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Synchronization with trunk (again), elimination of some warnings

paracelsus 12 years ago
parent
commit
9ec431c37b

+ 13 - 13
client/CCreatureWindow.cpp

@@ -22,13 +22,13 @@
 #include "../lib/CArtHandler.h"
 #include "../lib/NetPacks.h" //ArtifactLocation
 #include "../lib/CModHandler.h"
+#include "../lib/IBonusTypeHandler.h"
 
 #include "UIFramework/CGuiHandler.h"
 #include "UIFramework/CIntObjectClasses.h"
 
 using namespace CSDL_Ext;
 
-class CBonusItem;
 class CCreatureArtifactInstance;
 class CSelectableSkill;
 
@@ -269,24 +269,24 @@ void CCreatureWindow::init(const CStackInstance *Stack, const CBonusSystemNode *
 		}
 	}
 
-	int magicResistance = 0; //handle it separately :/
+
+	//handle Magic resistance separately :/
+	const IBonusBearer *temp = stack;
+	
 	if (battleStack)
 	{
-		magicResistance = battleStack->magicResistance(); //include Aura of Resistance
-	}
-	else
-	{
-		magicResistance = stack->magicResistance(); //include Resiatance hero skill
+		temp = battleStack;
 	}
+
+	int magicResistance = temp->magicResistance(); 
+	
 	if (magicResistance)
 	{
-		std::map<Bonus::BonusType, std::pair<std::string, std::string> >::const_iterator it = CGI->creh->stackBonuses.find(Bonus::MAGIC_RESISTANCE);
-		std::string description;
-		text = it->second.first;
-		description = it->second.second;
-		boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(magicResistance));
 		Bonus b;
 		b.type = Bonus::MAGIC_RESISTANCE;
+		
+		text = VLC->getBth()->bonusToString(&b,temp,false);
+		const std::string description = VLC->getBth()->bonusToString(&b,temp,true);
 		bonusItems.push_back (new CBonusItem(genRect(0, 0, 251, 57), text, description, stack->bonusToGraphics(&b)));
 	}
 
@@ -392,7 +392,7 @@ void CCreatureWindow::init(const CStackInstance *Stack, const CBonusSystemNode *
 			}
 		}
 
-		if (CGI->modh->modules.STACK_EXP)
+		if (CGI->modh->modules.STACK_ARTIFACT)
 		{
 			creArt = true;
 		}

+ 0 - 1
client/CCreatureWindow.h

@@ -117,7 +117,6 @@ public:
 	CBonusItem(const Rect &Pos, const std::string &Name, const std::string &Description, const std::string &graphicsName);
 	~CBonusItem();
 
-	void setBonus(const Bonus &bonus);
 	void showAll();
 };
 

+ 1 - 1
client/CPreGame.cpp

@@ -3467,7 +3467,7 @@ void CBonusSelection::updateBonusSelection()
 					desc = CGI->generaltexth->allTexts[715];
 
 					std::string substitute; //text to be printed instead of %s
-					for (int v=0; v<toPrint.size(); ++v)
+					for (size_t v=0; v<toPrint.size(); ++v)
 					{
 						substitute += boost::lexical_cast<std::string>(toPrint[v].second);
 						substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];

+ 2 - 2
client/CQuestLog.cpp

@@ -136,7 +136,7 @@ void CQuestLog::init()
 	if (quests.size() > QUEST_COUNT)
 		slider = new CSlider(203, 199, 230, boost::bind (&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, quests.size(), false, 0);
 
-	for (int i = 0; i < quests.size(); ++i)
+	for (size_t i = 0; i < quests.size(); ++i)
 	{
 		MetaString text;
 		quests[i].quest->getRolloverText (text, false);
@@ -169,7 +169,7 @@ void CQuestLog::showAll()
 
 void CQuestLog::recreateQuestList (int newpos)
 {
-	for (int i = 0; i < labels.size(); ++i)
+	for (size_t i = 0; i < labels.size(); ++i)
 	{
 		labels[i]->pos = Rect (pos.x + 28, pos.y + 207 + (i-newpos) * 25, 173, 23);
 		if (i >= newpos && i < newpos + QUEST_COUNT)

+ 3 - 3
client/GUIClasses.cpp

@@ -5110,10 +5110,10 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2)
 	}
 
 	//heroes related thing
-	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
+	for(size_t b=0; b<ARRAY_COUNT(heroInst); ++b)
 	{
 		//secondary skill's clickable areas
-		for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
+		for(size_t g=0; g<heroInst[b]->secSkills.size(); ++g)
 		{
 			int skill = heroInst[b]->secSkills[g].first,
 				level = heroInst[b]->secSkills[g].second; // <1, 3>
@@ -5242,7 +5242,7 @@ CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
 
 	auto & puzzleMap = CGI->townh->factions[faction].puzzleMap;
 
-	for(int g=0; g<puzzleMap.size(); ++g)
+	for(size_t g=0; g<puzzleMap.size(); ++g)
 	{
 		const SPuzzleInfo & info = puzzleMap[g];
 

+ 2 - 2
client/UIFramework/CGuiHandler.cpp

@@ -114,7 +114,7 @@ void CGuiHandler::pushInt( IShowActivatable *newInt )
 	totalRedraw();
 }
 
-void CGuiHandler::popInts( int howMany )
+void CGuiHandler::popInts(size_t howMany)
 {
 	if(!howMany) return; //senseless but who knows...
 
@@ -335,7 +335,7 @@ void CGuiHandler::handleMouseMotion(SDL_Event *sEvent)
 			(*i)->hovered = false;
 		}
 	}
-	for(int i=0; i<hlp.size();i++)
+	for(size_t i=0; i<hlp.size();i++)
 	{
 		hlp[i]->hover(true);
 		hlp[i]->hovered = true;

+ 1 - 1
client/UIFramework/CGuiHandler.h

@@ -84,7 +84,7 @@ public:
 	void popInt(IShowActivatable *top); //removes given interface from the top and activates next
 	void popIntTotally(IShowActivatable *top); //deactivates, deletes, removes given interface from the top and activates next
 	void pushInt(IShowActivatable *newInt); //deactivate old top interface, activates this one and pushes to the top
-	void popInts(int howMany); //pops one or more interfaces - deactivates top, deletes and removes given number of interfaces, activates new front
+	void popInts(size_t howMany); //pops one or more interfaces - deactivates top, deletes and removes given number of interfaces, activates new front
 	IShowActivatable *topInt(); //returns top interface
 
 	void updateTime(); //handles timeInterested

+ 2 - 2
client/UIFramework/CIntObjectClasses.cpp

@@ -1342,8 +1342,8 @@ void CTextBox::recalculateLines(const std::string &Txt)
 	vstd::clear_pointer(slider);
 	lines.clear();
 	const IFont * f = graphics->fonts[font];
-	int lineHeight =  f->getLineHeight();
-	int lineCapacity = pos.h / lineHeight;
+	size_t lineHeight =  f->getLineHeight();
+	size_t lineCapacity = pos.h / lineHeight;
 
 	lines = CMessage::breakText(Txt, pos.w, font);
 	if (lines.size() > lineCapacity) //we need to add a slider

+ 12 - 12
client/mapHandler.cpp

@@ -371,7 +371,7 @@ void CMapHandler::init()
 	offsetX = (mapW - (2*frameW+1)*32)/2;
 	offsetY = (mapH - (2*frameH+1)*32)/2;
 
-	for(int i=0;i<map->heroes.size();i++)
+	for(size_t i=0; i<map->heroes.size(); ++i)
 	{
 		if( !graphics->getDef(map->heroes[i]) )
 		{
@@ -461,7 +461,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
 	// printing terrain
 	srx = srx_init;
 
-	for (int bx = 0; bx < dx; bx++, srx+=32)
+	for (size_t bx = 0; bx < dx; bx++, srx+=32)
 	{
 		// Skip column if not in map
 		if (top_tile.x+bx < 0 || top_tile.x+bx >= sizes.x)
@@ -469,7 +469,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
 
 		sry = sry_init;
 
-		for (int by=0; by < dy; by++, sry+=32)
+		for (size_t by=0; by < dy; by++, sry+=32)
 		{
 			int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
 
@@ -518,7 +518,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
 
 			//blit objects
 			const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects = tile.objects;
-			for(int h=0; h < objects.size(); ++h)
+			for(size_t h=0; h < objects.size(); ++h)
 			{
 				const CGObjectInstance *obj = objects[h].first;
 				if (!graphics->getDef(obj))
@@ -676,11 +676,11 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
 	// printing borders
 	srx = srx_init;
 
-	for (int bx = 0; bx < dx; bx++, srx+=32)
+	for (size_t bx = 0; bx < dx; bx++, srx+=32)
 	{
 		sry = sry_init;
 
-		for (int by = 0; by<dy; by++, sry+=32)
+		for (size_t by = 0; by<dy; by++, sry+=32)
 		{
 			int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
 
@@ -755,11 +755,11 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
 	{
 		srx = srx_init;
 
-		for (int bx = 0; bx < dx; bx++, srx+=32)
+		for (size_t bx = 0; bx < dx; bx++, srx+=32)
 		{
 			sry = sry_init;
 
-			for (int by = 0; by<dy; by++, sry+=32)
+			for (size_t by = 0; by<dy; by++, sry+=32)
 			{
 				SDL_Rect sr;
 
@@ -1060,15 +1060,15 @@ CMapHandler::~CMapHandler()
 	delete graphics->FoWfullHide;
 	delete graphics->FoWpartialHide;
 
-	for(int i=0; i < roadDefs.size(); i++)
+	for(size_t i=0; i < roadDefs.size(); i++)
 		delete roadDefs[i];
 
-	for(int i=0; i < staticRiverDefs.size(); i++)
+	for(size_t i=0; i < staticRiverDefs.size(); i++)
 		delete staticRiverDefs[i];
 
-	for(int i=0; i < terrainGraphics.size(); ++i)
+	for(size_t i=0; i < terrainGraphics.size(); ++i)
 	{
-		for(int j=0; j < terrainGraphics[i].size(); ++j)
+		for(size_t j=0; j < terrainGraphics[i].size(); ++j)
 			SDL_FreeSurface(terrainGraphics[i][j]);
 	}
 	terrainGraphics.clear();

+ 1 - 1
lib/BattleState.cpp

@@ -55,7 +55,7 @@ int BattleInfo::getAvaliableHex(CreatureID creID, bool attackerOwned, int initia
 	auto accessibility = getAccesibility();
 
 	std::set<BattleHex> occupyable;
-	for(int i = 0; i < accessibility.size(); i++)
+	for(size_t i = 0; i < accessibility.size(); ++i)
 		if(accessibility.accessible(i, twoHex, attackerOwned))
 			occupyable.insert(i);
 

+ 0 - 2
lib/BattleState.h

@@ -79,8 +79,6 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
 	BattleInfo();
 	~BattleInfo(){};
 
-	//////////////////////////////////////////////////////////////////////////
-	//void getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root = NULL) const;
 	//////////////////////////////////////////////////////////////////////////
 	CStack * getStackT(BattleHex tileID, bool onlyAlive = true);
 	CStack * getStack(int stackID, bool onlyAlive = true);

+ 7 - 7
lib/CArtHandler.cpp

@@ -161,7 +161,7 @@ CArtHandler::~CArtHandler()
 {
 }
 
-void CArtHandler::loadArtifacts(bool onlyTxt)
+void CArtHandler::load(bool onlyTxt)
 {
 	if (onlyTxt)
 		return; // looks to be broken anyway...
@@ -203,7 +203,7 @@ void CArtHandler::loadArtifacts(bool onlyTxt)
 
 		art->price= parser.readNumber();
 
-		for(int j=0; j<artSlots.size(); j++)
+		for(size_t j=0; j<artSlots.size(); ++j)
 		{
 			if(parser.readString() == "x")
 				art->possibleSlots[ArtBearer::HERO].push_back(ArtifactPosition(artSlots[j]));
@@ -416,7 +416,7 @@ ArtifactID CArtHandler::getArtSync (ui32 rand, int flags, bool erasePicked)
 		if (arts->empty()) //restock available arts
 			fillList(*arts, flag);
 
-		for (int i = 0; i < arts->size(); ++i)
+		for (size_t i = 0; i < arts->size(); ++i)
 		{
 			CArtifact *art = (*arts)[i];
 			out.push_back(art);
@@ -553,7 +553,7 @@ void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
 			allowedArtifacts.push_back(artifacts[i]);
 		}
 	}
-	for (int i = GameConstants::ARTIFACTS_QUANTITY; i < artifacts.size(); ++i) //allow all new artifacts by default
+	for (size_t i = GameConstants::ARTIFACTS_QUANTITY; i < artifacts.size(); ++i) //allow all new artifacts by default
 	{
 		if (legalArtifact(ArtifactID(i)))
 			allowedArtifacts.push_back(artifacts[i]);
@@ -612,7 +612,7 @@ boost::optional<std::vector<CArtifact*>&> CArtHandler::listFromClass( CArtifact:
 void CArtHandler::fillList( std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass )
 {
 	assert(listToBeFilled.empty());
-	for (int i = 0; i < allowedArtifacts.size(); ++i)
+	for (size_t i = 0; i < allowedArtifacts.size(); ++i)
 	{
 		if (allowedArtifacts[i]->aClass == artifactClass)
 			listToBeFilled.push_back(allowedArtifacts[i]);
@@ -1022,7 +1022,7 @@ ArtifactPosition CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) cons
 	if(onlyWorn)
 		return ArtifactPosition::PRE_FIRST;
 
-	for(int i = 0; i < artifactsInBackpack.size(); i++)
+	for(size_t i = 0; i < artifactsInBackpack.size(); ++i)
 		if(artifactsInBackpack[i].artifact->artType->id == aid)
 			return ArtifactPosition(GameConstants::BACKPACK_START + i);
 
@@ -1035,7 +1035,7 @@ ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance *art) const
 		if(i.second.artifact == art)
 			return i.first;
 
-	for(int i = 0; i < artifactsInBackpack.size(); i++)
+	for(size_t i = 0; i < artifactsInBackpack.size(); ++i)
 		if(artifactsInBackpack[i].artifact == art)
 			return ArtifactPosition(GameConstants::BACKPACK_START + i);
 

+ 3 - 3
lib/CArtHandler.h

@@ -59,8 +59,8 @@ public:
 	bool isBig () const;
 
 	int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
-	std::string nodeName() const override;
-	void addNewBonus(Bonus *b) override;
+	std::string nodeName() const OVERRIDE;
+	void addNewBonus(Bonus *b) OVERRIDE;
 
 	virtual void levelUpArtifact (CArtifactInstance * art){};
 
@@ -198,7 +198,7 @@ public:
 	std::set<ArtifactID> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
 	std::set<ArtifactID> growingArtifacts;
 
-	void loadArtifacts(bool onlyTxt);
+	void load(bool onlyTxt = false);
 	/// load artifact from json structure
 	void load(std::string objectID, const JsonNode & node);
 	/// load one artifact from json config

+ 3 - 3
lib/CBattleCallback.cpp

@@ -493,7 +493,7 @@ const CStack* CBattleInfoCallback::battleGetStackByPos(BattleHex pos, bool onlyA
 	return nullptr;
 }
 
-void CBattleInfoCallback::battleGetStackQueue(std::vector<const CStack *> &out, const int howMany, const int turn /*= 0*/, int lastMoved /*= -1*/) const
+void CBattleInfoCallback::battleGetStackQueue(std::vector<const CStack *> &out, const size_t howMany, const int turn /*= 0*/, int lastMoved /*= -1*/) const
 {
 	RETURN_IF_NOT_BATTLE();
 
@@ -606,10 +606,10 @@ void CBattleInfoCallback::battleGetStackQueue(std::vector<const CStack *> &out,
 		toMove++;
 	}
 
-	for(int i = 0; i < 4; i++)
+	for(size_t i = 0; i < 4; ++i)
 		boost::sort(phase[i], CMP_stack(i, turn > 0 ? turn : 0));
 
-	for(size_t i = 0; i < phase[0].size() && i < howMany; i++)
+	for(size_t i = 0; i < phase[0].size() && i < howMany; ++i)
 		out.push_back(phase[0][i]);
 
 	if(out.size() == howMany)

+ 1 - 1
lib/CBattleCallback.h

@@ -221,7 +221,7 @@ public:
 	//battle
 	shared_ptr<const CObstacleInstance> battleGetObstacleOnPos(BattleHex tile, bool onlyBlocking = true) const; //blocking obstacles makes tile inaccessible, others cause special effects (like Land Mines, Moat, Quicksands)
 	const CStack * battleGetStackByPos(BattleHex pos, bool onlyAlive = true) const; //returns stack info by given pos
-	void battleGetStackQueue(std::vector<const CStack *> &out, const int howMany, const int turn = 0, int lastMoved = -1) const;
+	void battleGetStackQueue(std::vector<const CStack *> &out, const size_t howMany, const int turn = 0, int lastMoved = -1) const;
 	void battleGetStackCountOutsideHexes(bool *ac) const; // returns hexes which when in front of a stack cause us to move the amount box back
 
 

+ 337 - 0
lib/CBonusTypeHandler.cpp

@@ -0,0 +1,337 @@
+/*
+ * CBonusTypeHandler.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#include "StdInc.h"
+#include "CBonusTypeHandler.h"
+
+#include "JsonNode.h"
+#include "Filesystem/CResourceLoader.h"
+#include "Filesystem/ISimpleResourceLoader.h"
+
+
+#include "VCMI_Lib.h"
+#include "CCreatureHandler.h"
+#include "CSpellHandler.h"
+
+///Helpers
+
+static inline void jsonSetString(const JsonNode& source, const std::string& name, std::string& dest)
+{
+	const JsonNode& val = source[name];
+	if(!val.isNull())
+	{
+		dest = val.String();
+	}
+}
+
+static inline void jsonSetBool(const JsonNode& source, const std::string& name, bool& dest)
+{
+	const JsonNode& val = source[name];
+	if(!val.isNull())
+	{
+		dest = val.Bool();
+	}
+}
+
+///MacroString
+
+MacroString::MacroString(const std::string &format)
+{
+	static const std::string MACRO_START = "${";
+	static const std::string MACRO_END = "}";
+	static const size_t MACRO_START_L = 2;
+	static const size_t MACRO_END_L = 1;
+	
+	size_t end_pos = 0;	
+	size_t start_pos = std::string::npos;
+	
+	tlog5 << "Parsing format " << format << std::endl;
+	
+	do
+	{
+		start_pos = format.find(MACRO_START, end_pos);
+		
+		if (!(start_pos == std::string::npos))
+		{
+			//chunk before macro
+			items.push_back(Item(Item::STRING,format.substr(end_pos, start_pos-end_pos)));
+			
+			start_pos += MACRO_START_L;
+			end_pos = format.find(MACRO_END, start_pos);
+			
+			if (end_pos == std::string::npos)
+			{
+				tlog2 << "Format error in: " << format <<std::endl;
+				end_pos = start_pos;
+				break;
+			}
+			else
+			{
+				items.push_back(Item(Item::MACRO,format.substr(start_pos,end_pos-start_pos)));
+				end_pos += MACRO_END_L;
+			}
+		}		
+	}
+	while (!start_pos == std::string::npos);
+	
+	//no more macros
+	items.push_back(Item(Item::STRING,format.substr(end_pos)));
+
+	
+}
+
+std::string MacroString::build(const GetValue& getValue) const
+{
+	std::string result;
+	
+	BOOST_FOREACH(const Item &i, items)
+	{
+		switch (i.type)
+		{
+			case Item::MACRO:
+			{
+				result += getValue(i.value);
+				break;
+			}			
+			case Item::STRING:
+			{
+				result += i.value;
+				break;
+			}			
+		}		
+	}
+	return result;
+}
+
+///CBonusType
+
+CBonusType::CBonusType()
+{
+	hidden = true;
+	icon = nameTemplate = descriptionTemplate = ""; 
+}
+
+CBonusType::~CBonusType()
+{
+	
+}
+
+void CBonusType::buildMacros()
+{
+	name = MacroString(nameTemplate);
+	description = MacroString(descriptionTemplate);
+}
+
+
+///CBonusTypeHandler
+
+CBonusTypeHandler::CBonusTypeHandler()
+{
+	//register predefined bonus types
+
+	#define BONUS_NAME(x) \
+		do{\
+			bonusTypes.push_back(CBonusType());\
+		}while (0);
+		
+	
+	BONUS_LIST;
+	#undef BONUS_NAME
+}
+
+CBonusTypeHandler::~CBonusTypeHandler()
+{
+	//dtor
+}
+
+std::string CBonusTypeHandler::bonusToString(Bonus *bonus, const IBonusBearer *bearer, bool description) const
+{
+	auto getValue = [=](const std::string &name) -> std::string
+	{
+		if (name == "val")
+		{
+			return boost::lexical_cast<std::string>(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)));
+		}
+		else if (name == "subtype.creature")
+		{
+			return VLC->creh->creatures[bonus->subtype]->namePl;
+		}
+		else if (name == "subtype.spell")
+		{
+			 return VLC->spellh->spells[bonus->subtype]->name;
+		}		
+		else if (name == "MR")
+		{
+			 return boost::lexical_cast<std::string>(bearer->magicResistance());
+		}			
+		else
+		{
+			tlog2 << "Unknown macro in bonus config: " << name << std::endl;
+			return "[error]";
+		}
+	};
+	
+	const CBonusType& bt = bonusTypes[bonus->type];
+	
+	std::string text;
+	
+	if (description)
+	{
+		text = bt.description.build(getValue);
+	}
+	else
+	{
+		text = bt.name.build(getValue);
+	}
+	
+	return text;	
+}
+
+std::string CBonusTypeHandler::bonusToGraphics(Bonus* bonus) const
+{
+	std::string fileName;
+	bool fullPath = false;
+
+	switch (bonus->type)
+	{
+		case Bonus::SECONDARY_SKILL_PREMY:
+			if (bonus->subtype == SecondarySkill::RESISTANCE)
+			{
+				fileName = "E_DWARF.bmp";
+			}
+			break;
+		case Bonus::SPELL_IMMUNITY:
+		{
+			fullPath = true;
+			const CSpell * sp = SpellID(bonus->subtype).toSpell();
+			fileName = sp->getIconImmune();
+			break;
+		}
+		case Bonus::FIRE_IMMUNITY:
+			switch (bonus->subtype)
+			{
+				case 0:
+					fileName =  "E_SPFIRE.bmp"; break; //all
+				case 1:
+					fileName =  "E_SPFIRE1.bmp"; break; //not positive
+				case 2:
+					fileName =  "E_FIRE.bmp"; break; //direct damage
+			}
+			break;
+		case Bonus::WATER_IMMUNITY:
+			switch (bonus->subtype)
+			{
+				case 0:
+					fileName =  "E_SPWATER.bmp"; break; //all
+				case 1:
+					fileName =  "E_SPWATER1.bmp"; break; //not positive
+				case 2:
+					fileName =  "E_SPCOLD.bmp"; break; //direct damage
+			}
+			break;
+		case Bonus::AIR_IMMUNITY:
+			switch (bonus->subtype)
+			{
+				case 0:
+					fileName =  "E_SPAIR.bmp"; break; //all
+				case 1:
+					fileName =  "E_SPAIR1.bmp"; break; //not positive
+				case 2:
+					fileName = "E_LIGHT.bmp"; break;//direct damage
+			}
+			break;
+		case Bonus::EARTH_IMMUNITY:
+			switch (bonus->subtype)
+			{
+				case 0:
+					fileName =  "E_SPEATH.bmp"; break; //all
+				case 1:
+				case 2: //no specific icon for direct damage immunity
+					fileName =  "E_SPEATH1.bmp"; break; //not positive
+			}
+			break;
+		case Bonus::LEVEL_SPELL_IMMUNITY:
+		{
+			if (vstd::iswithin(bonus->val, 1 , 5))
+			{
+				fileName = "E_SPLVL" + boost::lexical_cast<std::string>(bonus->val) + ".bmp";
+			}
+			break;
+		}
+		
+		default: 
+		{
+
+			const CBonusType& bt = bonusTypes[bonus->type];
+			
+			fileName = bt.icon;
+			fullPath = true;
+			break;
+		}		
+	}
+	
+	if(!fileName.empty() && !fullPath)
+		fileName = "zvs/Lib1.res/" + fileName;
+	return fileName;	
+}
+
+
+void CBonusTypeHandler::load()
+{
+	const JsonNode gameConf(ResourceID("config/gameConfig.json"));
+	const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string> >()));
+	
+	load(config);
+}
+
+void CBonusTypeHandler::load(const JsonNode& config)
+{
+	BOOST_FOREACH(auto & node, config.Struct())
+	{
+		auto it = bonusNameMap.find(node.first);
+		
+		if(it == bonusNameMap.end())
+		{
+			//TODO: new bonus
+			CBonusType bt;
+			loadItem(node.second, bt);
+			
+			auto new_id = bonusTypes.size();
+			
+			bonusTypes.push_back(bt);
+			
+			tlog2 << "Adding new bonuses not implemented (" << node.first << ")" << std::endl;
+		}
+		else
+		{
+			CBonusType& bt = bonusTypes[it->second];
+			
+			loadItem(node.second, bt);
+			tlog5 << "Loaded bonus type " << node.first << std::endl;
+		}	
+	}		
+}
+
+void CBonusTypeHandler::loadItem(const JsonNode& source, CBonusType& dest)
+{
+	dest.hidden = false;
+	jsonSetString(source,"name", dest.nameTemplate);
+	jsonSetString(source,"description", dest.descriptionTemplate);
+	
+	jsonSetBool(source,"hidden", dest.hidden);
+	
+	const JsonNode& graphics = source["graphics"];
+	
+	if(!graphics.isNull())
+	{
+		jsonSetString(graphics,"icon", dest.icon);
+	}	
+	dest.buildMacros();
+}
+

+ 93 - 0
lib/CBonusTypeHandler.h

@@ -0,0 +1,93 @@
+/*
+ * CBonusTypeHandler.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+
+#pragma once 
+
+#include "IBonusTypeHandler.h"
+#include "HeroBonus.h"
+
+
+class JsonNode;
+
+typedef Bonus::BonusType BonusTypeID;
+
+class MacroString
+{
+	struct Item
+	{
+		enum ItemType
+		{
+			STRING, MACRO
+		};
+		Item(ItemType _type, std::string _value): type(_type), value(_value){};
+		ItemType type;
+		std::string value; //consant string or macro name
+	};
+	std::vector<Item> items;
+public:
+	typedef std::function <std::string(const std::string&)> GetValue;
+	
+	MacroString(){};
+	MacroString(const std::string &format);
+	
+	std::string build(const GetValue& getValue) const;
+};
+
+class DLL_LINKAGE CBonusType
+{
+public:
+	CBonusType();
+	~CBonusType();
+	
+
+	template <typename Handler> void serialize(Handler &h, const int version)
+	{
+		h & icon & nameTemplate & descriptionTemplate & hidden;
+		
+		if (!h.saving)
+			buildMacros();
+	}
+protected:
+	
+private:
+	void buildMacros();
+	MacroString name, description;
+	
+	friend class CBonusTypeHandler;
+	std::string icon;
+	std::string nameTemplate, descriptionTemplate;
+	
+	bool hidden;
+};
+
+ 
+class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler
+{
+public:
+	CBonusTypeHandler();
+	virtual ~CBonusTypeHandler();
+	
+	std::string bonusToString(Bonus *bonus, const IBonusBearer *bearer, bool description) const override;
+	std::string bonusToGraphics(Bonus *bonus) const override;
+	
+	void load();
+	void load(const JsonNode& config);
+	
+	template <typename Handler> void serialize(Handler &h, const int version)
+	{
+		h & bonusTypes;
+	}
+private:
+	
+	void loadItem(const JsonNode &source, CBonusType &dest);
+	
+	std::vector<CBonusType> bonusTypes; //index = BonusTypeID 
+
+};

+ 3 - 23
lib/CCreatureHandler.cpp

@@ -127,10 +127,7 @@ void CCreature::addBonus(int val, Bonus::BonusType type, int subtype /*= -1*/)
 	Bonus *added = new Bonus(Bonus::PERMANENT, type, Bonus::CREATURE_ABILITY, val, idNumber, subtype, Bonus::BASE_NUMBER);
 	addNewBonus(added);
 }
-// void CCreature::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
-// {
-// 	out.insert (VLC->creh->globalEffects);
-// }
+
 bool CCreature::isMyUpgrade(const CCreature *anotherCre) const
 {
 	//TODO upgrade of upgrade?
@@ -251,7 +248,8 @@ void CCreatureHandler::loadBonuses(CCreature & ncre, std::string bonuses)
 	}
 }
 
-void CCreatureHandler::loadCreatures()
+
+void CCreatureHandler::load()
 {
 	tlog5 << "\t\tReading ZCRTRAIT.TXT" << std::endl;
 
@@ -373,24 +371,6 @@ void CCreatureHandler::loadCreatures()
 
 	loadAnimationInfo();
 
-	//reading creature ability names
-	const JsonNode config2(ResourceID("config/bonusnames.json"));
-
-	BOOST_FOREACH(const JsonNode &bonus, config2["bonuses"].Vector())
-	{
-		const std::string bonusID = bonus["id"].String();
-
-		auto it_map = bonusNameMap.find(bonusID);
-		if (it_map != bonusNameMap.end())
-			stackBonuses[it_map->second] = std::pair<std::string, std::string>(bonus["name"].String(), bonus["description"].String());
-		else
-			tlog2 << "Bonus " << bonusID << " not recognized, ignoring\n";
-	}
-
-	//handle magic resistance secondary skill premy, potentialy may be buggy
-	//std::map<Bonus::BonusType, std::pair<std::string, std::string> >::iterator it = stackBonuses.find(Bonus::MAGIC_RESISTANCE);
-	//stackBonuses[Bonus::SECONDARY_SKILL_PREMY] = std::pair<std::string, std::string>(it->second.first, it->second.second);
-
 	if (VLC->modh->modules.STACK_EXP) 	//reading default stack experience bonuses
 	{
 		CLegacyConfigParser parser("DATA/CREXPBON.TXT");

+ 2 - 4
lib/CCreatureHandler.h

@@ -106,7 +106,6 @@ public:
 
 	void addBonus(int val, Bonus::BonusType type, int subtype = -1);
 	std::string nodeName() const override;
-	//void getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const;
 
 	template<typename RanGen>
 	int getRandomAmount(RanGen ranGen) const
@@ -148,7 +147,6 @@ public:
 	std::vector<ConstTransitivePtr<CCreature> > creatures; //creature ID -> creature info.
 
 	//stack exp
-	std::map<Bonus::BonusType, std::pair<std::string, std::string> > stackBonuses; // bonus => name, description
 	std::vector<std::vector<ui32> > expRanks; // stack experience needed for certain rank, index 0 for other tiers (?)
 	std::vector<ui32> maxExpPerBattle; //%, tiers same as above
 	si8 expAfterUpgrade;//multiplier in %
@@ -163,7 +161,7 @@ public:
 	/// adding abilities from ZCRTRAIT.TXT
 	void loadBonuses(CCreature & creature, std::string bonuses);
 	/// load all creatures from H3 files
-	void loadCreatures();
+	void load();
 	/// load creature from json structure
 	void load(std::string creatureID, const JsonNode & node);
 	/// load one creature from json config
@@ -191,7 +189,7 @@ public:
 	{
 		//TODO: should be optimized, not all these informations needs to be serialized (same for ccreature)
 		h & doubledCreatures & creatures;
-		h & stackBonuses & expRanks & maxExpPerBattle & expAfterUpgrade;
+		h & expRanks & maxExpPerBattle & expAfterUpgrade;
 		h & skillLevels & skillRequirements & commanderLevelPremy;
 		h & allCreatures;
 		h & creaturesOfLevel;

+ 8 - 328
lib/CCreatureSet.cpp

@@ -10,6 +10,7 @@
 #include "CGeneralTextHandler.h"
 #include "CSpellHandler.h"
 #include "CHeroHandler.h"
+#include "IBonusTypeHandler.h"
 
 /*
  * CCreatureSet.cpp, part of VCMI engine
@@ -561,341 +562,20 @@ void CStackInstance::setType(const CCreature *c)
 }
 std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
 {
-	std::map<Bonus::BonusType, std::pair<std::string, std::string> >::iterator it = VLC->creh->stackBonuses.find(bonus->type);
-	if (it != VLC->creh->stackBonuses.end())
+	if(Bonus::MAGIC_RESISTANCE == bonus->type)
 	{
-		std::string text;
-		if (description) //long ability description
-		{
-			text = it->second.second;
-			switch (bonus->type)
-			{
-				//no additional modifiers needed
-				case Bonus::FLYING:
-				case Bonus::UNLIMITED_RETALIATIONS:
-				case Bonus::SHOOTER:
-				case Bonus::FREE_SHOOTING:
-				case Bonus::NO_MELEE_PENALTY:
-				case Bonus::NO_DISTANCE_PENALTY:
-				case Bonus::NO_WALL_PENALTY:
-				case Bonus::JOUSTING: //TODO: percent bonus?
-				case Bonus::RETURN_AFTER_STRIKE:
-				case Bonus::BLOCKS_RETALIATION:
-				case Bonus::TWO_HEX_ATTACK_BREATH:
-				case Bonus::THREE_HEADED_ATTACK:
-				case Bonus::ATTACKS_ALL_ADJACENT:
-				case Bonus::ADDITIONAL_ATTACK: //TODO: what with more than one attack? Axe of Ferocity for example
-				case Bonus::FULL_HP_REGENERATION:
-				case Bonus::MANA_DRAIN:
-				case Bonus::LIFE_DRAIN:
-				case Bonus::REBIRTH:
-				case Bonus::SELF_MORALE:
-				case Bonus::SELF_LUCK:
-				case Bonus::FEAR:
-				case Bonus::FEARLESS:
-				case Bonus::CHARGE_IMMUNITY:
-				case Bonus::HEALER:
-				case Bonus::CATAPULT:
-				case Bonus::DRAGON_NATURE:
-				case Bonus::NON_LIVING:
-				case Bonus::UNDEAD:
-				case Bonus::FIRE_IMMUNITY:
-				case Bonus::WATER_IMMUNITY:
-				case Bonus::AIR_IMMUNITY:
-				case Bonus::EARTH_IMMUNITY:
-				case Bonus::RECEPTIVE:
-				case Bonus::DIRECT_DAMAGE_IMMUNITY:
-				break;
-				//One numeric value. magic resistance handled separately
-				case Bonus::SPELL_RESISTANCE_AURA:
-				case Bonus::SPELL_DAMAGE_REDUCTION:
-				case Bonus::LEVEL_SPELL_IMMUNITY:
-				case Bonus::HP_REGENERATION:
-				case Bonus::ADDITIONAL_RETALIATION:
-				case Bonus::DEFENSIVE_STANCE:
-				case Bonus::DOUBLE_DAMAGE_CHANCE:
-				case Bonus::DARKNESS: //Darkness Dragons any1?
-					boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype))));
-					break;
-				//Complex descriptions
-				//case Bonus::SECONDARY_SKILL_PREMY: //only if there's no simple MR
-				//	if (bonus->subtype == CGHeroInstance::RESISTANCE)
-				//	{
-				//		if (!hasBonusOfType(Bonus::MAGIC_RESISTANCE))
-				//			boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>( magicResistance() ));
-				//	}
-				//	break;
-				//case Bonus::MAGIC_RESISTANCE:
-				//		boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>( magicResistance() ));
-				//	break;
-				case Bonus::HATE:
-					boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype))));
-					boost::algorithm::replace_first(text, "%s", VLC->creh->creatures[bonus->subtype]->namePl);
-					break;
-				case Bonus::SPELL_AFTER_ATTACK:
-				case Bonus::SPELL_BEFORE_ATTACK:
-				{
-					boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype))));
-					boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
-					break;
-				}
-				case Bonus::SPELL_LIKE_ATTACK:
-				{
-					boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
-					break;
-				}
-				default:
-					{}//TODO: allow custom bonus types... someday, somehow
-			}
-		}
-		else //short name
-		{
-			text = it->second.first;
-			switch (bonus->type)
-			{
-				case Bonus::MANA_CHANNELING:
-				case Bonus::MAGIC_MIRROR:
-				case Bonus::CHANGES_SPELL_COST_FOR_ALLY:
-				case Bonus::CHANGES_SPELL_COST_FOR_ENEMY:
-				case Bonus::ENEMY_DEFENCE_REDUCTION:
-				case Bonus::REBIRTH:
-				case Bonus::DEATH_STARE:
-				case Bonus::LIFE_DRAIN:
-				case Bonus::FIRE_SHIELD:
-					boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype))));
-					break;
-				case Bonus::HATE:
-				case Bonus::DAEMON_SUMMONING:
-					boost::algorithm::replace_first(text, "%s", VLC->creh->creatures[bonus->subtype]->namePl);
-					break;
-				case Bonus::LEVEL_SPELL_IMMUNITY:
-					boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(bonus->val));
-					break;
-				case Bonus::SPELL_AFTER_ATTACK:
-				case Bonus::SPELL_BEFORE_ATTACK:
-				case Bonus::SPELL_IMMUNITY:
-				case Bonus::SPELLCASTER:
-				case Bonus::ENCHANTER:
-				case Bonus::ENCHANTED:
-					boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
-					break;
-				case Bonus::MAGIC_RESISTANCE:
-					text = ""; //handled separately
-					break;
-				//case Bonus::SECONDARY_SKILL_PREMY:
-				//	if (bonus->subtype != CGHeroInstance::RESISTANCE || hasBonusOfType(Bonus::MAGIC_RESISTANCE)) //handle it there
-				//	text = "";
-				//	break;
-			}
-		}
-		return text;
+		return "";
 	}
 	else
-		return "";
+	{
+		return VLC->getBth()->bonusToString(bonus, this, description);
+	}
+	
 }
 
 std::string CStackInstance::bonusToGraphics(Bonus *bonus) const
 {
-	std::string fileName;
-	bool fullPath = false;
-	switch (bonus->type)
-	{
-			//"E_ALIVE.bmp"
-			//"E_ART.bmp"
-		case Bonus::ENCHANTED:
-			fileName = "E_BLESS.bmp"; break;
-			//"E_BLOCK.bmp"
-			//"E_BLOCK1.bmp"
-			//"E_BLOCK2.bmp"
-		case Bonus::TWO_HEX_ATTACK_BREATH:
-			fileName = "E_BREATH.bmp"; break;
-		case Bonus::SPELL_AFTER_ATTACK:
-			fileName = "E_CAST.bmp"; break;
-		case Bonus::ENCHANTER:
-			fileName = "E_CAST1.bmp"; break;
-		case Bonus::RANDOM_SPELLCASTER:
-			fileName = "RandomBoost.bmp"; break;
-		case Bonus::SPELL_BEFORE_ATTACK:
-			fileName ="E_CAST2.bmp"; break;
-		case Bonus::SPELLCASTER:
-			fileName = "E_CASTER.bmp"; break;
-		case Bonus::JOUSTING:
-			fileName = "E_CHAMP.bmp"; break;
-		case Bonus::DOUBLE_DAMAGE_CHANCE:
-			fileName = "E_DBLOW.bmp"; break;
-		case Bonus::DEATH_STARE:
-			fileName = "E_DEATH.bmp"; break;
-		case Bonus::DEFENSIVE_STANCE:
-			fileName = "E_DEFBON.bmp"; break;
-		case Bonus::NO_DISTANCE_PENALTY:
-			fileName = "E_DIST.bmp"; break;
-		case Bonus::ADDITIONAL_ATTACK:
-			fileName = "E_DOUBLE.bmp"; break;
-		case Bonus::DRAGON_NATURE:
-			fileName = "E_DRAGON.bmp"; break;
-		case Bonus::MAGIC_RESISTANCE:
-			fileName = "E_DWARF.bmp"; break;
-		case Bonus::SECONDARY_SKILL_PREMY:
-			if (bonus->subtype == SecondarySkill::RESISTANCE)
-			{
-				fileName = "E_DWARF.bmp";
-			}
-			break;
-		case Bonus::FEAR:
-			fileName = "E_FEAR.bmp"; break;
-		case Bonus::FEARLESS:
-			fileName = "E_FEARL.bmp"; break;
-		case Bonus::FLYING:
-			fileName = "E_FLY.bmp"; break;
-		case Bonus::SPELL_DAMAGE_REDUCTION:
-			fileName = "E_GOLEM.bmp"; break;
-		case Bonus::RETURN_AFTER_STRIKE:
-			fileName = "E_HARPY.bmp"; break;
-		case Bonus::HATE:
-			fileName = "E_HATE.bmp"; break;
-		case Bonus::KING1:
-			fileName = "E_KING1.bmp"; break;
-		case Bonus::KING2:
-			fileName = "E_KING2.bmp"; break;
-		case Bonus::KING3:
-			fileName = "E_KING3.bmp"; break;
-		case Bonus::CHANGES_SPELL_COST_FOR_ALLY:
-			fileName = "E_MANA.bmp"; break;
-		case Bonus::CHANGES_SPELL_COST_FOR_ENEMY:
-			fileName = "MagicDamper.bpm"; break;
-		case Bonus::NO_MELEE_PENALTY:
-			fileName = "E_MELEE.bmp"; break;
-		case Bonus::MIND_IMMUNITY:
-			fileName = "E_MIND.bmp"; break;
-		case Bonus::SELF_MORALE:
-			fileName = "E_MINOT.bmp"; break;
-		case Bonus::NO_MORALE:
-			fileName = "E_MORAL.bmp"; break;
-		case Bonus::RECEPTIVE:
-			fileName = "E_NOFRIM.bmp"; break;
-		case Bonus::NO_WALL_PENALTY:
-			fileName = "E_OBST.bmp"; break;
-		case Bonus::ENEMY_DEFENCE_REDUCTION:
-			fileName = "E_RDEF.bmp"; break;
-		case Bonus::REBIRTH:
-			fileName = "E_REBIRTH.bmp"; break;
-		case Bonus::BLOCKS_RETALIATION:
-			fileName = "E_RETAIL.bmp"; break;
-		case Bonus::UNLIMITED_RETALIATIONS:
-		case Bonus::ADDITIONAL_RETALIATION:
-			fileName = "E_RETAIL1.bmp"; break;
-		case Bonus::ATTACKS_ALL_ADJACENT:
-			fileName = "E_ROUND.bmp"; break;
-			//"E_SGNUM.bmp"
-			//"E_SGTYPE.bmp"
-		case Bonus::SHOOTER:
-			fileName = "E_SHOOT.bmp"; break;
-		case Bonus::FREE_SHOOTING: //shooter is not blocked by enemy
-			fileName = "E_SHOOTA.bmp"; break;
-			//"E_SHOOTN.bmp"
-		case Bonus::SPELL_IMMUNITY:
-		{
-			fullPath = true;
-			const CSpell * sp = SpellID(bonus->subtype).toSpell();
-			fileName = sp->getIconImmune();
-			break;
-		}
-			//"E_SPAWILL.bmp"
-		case Bonus::DIRECT_DAMAGE_IMMUNITY:
-			fileName = "E_SPDIR.bmp"; break;
-			//"E_SPDISB.bmp"
-			//"E_SPDISP.bmp"
-			//"E_SPEATH.bmp"
-			//"E_SPEATH1.bmp"
-		case Bonus::FIRE_IMMUNITY:
-			switch (bonus->subtype)
-			{
-				case 0:
-					fileName =  "E_SPFIRE.bmp"; break; //all
-				case 1:
-					fileName =  "E_SPFIRE1.bmp"; break; //not positive
-				case 2:
-					fileName =  "E_FIRE.bmp"; break; //direct damage
-			}
-			break;
-		case Bonus::WATER_IMMUNITY:
-			switch (bonus->subtype)
-			{
-				case 0:
-					fileName =  "E_SPWATER.bmp"; break; //all
-				case 1:
-					fileName =  "E_SPWATER1.bmp"; break; //not positive
-				case 2:
-					fileName =  "E_SPCOLD.bmp"; break; //direct damage
-			}
-			break;
-		case Bonus::AIR_IMMUNITY:
-			switch (bonus->subtype)
-			{
-				case 0:
-					fileName =  "E_SPAIR.bmp"; break; //all
-				case 1:
-					fileName =  "E_SPAIR1.bmp"; break; //not positive
-				case 2:
-					fileName = "E_LIGHT.bmp"; break;//direct damage
-			}
-			break;
-		case Bonus::EARTH_IMMUNITY:
-			switch (bonus->subtype)
-			{
-				case 0:
-					fileName =  "E_SPEATH.bmp"; break; //all
-				case 1:
-				case 2: //no specific icon for direct damage immunity
-					fileName =  "E_SPEATH1.bmp"; break; //not positive
-			}
-			break;
-		case Bonus::LEVEL_SPELL_IMMUNITY:
-		{
-			if (vstd::iswithin(bonus->val, 1 , 5))
-			{
-				fileName = "E_SPLVL" + boost::lexical_cast<std::string>(bonus->val) + ".bmp";
-			}
-			break;
-		}
-			//"E_SUMMON.bmp"
-			//"E_SUMMON1.bmp"
-			//"E_SUMMON2.bmp"
-		case Bonus::FULL_HP_REGENERATION:
-		case Bonus::HP_REGENERATION:
-			fileName = "E_TROLL.bmp"; break;
-		case Bonus::UNDEAD:
-			fileName = "E_UNDEAD.bmp"; break;
-		case Bonus::SPELL_RESISTANCE_AURA:
-			fileName = "E_UNIC.bmp"; break;
-		case Bonus::THREE_HEADED_ATTACK:
-			fileName = "ThreeHeaded.bmp"; break;
-		case Bonus::DAEMON_SUMMONING:
-			fileName = "RiseDemons.bmp"; break;
-		case Bonus::CHARGE_IMMUNITY:
-			fileName = "ChargeImmune.bmp"; break;
-		case Bonus::HEALER:
-			fileName = "Healer.bmp"; break;
-		case Bonus::CATAPULT:
-			fileName = "Catapult.bmp"; break;
-		case Bonus::MANA_CHANNELING:
-			fileName = "ManaChannel.bmp"; break;
-		case Bonus::MANA_DRAIN:
-			fileName = "ManaDrain.bmp"; break;
-		case Bonus::LIFE_DRAIN:
-			fileName = "DrainLife.bmp"; break;
-		case Bonus::FIRE_SHIELD:
-			fileName = "FireShield.bmp"; break;
-		case Bonus::MAGIC_MIRROR:
-			fileName = "MagicMirror.bmp"; break;
-		case Bonus::NON_LIVING:
-			fileName = "NonLiving.bmp"; break;
-		case Bonus::SPELL_LIKE_ATTACK:
-			fileName = "SpellLikeAttack.bmp"; break;
-	}
-	if(!fileName.empty() && !fullPath)
-		fileName = "zvs/Lib1.res/" + fileName;
-	return fileName;
+	return VLC->getBth()->bonusToGraphics(bonus);
 }
 
 void CStackInstance::setArmyObj(const CArmedInstance *ArmyObj)

+ 1 - 2
lib/CCreatureSet.h

@@ -56,8 +56,7 @@ public:
 	}
 
 	//overrides CBonusSystemNode
-	//void getParents(TCNodes &out, const CBonusSystemNode *source = NULL) const;  //retrieves list of parent nodes (nodes to inherit bonuses from), source is the prinary asker
-	std::string bonusToString(Bonus *bonus, bool description) const; // how would bonus description look for this particular type of node
+	std::string bonusToString(Bonus *bonus, bool description) const override; // how would bonus description look for this particular type of node
 	std::string bonusToGraphics(Bonus *bonus) const; //file name of graphics from StackSkills , in future possibly others
 
 	virtual ui64 getPower() const;

+ 17 - 31
lib/CGameState.cpp

@@ -481,7 +481,7 @@ int CGameState::pickHero(PlayerColor owner)
 	size_t lastHero  = std::min(firstHero + GameConstants::HEROES_PER_TYPE*2, VLC->heroh->heroes.size());
 
 	//generate list of heroes
-	for (si32 i=firstHero; i<lastHero; i++)
+	for (size_t i=firstHero; i<lastHero; ++i)
 		factionHeroes.push_back(i);
 	// we need random order to select hero
 	std::random_shuffle(factionHeroes.begin(), factionHeroes.end(), [](size_t range)
@@ -496,7 +496,7 @@ int CGameState::pickHero(PlayerColor owner)
 	}
 
 	tlog3 << "Warning: cannot find free hero - trying to get first available..."<<std::endl;
-	for(int j=0; j<VLC->heroh->heroes.size(); j++)
+	for(size_t j=0; j<VLC->heroh->heroes.size(); ++j)
 		if(!map->getHero(j))
 			return j;
 
@@ -885,7 +885,7 @@ void CGameState::init(StartInfo * si)
 				map = mapGen.generate().release();
 
 				// Update starting options
-				for(int i = 0; i < map->players.size(); ++i)
+				for(size_t i = 0; i < map->players.size(); ++i)
 				{
 					const PlayerInfo & pInfo = map->players[i];
 					if(pInfo.canComputerPlay || pInfo.canHumanPlay)
@@ -1107,7 +1107,7 @@ void CGameState::init(StartInfo * si)
 			}
 
 			//selecting heroes by type
-			for(int g=0; g<map->objects.size(); ++g)
+			for(size_t g=0; g<map->objects.size(); ++g)
 			{
 				const ObjectInstanceID gid = ObjectInstanceID(g);
 				CGObjectInstance * obj = map->objects[g];
@@ -1146,7 +1146,7 @@ void CGameState::init(StartInfo * si)
 				return a->getHeroStrength() > b->getHeroStrength();
 			}); //sort, descending strength
 
-			for(int g=0; g<map->objects.size(); ++g)
+			for(size_t g=0; g<map->objects.size(); ++g)
 			{
 				const ObjectInstanceID gid = ObjectInstanceID(g);
 				CGObjectInstance * obj = map->objects[g];
@@ -1158,7 +1158,7 @@ void CGameState::init(StartInfo * si)
 
 				if (hp->subID == 0xFF) //select by power
 				{
-					if(Xheroes.size() > hp->power - 1)
+					if(Xheroes.size() >= hp->power)
 						replaceHero(gid, Xheroes[hp->power - 1]);
 					else
 					{
@@ -1219,7 +1219,7 @@ void CGameState::init(StartInfo * si)
 					break;
 				}
 				//increasing resource quantity
-				for (int n=0; n<res.size(); ++n)
+				for (size_t n=0; n<res.size(); ++n)
 				{
 					players[ps->color].resources[res[n]] += chosenBonus->info2;
 				}
@@ -1336,7 +1336,7 @@ void CGameState::init(StartInfo * si)
 			if (chosenBonus->info1 == 0xFFFD) //most powerful
 			{
 				int maxB = -1;
-				for (int b=0; b<heroes.size(); ++b)
+				for (size_t b=0; b<heroes.size(); ++b)
 				{
 					if (maxB == -1 || heroes[b]->getTotalStrength() > heroes[maxB]->getTotalStrength())
 					{
@@ -1350,7 +1350,7 @@ void CGameState::init(StartInfo * si)
 			}
 			else //specific hero
 			{
-				for (int b=0; b<heroes.size(); ++b)
+				for (size_t b=0; b<heroes.size(); ++b)
 				{
 					if (heroes[b]->subID == chosenBonus->info1)
 					{
@@ -1443,7 +1443,7 @@ void CGameState::init(StartInfo * si)
 
 		if (chosenBonus.is_initialized() && chosenBonus->type == CScenarioTravel::STravelBonus::BUILDING)
 		{
-			for (int g=0; g<map->towns.size(); ++g)
+			for (size_t g=0; g<map->towns.size(); ++g)
 			{
 				PlayerState * owner = getPlayer(map->towns[g]->getOwner());
 				if (owner)
@@ -1669,7 +1669,7 @@ void CGameState::initDuel()
 			armies[i] = heroes[i] = h;
 			obj = h;
 			h->subID = ss.heroId;
-			for(int i = 0; i < ss.heroPrimSkills.size(); i++)
+			for(size_t i = 0; i < ss.heroPrimSkills.size(); ++i)
 				h->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(i), ss.heroPrimSkills[i]);
 
 			if(ss.spells.size())
@@ -2359,7 +2359,7 @@ struct statsHLP
 		ret.push_back( tmp );
 
 		//the rest of elements
-		for(int g=1; g<stats.size(); ++g)
+		for(size_t g=1; g<stats.size(); ++g)
 		{
 			if(stats[g].second == stats[g-1].second)
 			{
@@ -2389,7 +2389,7 @@ struct statsHLP
 			return NULL;
 		//best hero will be that with highest exp
 		int best = 0;
-		for(int b=1; b<h.size(); ++b)
+		for(size_t b=1; b<h.size(); ++b)
 		{
 			if(h[b]->exp > h[best]->exp)
 			{
@@ -2522,7 +2522,7 @@ void CGameState::obtainPlayersStats(SThievesGuildInfo & tgi, int level)
 			if(g->second.color == PlayerColor::NEUTRAL) //do nothing for neutral player
 				continue;
 			int bestCre = -1; //best creature's ID
-			for(int b=0; b<g->second.heroes.size(); ++b)
+			for(size_t b=0; b<g->second.heroes.size(); ++b)
 			{
 				for(TSlots::const_iterator it = g->second.heroes[b]->Slots().begin(); it != g->second.heroes[b]->Slots().end(); ++it)
 				{
@@ -2736,20 +2736,6 @@ std::string PlayerState::nodeName() const
 	return "Player " + (color.getNum() < VLC->generaltexth->capColors.size() ? VLC->generaltexth->capColors[color.getNum()] : boost::lexical_cast<std::string>(color));
 }
 
-// void PlayerState::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
-// {
-// 	return; //no loops possible
-// }
-//
-// void PlayerState::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
-// {
-// 	for (std::vector<CGHeroInstance *>::const_iterator it = heroes.begin(); it != heroes.end(); it++)
-// 	{
-// 		if (*it != root)
-// 			(*it)->getBonuses(out, selector, this);
-// 	}
-// }
-
 InfoAboutArmy::InfoAboutArmy():
     owner(PlayerColor::NEUTRAL)
 {}
@@ -3027,11 +3013,11 @@ TeamState::TeamState()
 void CPathfinder::initializeGraph()
 {
 	CGPathNode ***graph = out.nodes;
-	for(size_t i=0; i < out.sizes.x; ++i)
+	for(si32 i=0; i < out.sizes.x; ++i)
 	{
-		for(size_t j=0; j < out.sizes.y; ++j)
+		for(si32 j=0; j < out.sizes.y; ++j)
 		{
-			for(size_t k=0; k < out.sizes.z; ++k)
+			for(si32 k=0; k < out.sizes.z; ++k)
 			{
 				curPos = int3(i,j,k);
 				const TerrainTile *tinfo = &gs->map->terrain[i][j][k];

+ 0 - 4
lib/CGameState.h

@@ -181,10 +181,6 @@ public:
 	PlayerState();
 	std::string nodeName() const OVERRIDE;
 
-	//override
-	//void getParents(TCNodes &out, const CBonusSystemNode *root = NULL) const;
-	//void getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root = NULL) const;
-
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
 		h & color & human & currentSelection & team & resources & status;

+ 2 - 0
lib/CMakeLists.txt

@@ -26,6 +26,7 @@ set(lib_SRCS
 		BattleState.cpp
 		CArtHandler.cpp
 		CBattleCallback.cpp
+		CBonusTypeHandler.cpp
 		CBuildingHandler.cpp
 		CConfigHandler.cpp
 		CConsoleHandler.cpp
@@ -67,6 +68,7 @@ set(lib_HEADERS
 		AI_Base.h
 		CondSh.h
 		ConstTransitivePtr.h
+		CBonusTypeHandler.h
 		CRandomGenerator.h
 		CScriptingModule.h
 		CStopWatch.h

+ 1 - 1
lib/CModHandler.cpp

@@ -13,7 +13,7 @@
 #include "StringConstants.h"
 
 /*
- * CModHandler.h, part of VCMI engine
+ * CModHandler.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *

+ 17 - 17
lib/CObjectHandler.cpp

@@ -198,7 +198,7 @@ static void readBankLevel(const JsonNode &level, BankConfig &bc)
 	bc.easiest = level["easiest"].Float();
 }
 
-void CObjectHandler::loadObjects()
+void CObjectHandler::load()
 {
 	tlog5 << "\t\tReading cregens \n";
 
@@ -3787,13 +3787,13 @@ void CGTeleport::postInit() //matches subterranean gates into pairs
 	//sort by position
 	std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), boost::bind(&CGObjectInstance::pos, _1) < boost::bind(&CGObjectInstance::pos, _2));
 
-	for(size_t i = 0; i < gatesSplit[0].size(); i++)
+	for(size_t i = 0; i < gatesSplit[0].size(); ++i)
 	{
 		const CGObjectInstance *cur = gatesSplit[0][i];
 
 		//find nearest underground exit
 		std::pair<int,double> best(-1,150000); //pair<pos_in_vector, distance>
-		for(int j = 0; j < gatesSplit[1].size(); j++)
+		for(size_t j = 0; j < gatesSplit[1].size(); ++j)
 		{
 			const CGObjectInstance *checked = gatesSplit[1][j];
 			if(!checked)
@@ -3821,7 +3821,7 @@ void CGTeleport::postInit() //matches subterranean gates into pairs
 
 ObjectInstanceID CGTeleport::getMatchingGate(ObjectInstanceID id)
 {
-	for(int i=0; i < gates.size(); i++)
+	for(size_t i=0; i < gates.size(); ++i)
 	{
 		if(gates[i].first == id)
 			return gates[i].second;
@@ -4158,7 +4158,7 @@ bool CQuest::checkQuest (const CGHeroInstance * h) const
 				return true;
 			return false;
 		case MISSION_ART:
-			for (int i = 0; i < m5arts.size(); ++i)
+			for (size_t i = 0; i < m5arts.size(); ++i)
 			{
 				if (h->hasArt(m5arts[i]))
 					continue;
@@ -5188,7 +5188,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
 	std::string msg = message; //in case box is removed in the meantime
 
 	bool changesPrimSkill = false;
-	for (int i = 0; i < primskills.size(); i++)
+	for (size_t i = 0; i < primskills.size(); i++)
 	{
 		if(primskills[i])
 		{
@@ -5206,11 +5206,11 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
 
 		if(expVal)
 			iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
-		for(int i=0; i<primskills.size(); i++)
+		for(size_t i=0; i<primskills.size(); ++i)
 			if(primskills[i])
 				iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
 
-		for(int i=0; i<abilities.size(); i++)
+		for(size_t i=0; i<abilities.size(); ++i)
 			iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
 
 		cb->showInfoDialog(&iw);
@@ -5219,12 +5219,12 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
 		if(expVal)
 			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
 		//give prim skills
-		for(int i=0; i<primskills.size(); i++)
+		for(size_t i=0; i<primskills.size(); ++i)
 			if(primskills[i])
 				cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);
 
 		//give sec skills
-		for(int i=0; i<abilities.size(); i++)
+		for(size_t i=0; i<abilities.size(); ++i)
 		{
 			int curLev = h->getSecSkillLevel(abilities[i]);
 
@@ -5297,7 +5297,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
 
 	iw.components.clear();
 	iw.text.clear();
-	for(int i=0; i<resources.size(); i++)
+	for(size_t i=0; i<resources.size(); ++i)
 	{
 		if(resources[i] < 0)
 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
@@ -5310,7 +5310,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
 
 	iw.components.clear();
 	iw.text.clear();
-	for(int i=0; i<resources.size(); i++)
+	for(size_t i=0; i<resources.size(); ++i)
 	{
 		if(resources[i] > 0)
 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
@@ -5325,7 +5325,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
 // 	getText(iw,afterBattle,183,h);
 	iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
 	iw.text.addReplacement(h->name);
-	for(int i=0; i<artifacts.size(); i++)
+	for(size_t i=0; i<artifacts.size(); ++i)
 	{
 		iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
 		if(iw.components.size() >= 14)
@@ -5341,11 +5341,11 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
 		cb->showInfoDialog(&iw);
 	}
 
-	for(int i=0; i<resources.size(); i++)
+	for(size_t i=0; i<resources.size(); ++i)
 		if(resources[i])
 			cb->giveResource(h->getOwner(),static_cast<Res::ERes>(i),resources[i]);
 
-	for(int i=0; i<artifacts.size(); i++)
+	for(size_t i=0; i<artifacts.size(); ++i)
 		cb->giveHeroNewArtifact(h, VLC->arth->artifacts[artifacts[i]],ArtifactPosition::FIRST_AVAILABLE);
 
 	iw.components.clear();
@@ -6164,7 +6164,7 @@ void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) cons
 		//grant resources
 		if (textID != 42) //empty derelict ship gives no cash
 		{
-			for (int it = 0; it < bc->resources.size(); it++)
+			for (size_t it = 0; it < bc->resources.size(); ++it)
 			{
 				if (bc->resources[it] != 0)
 				{
@@ -6526,7 +6526,7 @@ int3 IBoatGenerator::bestLocation() const
 	std::vector<int3> offsets;
 	getOutOffsets(offsets);
 
-	for (int i = 0; i < offsets.size(); ++i)
+	for (size_t i = 0; i < offsets.size(); ++i)
 	{
 		if (const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offsets[i], false)) //tile is in the map
 		{

+ 2 - 6
lib/CObjectHandler.h

@@ -353,9 +353,6 @@ public:
 		//visitied town pointer will be restored by map serialization method
 	}
 	//////////////////////////////////////////////////////////////////////////
-// 	void getParents(TCNodes &out, const CBonusSystemNode *root = NULL) const;
-// 	void getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root = NULL) const;
-	//////////////////////////////////////////////////////////////////////////
 	int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
 	int getSightRadious() const; //sight distance (should be used if player-owned structure)
 	//////////////////////////////////////////////////////////////////////////
@@ -622,8 +619,7 @@ public:
 	void setVisitingHero(CGHeroInstance *h);
 	void setGarrisonedHero(CGHeroInstance *h);
 	const CArmedInstance *getUpperArmy() const; //garrisoned hero if present or the town itself
-// 	void getParents(TCNodes &out, const CBonusSystemNode *root = NULL) const;
-// 	void getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root = NULL) const;
+
 	//////////////////////////////////////////////////////////////////////////
 
 	ui8 getPassableness() const; //bitmap - if the bit is set the corresponding player can pass through the visitable tiles of object, even if it's blockvis; if not set - default properties from definfo are used
@@ -1398,7 +1394,7 @@ public:
 	std::map <ui32, std::string> creBanksNames; //[crebank index] -> name of this creature bank
 	std::vector<ui32> resVals; //default values of resources in gold
 
-	void loadObjects();
+	void load();
 	int bankObjToIndex (const CGObjectInstance * obj);
 
 	template <typename Handler> void serialize(Handler &h, const int version)

+ 2 - 2
lib/CSpellHandler.cpp

@@ -177,7 +177,7 @@ std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl,
 		std::string number1, number2;
 		int beg, end;
 		bool readingFirst = true;
-		for(int it=0; it<rng.size(); ++it)
+		for(size_t it=0; it<rng.size(); ++it)
 		{
 			if( std::isdigit(rng[it]) ) //reading numer
 			{
@@ -397,7 +397,7 @@ CSpell * CSpellHandler::loadSpell(CLegacyConfigParser & parser, const SpellID id
 	return spell;
 }
 
-void CSpellHandler::loadSpells()
+void CSpellHandler::load()
 {
 	CLegacyConfigParser parser("DATA/SPTRAITS.TXT");
 

+ 1 - 1
lib/CSpellHandler.h

@@ -168,7 +168,7 @@ public:
 	CSpellHandler();
 	std::vector< ConstTransitivePtr<CSpell> > spells;
 
-	void loadSpells();
+	void load();
 
 	/**
 	 * Gets a list of default allowed spells. OH3 spells are all allowed by default.

+ 1 - 1
lib/HeroBonus.cpp

@@ -1030,7 +1030,7 @@ void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out)
 	while(true)
 	{
 		int undecidedCount = undecided.size();
-		for(int i = 0; i < undecided.size(); i++)
+		for(size_t i = 0; i < undecided.size(); ++i)
 		{
 			Bonus *b = undecided[i];
 			BonusLimitationContext context = {b, *this, out};

+ 25 - 0
lib/IBonusTypeHandler.h

@@ -0,0 +1,25 @@
+/*
+ * IBonusTypeHandler.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+ 
+#pragma once
+
+class IBonusBearer;
+struct Bonus;
+
+///High level interface for BonusTypeHandler
+
+class IBonusTypeHandler
+{
+public:
+	virtual ~IBonusTypeHandler(){};
+
+	virtual std::string bonusToString(Bonus *bonus, const IBonusBearer *bearer, bool description) const = 0;
+	virtual std::string bonusToGraphics(Bonus *bonus) const = 0;
+};

+ 2 - 1
lib/IGameCallback.cpp

@@ -18,6 +18,7 @@
 #include "GameConstants.h"
 #include "CModHandler.h"
 #include "CDefObjInfoHandler.h"
+#include "CBonusTypeHandler.h"
 
 #include "Connection.h"
 
@@ -861,7 +862,7 @@ const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId,
 
 	if (!includeGarrisoned)
 	{
-		for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
+		for(size_t i = 0; i < p->heroes.size() && i<=serialId; ++i)
 			if(p->heroes[i]->inTownGarrison)
 				serialId++;
 	}

+ 2 - 2
lib/Mapping/CCampaignHandler.cpp

@@ -303,7 +303,7 @@ bool CCampaign::conquerable( int whichScenario ) const
 		return false;
 	}
 	//check preconditioned regions
-	for (int g=0; g<scenarios.size(); ++g)
+	for (size_t g=0; g<scenarios.size(); ++g)
 	{
 		if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
 			return false; //prerequisite does not met
@@ -462,7 +462,7 @@ CCampaignState::CCampaignState()
 
 CCampaignState::CCampaignState( unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
 {
-	for(int i = 0; i < camp->scenarios.size(); i++)
+	for(size_t i = 0; i < camp->scenarios.size(); i++)
 	{
 		if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
 			mapsRemaining.push_back(i);

+ 3 - 3
lib/Mapping/CMapEditManager.cpp

@@ -50,7 +50,7 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
 			{
 				throw std::runtime_error("Size of pattern's data vector has to be 9.");
 			}
-			for(int i = 0; i < data.size(); ++i)
+			for(size_t i = 0; i < data.size(); ++i)
 			{
 				std::string cell = data[i].String();
 				boost::algorithm::erase_all(cell, " ");
@@ -169,7 +169,7 @@ void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int heig
 			// Detect a pattern which fits best
 			int bestPattern = -1, bestFlip = -1;
 			std::string transitionReplacement;
-			for(int k = 0; k < patterns.size(); ++k)
+			for(size_t k = 0; k < patterns.size(); ++k)
 			{
 				const TerrainViewPattern & pattern = patterns[k];
 
@@ -275,7 +275,7 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
 
 		// Validate all rules per cell
 		int topPoints = -1;
-		for(int j = 0; j < pattern.data[i].size(); ++j)
+		for(size_t j = 0; j < pattern.data[i].size(); ++j)
 		{
 			TerrainViewPattern::WeightedRule rule = pattern.data[i][j];
 			if(!rule.isStandardRule())

+ 31 - 5
lib/NetPacksLib.cpp

@@ -281,7 +281,7 @@ DLL_LINKAGE void RemoveBonus::applyGs( CGameState *gs )
 
 	BonusList &bonuses = node->getBonusList();
 
-	for (int i = 0; i < bonuses.size(); i++)
+	for (size_t i = 0; i < bonuses.size(); ++i)
 	{
 		Bonus *b = bonuses[i];
 		if(b->source == source && b->sid == id)
@@ -735,6 +735,32 @@ DLL_LINKAGE void RebalanceStacks::applyGs( CGameState *gs )
 		if(const CCreature *c = dst.army->getCreature(dst.slot)) //stack at dest -> merge
 		{
 			assert(c == srcType);
+			auto alHere = ArtifactLocation (src.getStack(), ArtifactPosition::CREATURE_SLOT);
+			auto alDest = ArtifactLocation (dst.getStack(), ArtifactPosition::CREATURE_SLOT);
+			auto artHere = alHere.getArt();
+			auto artDest = alDest.getArt();
+			if (artHere)
+			{
+				if (alDest.getArt())
+				{
+					auto hero = dynamic_cast <CGHeroInstance *>(src.army.get());
+					if (hero)
+					{
+						artDest->move (alDest, ArtifactLocation (hero, alDest.getArt()->firstBackpackSlot (hero)));
+					}
+					//else - artifact cna be lost :/
+					else
+					{
+						tlog2 << "Artifact is present at destination slot!";
+					}
+					artHere->move (alHere, alDest);
+					//TODO: choose from dialog
+				}
+				else //just move to the other slot before stack gets erased
+				{
+					artHere->move (alHere, alDest);
+				}
+			}
 			if (stackExp)
 			{
 				ui64 totalExp = srcCount * src.army->getStackExperience(src.slot) + dst.army->getStackCount(dst.slot) * dst.army->getStackExperience(dst.slot);
@@ -1142,7 +1168,7 @@ DLL_LINKAGE void BattleStackAttacked::applyGs( CGameState *gs )
 		at->state -= EBattleStackState::ALIVE;
 	}
 	//life drain handling
-	for (int g=0; g<healedStacks.size(); ++g)
+	for (size_t g=0; g<healedStacks.size(); ++g)
 	{
 		healedStacks[g].applyGs(gs);
 	}
@@ -1358,7 +1384,7 @@ DLL_LINKAGE void StacksInjured::applyGs( CGameState *gs )
 
 DLL_LINKAGE void StacksHealedOrResurrected::applyGs( CGameState *gs )
 {
-	for(int g=0; g<healedStacks.size(); ++g)
+	for(size_t g=0; g<healedStacks.size(); ++g)
 	{
 		CStack * changedStack = gs->curB->getStack(healedStacks[g].stackID, false);
 
@@ -1426,7 +1452,7 @@ DLL_LINKAGE void ObstaclesRemoved::applyGs( CGameState *gs )
 	{
 		BOOST_FOREACH(const si32 rem_obst,obstacles)
 		{
-			for(int i=0; i<gs->curB->obstacles.size(); ++i)
+			for(size_t i=0; i<gs->curB->obstacles.size(); ++i)
 			{
 				if(gs->curB->obstacles[i]->uniqueID == rem_obst) //remove this obstacle
 				{
@@ -1456,7 +1482,7 @@ DLL_LINKAGE void BattleStacksRemoved::applyGs( CGameState *gs )
 		return;
 	BOOST_FOREACH(ui32 rem_stack, stackIDs)
 	{
-		for(int b=0; b<gs->curB->stacks.size(); ++b) //find it in vector of stacks
+		for(size_t b=0; b<gs->curB->stacks.size(); ++b) //find it in vector of stacks
 		{
 			if(gs->curB->stacks[b]->ID == rem_stack) //if found
 			{

+ 4 - 4
lib/ResourceSet.h

@@ -38,7 +38,7 @@ namespace Res
 		ResourceSet operator OPSIGN(const TResource &rhs) const	\
 		{														\
 			ResourceSet ret = *this;							\
-			for(int i = 0; i < size(); i++)						\
+			for(size_t i = 0; i < size(); i++)						\
 				ret[i] = at(i) OPSIGN rhs;						\
 																\
 			return ret;											\
@@ -50,7 +50,7 @@ namespace Res
 		ResourceSet operator OPSIGN(const ResourceSet &rhs) const	\
 		{															\
 			ResourceSet ret = *this;								\
-			for(int i = 0; i < size(); i++)							\
+			for(size_t i = 0; i < size(); i++)							\
 				ret[i] = at(i) OPSIGN rhs[i];						\
 																	\
 			return ret;												\
@@ -83,7 +83,7 @@ namespace Res
 		int operator/(const ResourceSet &rhs)
 		{
 			int ret = INT_MAX;
-			for(int i = 0; i < size(); i++)
+			for(size_t i = 0; i < size(); i++)
 				if(rhs[i])
 					vstd::amin(ret, at(i) / rhs[i]);
 
@@ -92,7 +92,7 @@ namespace Res
 
 		ResourceSet & operator=(const TResource &rhs)
 		{
-			for(int i = 0; i < size(); i++)
+			for(size_t i = 0; i < size(); i++)
 				at(i) = rhs;
 
 			return *this;

+ 1 - 1
lib/VCMIDirs.cpp

@@ -67,7 +67,7 @@ std::string VCMIDirs::localPath() const
 	if (getenv("HOME") != NULL )
 		home_dir = getenv("HOME");
 
-	return path(home_dir + "/Library/Application Support/vcmi").string();
+	return boost::filesystem::path(home_dir + "/Library/Application Support/vcmi").string();
 }
 
 std::string VCMIDirs::libraryPath() const

+ 53 - 46
lib/VCMI_Lib.cpp

@@ -1,8 +1,18 @@
+/*
+ * VCMI_Lib.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+ 
 #include "StdInc.h"
 #include "VCMI_Lib.h"
 
-
 #include "CArtHandler.h"
+#include "CBonusTypeHandler.h"
 #include "CCreatureHandler.h"
 #include "CDefObjInfoHandler.h"
 #include "CHeroHandler.h"
@@ -17,15 +27,6 @@
 #include "VCMIDirs.h"
 #include "Filesystem/CResourceLoader.h"
 
-/*
- * VCMI_Lib.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
 
 LibClasses * VLC = NULL;
 
@@ -50,6 +51,11 @@ DLL_LINKAGE void loadDLLClasses()
 	HANDLE_EXCEPTION;
 }
 
+const IBonusTypeHandler * LibClasses::getBth() const
+{
+	return bth;
+}
+
 void LibClasses::loadFilesystem()
 {
 	CStopWatch totalTime;
@@ -71,41 +77,40 @@ void LibClasses::loadFilesystem()
 	tlog0<<"Basic initialization: "<<totalTime.getDiff()<<std::endl;
 }
 
-void LibClasses::init()
+static void logHandlerLoaded(const std::string& name, CStopWatch &timer)
 {
-	CStopWatch pomtime;
+   tlog0<<"\t" << name << " handler: "<<timer.getDiff()<<std::endl;
+};
 
-	generaltexth = new CGeneralTextHandler;
-	generaltexth->load();
-	tlog0<<"\tGeneral text handler: "<<pomtime.getDiff()<<std::endl;
+template <class Handler> void createHandler(Handler *&handler, const std::string &name, CStopWatch &timer)
+{
+	handler = new Handler();
+	handler->load();
+	logHandlerLoaded(name, timer);
+} 
 
-	heroh = new CHeroHandler;
-	heroh->load();
-	tlog0 <<"\tHero handler: "<<pomtime.getDiff()<<std::endl;
+void LibClasses::init()
+{
+	CStopWatch pomtime;
+	
+	createHandler(bth, "Bonus type", pomtime);
+	
+	createHandler(generaltexth, "General text", pomtime);
 
-	arth = new CArtHandler;
-	arth->loadArtifacts(false);
-	tlog0<<"\tArtifact handler: "<<pomtime.getDiff()<<std::endl;
+	createHandler(heroh, "Hero", pomtime);
 
-	creh = new CCreatureHandler();
-	creh->loadCreatures();
-	tlog0<<"\tCreature handler: "<<pomtime.getDiff()<<std::endl;
+	createHandler(arth, "Artifact", pomtime);
 
-	townh = new CTownHandler;
-	townh->load();
-	tlog0<<"\tTown handler: "<<pomtime.getDiff()<<std::endl;
+	createHandler(creh, "Creature", pomtime);
 
-	objh = new CObjectHandler;
-	objh->loadObjects();
-	tlog0<<"\tObject handler: "<<pomtime.getDiff()<<std::endl;
+	createHandler(townh, "Town", pomtime);
+	
+	createHandler(objh, "Object", pomtime);
+	
+	createHandler(dobjinfo, "Def information", pomtime);
 
-	dobjinfo = new CDefObjInfoHandler;
-	dobjinfo->load();
-	tlog0<<"\tDef information handler: "<<pomtime.getDiff()<<std::endl;
+	createHandler(spellh, "Spell", pomtime);
 
-	spellh = new CSpellHandler;
-	spellh->loadSpells();
-	tlog0<<"\tSpell handler: "<<pomtime.getDiff()<<std::endl;
 
 	modh->loadActiveMods();
 	modh->reload();
@@ -126,20 +131,22 @@ void LibClasses::clear()
 	delete dobjinfo;
 	delete spellh;
 	delete modh;
+	delete bth;
 	makeNull();
 }
 
 void LibClasses::makeNull()
 {
-	generaltexth = NULL;
-	heroh = NULL;
-	arth = NULL;
-	creh = NULL;
-	townh = NULL;
-	objh = NULL;
-	dobjinfo = NULL;
-	spellh = NULL;
-	modh = NULL;
+	generaltexth = nullptr;
+	heroh = nullptr;
+	arth = nullptr;
+	creh = nullptr;
+	townh = nullptr;
+	objh = nullptr;
+	dobjinfo = nullptr;
+	spellh = nullptr;
+	modh = nullptr;
+	bth = nullptr;
 }
 
 LibClasses::LibClasses()
@@ -152,7 +159,7 @@ void LibClasses::callWhenDeserializing()
 {
 	generaltexth = new CGeneralTextHandler;
 	generaltexth->load();
-	arth->loadArtifacts(true);
+	arth->load(true);
 	//modh->recreateHandlers();
 	//modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config
 }

+ 9 - 1
lib/VCMI_Lib.h

@@ -20,14 +20,21 @@ class CDefObjInfoHandler;
 class CTownHandler;
 class CGeneralTextHandler;
 class CModHandler;
+class IBonusTypeHandler;
+class CBonusTypeHandler;
 
 /// Loads and constructs several handlers
 class DLL_LINKAGE LibClasses
 {
+	CBonusTypeHandler * bth;
+	
 	void callWhenDeserializing(); //should be called only by serialize !!!
 	void makeNull(); //sets all handler pointers to null
 public:
 	bool IS_AI_ENABLED; //VLC is the only object visible from both CMT and GeniusAI
+	
+	const IBonusTypeHandler * getBth() const;
+	
 	CArtHandler * arth;
 	CHeroHandler * heroh;
 	CCreatureHandler * creh;
@@ -49,7 +56,8 @@ public:
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
-		h & heroh & arth & creh & townh & objh & dobjinfo & spellh & modh & IS_AI_ENABLED;;
+		h & heroh & arth & creh & townh & objh & dobjinfo & spellh & modh & IS_AI_ENABLED;
+		h & bth;
 		if(!h.saving)
 		{
 			callWhenDeserializing();

+ 6 - 0
lib/VCMI_lib.cbp

@@ -13,6 +13,8 @@
 				<Option object_output="../obj/Debug/Lib" />
 				<Option type="3" />
 				<Option compiler="gcc" />
+				<Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
+				<Option run_host_application_in_terminal="1" />
 				<Option createStaticLib="1" />
 				<Compiler>
 					<Add option="-O1" />
@@ -73,6 +75,8 @@
 		<Unit filename="CArtHandler.h" />
 		<Unit filename="CBattleCallback.cpp" />
 		<Unit filename="CBattleCallback.h" />
+		<Unit filename="CBonusTypeHandler.cpp" />
+		<Unit filename="CBonusTypeHandler.h" />
 		<Unit filename="CBuildingHandler.cpp" />
 		<Unit filename="CBuildingHandler.h" />
 		<Unit filename="CConfigHandler.cpp" />
@@ -136,6 +140,7 @@
 		<Unit filename="GameConstants.h" />
 		<Unit filename="HeroBonus.cpp" />
 		<Unit filename="HeroBonus.h" />
+		<Unit filename="IBonusTypeHandler.h" />
 		<Unit filename="IGameCallback.cpp" />
 		<Unit filename="IGameCallback.h" />
 		<Unit filename="IGameEventsReceiver.h" />
@@ -171,6 +176,7 @@
 		</Unit>
 		<Unit filename="StringConstants.h" />
 		<Unit filename="UnlockGuard.h" />
+		<Unit filename="VCMIDirs.cpp" />
 		<Unit filename="VCMIDirs.h" />
 		<Unit filename="VCMI_Lib.cpp" />
 		<Unit filename="VCMI_Lib.h" />

+ 3 - 1
lib/VCMI_lib.vcxproj

@@ -38,7 +38,7 @@
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <CharacterSet>MultiByte</CharacterSet>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset>v110_xp</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
@@ -228,6 +228,7 @@
     <ClInclude Include="BattleHex.h" />
     <ClInclude Include="BattleState.h" />
     <ClInclude Include="CArtHandler.h" />
+    <ClInclude Include="CBonusTypeHandler.h" />
     <ClInclude Include="CBuildingHandler.h" />
     <ClInclude Include="CConfigHandler.h" />
     <ClInclude Include="CConsoleHandler.h" />
@@ -261,6 +262,7 @@
     <ClInclude Include="Filesystem\CMemoryStream.h" />
     <ClInclude Include="Filesystem\CResourceLoader.h" />
     <ClInclude Include="Filesystem\ISimpleResourceLoader.h" />
+    <ClInclude Include="IBonusTypeHandler.h" />
     <ClInclude Include="Mapping\CCampaignHandler.h" />
     <ClInclude Include="Mapping\CMap.h" />
     <ClInclude Include="Mapping\CMapInfo.h" />