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@@ -505,7 +505,7 @@ void CGameStateCampaign::generateCampaignHeroesToReplace()
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if (!gameState->players.at(placeholder->getOwner()).isHuman())
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continue;
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- CGHeroInstance * hero = campaignState->crossoverDeserialize(*nodeListIter, gameState->map.get());
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+ auto hero = campaignState->crossoverDeserialize(*nodeListIter, gameState->map.get());
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nodeListIter++;
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logGlobal->info("Hero crossover: Loading placeholder as %d (%s)", hero->getHeroType(), hero->getNameTranslated());
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