Selaa lähdekoodia

Fix formatting

Vadim Markovtsev 9 vuotta sitten
vanhempi
sitoutus
9f967b4d7a

+ 0 - 5
lib/CArtHandler.cpp

@@ -1348,11 +1348,6 @@ si32 CArtifactSet::getArtTypeId(ArtifactPosition pos) const
 	return a->artType->id;
 	return a->artType->id;
 }
 }
 
 
-CArtifactSet::~CArtifactSet()
-{
-
-}
-
 ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
 ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
 {
 {
 	assert(!vstd::contains(artifactsWorn, slot));
 	assert(!vstd::contains(artifactsWorn, slot));

+ 1 - 1
lib/CArtHandler.h

@@ -324,7 +324,7 @@ public:
 	si32 getArtTypeId(ArtifactPosition pos) const;
 	si32 getArtTypeId(ArtifactPosition pos) const;
 
 
 	virtual ArtBearer::ArtBearer bearerType() const = 0;
 	virtual ArtBearer::ArtBearer bearerType() const = 0;
-	virtual ~CArtifactSet();
+	virtual ~CArtifactSet() = default;
 
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
 	{

+ 3 - 2
lib/CCreatureSet.h

@@ -30,6 +30,7 @@ public:
 	CStackBasicDescriptor();
 	CStackBasicDescriptor();
 	CStackBasicDescriptor(CreatureID id, TQuantity Count);
 	CStackBasicDescriptor(CreatureID id, TQuantity Count);
 	CStackBasicDescriptor(const CCreature *c, TQuantity Count);
 	CStackBasicDescriptor(const CCreature *c, TQuantity Count);
+	virtual ~CStackBasicDescriptor() = default;
 
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
 	{
@@ -84,7 +85,7 @@ public:
 	CStackInstance();
 	CStackInstance();
 	CStackInstance(CreatureID id, TQuantity count);
 	CStackInstance(CreatureID id, TQuantity count);
 	CStackInstance(const CCreature *cre, TQuantity count);
 	CStackInstance(const CCreature *cre, TQuantity count);
-	~CStackInstance();
+	virtual ~CStackInstance();
 
 
 	void setType(CreatureID creID);
 	void setType(CreatureID creID);
 	void setType(const CCreature *c);
 	void setType(const CCreature *c);
@@ -111,7 +112,7 @@ public:
 	void init() override;
 	void init() override;
 	CCommanderInstance();
 	CCommanderInstance();
 	CCommanderInstance (CreatureID id);
 	CCommanderInstance (CreatureID id);
-	~CCommanderInstance();
+	virtual ~CCommanderInstance();
 	void setAlive (bool alive);
 	void setAlive (bool alive);
 	void giveStackExp (TExpType exp) override;
 	void giveStackExp (TExpType exp) override;
 	void levelUp ();
 	void levelUp ();

+ 1 - 1
lib/CGeneralTextHandler.cpp

@@ -298,7 +298,7 @@ bool CLegacyConfigParser::endLine()
 	return curr < end;
 	return curr < end;
 }
 }
 
 
-void CGeneralTextHandler::readToVector(std::string sourceName, std::vector<std::string> & dest)
+void CGeneralTextHandler::readToVector(std::string sourceName, std::vector<std::string> &dest)
 {
 {
 	CLegacyConfigParser parser(sourceName);
 	CLegacyConfigParser parser(sourceName);
 	do
 	do

+ 11 - 8
lib/CGeneralTextHandler.h

@@ -111,7 +111,7 @@ public:
 	std::vector<std::string> tavernInfo;
 	std::vector<std::string> tavernInfo;
 	std::vector<std::string> tavernRumors;
 	std::vector<std::string> tavernRumors;
 
 
-	std::vector<std::pair<std::string,std::string> > zelp;
+	std::vector<std::pair<std::string,std::string>> zelp;
 	std::vector<std::string> lossCondtions;
 	std::vector<std::string> lossCondtions;
 	std::vector<std::string> victoryConditions;
 	std::vector<std::string> victoryConditions;
 
 
@@ -123,23 +123,26 @@ public:
 	std::vector<std::string> restypes; //names of resources
 	std::vector<std::string> restypes; //names of resources
 	std::vector<std::string> terrainNames;
 	std::vector<std::string> terrainNames;
 	std::vector<std::string> randsign;
 	std::vector<std::string> randsign;
-	std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
+	std::vector<std::pair<std::string,std::string>> mines; //first - name; second - event description
 	std::vector<std::string> seerEmpty;
 	std::vector<std::string> seerEmpty;
-	std::vector <std::vector <std::vector <std::string> > >  quests; //[quest][type][index]
+	std::vector<std::vector<std::vector<std::string>>>  quests; //[quest][type][index]
 	//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
 	//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
 	std::vector<std::string> seerNames;
 	std::vector<std::string> seerNames;
 	std::vector<std::string> tentColors;
 	std::vector<std::string> tentColors;
 
 
 	//sec skills
 	//sec skills
-	std::vector <std::string>  skillName;
-	std::vector <std::vector <std::string> > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
+	std::vector<std::string> skillName;
+	std::vector<std::vector<std::string>> skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
 	std::vector<std::string> levels;
 	std::vector<std::string> levels;
 	std::vector<std::string> zcrexp; //more or less useful content of that file
 	std::vector<std::string> zcrexp; //more or less useful content of that file
 
 
 	//campaigns
 	//campaigns
-	std::vector <std::string> campaignMapNames;
-	std::vector < std::vector <std::string> > campaignRegionNames;
+	std::vector<std::string> campaignMapNames;
+	std::vector<std::vector<std::string>> campaignRegionNames;
+
+	static void readToVector(std::string sourceName, std::vector<std::string> &dest);
 
 
-	void readToVector(std::string sourceName, std::vector<std::string> & dest);
 	CGeneralTextHandler();
 	CGeneralTextHandler();
+	CGeneralTextHandler(const CGeneralTextHandler&) = delete;
+	CGeneralTextHandler operator=(const CGeneralTextHandler&) = delete;
 };
 };

+ 1 - 1
lib/NetPacksLib.cpp

@@ -122,7 +122,7 @@ DLL_LINKAGE void SetCommanderProperty::applyGs(CGameState *gs)
 				commander->setAlive(false);
 				commander->setAlive(false);
 			break;
 			break;
 		case EXPERIENCE:
 		case EXPERIENCE:
-			commander->giveStackExp (amount); //TODO: allow setting exp for stacks via netpacks
+			commander->giveStackExp(amount); //TODO: allow setting exp for stacks via netpacks
 			break;
 			break;
 	}
 	}
 }
 }

+ 4 - 4
lib/mapObjects/CQuest.cpp

@@ -137,7 +137,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
 	switch (missionType)
 	switch (missionType)
 	{
 	{
 		case MISSION_LEVEL:
 		case MISSION_LEVEL:
-			components.push_back(Component (Component::EXPERIENCE, 0, m13489val, 0));
+			components.push_back(Component(Component::EXPERIENCE, 0, m13489val, 0));
 			if(!isCustom)
 			if(!isCustom)
 				iwText.addReplacement(m13489val);
 				iwText.addReplacement(m13489val);
 			break;
 			break;
@@ -148,7 +148,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
 			{
 			{
 				if(m2stats[i])
 				if(m2stats[i])
 				{
 				{
-					components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
+					components.push_back(Component(Component::PRIM_SKILL, i, m2stats[i], 0));
 					loot << "%d %s";
 					loot << "%d %s";
 					loot.addReplacement(m2stats[i]);
 					loot.addReplacement(m2stats[i]);
 					loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
 					loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
@@ -165,7 +165,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
 			break;
 			break;
 		case MISSION_HERO:
 		case MISSION_HERO:
 			//FIXME: portrait may not match hero, if custom portrait was set in map editor
 			//FIXME: portrait may not match hero, if custom portrait was set in map editor
-			components.push_back(Component (Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
+			components.push_back(Component(Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
 			if(!isCustom)
 			if(!isCustom)
 				iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
 				iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
 			break;
 			break;
@@ -183,7 +183,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
 			MetaString loot;
 			MetaString loot;
 			for(auto & elem : m5arts)
 			for(auto & elem : m5arts)
 			{
 			{
-				components.push_back(Component (Component::ARTIFACT, elem, 0, 0));
+				components.push_back(Component(Component::ARTIFACT, elem, 0, 0));
 				loot << "%s";
 				loot << "%s";
 				loot.addReplacement(MetaString::ART_NAMES, elem);
 				loot.addReplacement(MetaString::ART_NAMES, elem);
 			}
 			}