions for butons
|
|
|
+ void bquitf(); //quit game
|
|
|
+ void breturnf(); //return to game
|
|
|
+
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ void show(SDL_Surface * to = NULL);
|
|
|
+};
|
|
|
+
|
|
|
+class CTavernWindow : public IShowActivable, public CIntObject
|
|
|
+{
|
|
|
+public:
|
|
|
+ class HeroPortrait : public ClickableL, public ClickableR, public Hoverable
|
|
|
+ {
|
|
|
+ public:
|
|
|
+ std::string hoverName;
|
|
|
+ vstd::assigner<int,int> as;
|
|
|
+ const CGHeroInstance *h;
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ void clickLeft(boost::logic::tribool down);
|
|
|
+ void clickRight(boost::logic::tribool down);
|
|
|
+ void hover (bool on);
|
|
|
+ HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H);
|
|
|
+ void show(SDL_Surface * to = NULL);
|
|
|
+ } h1, h2;
|
|
|
+
|
|
|
+ SDL_Surface *bg;
|
|
|
+ CStatusBar *bar;
|
|
|
+ int selected;//0 (left) or 1 (right)
|
|
|
+
|
|
|
+ AdventureMapButton *thiefGuild, *cancel, *recruit;
|
|
|
+
|
|
|
+ CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip); //c-tor
|
|
|
+ ~CTavernWindow(); //d-tor
|
|
|
+
|
|
|
+ void recruitb();
|
|
|
+ void close();
|
|
|
+ void activate();
|
|
|
+ void deactivate();
|
|
|
+ void show(SDL_Surface * to = NULL);
|
|
|
+};
|
|
|
+
|
|
|
+extern CPlayerInterface * LOCPLINT;
|
|
|
+
|
|
|
+
|
|
|
+#endif // __CPLAYERINTERFACE_H__
|