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@@ -6,9 +6,8 @@
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/// Unique template name
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"Triangle" :
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{
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- //optional name - useful to have several template variations with same name (since 0.99)
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+ //Optional name - useful to have several template variations with same name
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"name" : "Custom template name",
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- "description" : "Brief description of template, recommended setting or rules".
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/// Minimal and maximal size of the map. Possible formats:
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/// Size code: s, m, l or xl for size with optional suffix "+u" for underground
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@@ -19,7 +18,7 @@
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/// Number of players that will be present on map (human or AI)
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"players" : "2-4",
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- /// Number of AI-only players
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+ /// Optional, number of AI-only players
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"cpu" : "2",
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///Optional parameter allowing to prohibit some water modes. All modes are allowed if parameter is not specified
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@@ -37,9 +36,9 @@
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{ "a" : "zoneA", "b" : "zoneB", "guard" : 5000, "road" : "false" },
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{ "a" : "zoneA", "b" : "zoneC", "guard" : 5000, "road" : "random" },
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{ "a" : "zoneB", "b" : "zoneC", "type" : "wide" }
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- //"type" can be "guarded" (default), "wide", "fictive" or "repulsive"
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- //"wide" connections have no border, or guard. "fictive" and "repulsive" connections are virtual -
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- //they do not create actual path, but only attract or repulse zones, respectively
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+ //"type" can be "guarded" (default), "wide", "fictive" or "repulsive"
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+ //"wide" connections have no border, or guard. "fictive" and "repulsive" connections are virtual -
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+ //they do not create actual path, but only attract or repulse zones, respectively
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]
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}
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```
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@@ -48,38 +47,71 @@
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``` javascript
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{
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- "type" : "playerStart", //"cpuStart" "treasure" "junction"
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- "size" : 2, //relative size of zone
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- "owner" : 1, //player owned this zone
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+ // Type of this zone. Possible values are:
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+ // "playerStart", "cpuStart", "treasure", "junction"
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+ "type" : "playerStart",
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+
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+ // relative size of zone
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+ "size" : 2,
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+
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+ // index of player that owns this zone
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+ "owner" : 1,
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+
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+ // castles and towns owned by player in this zone
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"playerTowns" : {
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"castles" : 1
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- //"towns" : 1
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+ "towns" : 1
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},
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+
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+ // castles and towns that are neutral on game start in this zone
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"neutralTowns" : {
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//"castles" : 1
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"towns" : 1
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},
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+
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+ // if true, all towns generated in this zone will belong to the same faction
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"townsAreSameType" : true,
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- "monsters" : "normal", //"weak" "strong", "none" - All treasures will be unguarded
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+
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+ //"weak" "strong", "none" - All treasures will be unguarded
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+ "monsters" : "normal",
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- "terrainTypes" : [ "sand" ], //possible terrain types. All terrains will be available if not specified
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- "bannedTerrains" : ["lava", "asphalt"] //optional
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+ //possible terrain types. All terrains will be available if not specified
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+ "terrainTypes" : [ "sand" ],
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+
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+ //optional, list of explicitly banned terrain types
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+ "bannedTerrains" : ["lava", "asphalt"]
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- "matchTerrainToTown" : false, //if true, terrain for this zone will match native terrain of player faction
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+ // if true, terrain for this zone will match native terrain of player faction. Used only in owned zones
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+ "matchTerrainToTown" : false,
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+
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+ // Mines will have same configuration as in linked zone
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"minesLikeZone" : 1,
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+
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+ // Treasures will have same configuration as in linked zone
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"treasureLikeZone" : 1
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+
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+ // Terrain type will have same configuration as in linked zone
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"terrainTypeLikeZone" : 3
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- "allowedMonsters" : ["inferno", "necropolis"] //factions of monsters allowed on this zone
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- "bannedMonsters" : ["fortress", "stronghold", "conflux"] //These monsers will never appear in the zone
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- "allowedTowns" : ["castle", "tower", "rampart"] //towns allowed on this terrain
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- "bannedTowns" : ["necropolis"] //towns will never spawn on this terrain
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+ // factions of monsters allowed on this zone
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+ "allowedMonsters" : ["inferno", "necropolis"]
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+
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+ // These monsers will never appear in the zone
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+ "bannedMonsters" : ["fortress", "stronghold", "conflux"]
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+
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+ // towns allowed on this terrain
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+ "allowedTowns" : ["castle", "tower", "rampart"]
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+
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+ // towns will never spawn on this terrain
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+ "bannedTowns" : ["necropolis"]
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+ // List of mines that will be added to this zone
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"mines" : {
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"wood" : 1,
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"ore" : 1,
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},
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+ // List of treasures that will be placed in this zone
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"treasure" : [
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{
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"min" : 2100,
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