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Michael 2 年之前
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a0450d1363
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      lib/StartInfo.h

+ 2 - 2
lib/StartInfo.h

@@ -81,7 +81,7 @@ struct DLL_LINKAGE StartInfo
 	ui32 seedToBeUsed; //0 if not sure (client requests server to decide, will be send in reply pack)
 	ui32 seedPostInit; //so we know that game is correctly synced at the start; 0 if not known yet
 	ui32 mapfileChecksum; //0 if not relevant
-  std::string gameUuid;
+	std::string gameUuid;
 	TurnTimerInfo turnTimerInfo;
 	std::string mapname; // empty for random map, otherwise name of the map or savegame
 	bool createRandomMap() const { return mapGenOptions != nullptr; }
@@ -105,7 +105,7 @@ struct DLL_LINKAGE StartInfo
 		h & seedToBeUsed;
 		h & seedPostInit;
 		h & mapfileChecksum;
-  	h & gameUuid;
+		h & gameUuid;
 		h & turnTimerInfo;
 		h & mapname;
 		h & mapGenOptions;