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Pass on EPathfindingLayer and small fixes for code around it

ArseniyShestakov 10 年之前
父節點
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9fe442537b
共有 2 個文件被更改,包括 9 次插入17 次删除
  1. 7 13
      lib/GameConstants.cpp
  2. 2 4
      lib/GameConstants.h

+ 7 - 13
lib/GameConstants.cpp

@@ -132,7 +132,7 @@ std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType
 	else return os << it->second;
 }
 
-std::ostream & operator<<(std::ostream & os, const ETerrainType actionType)
+std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType)
 {
 	static const std::map<ETerrainType::EETerrainType, std::string> terrainTypeToString =
 	{
@@ -149,9 +149,10 @@ std::ostream & operator<<(std::ostream & os, const ETerrainType actionType)
 		DEFINE_ELEMENT(LAVA),
 		DEFINE_ELEMENT(WATER),
 		DEFINE_ELEMENT(ROCK)
+	#undef DEFINE_ELEMENT
 	};
 
-	auto it = terrainTypeToString.find(actionType.num);
+	auto it = terrainTypeToString.find(terrainType.num);
 	if (it == terrainTypeToString.end()) return os << "<Unknown type>";
 	else return os << it->second;
 }
@@ -163,9 +164,9 @@ std::string ETerrainType::toString() const
 	return ss.str();
 }
 
-std::ostream & operator<<(std::ostream & os, const EPathfindingLayer actionType)
+std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer)
 {
-	static const std::map<EPathfindingLayer::EEPathfindingLayer, std::string> pathfinderLayerToString =
+	static const std::map<EPathfindingLayer::EEPathfindingLayer, std::string> pathfinderLayerToString
 	{
 	#define DEFINE_ELEMENT(element) {EPathfindingLayer::element, #element}
 		DEFINE_ELEMENT(WRONG),
@@ -175,17 +176,10 @@ std::ostream & operator<<(std::ostream & os, const EPathfindingLayer actionType)
 		DEFINE_ELEMENT(WATER),
 		DEFINE_ELEMENT(AIR),
 		DEFINE_ELEMENT(NUM_LAYERS)
-
+	#undef DEFINE_ELEMENT
 	};
 
-	auto it = pathfinderLayerToString.find(actionType.num);
+	auto it = pathfinderLayerToString.find(pathfindingLayer.num);
 	if (it == pathfinderLayerToString.end()) return os << "<Unknown type>";
 	else return os << it->second;
 }
-
-std::string EPathfindingLayer::toString() const
-{
-	std::stringstream ss;
-	ss << *this;
-	return ss.str();
-}

+ 2 - 4
lib/GameConstants.h

@@ -741,7 +741,7 @@ public:
 	std::string toString() const;
 };
 
-DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType actionType);
+DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
 
 ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
 
@@ -759,11 +759,9 @@ public:
 	ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
 
 	EEPathfindingLayer num;
-
-	std::string toString() const;
 };
 
-DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer actionType);
+DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
 
 ID_LIKE_OPERATORS_DECLS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)