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@@ -253,11 +253,11 @@ void CGameHandler::levelUpCommander (const CCommanderInstance * c, int skill)
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break;
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case ECommander::HEALTH:
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scp.accumulatedBonus.type = BonusType::STACK_HEALTH;
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- scp.accumulatedBonus.valType = BonusValueType::PERCENT_TO_BASE;
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+ scp.accumulatedBonus.valType = BonusValueType::PERCENT_TO_ALL;
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break;
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case ECommander::DAMAGE:
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scp.accumulatedBonus.type = BonusType::CREATURE_DAMAGE;
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- scp.accumulatedBonus.valType = BonusValueType::PERCENT_TO_BASE;
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+ scp.accumulatedBonus.valType = BonusValueType::PERCENT_TO_ALL;
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break;
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case ECommander::SPEED:
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scp.accumulatedBonus.type = BonusType::STACKS_SPEED;
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